Computational archaeology
This article includes a list of general references, but it lacks sufficient corresponding inline citations. (January 2013) |
Computational archaeology describes computer-based analytical methods for the study of long-term human behaviour and behavioural evolution. As with other sub-disciplines that have prefixed 'computational' to their name (e.g., computational biology, computational physics and computational sociology), the term is reserved for (generally mathematical) methods that could not realistically be performed without the aid of a computer.
Computational archaeology may include the use of
The acquisition, documentation and analysis of
Computational archaeology is also known as "archaeological informatics" (Burenhult 2002, Huggett and Ross 2004[6]) or "archaeoinformatics" (sometimes abbreviated as "AI", but not to be confused with artificial intelligence).
Origins and objectives
In recent years, it has become clear that
AI science is capable of complementing and enhancing almost any area of
- Fundamental research (theoretical AI science) on the structure, properties and possibilities of archaeological data, inference and knowledge building. This includes modeling and managing fuzziness and uncertainty in archaeological data, scale effects, optimal sampling strategies and spatio-temporal effects.
- Development of computer algorithms and software (applied AI science) that make this theoretical knowledge available to the user.
There is already a large body of literature on the use of quantitative methods and computer-based analysis in archaeology. The development of methods and applications is best reflected in the annual publications of the CAA conference (see external links section at bottom). At least two journals, the Italian Archeologia e Calcolatori and the British Archaeological Computing Newsletter, are dedicated to archaeological computing methods. AI Science contributes to many fundamental research topics, including but not limited to:
- advanced statistics in archaeology, spatial and temporal archaeological data analysis
- in archaeological data
- scale-related phenomena and scale transgressions
- intrasite analysis (representations of stratigraphy, 3D analysis, artefact distributions)
- landscape analysis (territorial modeling, visibility analysis)
- optimal surveyand sampling strategies
- process-based modeling and simulationmodels
- archaeological heritage managementapplications
- supervised and unsupervised classification and typology, artificial intelligenceapplications
- digital excavations and virtual reality
- computational reproducibility of archaeological research
- archaeological software development, electronic data sharing and publishing
AI science advocates a formalized approach to archaeological inference and knowledge building. It is
Training and research
Scientific progress in archaeology, as in any other discipline, requires building abstract, generalized and transferable knowledge about the processes that underlie past human actions and their manifestations.
Being an emerging field of research, AI science is currently a rather dispersed discipline in need of stronger, well-funded and institutionalized embedding, especially in academic teaching. Despite its evident progress and usefulness, today's quantitative archaeology is often inadequately represented in archaeological training and education. Part of this problem may be misconceptions about the seeming conflict between mathematics and
Nevertheless, digital
Currently, universities based in the UK provide the largest share of study programmes for prospective quantitative archaeologists, with more institutes in Italy, Germany and the Netherlands developing a strong profile quickly. In Germany, the country's first lecturer's position in AI science ("Archäoinformatik") was established in 2005 at the University of Kiel. In April 2016 the first full professorship in Archaeoinformatics has been established at the University of Cologne (Institute of Archaeology).
The most important platform for students and researchers in quantitative archaeology and AI science is the international conference on Computer Applications and Quantitative Methods in Archaeology (CAA) which has been in existence for more than 30 years now and is held in a different city of Europe each year. Vienna's city archaeology unit also hosts an annual event that is quickly growing in international importance (see links at bottom).
References
- doi:10.11141/ia.42.8.
- ISBN 978-3-200-06576-5, retrieved 2020-01-14
- Graz University. The video was rendered using the GigaMesh Software Framework, cf. doi:10.11588/heidok.00025189.
- ^ Fecher, Franziska; Reindel, Markus; Fux, Peter; Gubler, Brigitte; Mara, Hubert; Bayer, Paul; Lyons, Mike (January 2020), "The archaeological ceramic finds from Guadalupe, Honduras: optimizing documentation with a combination of digital and analog techniques", Journal of Global Archaeology (JOGA), vol. 1, Bonn, Germany – via ResearchGate
- ISBN 978-3-7001-7544-5, retrieved 2020-01-14
- ^ "Internet Archaeol. 15. Archaeological Informatics. Beyond Technology". intarch.ac.uk. Retrieved 2022-04-27.
Further reading
- Roosevelt, Cobb, Moss, Olson, and Ünlüsoy 2015: "Excavation is
DestructionDigitization: Advances in Archaeological Practice," Journal of Field Archaeology, Volume 40, Issue 3 (June 2015), pp. 325-346. - Burenhult 2002: Burenhult, G. (ed.): Archaeological Informatics: Pushing The Envelope. CAA2001. Computer Applications and Quantitative Methods in Archaeology. BAR International Series 1016, Archaeopress, Oxford.
- Falser, Michael; Juneja, Monica (Eds.): 'Archaeologizing' Heritage? Transcultural Entanglements between Local Social Practices and Global Virtual Realities (Series: Transcultural Research – Heidelberg Studies on Asia and Europe in a Global Context). Springer: Heidelberg/New York, 2013, VIII, 287 p. 200 illus., 90 illus. in color.
- Huggett and Ross 2004: J. Huggett, S. Ross (eds.): Archaeological Informatics. Beyond Technology. Internet Archaeology 15. http://intarch.ac.uk/journal/issue15/
- Marwick, Ben (2016). "Computational Reproducibility in Archaeological Research: Basic Principles and a Case Study of Their Implementation". Journal of Archaeological Method and Theory. 24 (2): 424–450. S2CID 43958561.
- Schlapke 2000: Schlapke, M. Die "Archäoinformatik" am Thüringischen Landesamt für Archäologische Denkmalpflege, Ausgrabungen und Funde im Freistaat Thüringen, 5, 2000, S. 1–5.
- Zemanek 2004: Zemanek, H.: Archaeological Information - An information scientist looks on archaeology. In: Ausserer, K.F., Börner, w., Goriany, M. & Karlhuber-Vöckl, L. (eds) 2004. Enter the Past. The E-way into the four Dimensions of Cultural Heritage. CAA 2003, Computer Applications and Quantitative Methods in Archaeology. BAR International Series 1227, Archaeopress, Oxford, 16-26.
- Archeologia e Calcolatori journal homepage
- Archaeological Computing Newsletter homepage, now a supplement to Archeologia e Calcolatori
- Computational archaeology
- Computational Archaeology Blog
- Fisher, Erich (30 July 2020). "Archaeoinformatics". Oxford Research Encyclopedia of Anthropology. ISBN 978-0-19-085458-4.
- Jackson, Sarah E (2020). "Data-Informed Tools for Archaeological Reflexivity: Examining the substance of bone through a meta-analysis of academic texts". Internet Archaeology (54). .