ACG (subculture)
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ACG ("Animation, Comics, and Games") is a term used in some subcultures of Greater China and East Asia. Because there is a strong economic and cultural interlinkage that exists between anime, manga, and games in Japanese and East Asian culture at large, the term ACG is used to describe this phenomenon in relative fields.[1] The term refers in particular to Japanese anime, manga, and video games. The term is not normally translated into Chinese; if the meaning needs to be translated, it is usually 動漫遊戲(dòngmànyóuxì, animation, comics, and games), "two-dimensional space" (Chinese: 二次元, Èr cìyuán; Japanese: 2次元, romanized: nijigen) or 動漫遊 (dòngmànyóu, animation, comics, and games).
Etymology
In 1995, a
After light novels, which are often adapted into anime, comics, and video games, became more popular, the term "ACGN" was coined. However, the term ACG is still used in the majority of situations and is generally thought to include light novels even without "N."
In other regions
Japanese do not use the term ACG, though a similar concept is "MAG", meaning "Manga, Anime, and Games". Japanese speakers usually use nijigen (2次元, lit. "two-dimensional space") to refer a series of anime and manga culture (containing light novels and garage kits). The otaku culture (オタク文化, otaku bunka) refers to the related subculture,[3] while otaku industry (オタク産業, otaku sangyō) refers to related industries.
In India, "AVGC" is used instead, meaning "Animation, Visual Effects, Gaming, and Comics".[4]
Though the term is common in Sinophone-speaking areas and East Asia, it is not prevalent in the Anglosphere.
See also
References
- LCCN 87642069.
- ISBN 978-957-13-5065-3. Retrieved 2011-10-14.
- ^ For example: "朝日新聞までもが危惧し始めた「世界に広がるオタク文化」の幻想と危機的状況". カルチャー. 日刊サイゾー (in Japanese). Cyzo . 2011-02-13.
- ^ "Government of India to develop an AVGC Centre for Excellence with IIT Bombay". The Financial Express. 2020-09-01. Retrieved 2020-11-03.