Cyberdelic

Source: Wikipedia, the free encyclopedia.
The cave automatic virtual environment is an immersive virtual reality environment that provides a "cyberdelic experience" where the user can contemplate perception, reality and illusion

Cyberdelic (from "

cyberculture and the psychedelic subculture that formed a new counterculture
in the 1980s and 1990s.

Cyberdelic art was created by calculating fractal objects and representing the results as still images, animations, underground, algorithmic music, or other media.

Cyberdelic rave dance parties featured psychedelic trance music alongside laser light shows, projected images, and artificial fog, while attendees often used club drugs.

Advocates

immersive virtual reality. Leary proclaimed that the "PC is the LSD of the 1990s" and admonished bohemians to "turn on, boot up, jack in".[1][2]

In contrast to some of the hippies of the 1960s who were

reality hacking
.

cyberpunk ideology, whose adherents were pioneers in the IT industry of Silicon Valley and the West Coast of the United States.[2]

In 1992,

cyberculture communities of the period. Detractors viewed it as an act of co-optation and opportunistic commercialization. It was also seen as part of a process that saw the overuse of the term "cyberpunk" until the word lost meaning.[5][6] Alternatively, supporters saw Idol's efforts as harmless and well-intentioned, and were encouraged by his new interest in cyberculture.[7][8]

Collapse

After the

self-reliant, irreverent free-thinker is the norm and the person who is not internetted and does not think for themself and does not question authority is the "problem person".[2]

Disillusioned, R. U. Sirius condemned cyberdelic escapism:

[...] Anybody who doesn't believe that we're trapped hasn't taken a good look around. We're trapped in a sort of mutating multinational corporate oligarchy that's not about to go away. We're trapped by the limitations of our species. We're trapped in time. At the same time identity, politics, and ethics have long turned liquid. [...] Cyberculture (a meme that I'm at least partly responsible for generating, incidentally) has emerged as a gleeful apologist for this kill-the-poor trajectory of the Republican revolution. You find it all over Wired ["the Rolling Stone of technology"] - this mix of chaos theory and biological modeling that is somehow interpreted as scientific proof of the need to devolve and decentralize the social welfare state while also deregulating and empowering the powerful, autocratic, multinational corporations. You've basically got the breakdown of nation states into global economies simultaneously with the atomization of individuals or their balkanization into disconnected sub-groups, because digital technology conflates space while decentralizing communication and attention. The result is a clear playing field for a mutating corporate oligarchy, which is what we have. I mean, people think it's really liberating because the old industrial ruling class has been liquefied and it's possible for young players to amass extraordinary instant dynasties. But it's savage and inhuman. Maybe the wired elite think that's hip. But then don't go around crying about crime in the streets or pretending to be concerned with ethics.[2]

See also

References

  1. .
  2. ^ a b c d Ruthofer, Arno (1997). "Think for Yourself; Question Authority". Archived from the original on 2007-11-12. Retrieved 2007-02-02. {{cite journal}}: Cite journal requires |journal= (help)
  3. ^ Gourley, Bob (1993). "Billy Idol". Chaos Control Digizine. Bob Gourley. Archived from the original on 2007-10-09. Retrieved 2008-08-12.
  4. ^ Saunders, Michael (1993-05-19). "Billy Idol turns 'Cyberpunk' on new CD". The Boston Globe. 135 Morrissey Boulevard. Boston, Massachusetts, United States: P. Steven Ainsley. Archived from the original on 2009-02-16. Retrieved 2008-08-12.{{cite news}}: CS1 maint: location (link)
  5. Village Voice
    . Retrieved 2007-11-11.
  6. ^ alt.cyberpunk: Frequently Asked Questions. project.cyberpunk.ru (2004)
  7. ^ Branwyn, Gareth (1998). "Idol 'ware". Beyond Cyberpunk!. The Computer Lab. Retrieved 2008-08-12.
  8. ^ Jillette, Penn (December 1993). "Billy Idol - Learning to Type". PC/Computing. 6 (12): 506. Archived from the original on 2003-03-26. Retrieved 2008-08-12.

Further reading

External links

Media