Combat flight simulation game
Part of a series on |
Simulation video games |
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Combat flight simulators are
Combat flight simulation titles are more numerous than civilian flight simulators due to the variety of subject matter available and market demand. Many
History
1970s
Prior to the rise of modern-day video games,
Combat flight simulator video games began appearing from the late 1970s. In 1975,
Sega's last EM combat flight simulator was Heli-Shooter (1977), which combines the use of a CPU processor with electro-mechanical components, screen projection and audio tape deck. The gameplay involves the player piloting a helicopter using a throttle joystick (to accelerate and decelerate) and pedals (to maneuver left and right) across a realistic three-dimensional landscape and shooting at military targets across the landscape.[8][9] In Japan, it was one of the top ten highest-grossing EM arcade games of 1977,[10] and it released in North America the same year.[9]
1980s
The 1980s experienced a wave of more advanced simulation video games, with companies such as
Later in the 1980s, it became a trend for arcade flight combat simulators to use hydraulic motion simulator arcade cabinets.[12][13] The trend was sparked by Sega's "taikan" games, with "taikan" meaning "body sensation" in Japanese.[13] Yu Suzuki's team at Sega (later known as Sega AM2) developed hydraulic motion simulator cockpit cabinets for flight combat games such as Space Harrier (1985), After Burner (1987) and the R360 games.[12][14]
1990s–present
In the early 1990s, arcade flight combat simulators began adopting 3D polygon graphics. Taito's Air Inferno (1990) was a 3D flight simulator utilizing a motion simulator cockpit cabinet. Atari Games followed with the 3D flight combat simulator the following year, Steel Talons (1991).[15] Namco then followed with the 3D arcade combat flight simulator Air Combat (1993).[16]
During the 1990s to early 2000s, there was a transition from traditional
Newer software in the genre include
Types
Combat flight simulators are classified according to their historical period, type of aircraft, and level of detail. This method of classifying means that many simulators belong to more than one category, which leads to arguments about what can be considered actual simulations instead of games. Generally, simulations are expected to be imitations of real-world technology, while games are not; therefore, every game with flying in them does not fit into the category of "flight simulation."
Simulator realism can be classified as the following:
- Arcade game (least realistic)
- Survey simulation
- Study simulation (most realistic)
Arcade
Arcade-style combat flight simulators have various elements that are less realistic than other simulators, such as simplified controls and physics models, compressed or non-existent start up times, emphasis on close-range
Many arcade combat flight simulators in
Survey
A survey simulation is a classification of simulator that includes a variety (or survey) of aircraft from the period in question. This type of classification applies to many historical combat simulators, and typically includes aircraft from all nations participating in the conflict. Early simulators suffered from flight models and instrument panels that differed little between aircraft. As the technology got better, so did the diversity of aircraft, which forced the virtual pilot to learn the carefully modelled strengths and weaknesses of the various types of aircraft (e.g. the different fighting and flying styles of a
Modern jet survey simulators have been developed as well, such as
Study
The "study sim" is a genre of simulation games that focuses on modelling an aircraft's systems as accurately as possible. Advancing computer technology made this possible, with the development of highly detailed models that improved upon the fidelity of avionics, weapons systems, physics, flight models, graphics, etc. and allowed for fully interactive cockpits where virtually every control was mapped and functional. This was important as modern jet combat aircraft and helicopters have a variety of complex electronic and weapon systems that are specific to a particular aircraft.
Early iterations of simulators in this genre include the release of
Helicopter simulations began in 1986 with the title
The sophistication and intricacy of these simulators continued to grow, and in 2008 the Digital Combat Simulator (DCS) released
Modern jet
Modern jet simulators are usually classified by their historical context or level of details (study versus survey). There have been many modern jet sims that concentrate on existing fighters (several
Multi-player
Before multiplayer games became popular, many simulators could only be played by a single player. This continued to be the standard until the late 1990s when most titles included some sort of multi-player/network capability. In single-player combat simulators, every entity other than the players' own aircraft are controlled by the program's "AI" (
, Fighter Wing 2 and others).Gameplay
Missions, campaigns, mission builders
Many players of both video games and simulators seek games for their replay value. Simulators enhance the replay value by offering a variety of single missions consisting of short, randomly generated missions as well as longer campaigns consisting of several smaller mission or objectives. Most campaigns are "dynamic flowing," which means they change according to the results of each successive mission (e.g. if the player destroys a "target of opportunity" which turns out to be a truck carrying an enemy leader, then the campaign starts to take a different path). Some campaign models have been developed which are fully dynamic, and where successive missions take place in an environment which is persistent (if a building is destroyed in one mission, it remains destroyed in the next and will only be rebuilt in view of limited resources, realistic time and strategic priorities, etc.). A notable pioneer in this area was Andy Hollis, producer of the Jane's Longbow series (Jane's AH-64D Longbow and Jane's Longbow 2). Digital Image Design, with their release of F-22 Total Air War in 1998, allowed for a transparency into the larger strategic battlefield by use of multiple screens and a "God's eye view." Many simulators also include "mission builders" which allow the player to create their own missions.
