Automata theory


Automata theory is the study of
Automata theory is closely related to
.History
The theory of abstract automata was developed in the mid-20th century in connection with
1956 saw the publication of Automata Studies, which collected work by scientists including
The study of
In the 1960s, a body of algebraic results known as "structure theory" or "algebraic decomposition theory" emerged, which dealt with the realization of sequential machines from smaller machines by interconnection.[10] While any finite automaton can be simulated using a universal gate set, this requires that the simulating circuit contain loops of arbitrary complexity. Structure theory deals with the "loop-free" realizability of machines.[5] The theory of computational complexity also took shape in the 1960s.[11][12] By the end of the decade, automata theory came to be seen as "the pure mathematics of computer science".[5]
Automata
What follows is a general definition of an automaton, which restricts a broader definition of a system to one viewed as acting in discrete time-steps, with its state behavior and outputs defined at each step by unchanging functions of only its state and input.[5]
Informal description
An automaton runs when it is given some sequence of inputs in discrete (individual) time steps (or just steps). An automaton processes one input picked from a set of
To investigate the possible state/input/output sequences in an automaton using formal language theory, a machine can be assigned a starting state and a set of accepting states. Then, depending on whether a run starting from the starting state ends in an accepting state, the automaton can be said to accept or reject an input sequence. The set of all the words accepted by an automaton is called the language recognized by the automaton. A familiar example of a machine recognizing a language is an electronic lock, which accepts or rejects attempts to enter the correct code.
Formal definition
- Automaton
- An automaton can be represented formally by a quintuple, where:
- is a finite set of symbols, called the input alphabet of the automaton,
- is another finite set of symbols, called the output alphabet of the automaton,
- is a set of states,
- is the next-state function or transition function mapping state-input pairs to successor states,
- is the next-output function mapping state-input pairs to outputs.
- If is finite, then is a finite automaton.[5]
- Input word
- An automaton reads a finite stringof symbols , where , which is called an input word. The set of all words is denoted by .
- Run
- A sequence of states , where such that for , is a run of the automaton on an input starting from state . In other words, at first the automaton is at the start state , and receives input . For and every following in the input string, the automaton picks the next state according to the transition function , until the last symbol has been read, leaving the machine in the final state of the run, . Similarly, at each step, the automaton emits an output symbol according to the output function .
- The transition function is extended inductively into to describe the machine's behavior when fed whole input words. For the empty string , for all states , and for strings where is the last symbol and is the (possibly empty) rest of the string, .[10] The output function may be extended similarly into , which gives the complete output of the machine when run on word from state .
- Acceptor
- In order to study an automaton with the theory of formal languages, an automaton may be considered as an acceptor, replacing the output alphabet and function and with
- , a designated start state, and
- , a set of states of (i.e. ) called accept states.
- This allows the following to be defined:
- Accepting word
- A word is an accepting word for the automaton if , that is, if after consuming the whole string the machine is in an accept state.
- Recognized language
- The language recognized by an automaton is the set of all the words that are accepted by the automaton, .[13]
- Recognizable languages
- The recognizable languages are the set of languages that are recognized by some automaton. For finite automata the recognizable languages are regular languages. For different types of automata, the recognizable languages are different.
Variant definitions of automata
Automata are defined to study useful machines under mathematical formalism. So the definition of an automaton is open to variations according to the "real world machine" that we want to model using the automaton. People have studied many variations of automata. The following are some popular variations in the definition of different components of automata.
- Input
- Finite input: An automaton that accepts only finite sequences of symbols. The above introductory definition only encompasses finite words.
- Infinite input: An automaton that accepts infinite words (ω-automata.
- Tree input: The input may be a tree of symbols instead of sequence of symbols. In this case after reading each symbol, the automaton reads all the successor symbols in the input tree. It is said that the automaton makes one copy of itself for each successor and each such copy starts running on one of the successor symbols from the state according to the transition relation of the automaton. Such an automaton is called a tree automaton.
- Infinite tree input : The two extensions above can be combined, so the automaton reads a tree structure with (in)finite branches. Such an automaton is called an infinite tree automaton.
- States
- Single state: An automaton with one state, also called a combinational circuit, performs a transformation which may implement combinational logic.[10]
- Finite states: An automaton that contains only a finite number of states.
