Assassin's Creed Origins
Assassin's Creed Origins | |
---|---|
Release | PlayStation 4, Windows, Xbox One October 27, 2017 Stadia December 15, 2020 |
Genre(s) | Action role-playing |
Mode(s) | Single-player |
Assassin's Creed Origins is a 2017 action role-playing video game developed by Ubisoft Montreal and published by Ubisoft. It is the tenth major installment in the Assassin's Creed series, following 2015's Assassin's Creed Syndicate. Principally set in Egypt, near the end of the Ptolemaic period from 49 to 43 BC, the story follows a Medjay named Bayek of Siwa and his wife Aya as they seek revenge for the murder of their son. It also explores the origins of the Assassin Brotherhood—referred here to as the Hidden Ones—and of their millennia-long conflict with the Order of the Ancients—forerunners to the Templar Order. The framing story, set in the 21st century, follows a new character, Layla Hassan, who relives Bayek and Aya's memories using a modified Animus device.
The game's development began following the release of
Announced at
Gameplay
Assassin's Creed Origins is an
Players earn
Combat
Previous titles in the Assassin's Creed series used a "paired animation system" whereby the player character would engage with an enemy and combat would be dictated by a series of predetermined animations based on player inputs and scripted
Locations within the game world enable the player to choose their playing style by offering
Synopsis
Setting
The player takes on the role of a Medjay named
Plot
In 49 BC, Bayek, a Medjay charged with protecting the
Cleopatra gives Bayek four new targets. He tracks them down and kills them while Aya convinces Pompey the Great to ally with Cleopatra. Bayek receives a letter from Aya explaining there are more Order members at large, including members of Ptolemy's royal guard. Bayek begins to believe that Cleopatra is using him to kill her rivals. Pompey is killed by Order member Lucius Septimius, forcing Bayek and Aya to sneak Cleopatra into the palace to meet Julius Caesar. Cleopatra impresses Caesar and secures his support, allowing her to win the civil war against Ptolemy, who is eaten by crocodiles while attempting to flee across the Nile. Bayek kills Ptolemy's regent Pothinus, an Order member, but is stopped from killing Septimius by Caesar.
Cleopatra takes the throne as Pharaoh and cuts ties with Bayek and Aya, while Septimius becomes an advisor to Caesar. Bayek realizes that Cleopatra and Caesar have now allied themselves with the Order, and gathers his allies to form a secret brotherhood to fight the Order and defend the people's free will. Bayek and Aya realize the Order showed interest in the
Bayek tracks Flavius to Cyrene, where the latter has used the Apple to enthrall the population. He kills Flavius, avenging Khemu's death, and returns to Aya. Aya recruits Marcus Junius Brutus and Gaius Cassius Longinus to their cause and reveals she is going to Rome to fight the Order's influence there. Bayek and Aya part ways but form the Hidden Ones, the foundation of the Assassin Brotherhood, swearing to protect the world from the shadows. In 44 BC, Aya confronts and kills Septimius before infiltrating the Roman Senate, where she helps assassinate Caesar. Later, she meets Cleopatra and warns her to be a fair ruler, or she will return to assassinate her. Afterward, Bayek and Aya, now calling herself Amunet,[a] begin recruiting and training other Hidden Ones as they build the Brotherhood in Egypt and Rome, respectively.
In 2017, Layla Hassan, a researcher for Abstergo Industries, is tasked with retrieving an artifact in
The Hidden Ones
In 38 BC, several years after the foundation of the Hidden Ones, Bayek receives a letter from Tahira, the leader of their bureau in the Sinai, who requests his help as the region is being invaded by Rome and the local Hidden Ones are struggling to handle the situation. Upon arrival, Bayek meets rebel leader Gamilat, whom the Hidden Ones have allied with to fight the Romans. Together with Tahira, they devise a plan to lure out General Rufio, the leader of the Roman invasion and a member of the Order of the Ancients, by assassinating his three lieutenants. Bayek does so, but upon returning to the Hidden One bureau, the hideout is attacked by the Romans, who capture Bayek and Tahira. The former is rescued by Amunet, who has also come to the Sinai to investigate the situation. The two then free Tahira and another captive Hidden One, but Tahira soon dies from injuries she has received.