Controls and other hardware
Combat flight simulators are among the most computer and graphics demanding applications at any given time, as they are real-time applications with multiple processes happening at once. This leads many simulation fans to constantly upgrade their hardware, including the most advanced graphics cards. These sims have also given rise to a variety of hardware add-ons such as "
Titles
The tables below define rough guidelines of what might classify as combat flight simulation games.
World War I
Title | Publisher/Developer | Year | Notes |
---|---|---|---|
Knights of the Sky | MicroProse | (1990) | |
Red Baron |
Sierra Entertainment | (1990) | |
Wings | Cinemaware | (1990) | |
Blue Max: Aces of the Great War | Three-Sixty Pacific | (1990) | |
Warbirds | Atari Corporation | (1991) | |
Dawn Patrol | Rowan Software | (1994) | |
Manfred von Krashenberns Flying Circus | Cosmi | (1994) | |
Wings of Glory | Origin Systems | (1994) | |
Flying Corps | Empire Interactive | (1996) | |
Red Baron II | Sierra Entertainment | (1997) | |
Red Baron 3D |
Sierra Entertainment | (1998) | |
Dawn of Aces | iEntertainment Network | (1998) | |
Dawn of Aces II | iEntertainment Network | (2002) | |
Wings of Honour | CI Games | (2003) | |
Skyknights of World War I: Dawn of Aces III | iEntertainment Network | (2003) | |
Over Flanders Fields | OBD Software | (2005) | |
Wings of Honour: Battles of the Red Baron | CI Games | (2006) | |
First Eagles: The Great War 1918 | Third Wire | (2006) | |
Rise of Flight: The First Great Air War | 777 Studios | (2009) | |
Wings Over Flanders Fields | OBD Software | (2014) | |
IL-2 Sturmovik: Flying Circus | 1C Game Studios | (2019)[18] |
World War II
Korean War
Title | Publisher/Developer | Year | Notes |
---|---|---|---|
Chuck Yeager's Air Combat | Electronic Arts | (1991) | |
Sabre Ace: Conflict Over Korea | Eagle Interactive | (1997) | |
MiG Alley | Rowan Software | (1999) | |
War Thunder | Gaijin Entertainment | (2013) |
Vietnam War
Title | Developer/Publisher | Year | Notes |
---|---|---|---|
Chuck Yeager's Air Combat | Electronic Arts | (1991) | |
Flight of the Intruder | Spectrum Holobyte |
(1991) | |
Wings Over Vietnam | Third Wire | (2004) | |
Jane's Fighters Anthology | Jane's Combat Simulations | (1997) | |
Strike Fighters 2: Vietnam |
Third Wire | (2009) | |
Mach Storm | Namco | (2013) | |
Air Conflicts: Vietnam | Games Farm/BitComposer Entertainment | (2013) | |
War Thunder | Gaijin Entertainment | (2018) | Vietnam-era aircraft added from update 1.81[19] |
Modern
See also
References
- About.com, archivedfrom the original on 17 July 2011, retrieved 3 May 2011
- Killer List of Videogames
- ^ "SEGA JET ROCKET(セガジェットロケット)". Sega (in Japanese). Retrieved 2 May 2021.
- ^ "Did you know that Sega was started by an American?". Next Generation. No. 24 (December 1996). 19 November 1996. pp. 6–10.
- ^ "Sega Turns 55 - Let's Remember Their Electromechanical Games". Arcade Heroes. 3 June 2015. Retrieved 19 May 2021.
- ^ "Tomohiro Nishikado's biography at his company's web site". Dreams, Inc. Archived from the original on 1 April 2009. Retrieved 27 March 2011.
- Killer List of Videogames
- ^ "Thrills On A Grand Scale With Heli-Shooter". Sega. 1977. Retrieved 16 May 2021.
- ^ Cash Box. 31 December 1977. p. 146.
- ^ "結果ベスト3" [Best 3 Results] (PDF). Game Machine (in Japanese). No. 90. Amusement Press, Inc. 15 February 1978. p. 2.
- ^ Pearl, Rick (June 1983). "Closet Classics". Electronic Games. p. 82. Archived from the original on 7 January 2015. Retrieved 6 January 2015.
- ^ a b c "Sega's Wonderful Simulation Games Over The Years". Arcade Heroes. 6 June 2013. Retrieved 22 April 2021.
- ^ ISBN 978-1-4766-3196-7.
- ^ Lendino, Jamie (27 September 2020). Attract Mode: The Rise and Fall of Coin-Op Arcade Games. Steel Gear Press. p. 331.
- ^ "Looking At Taito's history As They Turn 60". Arcade Heroes. 27 August 2013. Retrieved 19 May 2021.
- ^ "Air Combat". Electronic Gaming Monthly. No. 50. September 1993. p. 62.
- Imagine Media. January 1997. p. 190.
- ^ "Update 4.001 – Battle of Bodenplatte and Flying Circus Officially Released!". IL-2 Sturmovik: Great Battles Official Website. 7 November 2019. Retrieved 1 January 2021.
- ^ "[Development] UH-1 and Mi-4: Early Birds". warthunder.com. Archived from the original on 23 September 2019. Retrieved 23 September 2019.
External links
- MiGMan's Flight Sim Museum, video game flight simulators from the 1970s to the present day