Castlevania: Dawn of Sorrow
Castlevania: Dawn of Sorrow | |
---|---|
Platform-adventure, action role-playing | |
Mode(s) | Single-player, multiplayer |
Castlevania: Dawn of Sorrow
Dawn of Sorrow continues the story of Aria of Sorrow: Dracula has been defeated, with his powers assumed by his reincarnation,
Dawn of Sorrow incorporates many features from earlier Castlevania games: the combination of elements from
Gameplay
The player controls the onscreen character from a third-person perspective to interact with people, objects, and enemies. Like previous games in the series, and most
Dawn of Sorrow, like most games in the Castlevania series, is set in a castle, which is divided into various areas.
Tactical Soul
The primary method for the player to gain additional abilities in the game is the absorption of souls via the Tactical Soul system originally featured in Aria of Sorrow.[6] Except for human enemies and the game's final opponent, the player can absorb all enemies' souls. The chances for absorbing a soul varies by enemy, as certain enemies release souls more regularly than others.[7] The player can absorb multiple copies of the same soul; many of these souls will increase in effectiveness depending on the number of the same soul a player possesses.[5] Souls provide a variety of effects and are separated into four categories: Bullet, Guardian, Enchant, and Ability souls. The player can have only one type of Bullet, Guardian, and Enchant soul equipped at any given time. However, when the player acquires the "Dopplegänger" soul, they can have two different weapon and soul setups, and switch between them at will.[6] Players can trade souls wirelessly using two Dawn of Sorrow game cards.[6]
Bullet souls are often projectiles and consume a set number of magic points upon use.
Souls can be spent to permanently transform a character's weapon.[11] At Yoko Belnades' shop, the player can remove certain souls from their inventory to change their weapon into a stronger form.[4] Certain weapons can be acquired only by using souls to strengthen a lesser form of the weapon.[4] Souls are used in the "Enemy Set" mode, where a player builds a custom scenario.[12] The player can place monsters inside rooms if they have acquired the monster's soul in the main game, but boss enemies cannot be added to any scenario, even if the player has the boss' soul.[12] Two players using two Nintendo DS consoles can compete in these scenarios, with the winner being the one with the fastest time completing the course.[11]
Magic Seal
The Magic Seal system is a new feature introduced in Dawn of Sorrow that uses the DS touchscreen.[11] Once the player reduces the hit points of a "boss" enemy to zero, a circle will appear, and the game will automatically draw a pattern connecting any number of smaller circles on the circumference of the larger circle.[13] After this, the player is prompted to draw the same pattern on the touchscreen in a set amount of time.[4] If the player fails to draw the pattern accurately within the time limit, the boss will regain health and the battle will resume.[14] If successful, the boss will be defeated.[14] More powerful boss enemies require higher level Magic Seals, which have more intricate and complex patterns as the level increases and are found over the course of the game.
Julius Mode
After the player completes the game with either the bad
Plot
Setting
Dawn of Sorrow is set in the
Characters
The primary playable character in Dawn of Sorrow is
A cult dedicated to the resurrection of Dracula serves as the game's antagonists. Celia Fortner is a shadow priestess heading the cult. She seeks to revive him to prevent the loss of her magical powers.[23] Dmitrii Blinov, a ruthless manipulator, and Dario Bossi, a vicious firebrand, are Celia's primary lieutenants.[23] They are the "dark lord's candidates", born on the day Dracula was slain and thus can assume the mantle of Dracula by destroying his soul, which is present in Soma Cruz.[24]
Story
One year after the events in Aria of Sorrow, Soma is living peacefully, and believes his powers have been lost.[22] A woman who identifies herself as Celia Fortner, appears and summons several monsters. Arikado arrives to help Soma defeat the monsters, after which Soma absorbs their souls. Celia retreats, proclaiming that she will destroy Soma. Soma expresses disbelief at the return of his powers, but Arikado reveals that his powers were never lost, only dormant.[25] He informs Soma that Celia is the head of a cult that seeks the resurrection of the dark lord.[26] He leaves, instructing Soma not to pursue Celia.
