The World Is Not Enough (Nintendo 64 video game)
The World Is Not Enough | ||
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Designer(s) |
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Programmer(s) |
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Composer(s) | Neil Baldwin | |
Series | James Bond | |
Platform(s) | Nintendo 64 | |
Release | ||
Genre(s) | First-person shooter | |
Mode(s) | Single-player, multiplayer |
The World Is Not Enough is a
The game runs on an engine that was adapted to take advantage of the Nintendo 64 strengths. Although Eurocom used original production material to recreate the environments of the film, the company added elements to help the game design, including a mission which takes place in the London Underground. The game supports the Nintendo 64 Expansion Pak, which provides enhanced graphics and visual effects. A Controller Pak is required to save the player's progress through the game.
The World Is Not Enough received generally positive reviews from critics and was frequently compared to Rare's Nintendo 64 first-person shooters GoldenEye 007 and Perfect Dark. It was considered superior to its PlayStation counterpart because of its level design and inclusion of a multiplayer mode. Critics generally praised the game's graphics and smooth frame rate, but criticized its weak and inconsistent enemy artificial intelligence. In the United States, the game sold more than one million copies.
Gameplay
The World Is Not Enough is a first-person shooter based on MGM's 1999 James Bond film of the same name, where the player assumes the role of James Bond through 14 missions with three difficulty settings.[1] The player has the ability to run, jump, crouch, swim and dive underwater for a short period of time. One mission is played as a rail shooter in which the player skis down a mountain.[2] In each mission, the player must complete a number of objectives while encountering enemies controlled by the game's artificial intelligence. Objectives range from rescuing hostages to destroying vehicles and collecting items.[3] Some objectives require the player to use numerous high-tech gadgets. For example, the Keypad Decrypter can be used to decode lock systems, while the ID scanner is useful to copy fingerprints.[4]
Mission objectives vary in quantity and length depending on the difficulty setting chosen.
In addition to the
Plot
The game's plot closely follows that of the
During a tour of the pipeline's proposed route in the mountains, Bond and Elektra are attacked by a hit squad in armed, paraglider-equipped snowmobiles. Bond suspects the attack was caused by Elektra's head of security, Davidov, and decides to kill him before taking his place on a flight to a Russian
Development
The World Is Not Enough was developed by Eurocom and published by Electronic Arts, which had formed a partnership with MGM in late 1998 to produce games based on MGM's intellectual properties.[9] At the time, Eurocom had started development on a "very scalable" first-person 3D engine intended for sixth generation platforms like the GameCube.[10][11] After Electronic Arts acquired the James Bond game licence, Eurocom showed them their engine and soon both companies started working together to produce the next Bond-licensed game.[10] This happened when Eurocom was still working on the Nintendo 64 version of Mortal Kombat 4.[10]
The engine was created and adapted to take advantage of the Nintendo 64 strengths.[10] It is capable of delivering a fast and smooth frame rate while offering particle explosions, dynamic lighting effects, long draw distances, and other environmental effects like fog or smoke.[12] It also supports the Nintendo 64 Expansion Pak, which provides enhanced graphics and visual effects.[1] Focusing on the game's frame rate and technical aspects was a major priority because developers wanted The World Is Not Enough to be the fastest first-person game on the Nintendo 64 system. According to Eurocom, "[we] don't think we could push it much more than we have".[10][12] In addition, with The World Is Not Enough being Eurocom's last Nintendo 64 game, the company saw it as "a nice swan song to go out on."[10]
To help Eurocom authentically recreate the environments of the film, the film makers provided Eurocom with original production material, including concept drawings, blueprints, and photographs of the film's sets.
