Comic book convention

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Comic-Con
)

Phoenix Fan Fusion's 2017 convention in Phoenix, Arizona

A comic book convention (one-day event) or comic con is a

science-fiction conventions
, which began in the late 1930s.

Comic-cons were traditionally organized by fans on a not-for-profit basis,

San Diego Comic-Con International since 1988; or the Harvey Awards
, which have been presented at a variety of venues also since 1988).

At commercial events, comic book creators often give out autographs to the fans, sometimes in exchange for a flat appearance fee, and sometimes may draw illustrations for a per-item fee. Commercial conventions are usually quite expensive and are hosted in hotels. This represents a change in comic book conventions, which traditionally were more oriented toward comic books as a mode of literature, and maintained a less caste-like differentiation between professional and fan.

The first official comic book convention was held in 1964 in New York City and was called New York Comicon.

Academy Con, which ran from 1965 to 1967. Many recurring conventions begin as single-day events in small venues, which as they grow more popular expand to two days, or even three or more every year. Many comic-cons which had their start in church basements or union halls now fill convention centers in major cities.[4]

Nowadays, comic conventions are big business, with recurring shows in every major American city. Comic book conventions in name only, the biggest shows include a large range of

webcomics
, and fantasy novels.

Comic Con Experience (first held in 2014).[10]

Internationally, the world's largest comic book convention, in terms of attendees, is Japan's Comiket (first held in 1975), which boasts annual attendance of over half a million people.[11] Italy's Lucca Comics & Games (first held in 1965) and France's Angoulême International Comics Festival (first staged in 1974) are the world's second and third largest comic festivals, respectively.

History

Origins

In 1961 or 1962, Jerry Bails was vital in the formation of the Academy of Comic-Book Fans and Collectors (ACBFC), the first official organization of comic book enthusiasts and historians. The ACBFC brought fans of the medium together, administered the first industry awards, and assisted in the establishment of the first comic book conventions.

The academy's first order of business was to administer the

Oscars.[12]
The first Alley Awards, given for the calendar year 1961, were reported in Alter Ego No. 4 (Oct. 1962).

Alley Talley and other gatherings of 1964

On March 21–22, 1964, the first annual "Alley Tally" by ACBFC members was organized by Bails at his house in Detroit, with the purpose of counting "the Alley Award ballots for 1963".[12] This became notable in retrospect as the first major gathering of comics fans, predating the earliest comic book conventions, which were held later in the year.[13] Attendees included Ronn Foss, Don Glut, Don and Maggie Thompson, Mike Vosburg, and Grass Green. Comics historian Bill Schelly notes that the Alley Tally and "even larger fan meetings in Chicago ... helped build momentum" for these earliest conventions.[12] (The Chicago gathering occurred May 9–10, 1964; it featured "several dozen" attendees, a dealer room, and film showings.)[14]

In addition, an unnamed convention held May 24, 1964, in the Hotel Tuller, Detroit, Michigan, was organized by teenagers Robert Brusch and Dave Szurek,[13][15] with assistance from Bails[12] and members of the Michigan Science Fiction Society.[16] This gathering featured about 80 fans of the comic book medium.[17]

New York Comicon

The first recorded "official" comic book convention took place in 1964 in New York City. Known as the "New York Comicon",

Tom Gill.[15][21] Reports were of over 100 attendees.[21]

1965: The first recurring conventions

Continuing the momentum from the previous year, Bails,

multigenre convention Detroit Triple Fan Fair (DTFF),[22] which was held July 24–25, 1965 at the Embassy Hotel, in Detroit, Michigan.[12]
The DTTF was held annually in Detroit until 1978.

Meanwhile, in New York City, teacher/comics enthusiast

Alley Awards were presented at all three Academy Cons.[28]
The 1965 Academy Con also featured one of the first recorded "superhero masquerades", or costume contests.

1965 also saw the genesis of what became the annual Italian comic book convention

piazza in the center of Lucca
, and has grown in size and importance over the years.

Expansion and growth

In 1966, comic book conventions continued to evolve and expand, The July 23–24 New York Comicon (not to be confused with the later

That same summer (August 12–14) in New York,

Academy Con II at the City Squire Inn.[26]

Meanwhile, also in 1966, the first

Dallas, Texas. Organized by Larry Herndon (of the fanzine Star Studded Comics), the official guest was Dave Kaler;[32] about 70 attendees took part. Later Southwesterncons rotated between Houston ("Houstoncon")[33] and Dallas ("D-Con"), adding Oklahoma City ("Multicon") to the mix in 1970.[34]
The Southwesterncon partnership lasted roughly until 1971, with Houstoncon, D-Con, and Multicon continuing separately until 1982.