- Infinite states: An automaton that may not have a finite number of states, or even a countablenumber of states. Different kinds of abstract memory may be used to give such machines finite descriptions.
- Stack memory: An automaton may also contain some extra memory in the form of a stack in which symbols can be pushed and popped. This kind of automaton is called a pushdown automaton.
- Queue memory: An automaton may have memory in the form of a queue machineand is Turing-complete.
- Tape memory: The inputs and outputs of automata are often described as input and output tapes. Some machines have additional working tapes, including the log-space transducer.
- Transition function
- Deterministic: For a given current state and an input symbol, if an automaton can only jump to one and only one state then it is a deterministic automaton.
- Nondeterministic: An automaton that, after reading an input symbol, may jump into any of a number of states, as licensed by its transition relation. The term transition function is replaced by transition relation: The automaton non-deterministically decides to jump into one of the allowed choices. Such automata are called nondeterministic automata.
- Alternation: This idea is quite similar to tree automata but orthogonal. The automaton may run its multiple copies on the same next read symbol. Such automata are called alternating automata. The acceptance condition must be satisfied on all runs of such copies to accept the input.
- Two-wayness: Automata may read their input from left to right, or they may be allowed to move back-and-forth on the input, in a way similar to a Turing machine. Automata which can move back-and-forth on the input are called two-way finite automata.
- Acceptance condition
- Acceptance of finite words: Same as described in the informal definition above.
- Acceptance of infinite words: an ω-automaton cannot have final states, as infinite words never terminate. Rather, acceptance of the word is decided by looking at the infinite sequence of visited states during the run.
- Probabilistic acceptance: An automaton need not strictly accept or reject an input. It may accept the input with some metric automatahave probabilistic acceptance.
Different combinations of the above variations produce many classes of automata.
Automata theory is a subject matter that studies properties of various types of automata. For example, the following questions are studied about a given type of automata.
- Which class of formal languages is recognizable by some type of automata? (Recognizable languages)
- Are certain automata closed under union, intersection, or complementation of formal languages? (Closure properties)
- How expressive is a type of automata in terms of recognizing a class of formal languages? And, their relative expressive power? (Language hierarchy)
Automata theory also studies the existence or nonexistence of any effective algorithms to solve problems similar to the following list:
- Does an automaton accept at least one input word? (Emptiness checking)
- Is it possible to transform a given non-deterministic automaton into a deterministic automaton without changing the language recognized? (Determinization)
- For a given formal language, what is the smallest automaton that recognizes it? (Minimization)
Types of automata
The following is an incomplete list of types of automata.
Automaton | Recognizable languages |
---|---|
Nondeterministic/Deterministic finite-state machine (FSM) | regular languages |
Deterministic pushdown automaton (DPDA) | deterministic context-free languages |
Pushdown automaton (PDA) | context-free languages |
Linear bounded automaton (LBA) | context-sensitive languages |
Turing machine | recursively enumerable languages |
Deterministic Büchi automaton | ω-limit languages |
Nondeterministic Büchi automaton | ω-regular languages |
Parity automaton, Muller automaton
| |
Weighted automaton |
Discrete, continuous, and hybrid automata
Normally automata theory describes the states of abstract machines but there are discrete automata,
Hierarchy in terms of powers
The following is an incomplete hierarchy in terms of powers of different types of virtual machines. The hierarchy reflects the nested categories of languages the machines are able to accept.[14]
Automaton |
---|
Deterministic Finite Automaton (DFA) -- Lowest Power (same power) (same power) Nondeterministic Finite Automaton (NFA)(above is weaker) (below is stronger) Deterministic Push Down Automaton (DPDA-I) with 1 push-down store Nondeterministic Push Down Automaton (NPDA-I) with 1 push-down store Linear Bounded Automaton (LBA) Deterministic Push Down Automaton (DPDA-II) with 2 push-down stores Nondeterministic Push Down Automaton (NPDA-II) with 2 push-down stores Deterministic Turing Machine (DTM) Nondeterministic Turing Machine (NTM) Probabilistic Turing Machine (PTM) Multitape Turing Machine (MTM) Multidimensional Turing Machine |
Applications
Each model in automata theory plays important roles in several applied areas.
