Concept art
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Concept art is a form of
Concept art is developed through several iterations. Multiple solutions are explored before settling on the final design. Concept art is not only used to develop the work but also to show the project's progress to directors, clients, and investors. Once the development of the work is complete, concept art may be reworked and used for advertising materials.[1]
History
The term "concept art" was used by the Walt Disney Animation Studios as early as the 1930s.[2] A concept artist is an individual who generates a visual design for an item, character, or area that does not yet exist. This includes, but is not limited to, film, animation, and more recently, video game production. Being a concept artist takes commitment, vision, and a clear understanding of the role.[3]
While it is necessary to have the skills of a fine artist, a concept artist must also be able to work under strict deadlines in the capacity of a graphic designer. Some concept artists may start as fine artists, industrial designers, animators, or even special effects artists. Interpretation of ideas and how they are realized is where the concept artist's individual creativity is most evident, but subject matter is often beyond their control. Many concept artists work in a studio or from home remotely as freelancers. Working for a studio has the advantage of an established salary. In the United States, the average annual gross salary for a concept artist in video game industry was $60,000-$70,000 a year in 2017.[4]
Materials
Concept art has embraced the use of digital
Themes and styles
Concept art has always had to cover many subjects, being the primary medium in
Concept art ranges from
Specialization
There are many concept art generalists, but there are also many specialized concept artists. The various specializations include, but are not limited to, drafting of characters, as well as creatures, as well as environments, or even industry-related designs. Specialization is regarded as better for freelancers than concept artists who want to work in-house, where flexibility is key. Knowing the foundations of art, such as anatomy, perspective, color theory, design, and lighting are essential to all specializations.[citation needed]
See also
- Key art
- Illustration
- 3D modeling
- Architectural rendering
- Artist's impression
- Matte painting
- Storyboard
- Concept car
- Digital painting
References
- ^ "Concept Art World | Featured Art Inspiration". Retrieved 2022-06-06.
- ^ Tengrenn, Gustaf. "1930 / 1940 Disney Concept Art by par Gustaf Tenggren". Ufunk. Fabien Bouchard. pp. www.gustaftenggren.com. Archived from the original on 15 March 2015. Retrieved 25 September 2014.
- ^ Nice, Kevin. "What it's like to be a Concept Artist: An Interview with Jake Collinge". www.cgspectrum.edu.au. College of Digital Art and Animation. Retrieved November 20, 2018.
- ^ Severson, Dana. "Starting Salary for a Concept Artist for Video Games". Hearst Newspapers, LLC. Retrieved October 9, 2017.
- ^ a b Stefyn, Nadia. "How to Become a Concept Artist | Blizzard Artist Tyler James Explains". www.cgspectrum.com. Retrieved 2020-10-25.
External links
Media related to Concept art at Wikimedia Commons