Arena shooter

Source: Wikipedia, the free encyclopedia.

An arena shooter is a

multiplayer games that cover both the first-person shooter and third-person shooter
genres. These games emphasize fast-paced movement in enclosed map designs that foster engagement between players.

Game design

Arena shooters are

multiplayer shooter games with several key characteristics. Players will start with a basic load out that is upgradable via weapons and power-ups contained at certain points in a map. Arena shooters may employ movement mechanics that allow for skillful gameplay, such as strafing to avoid gunshots, using rockets explosions from weapons to jump higher, or using items to otherwise move quickly throughout the map. These mechanics are often paired with relatively fast movement speed. Maps in arena shooters are structured in a way that facilitate interaction and combat among players, often utilizing elements like portals or jump pads to provide additional options for movement. [1]

History

Arena shooters can be traced back to the early days of first person shooters with the first modern shooter, Wolfenstein 3D (1992), establishing the basic groundwork of shooter mechanics which were later replicated in future games. In these early shooters the weapons were held and aimed in the middle of the screen and did not require the player to reload. Doom (1993) featured faster-paced gameplay and more action on screen.[2] This style of gameplay would continue into the 3D era with Quake (1996) following the same formula.

While Wolfenstein 3D had no multiplayer capabilities,

open-source games in a similar style were also developed in the early 2000s, such as Cube and Warsow
.

While the arena shooters were wildly popular in 1999 and the early 2000s, arena shooters have fallen out of popularity compared to other subgenres in the shooter genre.

Doom (2016) and Doom Eternal (2020), there have been no games in the genre released by major publishers.[7]

See also

References

  1. ^ "What Is an Arena Shooter?". Make Use Of. August 7, 2021.
  2. ^ Staff, Ars (February 14, 2016). "Headshot: A visual history of first-person shooters". Ars Technica.
  3. ^ Evans-Thirlwell, Edwin (October 20, 2017). "The history of the first person shooter". PC Gamer.
  4. ^ "Where Have All the Arena First-Person Shooters Gone?". Esports News Network | ESTNN. June 16, 2019.
  5. ^ Wilde, Tyler (September 6, 2020). "Free-to-play FPS Diabotical is another strong attempt to revive the arena shooter". PC Gamer.
  6. ^ "Making it in Unreal: bringing the arena FPS to a new generation with Master Arena". PCGamesN. 30 November 2020.
  7. ^ "Why Doom's Multiplayer Really Isn't an Arena Shooter". IGN. 13 April 2016.