In 1966, a new convention, Gateway Con, was inaugurated in St. Louis.[35]

In 1968, two important conventions had their start. Taking over for the Academy Con,

Sheffield
, until 1981.

The 1970s and explosive growth

Comic book conventions increased dramatically in the 1970s, with many of the largest conventions of the modern era being established during the decade. In the early 1970s, conventions sprang up in almost every major American city (and some minor ones), as well as in London, with Comic Mart, a bimonthly trade show which ran regularly until the mid-1980s. Comic book creators, editors, and publishers began to make it part of their routine to attend conventions as official guests. Major comics-related news events were often broken at annual conventions: examples include the news that Jack Kirby was defecting from Marvel to DC, and DC's announcement that it was reviving Captain Marvel.[37]

On August 1–3, 1970,

San Diego Comic-Con International, and now attracts 130,000 or more attendees.[39]

The

Statler Hilton Hotel.[45] In the mid-1970s, attendance at the New York Creation conventions averaged around 5,000 fans; the admission was around $5/day.[46]

The 1971

Statler Hilton Hotel, New York City) was notable for being the convention credited by Will Eisner
for his return to comics:

I came back into the field because of [convention organizer Phil Seuling]. I remember [him] calling me in New London, [Connecticut], where I was sitting there as chairman of the board of Croft Publishing Co. My secretary said, 'There's a Mr. Seuling on the phone and he's talking about a comics convention. What is that?' She said, 'I didn't know you were a cartoonist, Mr. Eisner.' 'Oh, yes,' I said, 'secretly; I'm a closet cartoonist.' I came down and was stunned at the existence of the whole world. ... That was a world that I had left, and I found it very exciting, very stimulating".[47]

Wizard World Chicago), and attracts more than 70,000 attendees annually.[49]

The

Les Turner
. OrlandoCon ran annually for 20+ years until 1994.

In 1976, there were 20 comic book conventions held throughout the United States; many of them attracted thousands of attendees. Around this time specialized shows began popping up, focusing on such topics as

underground comics,[13] EC Comics,[51] women in comics, and individual creators like Frank Frazetta
.

In August 1979,

horror and comic book convention,[52]
FantaCon ran annually until 1990.

Creation Entertainment spreads its wings

Beginning around 1980, Creation Entertainment expanded its conventions beyond New York, producing cons in San Francisco[53] and Washington, D.C.[54] By 1983, the company was the leading producer of comic book conventions nationwide.[55] For instance, in 1986, Creation produced large-scale comics conventions in at least six cities, including Philadelphia, Los Angeles, New York City, San Francisco, Washington, D.C., and New Brunswick, New Jersey. (The New York show featured a special tribute to Marvel Comics' 25th anniversary; guests included Stan Lee and Jim Shooter.)[56]

During this time, Creation branched out from comics and began producing conventions in the

horror and science fiction genres; it was particularly known for its Doctor Who
conventions. After 1988, the company stopped producing comic book conventions to focus on its other, more profitable, fan conventions.

The 1980s

Both the Heroes Convention and the multigenre Dallas Fantasy Fair debuted in 1982. HeroesCon is one of the largest independent comic book conventions still operating; during the heyday of the Dallas Fantasy Fair, it was one of the largest comics conventions in the country, third in attendance behind the San Diego Comic-Con and the Chicago Comicon.[citation needed] (The Dallas Fantasy Fair went defunct in 1995.)

Comic book conventions spread to Canada and Switzerland in 1985; also debuting that year was the

. Admission was £7.50 for both days. UKCAC ran annually until 1998.

A number of still-extant conventions debuted in 1987, beginning with the

; and there were 1,400 attendees.