Once Rufio arrives with his fleet, Bayek and Amunet help Gamilat's rebels to defend a village before Bayek infiltrates Rufio's ship and assassinates him. However, he is disturbed by Rufio's final words, which imply that the Order is an ideology, not a group, and therefore immortal. As Bayek returns to Amunet, she informs of Gamilat's actions of planting his men among innocent villagers, knowing that the Romans would kill indiscriminately, thus creating martyrs to motivate more people to join the rebellion. Bayek confronts Gamilat and kills him when he defends his actions as a necessary evil. Afterwards, realizing the importance of a Creed to serve as a moral guideline for the Hidden Ones and to ensure their survival over time, Bayek and Amunet address their apprentices and create their first tenet: the prohibition of harming innocent lives. Bayek is unsure if they have done good, but Amunet re-assures him and the two share one final moment together before Amunet returns to Rome.
The Curse of the Pharaohs
In 34 BC, Bayek receives a letter from Amunet informing him of a disturbance in Thebes, which she believes is a sign of another Piece of Eden. Deciding to investigate, Bayek travels to the city and discovers the disturbance to be a "curse" which has seemingly resurrected several past pharaohs as undead spirits to haunt the region. After defeating the spirit of Nefertiti, Bayek heads to Luxor to meet Amunet's contact Merti, who informs of stolen relics being sold on the black market and directs him to the High Priestess and God's Wife of Amun Isidora for more information.
Investigating the market, Bayek meets the historian Tahemet, who gives him an invitation for an auction of an artifact stolen from Nefertiti's tomb. Bayek discovers that the artifact has already been taken by the thief Sutekh, who intends to return it to the tomb, and convinces Sutekh to let him return it instead. Inside the tomb, Bayek finds a mysterious portal that seemingly transports him to Aaru, where he again encounters and defeats Nefertiti's spirit. Meeting with Isidora, she directs Bayek to investigate a cult worshipping the heretic pharaoh Akhenaten. In the process, Bayek learns that Akhenaten once held the Piece of Eden he seeks and finds another portal taking him to Aten, where he must overcome the pharaoh's spirit.
After further investigation, Bayek learns from Tahemet of a ritual where the Piece of Eden is used and how to put Ramesses II to rest. Upon venturing into the Heb Sed and defeating Ramesses' spirit, Bayek investigates the ritual and learns that the Piece of Eden has been passed into the care of the priests of Amun, meaning it was in Isidora's possession all along. Learning that she has used the artifact to unleash the "curse" as retribution for her mother's murder by tomb robbers, Bayek travels to the tomb of Tutankhamun to confront Isidora and recover the Piece of Eden. However, Isidora refuses to stand down and uses the artifact to "transport" Bayek to the Duat, where he is confronted by Tutankhamun's spirit. After defeating it, Bayek kills Isidora and gives the Piece of Eden to Sutekh, trusting him to hide it somewhere it will never be found.
Development
Ancient Egypt was one of the most popular choices requested by fans of the series, but Ubisoft had declined the idea.
The studio consulted
The team also endeavored to make the game world more immersive. To this end, the studio added
Alain Mercieca was invited to serve as the game's narrative director after a cinematic director saw one of his "punk plays" called Squeegee Nights.
