Computer network
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A computer network is a set of
The nodes of a computer network can include personal computers, servers, networking hardware, or other specialized or general-purpose hosts. They are identified by network addresses and may have hostnames. Hostnames serve as memorable labels for the nodes and are rarely changed after initial assignment. Network addresses serve for locating and identifying the nodes by communication protocols such as the Internet Protocol.
Computer networks may be classified by many criteria, including the
Computer networks support many applications and services, such as access to the World Wide Web, digital video and audio, shared use of application and storage servers, printers and fax machines, and use of email and instant messaging applications.
History
Computer networking may be considered a branch of computer science, computer engineering, and telecommunications, since it relies on the theoretical and practical application of the related disciplines. Computer networking was influenced by a wide array of technological developments and historical milestones.
- In the late 1950s, a network of computers was built for the U.S. military Semi-Automatic Ground Environment (SAGE) radar system[1][2][3] using the Bell 101 modem. It was the first commercial modem for computers, released by AT&T Corporation in 1958. The modem allowed digital data to be transmitted over regular unconditioned telephone lines at a speed of 110 bits per second (bit/s).
- In 1959, Christopher Strachey filed a patent application for time-sharing in the United Kingdom and John McCarthy initiated the first project to implement time-sharing of user programs at MIT.[4][5][6][7] Strachey passed the concept on to J. C. R. Licklider at the inaugural UNESCO Information Processing Conference in Paris that year.[8] McCarthy was instrumental in the creation of three of the earliest time-sharing systems (the Compatible Time-Sharing System in 1961, the BBN Time-Sharing System in 1962, and the Dartmouth Time-Sharing System in 1963).
- In 1959, Anatoly Kitov proposed to the Central Committee of the Communist Party of the Soviet Union a detailed plan for the re-organization of the control of the Soviet armed forces and of the Soviet economy on the basis of a network of computing centers.[9] Kitov's proposal was rejected, as later was the 1962 OGAS economy management network project.[10]
- In 1960, the commercial airline reservation system semi-automatic business research environment (SABRE) went online with two connected mainframes.
- In 1963, J. C. R. Licklider sent a memorandum to office colleagues discussing the concept of the "Intergalactic Computer Network", a computer network intended to allow general communications among computer users.
- In 1965, telephone switchthat implemented computer control in the switching fabric.
- Throughout the 1960s,[11][12] Paul Baran and Donald Davies independently invented the concept of packet switching for data communication between computers over a network.[13][14][15][16] Baran's work addressed adaptive routing of message blocks across a distributed network, but did not include routers with software switches, nor the idea that users, rather than the network itself, would provide the reliability.[17][18][19][20] Davies' hierarchical network design included high-speed routers, communication protocols and the essence of the end-to-end principle.[21][22][23][24] The NPL network, a local area network at the National Physical Laboratory (United Kingdom), pioneered the implementation of the concept in 1968-69 using 768 kbit/s links.[25][23][26] Both Baran's and Davies' inventions were seminal contributions that influenced the development of computer networks.[27][28][29][30]
- In 1969, the first four nodes of the Bolt Beranek & Newman.[32][33][34] In the early 1970s, Leonard Kleinrock carried out mathematical work to model the performance of packet-switched networks, which underpinned the development of the ARPANET.[35][36] His theoretical work on hierarchical routing in the late 1970s with student Farouk Kamoun remains critical to the operation of the Internet today.[37][38]
- In 1972, commercial services were first deployed on experimental public data networks in Europe.[39][40]
- In 1973, the French CYCLADES network, directed by Louis Pouzin was the first to make the hosts responsible for the reliable delivery of data, rather than this being a centralized service of the network itself.[41]
- In 1973, Peter Kirstein put internetworking into practice at University College London (UCL), connecting the ARPANET to British academic networks, the first international heterogeneous computer network.[42][43]
- In 1973, Yogen Dalal, Ed Taft, and Butler Lampson also developed the PARC Universal Packet for internetworking.[44]
- In 1974,
- In July 1976, Robert Metcalfe and David Boggs published their paper "Ethernet: Distributed Packet Switching for Local Computer Networks"[47] and collaborated on several patents received in 1977 and 1978.