Automata simulators
Automata simulators are pedagogical tools used to teach, learn and research automata theory. An automata simulator takes as input the description of an automaton and then simulates its working for an arbitrary input string. The description of the automaton can be entered in several ways. An automaton can be defined in a symbolic language or its specification may be entered in a predesigned form or its transition diagram may be drawn by clicking and dragging the mouse. Well known automata simulators include Turing's World, JFLAP, VAS, TAGS and SimStudio.[16]
Category-theoretic models
One can define several distinct
- Categories of variable automata
One could also define a variable automaton, in the sense of Norbert Wiener in his book on The Human Use of Human Beings via the endomorphisms . Then one can show that such variable automata homomorphisms form a mathematical group. In the case of non-deterministic, or other complex kinds of automata, the latter set of endomorphisms may become, however, a variable automaton groupoid. Therefore, in the most general case, categories of variable automata of any kind are categories of groupoids or groupoid categories. Moreover, the category of reversible automata is then a 2-category, and also a subcategory of the 2-category of groupoids, or the groupoid category.
See also
References
- ^ Mahoney, Michael S. "The Structures of Computation and the Mathematical Structure of Nature". The Rutherford Journal. Retrieved 2020-06-07.
- ISBN 0-471-08848-X.
- PMID 6060865. Archived from the original(PDF) on 2023-06-04. Retrieved 2021-03-29.: "The theories, now well developed, of the "finite-state machine" (Gill, 1962), of the "noiseless transducer" (Shannon and Weaver, 1949), of the "state-determined system" (Ashby, 1952), and of the "sequential circuit", are essentially homologous."
- ^ Ashby, W. R.; et al. (1956). C.E. Shannon; J. McCarthy (eds.). Automata Studies. Princeton, N.J.: Princeton University Press.
- ^ a b c d e Arbib, Michael (1969). Theories of Abstract Automata. Englewood Cliffs, N.J.: Prentice-Hall.
- ^ Li, Ming; Paul, Vitanyi (1997). An Introduction to Kolmogorov Complexity and its Applications. New York: Springer-Verlag. p. 84.
- (PDF) from the original on 2016-03-07.
- .
- . Archived from the original on 2010-12-14.
- ^ a b c Hartmanis, J.; Stearns, R.E. (1966). Algebraic Structure Theory of Sequential Machines. Englewood Cliffs, N.J.: Prentice-Hall.
- ^ Hartmanis, J.; Stearns, R. E. (1964). "Computational complexity of recursive sequences" (PDF).
- ^ Fortnow, Lance; Homer, Steve (2002). "A Short History of Computational Complexity" (PDF).
- arXiv:1907.12713 [cs.CC].
- ISBN 978-981-02-3422-5.
- S2CID 3962424
- S2CID 6446749.
- ^ Jirí Adámek and Věra Trnková. 1990. Automata and Algebras in Categories. Kluwer Academic Publishers:Dordrecht and Prague
- ISBN 978-0-387-90036-0.
- ^ http://www.math.cornell.edu/~worthing/asl2010.pdf James Worthington.2010.Determinizing, Forgetting, and Automata in Monoidal Categories. ASL North American Annual Meeting, 17 March 2010
- ^ Aguiar, M. and Mahajan, S.2010. "Monoidal Functors, Species, and Hopf Algebras".
- ^ Meseguer, J., Montanari, U.: 1990 Petri nets are monoids. Information and Computation 88:105–155
Further reading
- ISBN 0-321-45536-3.
- ) Part One: Automata and Languages, chapters 1–2, pp. 29–122. Section 4.1: Decidable Languages, pp. 152–159. Section 5.1: Undecidable Problems from Language Theory, pp. 172–183.
- ISBN 978-0-13-228806-4.
- Zbl 0565.68046.
- Anderson, James A. (2006). Automata theory with modern applications. With contributions by Tom Head. Cambridge: Zbl 1127.68049.
- Zbl 0231.94041.
- MR1254435
- Sakarovitch, Jacques (2009). Elements of automata theory. Translated from the French by Reuben Thomas. Zbl 1188.68177.
- James P. Schmeiser; David T. Barnard (1995). Producing a top-down parse order with bottom-up parsing. Elsevier North-Holland.
- ISBN 978-0-8448-0657-0.
- Marvin Minsky (1967). Computation: Finite and infinite machines. Princeton, N.J.: Prentice Hall.
- John C. Martin (2011). Introduction to Languages and The Theory of Computation. New York: McGraw Hill. ISBN 978-0-07-319146-1.