Release
Following the release of
Additional content
Ubisoft supported the game extensively following its official launch. Several gear packs were released for the game,
Ubisoft also released several free updates for the game. In December 2017, they added a new mission named "Here Comes a New Challenger", introducing a new gladiatorial arena in
Ubisoft released Discovery Tour in February 2018. It consists of 75 guided tours, each lasting from five to 25 minutes. They focus on the landmarks featured in the game and the social traditions and the way of life of ancient Egyptians. The tours feature "academic information curated by historians and Egyptologists" based on research from universities and institutions like the British Museum.[70] Discovery Tour removes combat from the game entirely, allowing teachers to show this portion of the game to schoolchildren directly. The team received feedback from people in the education field and designed the tour and its control to be as accessible as possible, and allow players to explore at their own pace.[71] In an article on history-themed video games, Damals magazine wrote the Discovery Tour mode presented a transformation from an entertainment product to an interactive learning aid. In its 2018 exhibition on the "Queens of Egypt", the Pointe-à-Callière Museum in Montreal, Canada, incorporated images and video sequences from Discovery Tour.[70] A standalone free version of Discovery Tour was released in May 2020.[72] A similar Discovery Tour mode would later be released for Assassin's Creed Odyssey and Assassin's Creed Valhalla. Discovery Tour: Ancient Egypt, however, was heavily criticized for intellectual dishonesty and deliberate historical revisionism and inaccuracy of Egyptian society of the time (as confirmed also by the "Behind The Scenes" narrator), showing an education system in which females in reality were typically excluded but in the game is instead gender mixed.[73][74]
In June 2022, Ubisoft released a patch for Origins, which boosted the framerate to 60fps on Xbox Series X/S and PlayStation 5.[75]
Reception
Critical reception
Aggregator | Score |
---|---|
Metacritic | (XONE) 85/100[76] (PC) 84/100[77] (PS4) 81/100[78] |
Publication | Score |
---|---|
Destructoid | 8/10[79] |
Eurogamer | Recommended[80] |
Game Informer | 8.5/10[81] |
GameSpot | 7/10[82] |
GamesRadar+ | [83] |
IGN | 9/10[19] |
PC Gamer (US) | 84/100[84] |
Polygon | 8.5/10[85] |
VentureBeat | 75/100[86] |
Assassin's Creed Origins received "generally favorable" reviews from critics, according to review aggregator Metacritic.[77][78][76]
Louise Blain of
Blain praised the game's design and applauded the team for ditching the franchise's staple gameplay features such as paired animation combat, tailing missions, and an excessive amount of collectibles.[83] Pearce liked the elimination of forced stealth missions and the implementation of a redesigned parkour system, which removed the frustration she had with earlier installments. She also applauded the new progression system, which gave players more choices than previous games, and the action-focused combat, which she described as "tense".[19] Suriel Vasquez of Game Informer praised the game's openness, since it gave players freedom to approach objectives in their own way. He described the combat as being more active and involving.[81] Chan described the combat as "flawed" but "generally solid", though she disliked segments featuring Aya and Layla as she felt they interrupted the gameplay. Christian Donlan, writing for Eurogamer, believed that the combat was a significant improvement over its predecessors and felt it reflected the franchise's new direction.[80] He believed that the combat was more engaging, commenting it required players to use strategy, especially when they were facing different enemy archetypes together. However, he felt that the combat and the gameplay were unoriginal, and added that "everywhere you look in Origins you'll find things that you have done in other games". Both Pearce and Fillari complained the lock-on system did not work properly.[19] Fillari added it turned "battles that could be tactical and fierce into disorienting and clumsy encounters".[82] Fillari also noted that the control for stealth was less responsive than the previous games and considered it one of Origins' weakest aspects.[82]