Soma, however, uses information acquired from Hammer to locate the cult's base, a facsimile of Dracula's castle.[27] Hammer arrives, and as he has left the military, agrees to help Soma by opening up a shop in the village outside the castle.[28] After entering the castle, Soma encounters Yoko and Julius Belmont. As Julius leaves, Soma escorts Yoko to a safe location. During this time, she instructs him in the use of a Magic Seal, which is necessary to defeat certain monsters in the castle.[29] As Soma travels farther into the castle, he meets Celia, who is flanked by two men, Dmitrii Blinov and Dario Bossi. Celia explains their nature as the "dark lord's candidates", who can become the dark lord by destroying Soma.[24] He later encounters Dmitrii and is able to defeat him. Soma gains dominance over his soul, although he acquires no abilities.[30] As Soma travels further, he comes upon Dario. Soma bests him, and Celia teleports Dario away from harm.
Soma meets Arikado, who is initially angered by Soma's presence, but accepts the situation. He gives Soma a letter and a talisman from Mina. Soma briefs Arikado on the current situation, and Arikado leaves to locate Dario. Soma comes upon Dario and Julius who is later defeated due to his inability to use the Magic Seals.[31] Dario retreats, instructing Soma to fight him in the castle's throne room. Soma does so, lambasting Dario for desiring only power, and promising to defeat him.[32] Before the battle begins, Soma uses one of his souls to transport himself into the mirror in the room, revealing Aguni, the flame demon sealed within Dario's soul. Soma defeats Aguni, leaving Dario powerless. As Dario flees, Celia arrives, and instructs Soma to come to the castle's center.
Upon arriving, Soma is forced to watch Celia kill Mina. Furious, he begins to succumb to his dark power.[33] The talisman Mina gave Soma is able to slow the transformation, enabling Arikado to arrive in time to inform Soma that the "Mina" who Celia killed was a doppelgänger.[34] This aborts the transformation, but a soul leaves Soma and enters the doppelgänger, which takes on the appearance of Dmitrii. Dmitrii says that when Soma defeated him he allowed himself to be absorbed, wishing to use his powers to copy Soma's ability to dominate the souls of Dracula's minions. He then leaves with Celia to absorb the souls of many powerful demons and monsters in an attempt to increase his power.[35] Soma and Arikado chase after the pair, and find them in the castle's basement. Dmitrii, using Celia as a sacrifice, seals Arikado's powers, and engages Soma. However, his soul is unable to bear the strain of controlling the demons he has absorbed, and they erupt out of him, combining into one gargantuan creature called Menace. Soma manages to defeat it, but the souls composing the demon begin to fall under Soma's dominance. He becomes overwhelmed and rejects them, fleeing from the castle with Arikado. Soma is conflicted over the present situation. He believes it was his responsibility to become the dark lord, and that the events of the game were the result of his not accepting this responsibility. Arikado convinces him his fate is not fixed.[36] Soma then shares a tender moment with Mina, much to the amusement of his onlooking friends.
If Soma does not have Mina's talisman equipped when he witnesses Celia slay the Mina doppelganger, he will not realize the deception, and fully accept his dark powers, ending the game and unlocking a new mode, in which Julius, Yoko and Arikado, now assuming his true form as Alucard, must venture into the castle to kill Soma. The game may also end early if Dario is confronted directly from the start, upon which he will lose control of Aguni and die by immolation, enabling Celia to escape and Dmitrii to secretly possess Soma through his absorbed soul.