- Public data networks in Europe, North America and Japan began using X.25 in the late 1970s and interconnected with X.75.[14] This underlying infrastructure was used for expanding TCP/IP networks in the 1980s.[48]
- In 1976, John Murphy of Datapoint Corporation created ARCNET, a token-passing network first used to share storage devices.
- In 1977, the first long-distance fiber network was deployed by GTE in Long Beach, California.
- In 1979, Robert Metcalfe pursued making Ethernet an open standard.[49]
- In 1980, Ethernet was upgraded from the original 2.94 Mbit/s protocol to the 10 Mbit/s protocol, which was developed by Ron Crane, Bob Garner, Roy Ogus,[50] and Yogen Dalal.[51]
- In 1995, the transmission speed capacity for Ethernet increased from 10 Mbit/s to 100 Mbit/s. By 1998, Ethernet supported transmission speeds of 1 Gbit/s. Subsequently, higher speeds of up to 400 Gbit/s were added (as of 2018[update]). The scaling of Ethernet has been a contributing factor to its continued use.[49]
Use
Computer networks enhance how users communicate with each other by using various electronic methods like email, instant messaging, online chat, voice and video calls, and video conferencing. Networks also enable the sharing of computing resources. For example, a user can print a document on a shared printer or use shared storage devices. Additionally, networks allow for the sharing of files and information, giving authorized users access to data stored on other computers. Distributed computing leverages resources from multiple computers across a network to perform tasks collaboratively.
Network packet
Most modern computer networks use protocols based on packet-mode transmission. A
Packets consist of two types of data: control information and user data (payload). The control information provides data the network needs to deliver the user data, for example, source and destination
With packets, the bandwidth of the transmission medium can be better shared among users than if the network were circuit switched. When one user is not sending packets, the link can be filled with packets from other users, and so the cost can be shared, with relatively little interference, provided the link is not overused. Often the route a packet needs to take through a network is not immediately available. In that case, the packet is queued and waits until a link is free.
The physical link technologies of packet networks typically limit the size of packets to a certain maximum transmission unit (MTU). A longer message may be fragmented before it is transferred and once the packets arrive, they are reassembled to construct the original message.
Network topology
The physical or geographic locations of network nodes and links generally have relatively little effect on a network, but the topology of interconnections of a network can significantly affect its throughput and reliability. With many technologies, such as bus or star networks, a single failure can cause the network to fail entirely. In general, the more interconnections there are, the more robust the network is; but the more expensive it is to install. Therefore, most
Common topologies are:
- Bus network: all nodes are connected to a common medium along this medium. This was the layout used in the original Ethernet, called 10BASE5 and 10BASE2. This is still a common topology on the data link layer, although modern physical layer variants use point-to-point links instead, forming a star or a tree.
- switched Ethernet LAN, where each client connects to a central network switch, and logically in a wireless LAN, where each wireless client associates with the central wireless access point.
- Token ring networks, and the Fiber Distributed Data Interface(FDDI), made use of such a topology.
- Mesh network: each node is connected to an arbitrary number of neighbors in such a way that there is at least one traversal from any node to any other.
- Fully connected network: each node is connected to every other node in the network.
- Tree network: nodes are arranged hierarchically. This is the natural topology for a larger Ethernet network with multiple switches and without redundant meshing.
The physical layout of the nodes in a network may not necessarily reflect the network topology. As an example, with
Overlay network
An overlay network is a virtual network that is built on top of another network. Nodes in the overlay network are connected by virtual or logical links. Each link corresponds to a path, perhaps through many physical links, in the underlying network. The topology of the overlay network may (and often does) differ from that of the underlying one. For example, many peer-to-peer networks are overlay networks. They are organized as nodes of a virtual system of links that run on top of the Internet.[52]
Overlay networks have been used since the early days of networking, back when computers were connected via telephone lines using modems, even before data networks were developed.
The most striking example of an overlay network is the Internet itself. The Internet itself was initially built as an overlay on the telephone network.[52] Even today, each Internet node can communicate with virtually any other through an underlying mesh of sub-networks of wildly different topologies and technologies. Address resolution and routing are the means that allow mapping of a fully connected IP overlay network to its underlying network.
Another example of an overlay network is a distributed hash table, which maps keys to nodes in the network. In this case, the underlying network is an IP network, and the overlay network is a table (actually a map) indexed by keys.