In 1988, in commemoration of

Cleveland Convention Center hosted the International Superman Expo. Held June 16–19, official guests include Curt Swan, Jerry Ordway, George Pérez, Marv Wolfman, and Julius Schwartz.[57][58]

By the end of the 1980s, comic book conventions were evolving into sprawling affairs that promoted films, television shows, celebrity performers, video games, toys, and

Great Eastern fills a gap

Jacob K. Javits Convention Center. (The 1995 show was the last comic book convention held at the Javits Center until the New York Comic Con in 2006.)[citation needed] Great Eastern also ran shows in New Jersey, Pennsylvania, Massachusetts,[59] Oregon, Minnesota, Texas, and South Florida. Despite their large fan attendance and expansive venues, however, Great Eastern's large shows were criticized by many within the industry for pandering to dealers and spectacle. As frequent participant Evan Dorkin stated, "The New York shows are extremely unfriendly to both creators and fans. ... There is limited programming, limited professional appearances at these shows."[60]

In March 1996, Great Eastern, at a very late point, cancelled what had been advertised as a larger-than-usual New York show, scheduled to be held at the New York Coliseum on 59th St. & Columbus Circle.[60] As a substitute event, comic book retailer Michael Carbonaro and others on the spur of the moment mounted the first Big Apple Comic Con,[60] now a long-running show. Greenberg and Great Eastern Conventions disappeared from the fan convention circuit from that moment forward

Small press conventions and comic book "festivals"

In response to the big conventions' shifting focus away from comic books themselves, a number of small conventions sprang up in the mid-1990s that turned the focus back onto comics, particularly those not published by the big mainstream companies DC Comics and Marvel Comics. Many of these "indy cons" were inspired by Cerebus creator Dave Sim. In 1992, Sim partnered with Great Eastern Conventions in promoting small conventions in over 20 U.S. locations,[61] including Indiana, Oregon, Texas, as well as in South Florida. And in 1995, Sim toured the country in a self-styled nine-stop "Spirits of Independence" tour.[62]

The antecedent to these new "comic festivals" may have been Berkeleycon 73, held April 20–22, 1973, at the Pauley Ballroom, ASUC Building, University of California, Berkeley. Berkeleycon was the first convention devoted to underground comix[42] (which had their unofficial mecca in the San Francisco Bay Area).

The first exclusively small press conventions were

CAPTION, which debuted in Oxford, England, in 1992; the Alternative Press Expo (APE), which debuted in San Jose, California, in 1994; and the Small Press Expo
(SPX), which premiered in Bethesda, Maryland in 1994.

Wizard takes over

Chicago Comicon in 1997 to expand from its core publishing business into trade/consumer conventions.[63] In just a few years, the now renamed "Wizard World Chicago" event boasted a weekend attendance of over 58,000 people.[64] Wizard World Chicago was the template for a new kind of convention that shifted its focus from actual comic books to ancillary elements of pop culture fandom: celebrity performers, films, television, video games, and toys – "comic conventions" almost in name only.[4]

In 2002, Wizard produced "Wizard World East" in Philadelphia, a still-ongoing show (now known as "Wizard World Philadelphia").[65] They added ongoing shows in Texas in 2003, Los Angeles in 2004,[66] and Boston in 2005.

Beginning in 2009, Wizard made a concerted push to dominate the North American convention circuit, as it began acquiring existing conventions and starting new ones in various cities. To begin, Wizard's CEO

ReedPOP beginning in 2006).[71] In fact, Wizard initially scheduled the 2010 Big Apple Comic Con for October 7–10, the exact same dates as the previously scheduled 2010 New York Comic Con.[72][71] Wizard later moved the dates of its 2010 New York convention to October 1–3;[73]
the company gave up the New York market after 2013.

Beginning in 2010, Wizard Entertainment produced a "North American Comic Con" tour. City stops included

Anaheim,[74] Philadelphia,[75] Chicago, New York City, Austin, and Boston.[76]

By 2013, Wizard conventions included

Nashville Comic Con, Austin Comic Con, and New Orleans Comic Con.[77] And in September 2013, Wizard World announced seven new stops for the 2014 tour: Sacramento, Louisville, Minneapolis, Atlanta, San Antonio, Richmond (Virginia), and Tulsa.[78]

This explosion in Wizard-produced conventions brought accusations that the entertainment behemoth was deliberately trying to push its competitors out of business.[79][80] On the other hand, many praised Wizard's professional and standardized approach to producing conventions.[4]

Conventions as big business

Starting in the mid-2000s, ongoing comic book conventions sprung up in most major U.S. cities, most of which are still ongoing. [See

Reed Exhibitions runs the New York Comic Con and the Chicago Comic & Entertainment Expo
.

