Deflection (ballistics)
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Deflection shooting is a technique of
In
Computer games
Modern computer games of the first-person shooter genre typically feature a number of relatively low-velocity projectile weapons such as unguided shoulder-fired missiles, or fictional projectile weapons such as "plasma guns", which necessitates an attacker to lead his aim ahead of moving targets. Computer games that accurately model the ballistic trajectories (including velocity) of firearms also require leading of fire, much as in real life. This applies equally to combat aircraft (or even combat spacecraft) simulators, where the velocities of the craft involved are great enough to require leading with projectile weapons.
Additionally, in older multiplayer video games that calculate behavior on a remote server, even for high-velocity or hitscan weapons, there are issues of latency that may require leading. Essentially, even if the shooter has the target exactly in their sights, by the time the information relating weapon fire from the shooter's computer has reached the server, the target may have moved enough to avoid the shot. However, modern game-engines use a
References
- ^ "FIRE CONTROL FUNDAMENTALS - Part C". maritime.org. Retrieved 2023-02-02.