DayZ (video game)
DayZ | ||
---|---|---|
Director(s)
| ||
Producer(s) | Eugen Harton | |
Programmer(s) |
| |
Platform(s) | Microsoft Windows, Xbox One, PlayStation 4 | |
Release | ||
Genre(s) | Survival | |
Mode(s) | Multiplayer |
DayZ is a
The game places the player in the fictional
DayZ began development in 2012 when the mod's creator, Dean Hall, joined Bohemia Interactive to commence work on the standalone version of the game. The development has been focused on altering the engine to suit the game's needs, developing a working client–server architecture, and introducing new features like diseases and a better inventory system. The game sold over three million copies during its early access phase.
Gameplay
The goal of DayZ is to stay alive and healthy during the conditions of the
While travelling the map, players can also find various medical supplies, as the environment poses a range of threats to their characters. Illnesses currently present within the game include the common cold, cholera, brain prion disease, salmonellosis and more. It is possible to cure some of these conditions, but some can only be treated. If a player is shot or injured, items on their person may be damaged. When bleeding, the player must be bandaged quickly to minimize blood loss; excessive damage or blood loss will result in serious deterioration of vision and can render them unconscious.
The game includes a working horticulture system, with the option to both harvest wild plants and to grow one's own crops.[10] With this, the game also features cooking as a mechanic, as well as crafting. There is a functional basebuilding system that allows for both independent structures and the repurposing of already-existing structures found on the game's map. Vehicles are available to cut down on time needed for travel in exchange for maintenance if the player can find them.
Development
This section needs to be updated.(December 2018) |
Following the huge successes of the
I hope I implement a lot of bad ideas... So that then, we know they are bad. Then we can remove them and move on... If we stick to safe ideas, this isn't going to become a great game over the next few months – it will just be a cool idea and I'll try and spend the next ten years going around conventions talking about how cool it was. I'd rather follow all the dead ends so I know what works and what doesn't.
—Dean Hall, lead designer of DayZ
One of the developmental focuses was making the world feel more realistic by increasing the number of enterable buildings.
Following the troubled release of the similar game
In June 2013, Hall commented that the alpha release of the game would be a "very bare-bones" alpha in which the development team want a relatively low number of players providing bug reports and feedback.[25] The secondary aim of the initial alpha release is to keep the project funded for further development until the full release.[26] Hall has stated that he expects the beta release to be at least a year after that of the alpha.[27] The last tasks prior to the alpha release were network optimizations, referred to as a "network bubble", which would reduce network load on the player by only loading events which occur within their vicinity.[28][29] In October, Hall stated that the development team was on the final lap of development and that the team was "100 percent focused on getting the alpha out the door."[30] After release, the developers are focusing on server performance and stability, adding extra features such as animals and vehicles, and improving the controls and animations, among other things.[31]
Throughout the game's development, Hall has posted development blogs, attended video game conventions, and uploaded gameplay videos, keeping the community up to date with the development progress.[32][33][34] The second development video showed the animation team in a motion capture session recording new animations, as well as some interviews with the development team, and the third contained a large amount of in-game footage, showing new clothing items and a new area of the map.[35][36]
In March 2014, Dean Hall revealed that Bohemia Interactive had purchased a new development team,
In 2022, two UK production companies bought the film rights to create a feature film adaptation of DayZ.[41]
Release
The first publicly available development build was released on December 16, 2013, during the alpha development stage through
Reception
Aggregator | Score |
---|---|
Push Square | [50] |
The alpha release sold over 172,500 copies in the first 24 hours, totalling over US$5 million in sales.[51][52] During peak sales, over 200 copies were being purchased per minute and after one week over 400,000 copies had been sold.[53][54] The game reached a total of more than a million sales while remaining at the top of Steam's sales charts for two weeks in a row.[55][56] In an alpha review of DayZ, Rick Lane of Eurogamer commented positively on the new additions but said that the game may not be worth the current price until more features have been added.[57] On the other hand, Craig Pearson of PC Gamer said that he had good experiences in DayZ and that it was already worth the price.[58]
By May 2014, the game had sold over two million copies.
