Deus Ex (video game)
Deus Ex | |
---|---|
Series | Deus Ex |
Engine | Unreal Engine |
Platform(s) | |
Release | |
multiplayer |
Deus Ex is a 2000
Deus Ex's gameplay combines elements of the
The game received critical acclaim, including being named "Best PC Game of All Time" in PC Gamer's "Top 100 PC Games" in 2011 and a poll carried out by the UK gaming magazine PC Zone. Deus Ex was praised for its ambitious plot, the freedom of its immersive gameplay, world-building and diversity of character customization and choices, but its graphics and voice acting polarized critics. It received several Game of the Year awards, drawing praise for its pioneering designs in player choice and multiple narrative paths. Deus Ex is regarded as one of the best video games of all time. It has sold more than 1 million copies, as of April 23, 2009. The game led to a series, which includes the sequel Deus Ex: Invisible War (2003), and three prequels: Deus Ex: Human Revolution (2011), Deus Ex: The Fall (2013), and Deus Ex: Mankind Divided (2016).
Gameplay
Deus Ex incorporates elements from four
The player assumes the role of JC Denton, a nanotech-augmented operative of the United Nations Anti-Terrorist Coalition (UNATCO).[2] This nanotechnology is a central gameplay mechanism and allows players to perform superhuman feats.
Role-playing elements
As the player accomplishes objectives, the player character is rewarded with "skill points". Skill points are used to enhance a character's abilities in eleven different areas, and were designed to provide players with a way to customize their characters;[1] a player might create a combat-focused character by increasing proficiency with pistols or rifles, while a more furtive character can be created by focusing on lock picking and computer hacking abilities. There are four different levels of proficiency in each skill, with the skill point cost increasing for each successive level.[3][4]
Weapons may be customized through "weapon modifications", which can be found or purchased throughout the game. The player might add
Players are further encouraged to customize their characters through nano-augmentations—
Interaction with non-player characters (NPCs) was a significant design focus.[1] When the player interacts with a non-player character, the game will enter a cutscene-like conversation mode where the player advances the conversation by selecting from a list of dialogue options. The player's choices often have a substantial effect on both gameplay and plot, as non-player characters will react in different ways depending on the selected answer (e.g., rudeness makes them less likely to assist the player).
Combat elements
Deus Ex features combat similar to first-person shooters, with
Deus Ex features a
Deus Ex features twenty-four weapons, ranging from
Player choice
Gameplay in Deus Ex emphasizes player choice. Objectives can be completed in numerous ways, including
Because of its design focus on player choice, Deus Ex has been compared with System Shock, a game that inspired its design.[3][4] Together, these factors give the game a high degree of replayability, as the player will have vastly different experiences, depending on which methods they use to accomplish objectives.
Multiplayer
Deus Ex was designed as a
Synopsis
Deus Ex chronology |
---|
2027 – The Fall |
2027 – Human Revolution (The Missing Link) |
2029 – Mankind Divided |
2052 – Deus Ex |
2072 – Invisible War |
Setting and characters
Deus Ex takes place in 2052,
The plot of Deus Ex depicts a society on a slow spiral into chaos. There is a massive division between the rich and the poor, not only socially, but in some cities physically. A lethal pandemic, known as the "Gray Death", ravages the world's population, especially within the United States, and has no cure. A synthetic vaccine, "Ambrosia", manufactured by the company VersaLife, nullifies the effects of the virus but is in critically short supply. Because of its scarcity, Ambrosia is available only to those deemed "vital to the social order", and finds its way primarily to government officials, military personnel, the rich and influential, scientists, and the intellectual elite. With no hope for the common people of the world, riots occur worldwide, and some terrorist organizations have formed with the professed intent of assisting the downtrodden, among them the National Secessionist Forces (NSF) of the U.S. and a French group known as Silhouette.[15]
To combat these threats to the world order, the United Nations has expanded its influence around the globe to form the United Nations Anti-Terrorist Coalition (UNATCO).[16] It is headquartered near New York City in a bunker beneath Liberty Island, placed there after a terrorist strike on the Statue of Liberty.[17]
The main character of Deus Ex is UNATCO agent JC Denton (voiced by Jay Franke), one of the first in a new line of agents physically altered with advanced nanotechnology to gain superhuman abilities,[18][19] alongside his brother Paul (also voiced by Jay Franke), who joined UNATCO to avenge his parents' deaths at the hands of Majestic 12.[20][19] His UNATCO colleagues include the mechanically-augmented and ruthlessly efficient field agents Gunther Hermann and Anna Navarre;[21][20] Quartermaster General Sam Carter,[22] and the bureaucratic UNATCO chief Joseph Manderley.[23] UNATCO communications tech Alex Jacobson's character model and name are based on Warren Spector's nephew, Alec Jacobson.[24]
JC's missions bring him into contact with various characters, including NSF leader Juan Lebedev, hacker and scientist Tracer Tong, nano-tech expert Gary Savage, Nicolette DuClare (daughter of an Illuminati member), former Illuminati leader Morgan Everett, the Artificial Intelligences (AI) Daedalus and Icarus, and Bob Page, owner of VersaLife and leader of Majestic 12, a clandestine organization that has usurped the infrastructure of the Illuminati, allowing him to control the world for his own ends.[25]