Types

Since the first conventions in the mid-1960s, hundreds of local and regional comic book conventions have sprung up around the world either as one-time or annual events. At these conventions, fans of comic books come together with the professional writers, artists, editors, and publishers of the field to discuss its many aspects. Increasingly, comic conventions have expanded in scope to encompass the gamut of pop culture phenomena relating to comics, from film, television, and animation to gaming and collectibles. Some cities have a number of comic-cons. Nearly every weekend of the year now has at least one convention somewhere, and some conventions are held on holiday weekends where four or more days can be devoted to events.

Commercial shows vs. volunteer conventions

An important distinction can be made between commercial events (often called "shows") – those run by dedicated companies who specialize in con organization, or by local for-profit firms – and volunteer-run cons.

Usually run for profit, commercial events tend to charge for "tickets" or "admission" rather than having "memberships". A primary focus of commercial events is meeting celebrities, such as stars of TV shows and movies,

bit players pay to set up booths to sell autographs and memorabilia.[81] Commercial events also tend to have less small-scale programming; panels will more often be composed of famous actors, directors, etc. on press junkets, where the panels are held in very large rooms with very high attendance. The largest conventions (in terms of attendance) tend to be commercial ones. Commercial events tend to be more likely to be about popular visual media than volunteer cons, and they also tend to attract the younger generation, but this is not absolute by any means. Some commercial conventions have been known to aggressively go after fan-run conventions via their legal teams.[80]

Volunteer conventions, on the other hand, tend to be smaller in scope and more intimate in character. Although there are frequent autograph sessions, they tend to be less of an attraction for volunteer cons. Admission to volunteer cons is usually called "membership", thus emphasizing that the fans themselves are the ones who make up the con, rather than the staff who run commercial cons. A community of fans who run such conventions has developed, and many of them share their best practices and keep convention-running traditions alive.[37]

Comics festivals and "indy shows"

So-called "comics festivals" are based on a European model started by such long-running conventions as

Cosplaying
is rarely if ever a feature of these conventions. Some notable North American small press conventions include:

"Comics-only" shows

Comics-only conventions emerged in response to the sprawling pop culture-focused conventions epitomized by

San Diego Comic Con International, and the New York Comic Con
. "Comics-only" shows tend to hearken back to the comic book conventions of the 1970s and 1980s: still focused on the genres of superhero, fantasy, horror, and crime; as well as dealers selling back issues and other collectibles, but without the domineering presence of the mainstream publishers, or film and television producers. Notable "comics-only" conventions include:

Organization and staffing

Comic book conventions were traditionally run and staffed by volunteers,

501(c)(3) charities, while others are registered as recreational clubs. The largest events may require up to a hundred volunteers.[citation needed
] Volunteers often receive T-shirts or other benefits.

Timing and duration

Most comic book conventions take place over a weekend, with events scheduled between Friday evening and Sunday afternoon. Saturday is typically the busiest day, as most fans must return home on Sunday. One-day passes are sometimes sold at a reduced price.

Reasons for this include:

In 2020, due to the COVID-19 pandemic, both WonderCon and Dragon Con were canceled, and San Diego Comic-Con moved its programming online.[86]

Anatomy of a typical convention

Although wide variations exist between different conventions, there is a general pattern to which most adhere.

Attendees

Attendees include artists and dealers offering products and services for sale to fans, and those who wish to buy them. Others come for the programming, or to meet friends or other comic book fans in general. Many attend for all of these reasons. Some later publish a "con report" detailing their experiences.

Attendees of major conventions receive a bag with the convention program, a lavishly illustrated volume featuring themed artwork, articles submitted by members and the official guests, along with a description of the event's programming, staff, rules, guests, and any charity being supported by the convention.[87][88] Local restaurant information and a combination pocket schedule and map may also be included. Sponsors often receive additional items such as T-shirts, pins, or ribbons, as well as faster registration badge pick-up and on-site meals.[89] They may also be displayed prominently in convention publications.

Official guests

Comic book conventions typically feature official guests or guests of honor. These guests are to some extent the headliners of the convention. A convention may have as many guests of honor as the convention committee wishes. A guest can be an industry figure – some notable and frequently appearing examples of industry guests include Stan Lee, George Pérez, and John Byrne. More and more, guests also can include film and television directors and actors, as more of these cultural products are based on comic books. Examples of this sort of guest, frequently seen on the convention circuit, include William Shatner, Bruce Campbell, and Norman Reedus. Comic conventions represent an opportunity for fans to interact with such individuals that may not be possible outside the event.[4]

Professionals at conventions

Conventions provide a forum for fans to see first-hand and meet their favorite authors and artists. They also serve the interests of authors, editors, and other publishing professionals, providing opportunities for networking, promotion, and a convenient location for contract negotiations and other business meetings.

