50 Cent: Blood on the Sand

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50 Cent: Blood on the Sand
online multiplayer

50 Cent: Blood on the Sand is a third-person shooter video game developed by Swordfish Studios and published by THQ for the PlayStation 3 and Xbox 360. It serves as the sequel to 50 Cent: Bulletproof, and was released in February 2009. The game centers around a fictional 50 Cent and G-Unit concert, set in an unspecified location in the Middle East. After the group's payment, a diamond-encrusted skull, is stolen, they must fight to retrieve it back from the thieves.

Blood on the Sand came out of a Covert-One cancelled project at Swordfish Studios, which was tweaked to be less serious. In 2008, Vivendi Games, the initial publisher, merged with Activision. That resulted in the company dropping support for the title, with an uncertain future regarding its release. As the game neared completion, Swordfish Studios leadership finalized a deal to transition themselves into Codemasters Birmingham under Codemasters.[2] Shortly after, THQ took over the publishing rights for the game.

The game was positively received upon release, with praise directed at 50 Cent's involvement. Despite being noted as an improvement over Bulletproof, it was a

commercial failure
.

Plot

The game is set in an urban warzone in an unnamed Middle Eastern country, where 50 Cent and G-Unit have been hired to play a rap concert. After the concert, the promoter, Anwar, is unable to pay them the $10 million in cash he promised but relents after being threatened. However, instead of the cash they were promised, he gives them a diamond-and-pearl encrusted human skull as collateral. This is stolen by a paramilitary group led by the terrorist Said Kamal and his right hand woman Leila. 50 Cent (with the help of a selected G-Unit partner) decides to get it back at any cost, and soon they find out that there is a much bigger enemy than Kamal.

Gameplay

Blood on the Sand includes on-foot combat, as well as vehicle missions such as a driver-and-turret-gunner

minigun shootout. There are also boss
battles against helicopters.

The game has a feature called the "Shop" (activated in the game by placing a call on payphones hidden on each level), where the characters can use cash to buy new weapons, upgrade their old weapons, and learn hand-to-hand combat moves called "Counter-Kills". Cash can be used to unlock Taunts (each rated by "Profanity", "Braggin'" and "Triple X" levels), which increase the points earned from kills.

Weapons are graded from 1 to 10 by capacity, damage rating, and accuracy, and also list possible weapon enhancements. Players can use a mode called "Gangsta Fire" (50 Cent's variation on the slo-mo "bullet-time" concept used in Max Payne) to take on multiple opponents at once.

Each level has target enemies (five per level; each is just a high-value target, not a "Level Boss"), crates of gold bars (which are broken open to earn money), as well as collectibles like posters (5 per level). Kills grant points, which help the player to earn bronze, silver, and gold G-Unit Badges; these unlock better weapons, counter-kills, and taunts in the "Shop".

It also features more music tracks than the first game (40+ tracks in all); 50 Cent made 18 exclusive tracks just for the game. Swizz Beatz, Lab Ox and The Individuals made the original score for the game. There are also unlockable songs and videos.

Development

Around 2007,

rap" feeling to it. 50 Cent and G-Unit occasionally visited the developers to offer some feedback. Every few months, Vivendi would show them a presentation of the game, named as "big release" builds. One of the late additions were the helicopters, due to 50 Cent's son asking for them during the build's playthrough.[3]

The game was officially announced by Vivendi Games subsidiary

Vivendi Games Mobile announced a mobile game based on the title as well, under the same name.[4]

Development of the game went into limbo when Vivendi Games' merger with Activision to form Activision Blizzard was finalized. On July 28, 2008, Activision Blizzard announced that only five Sierra titles would be published through Activision, and 50 Cent: Blood on the Sand was not one of them. Eventually, THQ announced they had purchased the publishing rights to the game from Activision on October 13, 2008.[5][6]

Reception

Unlike Bulletproof, which received generally mixed reviews, Blood on the Sand was better received by video game critics, scoring a 7 out of 10 on

1Up.com gave the game a C, and agreed with Watter's assessment, saying "Blood in the Sand takes its missteps in stride. The game doesn't takes itself too seriously and if you try to, it completely unravels."[9]

In Charlie Brooker's Gameswipe, Brooker gave the game a negative review, quoting the game and saying "'Where'd she go? That bitch who took my skull?', that's the entire storyline", and later stated that "there are plenty of atrocious cutscenes detailing a story that's impossible to care about, during which 50 Cent scowls a lot and generally behaves like a prick."[30]

Sales

The game was a commercial failure.[31][32] As of April 2009, 50 Cent: Blood on the Sand sold an estimated 56,000 units in the United States, not enough to make another installment for the series.[33] The game was not released in Germany, likely due to fears that it would be indexed by the Federal Department for Media Harmful to Young Persons.[citation needed]

