Andy Gavin

Source: Wikipedia, the free encyclopedia.
Andy Gavin
Gavin smiling to the camera, wearing sunglasses
Gavin in 2009
Born
Andrew Scott Gavin

(1970-06-11) June 11, 1970 (age 53)
EducationHaverford College (BS)
Massachusetts Institute of Technology (PhD)
Occupations
  • Entrepreneur
  • game designer
  • novelist
  • programmer
Years active1984–present
EmployerNaughty Dog (1984–2004)

Andrew Scott Gavin (born June 11, 1970) is an American

MIT Artificial Intelligence Laboratory.[2]

Education

Gavin earned a Bachelor of Science in Neurobiological Science from

LISP computer programming language, and developed a number of custom programming languages that were later used for the graphics, controls, sounds, and artificial intelligence in Naughty Dog
video games.

Career

Gavin at the Naughty Dog Wrap Party, Santa Monica, CA, 2009

Gavin and Rubin sold their first video game, Math Jam, in 1985. In 1989, they sold

Sony Computer Entertainment America (SCEA), having released 14 Naughty Dog games, which together sold over 35 million units and generated over $1 billion in revenue.[7]

While at Naughty Dog, Gavin developed two LISP dialects for use in game development, Game Oriented Object Lisp (GOOL) and its successor Game Oriented Assembly Lisp (GOAL). These included innovations in terms of language choice and design.[8]

Shortly after leaving Naughty Dog in 2004, Gavin and Rubin co-founded a new Internet startup called

MySpace, and MTV to provide instant audience feedback via polls for the interactive MySpace / MTV Presidential Dialogues series with Senator and presidential candidate Barack Obama.[10]

Gavin left Fox Interactive Media in 2008. In 2009, he and Rubin announced a new social game startup called Monkey Gods, which was working on a new version of Snood along with a casual word game called MonkWerks.[11]

Gavin also released a dark historical fantasy novel, The Darkening Dream, published in December 2011.[12] His second novel Untimed, which involves time travel, was released on December 19, 2012.[13]

Works

Games

Game Title Release Platform Role
Math Jam 1985 Apple II
Programmer
Ski Crazed[14] 1986 Apple II Programmer
Dream Zone 1987 Amiga, Apple II Programmer
Keef the Thief 1989
Mega Drive/Genesis
Programmer
Rings of Power
1991
Mega Drive/Genesis
Programmer/
Designer
Way of the Warrior 1994 3DO Producer/Programmer/Designer
Crash Bandicoot 1996 PlayStation Producer/
Lead Programmer
/Designer
Crash Bandicoot 2: Cortex Strikes Back 1997 PlayStation Producer/Lead Programmer/Designer
Crash Bandicoot 3: Warped
1998 PlayStation Producer/Lead Programmer/Designer
Crash Team Racing 1999 PlayStation
Chief Technology Officer
Jak and Daxter: The Precursor Legacy 2001 PlayStation 2 Producer/Lead Programmer/Designer
Jak II 2003 PlayStation 2 Producer/Lead Programmer/Designer
Jak 3 2004 PlayStation 2 Producer/Lead Programmer/Designer
Jak X: Combat Racing 2005 PlayStation 2 Extra Special Thanks
Daxter 2006 PlayStation Portable Special Thanks
Uncharted: Drake's Fortune 2007 PlayStation 3 Special Thanks

Bibliography

Title Release Genre
The Darkening Dream 2011 Dark fantasy
Untimed 2012 Time travel

References

  1. ^ "Death Match: The Hit Squad". Wired. Vol. 9, no. 5. May 2001.
  2. ^ "Franz Inc Customer Applications: Naughty Dog Software". Franz.com. Retrieved 2016-03-29.
  3. ^ Kim Pallister (17 May 2005). "Rendering to Texture Surfaces Using DirectX 7". Gamasutra.
  4. ^ "Bio". November 12, 2011.
  5. ^ "Keef the Thief: A Boy and His Lockpick for Amiga (1989)". MobyGames. Retrieved 2016-03-29.
  6. ^ Meston, Zach (February 1995). "Electric Word: Naughty Dog Does Good". Wired. Vol. 3, no. 2.
  7. ^ Purchese, Robert (31 July 2008). "Devs don't need producers – Naughty Dog". Eurogamer.net. Eurogamer.
  8. ^ Stephen White. "Postmortem: Naughty Dog's Jak and Daxter: the Precursor Legacy". Gamasutra.
  9. ^ "Archived copy". Archived from the original on December 16, 2009. Retrieved May 18, 2009.{{cite web}}: CS1 maint: archived copy as title (link)
  10. ^ "Barack Obama Fields Tough Questions At MTV/MySpace Forum". MTV. 2007-10-29. Retrieved 2016-03-29.
  11. ^ "Crash Bandicoot creators speak out on forming new game company | GamesBeat | Games | by Dean Takahashi". Venturebeat.com. 2009-05-14. Retrieved 2016-03-29.
  12. ^ "The Darkening Dream". All Things Andy Gavin. 14 November 2011. Retrieved 2016-03-29.
  13. ^ "Untimed". All Things Andy Gavin. 16 November 2011. Retrieved 2016-03-29.
  14. ^ "Way of the Warrior – The Lost Interview". November 2, 2011.