Arena shooter
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An arena shooter is a
Game design
Arena shooters are
History
Arena shooters can be traced back to the early days of first person shooters with the first modern shooter, Wolfenstein 3D (1992), establishing the basic groundwork of shooter mechanics which were later replicated in future games. In these early shooters the weapons were held and aimed in the middle of the screen and did not require the player to reload. Doom (1993) featured faster-paced gameplay and more action on screen.[2] This style of gameplay would continue into the 3D era with Quake (1996) following the same formula.
While Wolfenstein 3D had no multiplayer capabilities, .
While the arena shooters were wildly popular in 1999 and the early 2000s, arena shooters have fallen out of popularity compared to other subgenres in the shooter genre.
See also
References
- ^ "What Is an Arena Shooter?". Make Use Of. August 7, 2021.
- ^ Staff, Ars (February 14, 2016). "Headshot: A visual history of first-person shooters". Ars Technica.
- ^ Evans-Thirlwell, Edwin (October 20, 2017). "The history of the first person shooter". PC Gamer.
- ^ "Where Have All the Arena First-Person Shooters Gone?". Esports News Network | ESTNN. June 16, 2019.
- ^ Wilde, Tyler (September 6, 2020). "Free-to-play FPS Diabotical is another strong attempt to revive the arena shooter". PC Gamer.
- ^ "Making it in Unreal: bringing the arena FPS to a new generation with Master Arena". PCGamesN. 30 November 2020.
- ^ "Why Doom's Multiplayer Really Isn't an Arena Shooter". IGN. 13 April 2016.