Audio signal processing
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Audio signal processing is a subfield of
History
The motivation for audio signal processing began at the beginning of the 20th century with inventions like the
Major developments in
Types
Analog
An analog audio signal is a continuous signal represented by an electrical voltage or current that is analogous to the sound waves in the air. Analog signal processing then involves physically altering the continuous signal by changing the voltage or current or charge via
Historically, before the advent of widespread digital technology, analog was the only method by which to manipulate a signal. Since that time, as computers and software have become more capable and affordable, digital signal processing has become the method of choice. However, in music applications, analog technology is often still desirable as it often produces nonlinear responses that are difficult to replicate with digital filters.
Digital
A digital representation expresses the audio waveform as a sequence of symbols, usually
Applications
Processing methods and application areas include
Audio broadcasting
Audio signal processing is used when broadcasting audio signals in order to enhance their fidelity or optimize for bandwidth or latency. In this domain, the most important audio processing takes place just before the transmitter. The audio processor here must prevent or minimize
Active noise control
Audio synthesis
Audio synthesis is the electronic generation of audio signals. A musical instrument that accomplishes this is called a synthesizer. Synthesizers can either imitate sounds or generate new ones. Audio synthesis is also used to generate human speech using speech synthesis.
Audio effects
Audio effects alter the sound of a
Musicians,
Computer audition
Computer audition (CA) or machine listening is the general field of study of algorithms and systems for audio interpretation by machines.[14][15] Since the notion of what it means for a machine to "hear" is very broad and somewhat vague, computer audition attempts to bring together several disciplines that originally dealt with specific problems or had a concrete application in mind. The engineer Paris Smaragdis, interviewed in Technology Review, talks about these systems — "software that uses sound to locate people moving through rooms, monitor machinery for impending breakdowns, or activate traffic cameras to record accidents."[16]
Inspired by models ofSee also
References
- ISBN 0-471-79147-4.)
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: CS1 maint: multiple names: authors list (link - ^ US patent 2605361, C. Chapin Cutler, "Differential Quantization of Communication Signals", issued 1952-07-29
- (PDF) from the original on 2022-10-09.
- ^ P. Cummiskey, Nikil S. Jayant, and J. L. Flanagan, "Adaptive quantization in differential PCM coding of speech", Bell Syst. Tech. J., vol. 52, pp. 1105—1118, Sept. 1973
- ISSN 0005-8580.
- (PDF) from the original on 2022-10-09.
- ^ J. P. Princen, A. W. Johnson und A. B. Bradley: Subband/transform coding using filter bank designs based on time domain aliasing cancellation, IEEE Proc. Intl. Conference on Acoustics, Speech, and Signal Processing (ICASSP), 2161–2164, 1987.
- ISBN 9783319056609.
- ^ Guckert, John (Spring 2012). "The Use of FFT and MDCT in MP3 Audio Compression" (PDF). University of Utah. Archived (PDF) from the original on 2022-10-09. Retrieved 14 July 2019.
- ^ Brandenburg, Karlheinz (1999). "MP3 and AAC Explained" (PDF). Archived (PDF) from the original on 2017-02-13.
- ISBN 0-471-97226-6.
- ISBN 9781457415043.
- ISBN 9781931140065.
- ISBN 9781615209194.
- ^ "Machine Audition: Principles, Algorithms and Systems" (PDF).
- ^ Paris Smaragdis taught computers how to play more life-like music
- ISBN 978-3-540-57394-4.
- JSTOR 40285634.
Further reading
- Rocchesso, Davide (March 20, 2003). Introduction to Sound Processing (PDF).
- Wilmering, Thomas; Moffat, David; Milo, Alessia; Sandler, Mark B. (2020). "A History of Audio Effects". Applied Sciences. 10 (3): 791. hdl:10026.1/15335.