Development
The production of Dawn of Sorrow was announced on January 6, 2005, as the first Castlevania game to be released for the
The use of the technical features of the Nintendo DS was one of the production team's principal concerns during development.[39] The DS touch screen was a primary point of interest. Several functions such as picking up items on the screen and moving them were originally intended to be incorporated into the game.[39] However, scheduling problems forced the development team to abandon many of these ideas.[39] Igarashi's primary concern with using the touch screen was that it would detract from "the Castlevania pure action gameplay", since the player would have to slow down play to use the stylus.[41] The DS microphone was looked at during development, but Igarashi noted that although he found humorous uses for it, it was never seriously considered for inclusion in the game.[39]
For the graphical representations of the game's enemies, Igarashi had sprites from earlier Castlevania games such as Castlevania: Symphony of the Night reused, and the development team redesigned them for use on the Nintendo DS.[40] Unlike most recent Castlevania games, Ayami Kojima did not participate in designing the characters for Dawn of Sorrow.[40][42] Instead, the characters were drawn in a distinctive anime style, influenced by producer Koji Igarashi who wanted to market the game to a younger audience.[40] Aria of Sorrow's sales figures did not meet expectations, and as a result, Igarashi consulted Konami's sales department. The staff concluded that the demographics of the Game Boy Advance did not line up with the series' target age group.[42] Igarashi believed the Nintendo DS inherently attracted a younger audience, and he was working to court them with the anime style.[42][43] Furthermore, Igarashi considered the anime style a litmus test for whether future Castlevania games would incorporate it.[44] Kojima's hiatus from Dawn of Sorrow allowed her to concentrate upon her character designs for Castlevania: Curse of Darkness.[40][42]
Audio
Release
In Japan, the game sold over 15,000 units in its first week, acquiring the number ten slot in software sales.[49] The game sold over 164,000 copies in the first three months after its release in the United States.[50] The game was re-released in Japan in June 2006, and later in North America during 2007 as part of the "Konami the Best" line.[1]
Reception
Aggregator | Score |
---|---|
X-Play | [57] |
Dawn of Sorrow has received critical acclaim from many video game publications, with several hailing it as the best Nintendo DS game of 2005.
Japanese gaming publication Famitsu gave it a 33 out of 40 score.[54] Many reviewers noted that despite being highly similar to Aria of Sorrow, it managed to define itself as a standalone title. GameSpot commented that Dawn of Sorrow succeeded in continuing 2D games as a definite genre, and it "keeps that flame burning as bright as ever".[4] GameSpot also considered it for the accolade of best Nintendo DS game of 2005, with the prize ultimately going to Mario Kart DS.[58] Editors at IGN awarded Dawn of Sorrow the prize of best adventure game on the DS for 2005.[59]
The gameplay, and the Tactical Soul system in particular, received praise from reviewers. The sheer depth of the abilities of the numerous souls found in the game was lauded, and IGN believed the ability to have two customizable "profiles" of different abilities was "an extremely handy idea".[4][6] The relative difficulty of the game and its length was also brought into question, with GameSpot noting that the game could be finished in five hours and "is fairly easy as far as Castlevania games go".[4]
GameSpot extolled the game's animation and graphics, describing the backgrounds as "intricate and gorgeous" and the individual animation, especially of enemies, as one of the game's "highlights".
The functionality associated with the Nintendo DS, namely the touch screen and the Magic Seal system, was subject to criticism from reviewers. GameSpot noted that it was difficult to use the stylus immediately after the game prompted the player to draw the Magic Seal, thus forcing the player to use their fingernail on the touch screen.[4] Other functions using the touch screen, including clearing ice blocks, were viewed as trivial, with GameSpy calling it a "gimmick".[11] However, IGN dismissed the lack of DS functionality as a major issue, claiming it "doesn't hurt the product in the slightest".[6]
In 2010, the game was included as one of the titles in the book 1001 Video Games You Must Play Before You Die.[60]
Notes
References
- ^ a b c d "Castlevania: Dawn of Sorrow – Release Summary". GameSpot. Archived from the original on January 15, 2006. Retrieved October 18, 2007.
- ^ Konami (August 4, 2010). Castlevania: Harmony of Despair. Konami.
Japanese: 歴代の「悪魔城ドラキュラ」シリーズから選ばれた登場キャラクターを操作して、仲間たちと悪魔城に乗り込み、宿敵ドラキュラ伯爵に立ち向かおう。 English translation: Take control of past protagonists from the Castlevania series to brave the Demon Castle alongside friends and defeat the ancient enemy Count Dracula.
- ^ Konami, ed. (2005). Castlevania: Dawn of Sorrow North American instruction manual. Konami. p. 10.
- ^ a b c d e f g h i j k l m n o p q Mueller, Greg (October 5, 2005). "Castlevania: Dawn of Sorrow Review". GameSpot. Archived from the original on October 21, 2007. Retrieved June 5, 2007.