Awards
DayZ won the MMORPG.com award for Best Hybrid
References
- ^ "DayZ leaves Xbox Game Preview and gets full Xbox One release at end of March". Eurogamer. March 13, 2019. Archived from the original on March 13, 2019. Retrieved March 14, 2019.
- ^ "PS4 DayZ coming to PS4 on May 29". Gematsu. May 25, 2019. Archived from the original on May 25, 2019. Retrieved May 25, 2019.
- ^ Evan Lahti (May 30, 2012). "Buy a paper map of Day Z's horrifying world, Chernarus, for $15". PC Gamer. Archived from the original on April 10, 2023. Retrieved April 10, 2023.
- ^ Tom Sykes (March 10, 2013). "DayZ dev video shows us 20 minutes of footage from the standalone". PC Gamer. Archived from the original on April 10, 2023. Retrieved April 10, 2023.
- ^ Tom Senior (December 25, 2013). "Diary: one hour in DayZ's Christmas ceasefire". PC Gamer. Archived from the original on April 10, 2023. Retrieved April 10, 2023.
- ^ Pete Haas (December 20, 2013). "DayZ Standalone Alpha: The Newbie Guide". CINEMABLEND. Archived from the original on October 21, 2018. Retrieved April 10, 2023.
- ^ "DayZ Standalone First Impressions: Seven Hours In Chernarus And I'm Hooked - International Digital Times". December 30, 2013. Archived from the original on December 30, 2013. Retrieved April 10, 2023.
- ^ Will Usher (December 16, 2013). "DayZ Standalone Now Available". CINEMABLEND. Archived from the original on April 10, 2023. Retrieved April 10, 2023.
- ^ Andy Kelly published (January 28, 2014). "DayZ Diaries: the one where Andy decides never to trust anyone ever again". PC Gamer. Archived from the original on April 10, 2023. Retrieved April 10, 2023.
- ^ "DayZ". dayz.com. Archived from the original on July 25, 2023. Retrieved April 10, 2023.
- ^ "The end of the beginning – Day Z Development Blog". August 14, 2012. Archived from the original on August 8, 2012. Retrieved April 2, 2013.
- ^ Senior, Tom (September 28, 2012). "DayZ standalone will be out this year, "and it's going to be cheap"". PC Gamer. Future plc. Archived from the original on February 19, 2013. Retrieved April 2, 2013.
- ^ Petitte, Omri (October 8, 2012). "DayZ's Rocket wants standalone alpha in November". PC Gamer. Future plc. Archived from the original on March 8, 2013. Retrieved April 2, 2013.
- ^ "The Integration Begins". Archived from the original on January 14, 2013. Retrieved April 2, 2013.
- ^ Petitte, Omri (October 15, 2012). "DayZ standalone screenshots show interior building decor, loud tablecloth". PC Gamer. Future plc. Archived from the original on March 8, 2013. Retrieved April 2, 2013.
- ^ "Work-in-progress interiors continued". Archived from the original on April 30, 2013. Retrieved April 2, 2013.
- ^ Wilde, Tyler (November 28, 2012). "DayZ creator Dean Hall hopes he implements "a lot of bad ideas" in the standalone version". PC Gamer. Future plc. Archived from the original on April 19, 2013. Retrieved April 2, 2013.
- ^ "Whatever you say it is, it isn't". Archived from the original on January 14, 2013. Retrieved April 2, 2013.
- ^ Cook, Dave (November 29, 2012). "DayZ Standalone: Hall outlines Steam release, features". VG247. Archived from the original on March 8, 2013. Retrieved April 2, 2013.
- ^ "Dev Report: November 2012". Archived from the original on April 18, 2018. Retrieved April 2, 2013.
- ^ Petitte, Omri (December 20, 2012). "DayZ creator Dean Hall on The War Z fiasco". PC Gamer. Future plc. Archived from the original on March 15, 2013. Retrieved April 2, 2013.