Overlay networks have also been proposed as a way to improve Internet routing, such as through
For example, Akamai Technologies manages an overlay network that provides reliable, efficient content delivery (a kind of multicast). Academic research includes end system multicast,[53] resilient routing and quality of service studies, among others.
Network links
The transmission media (often referred to in the literature as the physical medium) used to link devices to form a computer network include electrical cable, optical fiber, and free space. In the OSI model, the software to handle the media is defined at layers 1 and 2 — the physical layer and the data link layer.
A widely adopted family that uses copper and fiber media in
Wired
The following classes of wired technologies are used in computer networking.
- Coaxial cable is widely used for cable television systems, office buildings, and other work-sites for local area networks. Transmission speed ranges from 200 million bits per second to more than 500 million bits per second.[citation needed]
- power lines) to create a high-speed local area network.
- category ratings, designed for use in various scenarios.
- An undersea communications cables to interconnect continents. There are two basic types of fiber optics, single-mode optical fiber (SMF) and multi-mode optical fiber (MMF). Single-mode fiber has the advantage of being able to sustain a coherent signal for dozens or even a hundred kilometers. Multimode fiber is cheaper to terminate but is limited to a few hundred or even only a few dozens of meters, depending on the data rate and cable grade.[54]
Wireless
Network connections can be established wirelessly using radio or other electromagnetic means of communication.
- Terrestrial microwave – Terrestrial microwave communication uses Earth-based transmitters and receivers resembling satellite dishes. Terrestrial microwaves are in the low gigahertz range, which limits all communications to line-of-sight. Relay stations are spaced approximately 40 miles (64 km) apart.
- Communications satellites – Satellites also communicate via microwave. The satellites are stationed in space, typically in geosynchronous orbit 35,400 km (22,000 mi) above the equator. These Earth-orbiting systems are capable of receiving and relaying voice, data, and TV signals.
- Cellular networks use several radio communications technologies. The systems divide the region covered into multiple geographic areas. Each area is served by a low-power transceiver.
- Radio and spread spectrum technologies – Wireless LANs use a high-frequency radio technology similar to digital cellular. Wireless LANs use spread spectrum technology to enable communication between multiple devices in a limited area. IEEE 802.11 defines a common flavor of open-standards wireless radio-wave technology known as Wi-Fi.
- Free-space optical communication uses visible or invisible light for communications. In most cases, line-of-sight propagation is used, which limits the physical positioning of communicating devices.
- Extending the Internet to interplanetary dimensions via radio waves and optical means, the Interplanetary Internet.[55]
The last two cases have a large
Network nodes
Apart from any physical transmission media, networks are built from additional basic system building blocks, such as network interface controllers, repeaters, hubs, bridges, switches, routers, modems, and firewalls. Any particular piece of equipment will frequently contain multiple building blocks and so may perform multiple functions.
Network interfaces
A network interface controller (NIC) is computer hardware that connects the computer to the network media and has the ability to process low-level network information. For example, the NIC may have a connector for plugging in a cable, or an aerial for wireless transmission and reception, and the associated circuitry.
In Ethernet networks, each NIC has a unique Media Access Control (MAC) address—usually stored in the controller's permanent memory. To avoid address conflicts between network devices, the Institute of Electrical and Electronics Engineers (IEEE) maintains and administers MAC address uniqueness. The size of an Ethernet MAC address is six octets. The three most significant octets are reserved to identify NIC manufacturers. These manufacturers, using only their assigned prefixes, uniquely assign the three least-significant octets of every Ethernet interface they produce.
Repeaters and hubs
A repeater is an electronic device that receives a network
Repeaters work on the physical layer of the OSI model but still require a small amount of time to regenerate the signal. This can cause a propagation delay that affects network performance and may affect proper function. As a result, many network architectures limit the number of repeaters used in a network, e.g., the Ethernet 5-4-3 rule.
An Ethernet repeater with multiple ports is known as an Ethernet hub. In addition to reconditioning and distributing network signals, a repeater hub assists with collision detection and fault isolation for the network. Hubs and repeaters in LANs have been largely obsoleted by modern network switches.
Bridges and switches
Network bridges and network switches are distinct from a hub in that they only forward frames to the ports involved in the communication whereas a hub forwards to all ports.[57] Bridges only have two ports but a switch can be thought of as a multi-port bridge. Switches normally have numerous ports, facilitating a star topology for devices, and for cascading additional switches.