- ^ 1UP.com. Archived from the originalon December 14, 2005. Retrieved January 24, 2007.
- ^ a b c d e f g h i j Harris, Craig (October 4, 2005). "Castlevania: Dawn of Sorrow Review". IGN. Archived from the original on May 17, 2007. Retrieved June 5, 2007.
- ^ Konami, ed. (2005). Castlevania: Dawn of Sorrow North American instruction manual. Konami. p. 14.
- ^ a b c Konami, ed. (2005). Castlevania: Dawn of Sorrow North American instruction manual. Konami. p. 12.
- ISBN 0-9741700-7-0.
- ^ a b c Konami, ed. (2005). Castlevania: Dawn of Sorrow North American instruction manual. Konami. p. 13.
- ^ a b c d e f Leeper, Justin (October 4, 2005). "Castlevania: Dawn of Sorrow Review". GameSpy. Archived from the original on February 5, 2008. Retrieved January 24, 2007.
- ^ a b Konami, ed. (2005). Castlevania: Dawn of Sorrow North American instruction manual. Konami. p. 20.
- ^ Konami, ed. (2005). Castlevania: Dawn of Sorrow North American instruction manual. Konami. p. 6.
- ^ a b Konami, ed. (2005). Castlevania: Dawn of Sorrow North American instruction manual. Konami. p. 7.
- ^ Julius Belmont: "So ... Soma has become the dark lord. I have no other choice ... The battles of the past are to be waged once again ..." / Genya Arikado: "I had assumed that he would have equipped the talisman from Mina ... It would have protected him. But alas, I will have to unleash my power ..." Konami (October 4, 2005). Castlevania: Dawn of Sorrow (Nintendo DS). Konami Tokyo.
- ^ Konami, ed. (2005). Castlevania: Dawn of Sorrow North American instruction manual. Konami. p. 4.
- ^ a b Pavlacka, Adam (October 4, 2005). "Castlevania: Dawn of Sorrow Review | Nintendo DS Game Reviews". Yahoo! Games. Retrieved October 26, 2007. [dead link]
- ^ Julius Belmont: "Soma ... It's time I fulfilled my promise to you." / Yoko Belnades: "I'm sorry, Soma. I will free you from your torment." / Alucard: "Soma ... I never wanted it to end this way ... But I can't allow you to wreak havoc anymore ..." Konami (October 4, 2005). Castlevania: Dawn of Sorrow (Nintendo DS). Konami Tokyo.
- ^ a b Nutt, Christian (January 18, 2003). "GameSpy: Castlevania: Aria of Sorrow Preview". GameSpy. Archived from the original on February 10, 2007. Retrieved November 3, 2007.
- ^ Soma: "So ... you are trying to tell me now that Dracula has been resurrected?" / Graham: "No. Dracula perished in 1999. You do know of the prophecy of 1999, don't you?" / Soma: "Nostradamus' great prophecy?" / Graham: "That's right. Dracula resurrected exactly as he predicted. But vampire hunters destroyed him completely. They ended his regeneration cycle by sealing his castle ... the symbol of his demonic power, inside the darkness of an eclipse." / Soma: "And that eclipse is where we are now?" / Graham: "Yes, but there's still more to the story." / Soma: "There's more?" / Graham: "In the year 2035, a new master will come to the castle, and he will inherit ALL of Dracula's powers." Konami (May 6, 2003). Castlevania: Aria of Sorrow (Game Boy Advance). Konami Tokyo.
- ^ a b Shoemaker, Brad (May 16, 2005). "Castlevania for DS (working title) Exclusive E3 2005 Hands-On". GameSpot. Retrieved November 3, 2007.
- ^ a b Mina Hakuba: "And what was it called? You know, the ability to use the power of monsters?" / Soma Cruz: "You mean the power of dominance? I lost it when we escaped Dracula's Castle, remember?" Konami (October 4, 2005). Castlevania: Dawn of Sorrow (Nintendo DS). Konami Tokyo.