- ^ Savage, Phil (January 7, 2013). "DayZ Standalone delay explained, engine improvements detailed". PC Gamer. Future plc. Archived from the original on March 16, 2013. Retrieved April 2, 2013.
- Ziff Davis Media. Archivedfrom the original on July 25, 2023. Retrieved June 27, 2013.
- ^ Savage, Phil (January 25, 2013). "DayZ Standalone update: improved lighting, anti-hack measures, and closed testing". PC Gamer. Future plc. Archived from the original on March 29, 2013. Retrieved April 2, 2013.
- ^ "Interview: Dean Hall on his next game, and when he'll stop working on DayZ". PC Gamer. Future plc. June 21, 2013. Archived from the original on June 25, 2013. Retrieved June 22, 2013.
- ^ "How Rocket Plans To Follow EVE's Lead With DayZ". Rock Paper Shotgun. June 25, 2013. Archived from the original on June 27, 2013. Retrieved June 25, 2013.
- ^ Devore, Jordan (December 16, 2013). "DayZ Standalone alpha released on Steam Early Access". Destructoid. Archived from the original on December 19, 2013. Retrieved December 20, 2013.
- ^ Reahard, Jef (September 9, 2013). "Latest DayZ video blog touches on usability, optimization". Joystiq. Archived from the original on September 13, 2013. Retrieved September 11, 2013.
- ^ DayZ Devblog 7 September 2013. September 7, 2013. 19 minutes in. Retrieved September 11, 2013.
The idea of this is that at the moment, in ARMA, you receive all updates for everything that happens around you... it's a great problem... we want to release with this network bubble and it's the last task remaining.
- ^ Sliwinski, Alexander (October 23, 2013). "DayZ standalone in Steam database, Hall says progress 'very good'". Joystiq. Archived from the original on October 24, 2013. Retrieved October 25, 2013.
- ^ Savage, Phil (January 7, 2014). "DayZ sells 875,000 copies in three weeks, new development post outlines priority features". PC Gamer. Archived from the original on January 7, 2014. Retrieved January 7, 2014.
- ^ "Where is the Standalone Release?". Archived from the original on April 2, 2013. Retrieved April 2, 2013.
- ^ Savage, Phil (February 5, 2013). "DayZ Standalone's latest dev blog gives 15 minute video tour of new features". PC Gamer. Future plc. Archived from the original on March 13, 2013. Retrieved April 2, 2013.
- ^ Savage, Phil (April 26, 2013). "DayZ Standalone: Rocket's hour and a half PAX East Q&A, team float shipwreck screenshots". PC Gamer. Archived from the original on November 19, 2013. Retrieved November 28, 2013.
- ^ Sykes, Tom (March 10, 2013). "DayZ dev video shows us 20 minutes of footage from the standalone". PC Gamer. Future plc. Archived from the original on February 18, 2014. Retrieved April 2, 2013.
- ^ Savage, Phil (February 22, 2013). "DayZ Standalone's latest development update shows the finest in zombie acting". PC Gamer. Future plc. Archived from the original on March 15, 2013. Retrieved April 2, 2013.
- ^ Phillips, Tom (March 28, 2014). "DayZ sales figures, new studio acquisition revealed". Eurogamer. Archived from the original on March 28, 2014. Retrieved March 28, 2014.
- ^ "Gamescom 2014: DayZ Confirmed for PS4 - GameSpot". August 12, 2014. Archived from the original on October 14, 2014. Retrieved October 9, 2014.
- GamesRadar. June 15, 2015. Archivedfrom the original on June 17, 2015. Retrieved June 16, 2015.
- ^ Purchese, Robert (June 16, 2015). "DayZ adding offline single-player mode". Eurogamer. Archived from the original on June 17, 2015. Retrieved June 16, 2015.
- from the original on July 25, 2023. Retrieved November 17, 2022.
- ^ Schreier, Jason (December 16, 2013). "DayZ Alpha Released". Kotaku. Archived from the original on May 31, 2014. Retrieved December 16, 2013.
- ^ "DayZ alpha key release date set". Polygon. Vox Media. June 24, 2013. Archived from the original on June 28, 2013. Retrieved June 24, 2013.
