Chess variant
A chess variant is a game related to, derived from, or inspired by chess.[1] Such variants can differ from chess in many different ways.
"International" or "Western" chess itself is one of a family of games which have related origins and could be considered variants of each other. Chess developed from chaturanga, from which other members of this family, such as ouk chatrang, shatranj, Tamerlane chess, shogi, and xiangqi also evolved.[2]
Many chess variants are designed to be played with the equipment of regular chess.[3] Most variants have a similar public-domain status as their parent game, but some have been made into commercial proprietary games. Just as in traditional chess, chess variants can be played over the board, by correspondence, or by computer. Some internet chess servers facilitate the play of some variants in addition to orthodox chess.
In the context of chess problems, chess variants are called heterodox chess or fairy chess.[4][5] Fairy chess variants tend to be created for problem composition rather than actual play.
There are thousands of known chess variants (see list of chess variants). The Classified Encyclopedia of Chess Variants catalogues around two thousand, with the preface noting that—since creating a chess variant is relatively trivial—many were considered insufficiently notable for inclusion.[6]
Evolution of chess
The origins of the chess family of games can be traced to the game of
Other games in the chess family, such as shogi (Japan), xiangqi (China), and ouk chatran (Cambodian) are also developments from chaturanga made in other regions. These related games are considered chess variants[citation needed], though the majority of variants are, expressly, modifications of chess. The basic rules of chess were not standardized until the 19th century, and the history of chess before this involves many variants, with the most popular modifications spreading and eventually forming the modern game.
Types of variants
While some regional variants have historical origins comparable to or even older than chess, the majority of variants are express attempts by individuals or small groups to create new games with chess as a starting point. In most cases the creators are attempting to create new games of interest to chess enthusiasts or a wider audience. Variants normally have the same public domain status as chess, though a few (such as Knightmare Chess) are proprietary, and the materials for play are released as commercial products.
The variations from chess may be done to address a perceived issue with the standard game. For example,
The table below details some, but not all, of the ways in which variants can differ from the orthodox game:
Difference from regular chess | Example variant |
---|---|
Different starting position | Fischer random chess – starting position randomly selected from 960 possible options
|
Non-standard pieces | |
Different victory conditions | Losing chess – objective is to lose all one's pieces
|
Players have incomplete information regarding the game state
|
Kriegspiel – players cannot see the pieces of their opponent, and have to deduce or guess where they are likely to be |
Elements of chance | Dice chess – dice rolls determine which pieces can move on a turn |
Non-identical setup for white and black | Dunsany's chess – pits a regular chess army versus a large army consisting only of pawns
|
Different sized or shaped board | Infinite chess – the board is unbounded |
Multiple boards | Alice chess – pieces switch between the two boards when they move
|
More dimensions in which pieces can move | Three-dimensional chess – playing board is in three dimensions |
Board other than lattice of squares | Triangular chess – playing board is 96 triangular cells
|
Non-standard number of players | Quatrochess – played with four players |
Different rules | Crazyhouse – the captured pieces can be dropped on the board as one's own |
Variants can themselves be developed into further sub-variants, for example
Some variations are created for the purpose of composing interesting puzzles, rather than being intended for full games. This field of composition is known as fairy chess.
Fairy chess gave rise to the term "fairy chess piece" which is used more broadly across writings about chess variants to describe chess pieces with movement rules other than those of the standard chess pieces. Forms of standardised notation have been devised to systematically describe the movement of these. A distinguishing feature of several chess variants is the presence of one or more fairy pieces. Physical models of common fairy pieces are sold by major chess set suppliers.[10]
Notable inventors
Several
Individuals notable for creating multiple chess variants include
Some board game designers, notable for works across a wider range of board games, have created chess variants. These include Robert Abbott (Baroque chess) and Andy Looney (Martian chess).
Play
While chess, shogi, and xiangqi have professional circuits as well as many organised tournaments for amateurs, play of chess variants is predominately on a casual basis.
A few variants have had significant tournaments. Several
Several internet chess servers facilitate live play of popular variants, including Chess.com,[12] Lichess,[13] and the Free Internet Chess Server.[14] The software packages Zillions of Games and Fairy-Max have been programmed to support many chess variants.[15][16]
Some
Analysis and study
Notation
Play in most chess variants is sufficiently similar to chess that games can be recorded with
Scholarship and cataloguing
Various publications have been written regarding chess variants. Variant Chess magazine was published from 1990 to 2010, being an official publication of the
A leading figure in the field was David Pritchard, who authored several books on the topic. Most significantly, he compiled an encyclopedia of variants which outlined thousands of different games. Following Pritchard's death in 2005, the second edition of the encyclopedia was completed and published by John Beasley under the title The Classified Encyclopedia of Chess Variants.[19]
A recent overview of historical and some modern variants was published under the title of A World of Chess in 2017.[20]
The Chess Variant Pages website includes a constantly expanding catalogue of variants.
