Andy Gavin
Andy Gavin | |
---|---|
Born | Andrew Scott Gavin June 11, 1970 Washington, D.C., U.S. |
Education | Haverford College (BS) Massachusetts Institute of Technology (PhD) |
Occupations |
|
Years active | 1984–present |
Employer | Naughty Dog (1984–2004) |
Andrew Scott Gavin (born June 11, 1970) is an American
Education
Gavin earned a Bachelor of Science in Neurobiological Science from
Career
Gavin and Rubin sold their first video game, Math Jam, in 1985. In 1989, they sold
While at Naughty Dog, Gavin developed two LISP dialects for use in game development, Game Oriented Object Lisp (GOOL) and its successor Game Oriented Assembly Lisp (GOAL). These included innovations in terms of language choice and design.[8]
Shortly after leaving Naughty Dog in 2004, Gavin and Rubin co-founded a new Internet startup called
Gavin left Fox Interactive Media in 2008. In 2009, he and Rubin announced a new social game startup called Monkey Gods, which was working on a new version of Snood along with a casual word game called MonkWerks.[11]
Gavin also released a dark historical fantasy novel, The Darkening Dream, published in December 2011.[12] His second novel Untimed, which involves time travel, was released on December 19, 2012.[13]
Works
Games
Game Title | Release | Platform | Role |
---|---|---|---|
Math Jam | 1985 | Apple II | Programmer
|
Ski Crazed[14] | 1986 | Apple II | Programmer |
Dream Zone | 1987 | Amiga, Apple II | Programmer |
Keef the Thief | 1989 | Mega Drive/Genesis |
Programmer |
Rings of Power |
1991 | Mega Drive/Genesis |
Programmer/ Designer
|
Way of the Warrior | 1994 | 3DO | Producer/Programmer/Designer |
Crash Bandicoot | 1996 | PlayStation | Producer/ Lead Programmer /Designer
|
Crash Bandicoot 2: Cortex Strikes Back | 1997 | PlayStation | Producer/Lead Programmer/Designer |
Crash Bandicoot 3: Warped |
1998 | PlayStation | Producer/Lead Programmer/Designer |
Crash Team Racing | 1999 | PlayStation | Chief Technology Officer
|
Jak and Daxter: The Precursor Legacy | 2001 | PlayStation 2 | Producer/Lead Programmer/Designer |
Jak II | 2003 | PlayStation 2 | Producer/Lead Programmer/Designer |
Jak 3 | 2004 | PlayStation 2 | Producer/Lead Programmer/Designer |
Jak X: Combat Racing | 2005 | PlayStation 2 | Extra Special Thanks |
Daxter | 2006 | PlayStation Portable | Special Thanks |
Uncharted: Drake's Fortune | 2007 | PlayStation 3 | Special Thanks |
Bibliography
Title | Release | Genre |
---|---|---|
The Darkening Dream | 2011 | Dark fantasy |
Untimed | 2012 | Time travel |
References
- ^ "Death Match: The Hit Squad". Wired. Vol. 9, no. 5. May 2001.
- ^ "Franz Inc Customer Applications: Naughty Dog Software". Franz.com. Retrieved 2016-03-29.
- ^ Kim Pallister (17 May 2005). "Rendering to Texture Surfaces Using DirectX 7". Gamasutra.
- ^ "Bio". November 12, 2011.
- ^ "Keef the Thief: A Boy and His Lockpick for Amiga (1989)". MobyGames. Retrieved 2016-03-29.
- ^ Meston, Zach (February 1995). "Electric Word: Naughty Dog Does Good". Wired. Vol. 3, no. 2.
- ^ Purchese, Robert (31 July 2008). "Devs don't need producers – Naughty Dog". Eurogamer.net. Eurogamer.
- ^ Stephen White. "Postmortem: Naughty Dog's Jak and Daxter: the Precursor Legacy". Gamasutra.
- ^ "Archived copy". Archived from the original on December 16, 2009. Retrieved May 18, 2009.
{{cite web}}
: CS1 maint: archived copy as title (link) - ^ "Barack Obama Fields Tough Questions At MTV/MySpace Forum". MTV. 2007-10-29. Retrieved 2016-03-29.
- ^ "Crash Bandicoot creators speak out on forming new game company | GamesBeat | Games | by Dean Takahashi". Venturebeat.com. 2009-05-14. Retrieved 2016-03-29.
- ^ "The Darkening Dream". All Things Andy Gavin. 14 November 2011. Retrieved 2016-03-29.
- ^ "Untimed". All Things Andy Gavin. 16 November 2011. Retrieved 2016-03-29.
- ^ "Way of the Warrior – The Lost Interview". November 2, 2011.