Daze Before Christmas
This article relies largely or entirely on a single source. (October 2014) |
Daze Before Christmas | |
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Platform | |
Mode(s) | Single-player, multiplayer |
Daze Before Christmas is a
Gameplay
The player controls
One of the game's distinguishing features is Santa's ability to turn into his evil twin, "Anti-Claus". By drinking a cup of tea, Santa transforms into a blue-suited, devilish looking version of himself. As Anti-Claus, Santa is invincible, but unable to use his magic or open presents. His primary method of attack is swinging his sack of toys at enemies.
In a break between platform levels, at several points in the game, Santa flies in his sleigh and uses the presents he collects to drop them down chimneys in several locations around the world.
Development
The lead Mega Drive programmer of the game, Carl-Henrik Skårstedt has stated that the game took about a year to develop, but he did not start until the game was six months into development. He also said that he integrated source code from the Funcom-developed video game based on the film We're Back! A Dinosaur's Story into Daze Before Christmas. The game was ported to the Super NES by Olav Mørkrid and the process took about six months.[1][2]
The level select
Release
The Mega Drive version of the game was only released in Australia along with Ecco Jr. and Fatal Fury 2.
Reception
Publication | Score |
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SMD)[4] |
Reviewing the Mega Drive version for the magazine
References
- ^ a b "SNES Central: Daze Before Christmas".
- ^ arcadeattack (2018-12-21). "Olav Mørkrid (Daze Before Christmas)". Arcade Attack. Retrieved 2021-05-03.
- ^ a b Armstrong, Stretch (January 1995). "Daze Before Christmas". Hyper. No. 14. p. 77.
- ^ Mega Zone. No. 46. p. 45.
- ^ "Daze Before Christmas". Mega Fun. No. 95. January 1995. p. 106.