A number of cons include a category for "Attending Professionals": professionals who pay a (possibly reduced) price to enter but also get a special name badge that proclaims them to be professionals in the field.[citation needed]

In the early days of comic book conventions, there was little or no distinction made between the "pros" and the "fans". (After all, many professionals in the field began as fans, and may still consider themselves fans; and more than a few fans have also worked professionally or semi-professionally in the field.) Nowadays, other than in the so-called "Artist Alleys", there is more of a caste system among professionals and enthusiasts.

Artist Alley

Artist Alley is a fixture at most comic conventions. It is an area where creators display and sell their work (including original art), take commissions, sign autographs, and interact with fans. These areas may also include crafts, drawn art, self-published books or video, fanzines, and more.

Con suite

At North American conventions, a hospitality suite is often provided as a room reserved for light refreshments, a quiet conversation, and a place to briefly rest. The refreshments typically include coffee, tea, juice or soda, and light meals appropriate for the time of day. Depending on local liquor distribution and liability laws, the suite may serve alcohol. At conventions in the rest of the world, the hotel or convention center bar typically offers the same social function. At conventions in the United Kingdom, the provision of

cask ale
is generally considered essential.

Cosplay

Traditionally, conventions held a costume contest called a masquerade, where persons go on stage and compete for nominal prizes based on their skill in assembling and presenting genre-inspired outfits. This, however, would be more accurately labelled a "talent show" rather than the "fancy dress ball" that the term suggests (although British fandom sometimes uses the term "fancy dress").

From press coverage of comic book and anime conventions has arisen the widespread tendency of fans in general attendance at the con to dress up as their favorite characters in elaborate costumes (known as cosplay) that are time-consuming and/or expensive to assemble.

Weapons policies

At some conventions, attendees carry costume props that appear to be weapons. To forestall concerns about misuse of real weapons at such events, the security team "peace-bonds" anything that might look like a weapon.[90] (Peace-bonding is a conspicuous lock, tie, or mark which makes or identifies something unusable, such as a weapon, and shows that the owner's intentions are purely peaceful.)

The event's "weapons policy" may offer objective criteria to determine what looks like a weapon. For example, a weapons policy may require a peace-bond for anything that a reasonable person might recognize as a weapon from a short distance in dim light. Real weapons, if allowed, are disabled, secured, and marked. For example, bright orange zip ties may be used to hold a sword in a scabbard or to hold a pistol in a holster. Simulated or costume props may require conspicuous marks, such as bright ribbons or zip ties, to show that security has deemed them safe to be carried. Simulated weapons or props which can be used as a weapon may be disabled or secured in the way as real weapons.

Peace-bonding helps security control the use or abuse of real weapons at a convention or other event: anything that looks like a weapon but which is not peace-bonded is immediately deemed to be suspicious.

Programming

During panels at comic book conventions, the audience is sometimes invited to line up and ask questions using a dedicated microphone.

Panel-led discussions, or Panels, usually fill up the daytime hours of most conventions with typically one-hour discussions involving some pre-determined topic, usually related in at least some way to comics. Panels usually come in two segments: the host puts on a presentation or does an interview with a guest, and then the fans are asked to give questions. The topic scope for panels is varied and can include things from new releases to author spotlights.

There are also workshops, that are like panels but are more geared towards instructions through a major or specific task such as how to draw comics, or use industry-specific software. Another event at most comic book conventions include screenings of films and TV shows that can last through the day.

Panel members (even professionals) are not customarily paid for their appearance, although many North-American conventions waive membership fees for program participants or rebate them after the convention.

Special events

Some conventions feature award ceremonies, in which the best works and most notable individuals are recognized for their contributions to the field. [See Awards, below]

A convention may have one or more auctions. The Art Auction is an event where the most popular items from the art show are sold to the most interested buyers at the convention. Many conventions also have auctions for charities.

Evening entertainment often includes a combination of official and unofficial events, including formal invitational dinners, and fandom-themed room parties.

