Aliens: Thanatos Encounter

Source: Wikipedia, the free encyclopedia.
Aliens: Thanatos Encounter
Developer(s)Crawfish Interactive
Publisher(s)THQ
SeriesAlien
Platform(s)Game Boy Color
Release
  • NA: 21 March 2001
  • EU: 13 April 2001
Genre(s)Shooter
Mode(s)Single-player

Aliens: Thanatos Encounter is a 2001

Alien
creatures.

Gameplay

top-down perspective. The player's weapon and motion tracker
are displayed at the bottom of the screen.

Aliens: Thanatos Encounter is a

levels, each available in three difficulty settings.[3] In each level, the player must clear areas of Alien creatures and rescue survivors to progress.[1] There are five Colonial Marines characters for the player to choose from and each has different skills and attributes.[2] If the player's current marine is defeated by an Alien creature, the player must replay the level with another marine and has a time limit to rescue the previous one.[1]

The player can use most of the weapons that were introduced in the films,[4] including pulse rifles, flamethrowers, and grenade launchers.[2] Some marines can use a motion tracker to detect enemies, while others can use two-handed weapons.[3] The game offers three firing modes: the first one allows the player to shoot in the direction the marine moves, the second one allows the player to shoot enemies while moving backwards, and the third one allows the player to shoot in any direction from a fixed position.[5]

Development and release

Thanatos Encounter was developed by the Australian company

Wicked Witch Software after the British company Crawfish Interactive offered them an opportunity to create a game based on the Alien license.[6] Because the developers were fans of the Alien films, they decided to include all the weapons that appeared in the films regardless of the extra development costs.[6] The game's size is 8 Megabits.[1] It was published by THQ and released for the Game Boy Color handheld game console on March 21, 2001.[7]

Reception

Thanatos Encounter received mixed reviews from English and French publications.

N64 Magazine criticized their artificial intelligence, saying that "the aliens just scamper about, bumping into walls", and explained that their unpredictable behavior, combined with their fast movement speed, makes the game highly frustrating.[9] Consoles + did not recommend the game and criticized its slow gameplay,[8] while Jeuxvideo.com praised the originality of the game's three firing modes, stating that they make the gameplay not repetitive.[5]

References

  1. ^
    Nintendo of America
    . May 2001. p. 118.
  2. ^ a b c Marc Nix (2001-02-16). "Aliens: Thanatos Encounter". IGN. Archived from the original on 2018-05-14. Retrieved 2018-05-14.
  3. ^ a b c d e "Aliens: Thanatos Encounter". Pocket Magazine (in French). No. HS2. November 2001. Archived from the original on 2016-05-27. Retrieved 2016-05-27.
  4. ^ Alexa Ray Corriea; Danielle Riendeau (2014-10-03). "From Atari to Isolation: A video and written history of Alien games". Polygon. Archived from the original on 2015-01-19. Retrieved 2018-05-15.
  5. ^ a b c "Aliens: Thanatos Encounter". Jeuxvideo.com (in French). 2001-05-16. Archived from the original on 2006-05-25. Retrieved 2018-05-14.
  6. ^
    Wicked-witch.com.au. Archived from the original
    on 2011-08-22. Retrieved 2011-08-22.
  7. ^ "Press Releases - THQ Online". 2004-04-15. Archived from the original on 2004-04-15. Retrieved 2023-03-18.
  8. ^ a b "Aliens: Thanatos Encounter". Consoles + (in French). No. 113. M.E.R.7. June 2001. p. 101.
  9. ^
    Future Publishing
    . April 2001. p. 25.

External links