Bridges and switches operate at the data link layer (layer 2) of the OSI model and bridge traffic between two or more network segments to form a single local network. Both are devices that forward frames of data between ports based on the destination MAC address in each frame.[58] They learn the association of physical ports to MAC addresses by examining the source addresses of received frames and only forward the frame when necessary. If an unknown destination MAC is targeted, the device broadcasts the request to all ports except the source, and discovers the location from the reply.
Bridges and switches divide the network's collision domain but maintain a single broadcast domain. Network segmentation through bridging and switching helps break down a large, congested network into an aggregation of smaller, more efficient networks.
Routers
A router is an internetworking device that forwards packets between networks by processing the addressing or routing information included in the packet. The routing information is often processed in conjunction with the routing table. A router uses its routing table to determine where to forward packets and does not require broadcasting packets which is inefficient for very big networks.
Modems
Modems (modulator-demodulator) are used to connect network nodes via wire not originally designed for digital network traffic, or for wireless. To do this one or more
Firewalls
A firewall is a network device or software for controlling network security and access rules. Firewalls are inserted in connections between secure internal networks and potentially insecure external networks such as the Internet. Firewalls are typically configured to reject access requests from unrecognized sources while allowing actions from recognized ones. The vital role firewalls play in network security grows in parallel with the constant increase in cyber attacks.
Communication protocols
A
In a
There are many communication protocols, a few of which are described below.
Common protocols
Internet protocol suite
The Internet protocol suite, also called TCP/IP, is the foundation of all modern networking. It offers connection-less and connection-oriented services over an inherently unreliable network traversed by datagram transmission using Internet protocol (IP). At its core, the protocol suite defines the addressing, identification, and routing specifications for Internet Protocol Version 4 (IPv4) and for IPv6, the next generation of the protocol with a much enlarged addressing capability. The Internet protocol suite is the defining set of protocols for the Internet.[59]
IEEE 802
IEEE 802 is a family of IEEE standards dealing with local area networks and metropolitan area networks. The complete IEEE 802 protocol suite provides a diverse set of networking capabilities. The protocols have a flat addressing scheme. They operate mostly at layers 1 and 2 of the OSI model.
For example,
Ethernet
Ethernet is a family of technologies used in wired LANs. It is described by a set of standards together called IEEE 802.3 published by the Institute of Electrical and Electronics Engineers.
Wireless LAN
Wireless LAN based on the IEEE 802.11 standards, also widely known as WLAN or WiFi, is probably the most well-known member of the IEEE 802 protocol family for home users today. IEEE 802.11 shares many properties with wired Ethernet.
SONET/SDH
Asynchronous Transfer Mode
Asynchronous Transfer Mode (ATM) is a switching technique for telecommunication networks. It uses asynchronous
ATM still plays a role in the last mile, which is the connection between an Internet service provider and the home user.[62][needs update]
Cellular standards
There are a number of different digital cellular standards, including:
Routing
Routing is the process of selecting network paths to carry network traffic. Routing is performed for many kinds of networks, including circuit switching networks and packet switched networks.
In packet-switched networks, routing protocols direct packet forwarding through intermediate nodes. Intermediate nodes are typically network hardware devices such as routers, bridges, gateways, firewalls, or switches. General-purpose computers can also forward packets and perform routing, though because they lack specialized hardware, may offer limited performance. The routing process directs forwarding on the basis of routing tables, which maintain a record of the routes to various network destinations. Most routing algorithms use only one network path at a time. Multipath routing techniques enable the use of multiple alternative paths.
Routing can be contrasted with
Geographic scale
Computer network types by scale |
---|
Networks may be characterized by many properties or features, such as physical capacity, organizational purpose, user authorization, access rights, and others. Another distinct classification method is that of the physical extent or geographic scale.