A few conventions and festivals have a closing ceremony to formally mark the end of the convention. Depending on the convention, this can be a major gathering of most of the membership, or it may be lightly attended or dispensed with entirely as members are occupied with packing up and checking out of the hotel.

Exhibits and fixed functions

An exhibit hall or dealers' room is a popular feature at comic book conventions. Publishing companies, distributors, and other proprietors often arrive to exhibit and/or sell their newest products to fans. Wares can include back issues of comic books, graphic novels and trade paperbacks,

action figures
, apparel or pre-made costumes, music CDs, software, decorations, toys, art books, specialty foods, and many more.

Many conventions have video rooms in which genre-related audiovisual presentations take place, typically commercial Hollywood movies, genre television show episodes, and anime. If there are multiple media rooms, each one may have themed content. Larger conventions may also have a genuine film room, for presentation of actual movies on film instead of video.

Game rooms are also available at some conventions for attendees to play a variety of genre games, including

video games
.

Thematic Areas

A Fallout Cosplayer photographed at a Comic Con in a Fallout Themed area

Thematic areas are set up in the comics fairs where cosplayers and visitors can take photos in an environment that follows that of a specific comic, anime or video game or participate in various themed activities. These areas are set up by not for profit associations or sometimes by video game developers or Anime producers. Some examples of these areas are those dedicated to Star Wars, Fallout or to the Marvel Cinematic Universe.

Idiosyncrasy

Many con-goers take pride in being interesting and unusual, and naturally many cons are highly idiosyncratic. Cons often have activities, running jokes, organizational methods, and other features that not only differentiate them from other cons but are often a point of pride. Most cons vary from the above outline in one or more important ways, and many have their own unique cultural characteristics. Most cons will tend to evolve many of their own idiosyncrasies along these lines. To fans, these are often part of the charm each convention offers.[citation needed]

Awards

Almost since their inception, comic book conventions have hosted comic awards. Two of the longest-running and most prestigious awards are the

San Diego Comic-Con International since 1988; while the Harvey Awards, also inaugurated in 1988 and after being presented at many different venues for much of their life, have been presented at the Baltimore Comic-Con
since 2006. The following is a list of conventions and the award presentations they host (or formerly hosted):

Angoulême International Comics Festival (France)

  • Grand Prix de la ville d'Angoulême (1974–present) – formerly known as the "Alfreds" (1974–1988) and "Alph-Art Awards" (Prix Alph-Art) (1989–2003). In addition, the Angoulême festival presents a number of other awards called "The Official Awards of the International Comics Festival" (le Palmarès Officiel du Festival international de la bande dessinée). from a pool of 40–60 albums, called "official selections." From these are awarded the "Best Album" prize, five "Angoulême Essentials," one "Revelation Essential" (given to new talent), and one Essential chosen by the public. The Heritage Essential (for reprinted material) and Youth Essential are selected from separate nominee pools.

Baltimore Comic-Con (U.S.)

  • Harvey Award
    (2006–2016)
  • Ringo Award
    (2017–present)

Gran Premi del Saló
(1988–present)

Harvey Award
(1988)

Comics Fest India (India) – Kalpana Lok Awards (2010–present)

Harvey Award
(1989–1995)

East Coast Black Age of Comics Convention (U.S.) – Glyph Comics Awards
(2006–present)

Festival de la BD francophone de Québec (Canada) – Prix Bédéis Causa (1988–present)

Joe Shuster Awards
(2015)

Heroes Convention (U.S.) – Inkwell Awards (2011–present)

Max & Moritz Prize
(1984–present)

Lucca Comics & Games (Italy) – Gran Guinigi Award (1967–present)

MoCCA Festival (U.S.)

  • Harvey Award
    (2004–2005)
  • MoCCA Arts Festival Awards of Excellence (2012–present)

Harvey Award
(2000–2002)

Salón Internacional del Cómic del Principado de Asturias (Spain) – Haxtur Award (1985–present)

San Diego Comic-Con International
(U.S.)