References

  1. ^ "50 Cent: Blood on the Sand dated for Europe". Archived from the original on January 11, 2009. Retrieved January 7, 2009.
  2. ^ Smith, Ed (June 2017). "The Making of... 50 Cent: Blood on the Sand". EDGE Magazine June 2017 (issue #306, pg.76). UK: Future Press.
  3. ^ Smith, Ed (April 27, 2017). "The Making Of..." Edge. Archived from the original on September 12, 2020. Retrieved November 25, 2019.
  4. ^ "Sierra | 50 Cent Game Sequel Ready to Set it Off this Coming Fall". Sierra Entertainment. Archived from the original on April 1, 2008. Retrieved July 31, 2022.
  5. ^ "THQ picks up 50 Cent: Blood on the Sand". Eurogamer.net. October 13, 2008.
  6. ^ Jenner, Laura (November 7, 2008). "Ghostbusters trapped by Atari". GameSpot.com. Archived from the original on April 11, 2019. Retrieved May 5, 2015.
  7. ^ "50 Cent: Blood on the Sand Critic Reviews for Xbox 360". Metacritic. Archived from the original on June 29, 2012. Retrieved June 9, 2013.
  8. ^ "50 Cent: Blood on the Sand Critic Reviews for PlayStation 3". Metacritic. Archived from the original on May 29, 2013. Retrieved June 9, 2013.
  9. ^
    1UP.com. Archived from the original
    on March 15, 2013. Retrieved June 9, 2013.
  10. ^ Jackson, Mike (February 19, 2009). "Review: 50 Cent: Blood on the Sand". Computer and Video Games. Archived from the original on February 23, 2009. Retrieved June 9, 2013.
  11. ^ "50 Cent: Blood on the Sand". Edge. April 2009.
  12. ^ Bramwell, Tom (February 20, 2009). "50 Cent: Blood on the Sand Review". Eurogamer. Archived from the original on October 15, 2013. Retrieved February 24, 2009.
  13. ^ Helgeson, Matt (March 2009). "50 Cent: Blood on the Sand". Game Informer. Archived from the original on February 26, 2009. Retrieved June 9, 2013.
  14. ^ Herring, Will (February 23, 2009). "Review : 50 Cent: Blood on the Sand (360)". GamePro. Archived from the original on February 26, 2009. Retrieved June 9, 2013.
  15. ^ Watters, Chris (February 24, 2009). "50 Cent: Blood on the Sand Review". GameSpot. Archived from the original on December 20, 2014. Retrieved June 9, 2013.
  16. ^ "50 Cent: Blood on the Sand Review". GameTrailers. March 4, 2009. Archived from the original on July 23, 2013. Retrieved June 9, 2013.
  17. ^ Grabowski, Dakota (March 8, 2009). "50 Cent: Blood on the Sand – 360 – Review". GameZone. Archived from the original on March 12, 2009. Retrieved June 9, 2013.
  18. ^ Goldstein, Hilary (February 24, 2009). "50 Cent: Blood on the Sand Review". IGN. Archived from the original on September 18, 2013. Retrieved June 9, 2013.
  19. ^ Robinson, Martin (February 20, 2009). "50 Cent: Blood on the Sand UK Review". IGN. Archived from the original on September 19, 2013. Retrieved June 9, 2013.
  20. ^ Shea, Cam (February 22, 2009). "50 Cent: Blood on the Sand AU Review". IGN. Archived from the original on September 19, 2013. Retrieved June 9, 2013.
  21. ^ Reyes, Francesca (February 25, 2009). "50 Cent: Blood on the Sand review". Official Xbox Magazine. Archived from the original on February 26, 2009. Retrieved June 9, 2013.
  22. ^ Hopkins, Tom (March 9, 2009). "Review: 50 Cent: Blood on the Sand". Play. Archived from the original on June 3, 2009. Retrieved June 9, 2013.
  23. ^
    X-Play. Archived
    from the original on March 11, 2013. Retrieved June 9, 2013.
  24. ^ Fischer, Russ (March 9, 2009). "50 Cent: Blood On The Sand". The A.V. Club. Archived from the original on March 12, 2009. Retrieved June 9, 2013.
  25. ^ Manolatos, Gerasimos (2009). "'50 Cent: Blood on the Sand' Review". Maxim. Archived from the original on June 9, 2013. Retrieved June 9, 2013.
  26. ^ Saltzman, Marc (March 6, 2009). "That's a rap: '50 Cent' game sequel hits high note". USA Today. Archived from the original on March 2, 2015. Retrieved June 9, 2013.
  27. ^ Gerstmann, Jeff (February 24, 2009). "50 Cent: Blood on the Sand Review". Giant Bomb. Archived from the original on July 7, 2013. Retrieved June 9, 2013.
  28. ^ "50 Cent: Blood on the Sand UK Review – IGN". Uk.ign.com. February 20, 2009. Archived from the original on September 12, 2020. Retrieved May 5, 2015.
  29. ^ "50 Cent: Blood on the Sand Review". Archived from the original on December 20, 2014. Retrieved November 15, 2013.
  30. ^ pistol71 (May 13, 2017), Charlie Brookers GamesWipe (Comedic History of Computer Games) (Complete), archived from the original on August 12, 2019, retrieved July 16, 2019{{citation}}: CS1 maint: numeric names: authors list (link)
  31. USGamer. Archived
    from the original on July 7, 2019. Retrieved November 25, 2019.
  32. ^ Good, Owen (April 29, 2017). "Building a video game for 50 Cent sounds like a soul-crushing experience". Polygon. Archived from the original on August 31, 2017. Retrieved November 25, 2019.
  33. ^ Totilo, Stephen (May 8, 2009). "50 Cent's New Game Selling 1/12th Of His First One". Kotaku. Archived from the original on July 10, 2015. Retrieved May 17, 2022.

External links