Nanoscale network
A
Personal area network
A
Local area network
A local area network (LAN) is a network that connects computers and devices in a limited geographical area such as a home, school, office building, or closely positioned group of buildings. Wired LANs are most commonly based on Ethernet technology. Other networking technologies such as ITU-T G.hn also provide a way to create a wired LAN using existing wiring, such as coaxial cables, telephone lines, and power lines.[66]
A LAN can be connected to a
Home area network
A
Storage area network
A storage area network (SAN) is a dedicated network that provides access to consolidated, block-level data storage. SANs are primarily used to make storage devices, such as disk arrays, tape libraries, and optical jukeboxes, accessible to servers so that the storage appears as locally attached devices to the operating system. A SAN typically has its own network of storage devices that are generally not accessible through the local area network by other devices. The cost and complexity of SANs dropped in the early 2000s to levels allowing wider adoption across both enterprise and small to medium-sized business environments.[citation needed]
Campus area network
A
For example, a university campus network is likely to link a variety of campus buildings to connect academic colleges or departments, the library, and student residence halls.
Backbone network
A
For example, a large company might implement a backbone network to connect departments that are located around the world. The equipment that ties together the departmental networks constitutes the network backbone. Another example of a backbone network is the Internet backbone, which is a massive, global system of fiber-optic cable and optical networking that carry the bulk of data between wide area networks (WANs), metro, regional, national and transoceanic networks.
Metropolitan area network
A metropolitan area network (MAN) is a large computer network that interconnects users with computer resources in a geographic region of the size of a metropolitan area.
Wide area network
A wide area network (WAN) is a computer network that covers a large geographic area such as a city, country, or spans even intercontinental distances. A WAN uses a communications channel that combines many types of media such as telephone lines, cables, and airwaves. A WAN often makes use of transmission facilities provided by common carriers, such as telephone companies. WAN technologies generally function at the lower three layers of the OSI model: the physical layer, the data link layer, and the network layer.
Enterprise private network
An
Virtual private network
A virtual private network (VPN) is an overlay network in which some of the links between nodes are carried by open connections or virtual circuits in some larger network (e.g., the Internet) instead of by physical wires. The data link layer protocols of the virtual network are said to be tunneled through the larger network. One common application is secure communications through the public Internet, but a VPN need not have explicit security features, such as authentication or content encryption. VPNs, for example, can be used to separate the traffic of different user communities over an underlying network with strong security features.
VPN may have best-effort performance or may have a defined service level agreement (SLA) between the VPN customer and the VPN service provider.
Global area network
A
Organizational scope
Networks are typically managed by the organizations that own them. Private enterprise networks may use a combination of intranets and extranets. They may also provide network access to the Internet, which has no single owner and permits virtually unlimited global connectivity.
Intranet
An intranet is a set of networks that are under the control of a single administrative entity. An intranet typically uses the Internet Protocol and IP-based tools such as web browsers and file transfer applications. The administrative entity limits the use of the intranet to its authorized users. Most commonly, an intranet is the internal LAN of an organization. A large intranet typically has at least one web server to provide users with organizational information.
Extranet
An extranet is a network that is under the administrative control of a single organization but supports a limited connection to a specific external network. For example, an organization may provide access to some aspects of its intranet to share data with its business partners or customers. These other entities are not necessarily trusted from a security standpoint. The network connection to an extranet is often, but not always, implemented via WAN technology.
Internet
An
The
Participants on the Internet use a diverse array of methods of several hundred documented, and often standardized, protocols compatible with the Internet protocol suite and the IP addressing system administered by the Internet Assigned Numbers Authority and address registries. Service providers and large enterprises exchange information about the reachability of their address spaces through the Border Gateway Protocol (BGP), forming a redundant worldwide mesh of transmission paths.
Darknet
A darknet is an overlay network, typically running on the Internet, that is only accessible through specialized software. It is an anonymizing network where connections are made only between trusted peers — sometimes called friends (F2F)[70] — using non-standard protocols and ports.
Darknets are distinct from other distributed peer-to-peer networks as sharing is anonymous (that is, IP addresses are not publicly shared), and therefore users can communicate with little fear of governmental or corporate interference.[71]
Network service
Network services are applications hosted by servers on a computer network, to provide some functionality for members or users of the network, or to help the network itself to operate.
The
Services are usually based on a
Network performance
Bandwidth
Network delay
Network delay is a design and performance characteristic of a
- Processing delay – time it takes a router to process the packet header
- Queuing delay – time the packet spends in routing queues
- Transmission delay – time it takes to push the packet's bits onto the link
- Propagation delay – time for a signal to propagate through the media
A certain minimum level of delay is experienced by signals due to the time it takes to
Performance metrics
The parameters that affect performance typically can include
In circuit-switched networks, network performance is synonymous with the grade of service. The number of rejected calls is a measure of how well the network is performing under heavy traffic loads.[75] Other types of performance measures can include the level of noise and echo.