- ^ a b c d "Official Castlevania website". Konami. Archived from the original on September 29, 2007. Retrieved June 9, 2007.
- ^ a b Soma Cruz: "So those two are the dark lord's candidates ..." / Celia Fortner: "Correct. They were born at the same time as Dracula's demise. They are inheritors of Dracula's dark powers." / Soma Cruz: "But that's no guarantee that they can become the dark lord." / Celia Fortner: "They can. By shattering Dracula's soul." Konami (October 4, 2005). Castlevania: Dawn of Sorrow (Nintendo DS). Konami Tokyo.
- ^ Soma Cruz: "Yeah, I'm fine. But that power ... It returned! Arikado, what's going on?" / Genya Arikado: "The power didn't 'return'. It was always with you. You just never had a need for it since you fled the castle. And that set free all the souls that you had gained dominance over." Konami (October 4, 2005). Castlevania: Dawn of Sorrow (Nintendo DS). Konami Tokyo.
- ^ Genya Arikado: "They want to resurrect the lord of darkness. Like some sought to do with Dracula." / Soma Cruz: "I guess they don't like the fact that I didn't become the 'lord of darkness'." / Genya Arikado: "Not only that, they intend to create a new lord by eliminating you." Konami (October 4, 2005). Castlevania: Dawn of Sorrow (Nintendo DS). Konami Tokyo.
- ^ Soma Cruz: "So, the cult's base is here. Hammer's info wasn't so iffy after all." Konami (October 4, 2005). Castlevania: Dawn of Sorrow (Nintendo DS). Konami Tokyo.
- ^ Hammer: "Aw, man ... Well, since I'm here, I'd better make the best of it. I guess I'm back in business, and you're my customer!" Konami (October 4, 2005). Castlevania: Dawn of Sorrow (Nintendo DS). Konami Tokyo.
- ^ Yoko Belnades: "The cult leader appears to create gates that draw the power of darkness. Monsters exposed to that power are said to be invincible." Soma Cruz: "So how am I supposed to destroy them?" / Yoko Belnades: "That's where this Magic Seal comes in." Konami (October 4, 2005). Castlevania: Dawn of Sorrow (Nintendo DS). Konami Tokyo.
- ^ Soma Cruz: "Unh! What was that? Did I gain dominance over a human soul? No, I gained no power ... But ... what was that light?" Konami (October 4, 2005). Castlevania: Dawn of Sorrow (Nintendo DS). Konami Tokyo.
- ^ Julius Belmont: "Watch it. He's tough. Especially for me, since I can't use Magic Seals." Konami (October 4, 2005). Castlevania: Dawn of Sorrow (Nintendo DS). Konami Tokyo.
- ^ Soma Cruz: "Was there ever any doubt? Power is nothing if you don't know how to use it. I'll never lose to a fool dominated by his own power like you." Konami (October 4, 2005). Castlevania: Dawn of Sorrow (Nintendo DS). Konami Tokyo.
- ^ Soma Cruz: "If it means getting Mina's revenge, I'll do it. Make me the dark lord." Konami (October 4, 2005). Castlevania: Dawn of Sorrow (Nintendo DS). Konami Tokyo.
- ^ Genya Arikado: "That Mina is a fake!" / Celia Fortner: "Arikado! Why must you always get in the way?" / Genya Arikado: "How clever of you to use a Doppelganger. Ah, but you haven't won just yet ..." Konami (October 4, 2005). Castlevania: Dawn of Sorrow (Nintendo DS). Konami Tokyo.
- ^ Genya Arikado: "You copied the power of dominance from Soma?" / Dmitrii Blinov: "Ah, so you understand. I touched the boy's soul and copied his ability." Konami (October 4, 2005). Castlevania: Dawn of Sorrow (Nintendo DS). Konami Tokyo.
- ^ Soma Cruz: "Then that means there will always be a need for a dark lord. All because I ducked out from becoming the next in line!" / Genya Arikado: "Don't misconstrue me! Perhaps there is a need for the dark lord ... But there is no reason at all for you to become the dark lord." / Soma Cruz: "But if it weren't for me, none of this would have happened!" / Genya Arikado: "You're neither a god nor a demon. You're only human. You have no chance at ever achieving perfection. Or are you saying you want to be the dark lord?" / Soma Cruz: "No ... Of course not." Konami (October 4, 2005). Castlevania: Dawn of Sorrow (Nintendo DS). Konami Tokyo.