Computer variant chess
A few chess variants have been the subject of significant computational analysis. Los Alamos chess, a 6×6 variant, was created in 1956 expressly for computers, its simplicity meant that it was possible for the MANIAC I computer to play it, with a victory over a beginner player the first instance of a computer winning a chess-like game against human opposition.[21] Conversely, Arimaa was developed in 2003 to be deliberately resistant to computer analysis while easy for human players, though computers were able to comprehensively surpass human players by 2015.[22]
While
Chess variants in fiction
Chess variants have been invented in various fiction.[25] In The Chessmen of Mars author Edgar Rice Burroughs describes Jetan which depicts a war between two races of Martian. An appendix fully defines the rules of the game. More commonly specifics of fictional variants are not detailed in the original works, though several have been codified into playable games by fans. An example of this is Tri-Dimensional Chess from Star Trek. On-screen play was not conducted to any specific rules, but a comprehensive rulebook has been since developed.[2] Another well known example of fictional chess-like game are the Star Wars holochess, or dejarik.[26]
and was developed into a real sport in the early 21st century.Fictional chess variants can involve fantastical or dangerous elements that cannot be implemented in real life. The Chessmen of Mars describes a form of Jetan where the pieces are human beings and captures are replaced by fights to the death between them. The Doctor Who episode "The Wedding of River Song" depicts "Live Chess", which introduces potentially lethal electric currents into the game.
See also
- List of chess variants
- Shogi variant
- Xiangqi variant
- Janggi variant
References
- ^ Pritchard (1994), p. vii
- ^ a b c d "The History of Chess Variants". www.chessvariants.com. Retrieved 2018-09-18.
- ^ "Where Can I Find Equipment or Opponents for Chess Variants?". www.chessvariants.com. Retrieved 2018-09-18.
Many Chess variants, particularly those called Modest variants, can be played with a regular Chess set.
- ^ "Chess - Chess composition". Encyclopedia Britannica. Retrieved 2018-09-21.
- ^ "A Glossary of Basic Chess Variant Terms". www.chessvariants.com. Retrieved 2018-09-21.
- ^ Pritchard (2007), p. 13.
- ^ "The History Of Chess". ChessZone. Retrieved 29 March 2011.
- ISBN 978-1-879479-09-8.
- ^ Pritchard (2007), p. 90.
- ^ Duniho, Fergus. "Chess Variant Kits from the House of Staunton". www.chessvariants.com. Retrieved 2018-09-18.
- ^ "Day 5 - Decisions, emotions, conclusions - Fischer Random 2018". Fischer Random 2018. 2018-02-15. Archived from the original on 2018-02-21. Retrieved 2018-09-18.
- ^ "Chess Variants | 5 Amazing Examples". Chess.com. Archived from the original on 2018-07-19. Retrieved 2018-09-18.
- ^ "Lichess variants • lichess.org". lichess.org. Retrieved 2018-09-18.
- ^ FICS. "FICS Help: category". www.freechess.org. Retrieved 2018-09-18.
- ^ Muller, H. G. "The Chess Variant Pages: Fairy-Max: an AI for playing user-defined Chess variants". The Chess Variant Pages. Retrieved 2018-09-19.
- ^ a b "Review of Zillions-of-Games". www.chessvariants.com. Retrieved 2018-09-18.
- ^ "Stockfish is learning". lichess.org. Retrieved 2018-09-14.
- ^ "British Chess Variants Society". www.mayhematics.com. Retrieved 2018-09-18.
- ^ Pritchard (2007).
- ^ Cazaux & Knowlton (2017).
- ^ Pritchard (2007), p. 112.
- ^ "The 2015 Arimaa Challenge". arimaa.com. Retrieved 2018-09-18.
- ].
- ^ Watkins, Mark. "Losing Chess: 1. e3 wins for White" (PDF).
- ^ Brown, David W. (2013-03-25). "22 Games of Chess in Fantasy and Science Fiction". Metal Floss. Retrieved 2018-09-18.
- ^ "Star Wars' Holochess Game Was Really Thought Out". CINEMABLEND. 2018-09-22. Retrieved 2021-05-01.
Bibliography
- Cazaux, Jean-Louis; Knowlton, Rick (2017). A World of Chess: Its Development and Variations Through Centuries and Civilizations. McFarland. ISBN 978-0786494279.
- Gollon, John (1968). Chess Variations • Ancient, Regional, and Modern. LCCN 06811975.
- ISBN 978-0-9524142-0-9.
- ISBN 978-0-7134-8578-3.
- ISBN 978-0-9555168-0-1.