Electronic Arts secured a "Teen" rating from the
Reception
Aggregator | Score |
---|---|
AllGame | [19] |
Edge | 7/10[20] |
GamePro | [2] |
GameRevolution | B[21] |
GameSpot | 7.4/10[22] |
GameZone | 8/10[23] |
IGN | 8.9/10[1] |
N64 Magazine | 88%[6] |
Next Generation | [24] |
Nintendo Power | 8.1/10[25] |
The World Is Not Enough received generally positive reviews from critics, who frequently compared it to Rare's critically acclaimed Nintendo 64 games GoldenEye 007 and Perfect Dark.[1][6][20] It was also considered superior to its PlayStation counterpart because of its level design and inclusion of a multiplayer mode.[26] Matt Casamassina of IGN felt that Eurocom did "an amazing job recreating the cinema experience for the Nintendo 64 owner, perhaps more so than any other movie-to-game license to date."[1] In a less positive review, Shane Satterfield of GameSpot stated that The World Is Not Enough "belongs in the upper echelon of Nintendo 64 software", but it lacks the gameplay delicacy of GoldenEye 007 to reach classic status.[22] Edge concluded that, while the game lacks innovative elements, it "still offers plenty of enjoyment for those who have exhausted Rare's masterpieces."[20] Next Generation agreed, stating that The World Is Not Enough is far from a bad game.[24]
Its graphics were widely praised for long draw distances and smooth frame rates.[1][20] Critics also noted the game's believable environments, texture quality, animations, and highly detailed explosions and particle effects.[1][22][21] The soundtrack and sound effects received similar praise.[1][2] GameRevolution said that the background themes "make for excellent espionage", while Nintendo Power observed that the spoken dialogue "adds a cinematic touch" that GoldenEye 007 does not feature.[21][25] GamePro stated similar pros, but criticised the plot for being confusing and "too complex for its own good."[2]
IGN praised the single-player missions for their variety and great enemy placement, noting that each scenario is different in both design and gameplay mechanics. The reviewer especially highlighted the last mission due to its underwater sections, as it requires players to find hidden air pockets so that Bond can breathe and stay alive.
The game's weak and inconsistent enemy artificial intelligence was a common subject of criticism.
As of December 2007, The World Is Not Enough has sold more than one million copies in the United States.[28]
References
- ^ a b c d e f g h i j k l m n o p Matt Casamassina (October 18, 2000). "The World is Not Enough". IGN. Archived from the original on January 11, 2016. Retrieved January 7, 2017.
- ^ a b c d Human Tornado (November 3, 2000). "The World Is Not Enough Review". GamePro. Archived from the original on February 6, 2005. Retrieved November 30, 2013.
- ISBN 978-0-7615-2974-3.
- ^ ISBN 978-0-7615-2974-3.
- ^ ISBN 978-0-7615-2974-3.
- ^ Future Publishing. pp. 56–60.
- ^ ISBN 978-0-7615-2974-3.
- ^ Eurocom, ed. (2000). "Multiplayer". The World Is Not Enough Instruction Booklet. Electronic Arts. pp. 18–21.
- ^ "EA and MGM Bond". IGN. November 20, 1998. Archived from the original on October 26, 2012. Retrieved December 9, 2016.
- ^ a b c d e f g "Eurocom on Bond". IGN. August 4, 2000. Archived from the original on December 7, 2016. Retrieved December 6, 2016.
- Future Publishing. December 2000. pp. 6–9.
- ^ a b c "Answering to Q". IGN. April 20, 2000. Archived from the original on December 7, 2016. Retrieved December 6, 2016.
- ^ Future Publishing. August 2000. pp. 28–33.
- ^ a b "The World is not Enough Hands-On". GameSpot. August 18, 2000. Archived from the original on January 3, 2017. Retrieved December 19, 2016.
- ^ a b "More Bond for your Buck". IGN. May 26, 2000. Archived from the original on December 7, 2016. Retrieved December 6, 2016.
- ^ "00-17". IGN. October 2, 2000. Archived from the original on December 25, 2016. Retrieved December 25, 2016.
- ^ Doug Perry (November 8, 2000). "The World is Not Enough". IGN. Archived from the original on February 22, 2014. Retrieved December 8, 2016.
- ^ "007: The World is Not Enough". Metacritic. Archived from the original on April 18, 2016. Retrieved January 7, 2017.
- ^ Allgame. Archived from the originalon December 7, 2014. Retrieved December 7, 2014.
- ^ Future Publishing. Christmas 2000. pp. 96–97.
- ^ Game Revolution. Archivedfrom the original on March 3, 2016. Retrieved January 7, 2017.
- ^ a b c d e f Shane Satterfield (October 27, 2000). "The World is not Enough Review". GameSpot. Archived from the original on January 6, 2017. Retrieved January 7, 2017.
- ^ a b c d Kemuel (February 19, 2001). "The World Is Not Enough Review - Nintendo 64". GameZone. Archived from the original on April 11, 2008. Retrieved November 30, 2013.
- ^ Imagine Media. p. 119.
- ^ Nintendo of America. December 2000. p. 145.
- ^ Marc Saltzman (December 20, 2000). "Bond video game will thrill spy fans". The Cincinnati Enquirer. Archived from the original on May 11, 2008. Retrieved December 1, 2013.
- ^ "Best and Worst of 2000". GameSpot. Archived from the original on June 18, 2001.
- ^ "US Platinum Videogame Chart". The Magic Box. December 27, 2007. Archived from the original on April 29, 2016. Retrieved January 10, 2017.