- ^ a b "Konami's Renowned Castlevania Series to Make its Debut on Nintendo DS System". GameSpot. January 6, 2005. Archived from the original on May 25, 2011. Retrieved October 18, 2007.
- ^ Berghammer, Billy (January 31, 2005). "Castlevania: The Koji Igarashi Interview". Game Informer. Archived from the original on February 28, 2007. Retrieved October 27, 2007.
- ^ a b c d e f Berghammer, Billy (July 28, 2005). "Castlevania Mania: The Koji Igarashi Interview". Game Informer. Archived from the original on March 1, 2007. Retrieved October 18, 2007.
- ^ a b c d e Barres, Nick Des. "TGS2005 – Koji Igarashi". playonline.com. Archived from the original on September 28, 2007. Retrieved June 4, 2007.
- ^ Vore, Bryan (June 22, 2006). "Castlevania's Koji Igarashi: Chat of Ruin". Game Informer. Archived from the original on October 13, 2007. Retrieved October 18, 2007.
- ^ ISBN 0-9741700-7-0.
- Gamasutra. Archivedfrom the original on November 3, 2007. Retrieved October 19, 2007.
- 1UP.com. Archived from the originalon September 27, 2007. Retrieved June 4, 2007.
- ^ "Castlevania: Dawn of Sorrow Info". GameSpot. Retrieved April 10, 2008.
- ^ Bozon, Mark (January 18, 2007). "IGN: Castlevania: The Retrospective". IGN. Archived from the original on November 2, 2007. Retrieved October 26, 2007.
- ^ "Castlevania Info". GameFAQs. Archived from the original on October 17, 2007. Retrieved October 26, 2007.
- ^ a b Berghammer, Billy (September 16, 2005). "TGS 2005: The Koji Igarashi & Michiru Yamane Interview". Game Informer. Archived from the original on November 4, 2005. Retrieved October 26, 2007.
- ^ Freund, Josh (August 31, 2005). "GAF – News – Japan: Weekly software sales for 8/22 – 8/28". gamesarefun.com. Archived from the original on November 28, 2007. Retrieved November 3, 2007.
- ^ Boulette, Bryan. "RPGamer – Editorials – Crunching Numbers: DS vs. GBA". RPGamer. Archived from the original on April 7, 2008. Retrieved October 27, 2007.
- Gamerankings. Archivedfrom the original on May 23, 2018. Retrieved October 19, 2007.
- ^ "Castlevania: Dawn of Sorrow (ds: 2005): Reviews". Metacritic. Archived from the original on October 15, 2007. Retrieved October 20, 2007.
- ^ Purchese, Rob (October 13, 2005). "Castlevania: Dawn of Sorrow Review // DS /// Eurogamer". Eurogamer. Archived from the original on October 13, 2007. Retrieved February 17, 2008.
- ^ a b "悪魔城ドラキュラ 〜蒼月の十字架〜 [DS] / ファミ通.com". www.famitsu.com. Archived from the original on August 18, 2016. Retrieved July 24, 2018.
- ^ "Castlevania: Dawn of Sorrow for Nintendo DS". Nintendo Life. September 3, 2006. Archived from the original on June 5, 2013. Retrieved September 3, 2006.
- ^ "Castlevania: Dawn of Sorrow review". Nintendo World Report. Archived from the original on July 29, 2018. Retrieved September 18, 2005.
- X-Play. Archived from the originalon September 26, 2007. Retrieved October 20, 2007.
- ^ "GameSpot's Best of 2005 – Platform Awards". GameSpot. Archived from the original on September 30, 2007. Retrieved October 20, 2007.
- ^ "IGN.com presents The Best of 2005". IGN. Archived from the original on February 5, 2007. Retrieved October 20, 2007.
- ISBN 978-1-74173-076-0.
External links
- Official website (in Japanese)
- Official Castlevania website