  • Inkpot Award (1974–present)
  • Russ Manning Award
    (1982–present)
  • Kirby Award
    (1985–1987)
  • Eisner Award
    (1988, 1991–present)
  • Bill Finger Award
    (2005–present)

Small Press and Alternative Comics Expo (U.S.) – Day Prize/SPACE Prize (2001–present)

Ignatz Award
(1997–present)

Strip Turnhout (Belgium) – Bronzen Adhemar (1972–present)

Ledger Award
(2005–present)

Toronto Comic Arts Festival (Canada) – Doug Wright Award (2005–present)

Joe Shuster Awards
(2005)

Harvey Award
(1997–1999)

Defunct awards

United States

United Kingdom

Italy

Timeline of New York City comic book conventions

New York City has had a checkered history with comic book conventions. It was the first U.S. city to host a convention (the 1964 "Tri-State Con"), but was poorly served for conventions from the late 1980s until the mid-to-late 1990s – despite both major mainstream comic publishers, DC Comics and Marvel Comics, being headquartered in New York during that time. Presently, New York is flush with comic book conventions, with at least five annual shows being produced. The following is a timeline of New York City comic book conventions.

Timeline of British comic book conventions

England has hosted comic book conventions since 1968 (the

MCM London Comic Con (est. 2002), the London Film and Comic Con (est. 2004), and the Thought Bubble Festival
(est. 2007).

See also

References

Notes

  1. ^ Siegel, Howard P. "Made in America," BEM #16 (Dec. 1977): "These early conventions were run by purists for panelologists, and not meant to be commercially overbearing or expensive to go to."
  2. ^ a b Ballman, "The 1964 New York Comicon: The True Story Behind the World's First Comic Book Convention (The 1960s: The Silver Age of Comic Conventions) (Volume 1)"
  3. ^ a b History Channel, "Superheroes Decoded: Comic-Con | History"
  4. ^
    The Riverfront Times
    (April 3, 2014).
  5. ^ David M. Ewalt (July 25, 2011). "The Coolest Costumes of Comic-Con". Forbes. Retrieved July 9, 2013.
  6. ^ Peter Rowe (July 16, 2009). "Invasion of the comic fanatics". San Diego Union Tribune. Retrieved October 4, 2009. While the Con's impact is global, it's San Diego's single largest convention, drawing more than 100,000 people who will rent hotel rooms, order meals and buy bagfuls of whatnots, all to the tune of $32 million.
  7. ^ "Comic-Con kicks off with freaks, fans, famous people". The Baltimore Sun. July 21, 2011. Archived from the original on December 24, 2011. Retrieved July 27, 2011.
  8. San Diego Union Tribune
    . Retrieved July 27, 2011.
  9. ^ Peter Rowe (April 22, 2013). "Beer is big, bubbly business in SD, new study confirms". San Diego Union Tribune. Retrieved April 25, 2013. That same year, the direct economic impact of Comic-Con – a five-day pop culture celebration that is the county's largest convention – was pegged at $180 million.[permanent dead link]
  10. ^ "Comic Con Experience se firma como maior evento do tipo no mundo". VEJA SÃO PAULO.
  11. ^ McCarthy, "Manga: A Brief History", 500 Manga Heroes & Villains, p. 14.
  12. ^ a b c d e Schelly, Bill. "Jerry Bails' Ten Building Blocks of Fandom," Alter Ego vol. 3, No. 25 (June 2003), pp. 5–8.
  13. ^ a b c d Skinn, Dez. "Early days of UK comics conventions and marts," Archived February 1, 2012, at the Wayback Machine DezSkinn.com. Accessed March 3, 2013.
  14. ^ a b c Gabilliet, Of Comics and Men, p. 265.
  15. ^ a b c d Duncan & Smith, The Power of Comics, p. 183.
  16. ^ Cooke, Jon B. "Rich Buckler Breaks Out! The Artist on Deathlok, T'Challa, and Other Marvel Tales," Comic Book Artist Collection, Volume 3 (TwoMorrows Publishing, 2005).
  17. ^ "Historian Collects Comics: They Are Works of Art," Detroit News (1965).
  18. ^ Schelly, Bill. "1966: The Year of THREE* New York Comicons!," Alter-Ego No. 53 (Oct. 2005).
  19. ^ Schelly, Founders of Comic Fandom, p. 131.
  20. ^ a b c d Schelly, Bill. "Introduction," Founders (McFarland, 2010), p. 8.
  21. ^ a b Q, Shathley. "The History of Comic Conventions," PopMatters (June 17, 2009).
  22. ^ "Fantasy literature, fantasy films, and comic art,": Detroit Triple Fan Fair program book (Detroit Triple Fan Fair, 1972).
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Sources

External links