- ^ Farokhmanesh, Megan (December 4, 2013). "Hall: DayZ alpha 'recipe for disappointment' for all but core audience". Polygon. Archived from the original on December 5, 2013. Retrieved December 4, 2013.
- ^ "DayZ coming to Xbox One on Aug. 29". Polygon. August 21, 2018. Archived from the original on August 25, 2018. Retrieved August 25, 2018.
- ^ Wales, Matt (December 6, 2018). "DayZ finally leaves early access next week on PC". Eurogamer. Archived from the original on December 7, 2018. Retrieved December 6, 2018.
- CBS Interactive. Archivedfrom the original on June 3, 2020. Retrieved March 10, 2020.
- CBS Interactive. Archivedfrom the original on June 3, 2020. Retrieved March 10, 2020.
- ^ Kelly, Andy (December 21, 2018). "DayZ Review". PC Gamer. Archived from the original on October 5, 2021. Retrieved October 3, 2021.
- Push Square. Archivedfrom the original on October 5, 2021. Retrieved October 3, 2021.
- ^ Sharkey, Mike (December 18, 2013). "Standalone DayZ Rings Up $5 Million in Sales in 24 Hours". GameFront. Archived from the original on December 19, 2013. Retrieved December 18, 2013.
- ^ Senior, Tom (December 18, 2013). "Day Z Early Access has 200,000 survivors already". PC Gamer. Archived from the original on December 19, 2013. Retrieved December 18, 2013.
- ^ Rose, Mike (December 18, 2013). "Standalone DayZ release sees remarkable day-one sales". Gamasutra. Archived from the original on December 21, 2013. Retrieved December 20, 2013.
- ^ van der Byl, Tarryn (December 24, 2013). "DayZ alpha downloaded over 400,000 times". IGN Africa. Archived from the original on December 25, 2013. Retrieved December 24, 2013.
- ^ Pitcher, Jenna (January 14, 2014). "DayZ reaches 1M in sales, 'shots fired' against traditional publishing model". Polygon. Archived from the original on January 16, 2014. Retrieved January 14, 2014.
- ^ Usher, William (January 2, 2014). "DayZ Standalone Sells 730,000 Copies". Cinema Blend. Archived from the original on January 4, 2014. Retrieved January 4, 2014.
- ^ Lane, Rick (December 23, 2013). "DayZ alpha review". Eurogamer. Archived from the original on December 24, 2013. Retrieved December 23, 2013.
- ^ Pearson, Craig (January 15, 2014). "The Early Access report: DayZ, Rust and 7 Days to Die". PC Gamer. Archived from the original on January 16, 2014. Retrieved January 15, 2014.
- from the original on May 2, 2014. Retrieved May 1, 2014.
- ^ "DayZ has sold four million copies". PCGamesN. November 16, 2018. Archived from the original on March 23, 2019. Retrieved March 23, 2019.
- ^ "DayZ Breaks 50,000 Player Count After Recent Update". Adrelien Gaming. April 28, 2022. Archived from the original on February 1, 2023. Retrieved February 1, 2023.
- ^ Walker, Alex (August 9, 2019). "DayZ Will Be Banned Completely In Australia". Kotaku.au. Archived from the original on August 9, 2019. Retrieved August 9, 2019.
- ^ Walker, Alex (August 12, 2019). "DayZ Is Getting Changed Worldwide Because Of Australia". Kotaku.au. Archived from the original on August 12, 2019. Retrieved August 13, 2019.
- ^ Fuller, Garrett (March 25, 2013). "The PAX East 2013 Awards". Archived from the original on March 29, 2013. Retrieved April 2, 2013.
- ^ Butler, Tom (August 27, 2013). "The Winner of IGN's People's Choice Award of Gamescom 2013 is..." IGN. Archived from the original on July 25, 2023. Retrieved August 27, 2013.
- ^ "Golden Joysticks: Dark Souls II named game of the year". BBC Radio 1. BBC. October 24, 2014. Archived from the original on October 26, 2014. Retrieved October 24, 2014.