Blain liked the game's quests noting that starting one side quest might initiate a chain of additional narrative side missions that players can complete.[83] Pearce called the story "delightfully mystical" and "elaborate",[19] while Fillari applauded the narrative for successfully balancing "moments of heartbreak and earnestness".[82] Pearce also praised the side-quests for being memorable and featuring "multi-faceted, interesting characters with believable motives".[19] While Carter noted that the game had a rough start, the tale involving the cult and the Order of the Ancients slowly became more intriguing and interesting.[79] Chan criticised some campaign missions, especially those involving assassinating members of the cult, for being anticlimactic. She praised the side-quests for reflecting the everyday life of Egypt, but she lamented they were repetitive. She compared completing locations of interest to running errands. Andy Kelly, also from PC Gamer, added that the game was "guilty of a particularly egregious example of padding", and wrote that during his 28 hours play time to finish Origins, at least eight hours were spent on completing side content "against [his] will".[87] Livingston remarked the player was often forced to grind for experience points before they could complete the main campaign missions, which broke the flow of the main campaign.[84] Bayek is generally well-liked by critics. Donlan called him "charming", while Polygon's Colin Campbell described him as "kind" and "devout".[80][85]
Sales
In November 2017, Ubisoft announced sales of Assassin's Creed Origins during its first 10 days were double those of Assassin's Creed Syndicate, while player engagement increased. 35% of the sales were digital download, compared to just 12% for Syndicate.[89] It was the best-selling retail game in the UK in its first week of release, beating competitors including Super Mario Odyssey and Wolfenstein II: The New Colossus, which were released on the same day as Origins.[90] It was the second best-selling retail game in the US in October 2017, behind Middle-earth: Shadow of War, and the third best-selling game in November, behind Call of Duty: WWII and Star Wars Battlefront II.[91][92] The game sold more than 10 million copies during life of eighth generation of video game consoles.[93]
Awards
Year | Award | Category | Result | Ref. |
---|---|---|---|---|
2017 | E3 2017 Game Critics Awards
|
Best of Show | Nominated | [94] |
Best Console Game | Nominated | |||
Best Action/Adventure Game | Nominated | |||
35th Annual Golden Joystick Awards | Ultimate Game of the Year | Nominated | [95] | |
The Game Awards 2017 | Best Action/Adventure Game | Nominated | [96] | |
Titanium Awards | Game of the Year | Nominated | [97] | |
Best Artistic Design | Nominated | |||
Best Narrative Design | Nominated | |||
Best Adventure/Role-Playing Game | Nominated | |||
Best Interpretation | Nominated | |||
2018 | New York Game Awards 2018 | Statue of Liberty Award for Best World | Nominated | [98] |
16th Visual Effects Society Awards | Outstanding Visual Effects in a Real-Time Project | Won | [99] [100] | |
Outstanding Created Environment in an Episode, Commercial, or Real-Time Project | Nominated | |||
21st Annual D.I.C.E. Awards | Adventure Game of the Year | Nominated | [101] [102] | |
Outstanding Achievement in Character (Bayek) | Nominated | |||
Outstanding Technical Achievement | Nominated | |||
National Academy of Video Game Trade Reviewers Awards | Art Direction, Period Influence | Nominated | [103] | |
Control Design, 3D | Nominated | |||
Costume Design | Nominated | |||
Game, Franchise Adventure | Nominated | |||
Graphics, Technical | Nominated | |||
Lighting/Texturing | Nominated | |||
Original Dramatic Score, Franchise | Nominated | |||
Use of Sound, Franchise | Nominated | |||
Italian Video Game Awards | People's Choice | Nominated | [104] | |
Game of the Year | Nominated | |||
SXSW Gaming Awards | Excellence in Visual Achievement | Nominated | [105] | |
Excellence in Animation | Nominated | |||
Game Developers Choice Awards | Best Technology | Nominated | [106] | |
14th British Academy Games Awards | Best Game | Nominated | [107] [108] | |
Game Design | Nominated | |||
Performer (Abubakar Salim) | Nominated | |||
ASCAP Composers' Choice Awards | 2017 ASCAP Video Game Score of the Year | Nominated | [109] |
Sequel
The game was followed by Assassin's Creed Odyssey, which takes place in Ancient Greece during the Peloponnesian War. Developed by Ubisoft Quebec, the game was released on October 5, 2018 for PlayStation 4, Windows, and Xbox One.[110]
References
- Notes
- ^ In Assassin's Creed II, Amunet is described as a legendary Assassin who killed Cleopatra in 30 BCE.[32]
- References
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External links
- Official website
- Assassin's Creed Origins at IMDb
- Assassin's Creed Origins at MobyGames
- Assassin's Creed Origins at Metacritic