In an Asynchronous Transfer Mode (ATM) network, performance can be measured by line rate, quality of service (QoS), data throughput, connect time, stability, technology, modulation technique, and modem enhancements.[76][verification needed][full citation needed]
There are many ways to measure the performance of a network, as each network is different in nature and design. Performance can also be modeled instead of measured. For example, state transition diagrams are often used to model queuing performance in a circuit-switched network. The network planner uses these diagrams to analyze how the network performs in each state, ensuring that the network is optimally designed.[77]
Network congestion
Modern networks use
Another method to avoid the negative effects of network congestion is implementing quality of service priority schemes allowing selected traffic to bypass congestion. Priority schemes do not solve network congestion by themselves, but they help to alleviate the effects of congestion for critical services. A third method to avoid network congestion is the explicit allocation of network resources to specific flows. One example of this is the use of Contention-Free Transmission Opportunities (CFTXOPs) in the ITU-T G.hn home networking standard.
For the Internet,
Network resilience
Security
Computer networks are also used by security hackers to deploy computer viruses or computer worms on devices connected to the network, or to prevent these devices from accessing the network via a denial-of-service attack.
Network security
Network surveillance
Computer and network surveillance programs are widespread today, and almost all Internet traffic is or could potentially be monitored for clues to illegal activity.
Surveillance is very useful to governments and
However, many
End to end encryption
Examples of end-to-end encryption include
Typical
The end-to-end encryption paradigm does not directly address risks at the endpoints of the communication themselves, such as the
SSL/TLS
The introduction and rapid growth of e-commerce on the World Wide Web in the mid-1990s made it obvious that some form of authentication and encryption was needed.
Views of networks
Users and network administrators typically have different views of their networks. Users can share printers and some servers from a
Network administrators can see networks from both physical and logical perspectives. The physical perspective involves geographic locations, physical cabling, and the network elements (e.g., routers, bridges and
Users and administrators are aware, to varying extents, of a network's trust and scope characteristics. Again using TCP/IP architectural terminology, an intranet is a community of interest under private administration usually by an enterprise, and is only accessible by authorized users (e.g. employees).[84] Intranets do not have to be connected to the Internet, but generally have a limited connection. An extranet is an extension of an intranet that allows secure communications to users outside of the intranet (e.g. business partners, customers).[84]
Unofficially, the Internet is the set of users, enterprises, and content providers that are interconnected by Internet Service Providers (ISP). From an engineering viewpoint, the Internet is the set of subnets, and aggregates of subnets, that share the registered
Over the Internet, there can be
See also
- Cloud computing
- Cyberspace
- History of the Internet
- Information Age
- ISO/IEC 11801 – International standard for electrical and optical cables
- Network diagram software
- Network mapping
- Network on a chip
- Network planning and design
- Network simulation
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Paul Baran ... focused on the routing procedures and on the survivability of distributed communication systems in a hostile environment, but did not concentrate on the need for resource sharing in its form as we now understand it; indeed, the concept of a software switch was not present in his work.
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As Kahn recalls: ... Paul Baran's contributions ... I also think Paul was motivated almost entirely by voice considerations. If you look at what he wrote, he was talking about switches that were low-cost electronics. The idea of putting powerful computers in these locations hadn't quite occurred to him as being cost effective. So the idea of computer switches was missing. The whole notion of protocols didn't exist at that time. And the idea of computer-to-computer communications was really a secondary concern.
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Baran had put more emphasis on digital voice communications than on computer communications.
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the first occurrence in print of the term protocol in a data communications context ... the next hardware tasks were the detailed design of the interface between the terminal devices and the switching computer, and the arrangements to secure reliable transmission of packets of data over the high-speed lines
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Further reading
- Kurose James F and Keith W. Ross: Computer Networking: A Top-Down Approach Featuring the Internet, Pearson Education 2005.
- William Stallings, Computer Networking with Internet Protocols and Technology, Pearson Education 2004.
- Robert Gallager, "Data Networks," Prentice Hall, 1992.