Plot
After completing his training, UNATCO agent JC Denton[26] takes several missions given by Director Joseph Manderley to track down members of the National Secessionist Forces (NSF) and their stolen shipments of the Ambrosia vaccine, the treatment for the Gray Death virus. Through these missions, JC is reunited with his brother, Paul, who is also nano-augmented. JC tracks the Ambrosia shipment to a private terminal at LaGuardia Airport. Paul meets JC outside the plane and explains that he has defected from UNATCO and is working with the NSF after learning that the Gray Death is a human-made virus, with UNATCO using its power to make sure only the elite receive the vaccine.[27]
JC returns to UNATCO headquarters and is told by Manderley that both he and Paul have been outfitted with a 24-hour kill switch and that Paul's has been activated due to his betrayal. Manderley orders JC to fly to Hong Kong to eliminate Tracer Tong, a hacker whom Paul has contact with, and who can disable the kill switches. Instead, JC returns to Paul's apartment to find Paul hiding inside. Paul further explains his defection and encourages JC to also defect by sending out a distress call to alert the NSF's allies. Upon doing so, JC becomes a wanted man by UNATCO, and his kill switch is activated by Federal Emergency Management Agency (FEMA) Director Walton Simons. JC is unable to escape UNATCO forces, and both he and Paul (provided he survived the raid on the apartment) are taken to a secret prison below UNATCO headquarters. An entity named "Daedalus" contacts JC and informs him that the prison is part of Majestic 12, and arranges for him and Paul to escape. The two flee to Hong Kong to meet with Tong, who deactivates their kill switches. Tong requests that JC infiltrate the VersaLife building. Doing so, JC discovers that the corporation is the source for the Gray Death, and he can steal the plans for the virus and destroy the universal constructor (UC) that produces it.[28]
Analysis of the virus shows that its structure was designed by the
Everett attempts to gain control over Majestic 12's communications network by releasing Daedalus onto the U.S. military networks, but Page counters by releasing his own AI, Icarus. Icarus merges with Daedalus to form a new AI, Helios, which can control all global communications. Savage enlists JC's help in procuring schematics for reconstructing components for the UC that were damaged during Majestic 12's raid of Vandenberg. JC finds the schematics and transmits them to Savage. Page intercepts the transmission and targets a
JC travels to Area 51 to confront Page. Page reveals that he seeks to merge with Helios and gain full control over nanotechnology. JC is contacted by Tong, Everett, and the Helios AI successively. All three factions ask for his help in defeating Page while furthering their own objectives. Tong seeks to plunge the world into a Dark Age by destroying the global communications hub and preventing anyone from taking control of the world.[29] Everett offers Denton the chance to return the Illuminati to power by killing Page and using the Area 51 technology to rule the world with an invisible hand.[30] Helios wishes to merge with Denton and rule the world as a benevolent dictator with infinite knowledge and reason.[31] The player's decision determines the future and brings the game to a close.
Development
After Looking Glass Technologies and Origin Systems released Ultima Underworld II: Labyrinth of Worlds in January 1993, producer Warren Spector began to plan Troubleshooter, the game that would become Deus Ex.[32] In his 1994 proposal, he described the concept as "Underworld-style first-person action" in a real-world setting with "big-budget, nonstop action".[33] After Spector and his team were laid off from Looking Glass, John Romero of Ion Storm offered him the chance to make his "dream game" without any restrictions.[34]
Preproduction for Deus Ex began around August 1997
In early 1998, the Deus Ex team grew to 20 people, and the game entered a 28-month production phase.
Spector felt that the best aspects of Deus Ex's development were the "high-level vision" and length of preproduction, flexibility within the project, testable "proto-missions", and the
Design
The original 1997 design document for Deus Ex privileges character development over all other features.
The game's story changed considerably during production, but the idea of an augmented counterterrorist protagonist named JC Denton remained throughout.[37] Though Spector originally pictured Deus Ex as akin to The X-Files, lead writer Sheldon Pacotti felt that it ended up more like James Bond.[37] Spector wrote that the team overextended itself by planning highly elaborate scenes.[42][50] Designer Harvey Smith removed a mostly complete White House level due to its complexity and production needs.[d] Finished digital assets were repurposed or abandoned by the team. Pete Davison of USgamer referred to the White House and presidential bunker as "the truly deleted scenes of Deus Ex's lost levels".[37]
One of the things that Spector wanted to achieve in Deus Ex was to make JC Denton a cipher for the player, to create a better immersion and gameplay experience. He did not want the character to force any emotion, so that whatever feelings the player may be experiencing come from themselves rather than from JC Denton. To do this, Spector instructed voice actor
Once coded, the team's game systems did not work as intended.[41] The early tests of the conversation system and user interface were flawed.[42] The team also found augmentations and skills to be less interesting than they had seemed in the design document.[41] In response, Harvey Smith substantially revised the augmentations and skills.[50] Production milestones served as wake-up calls for the game's direction. A May 1998 milestone that called for a functional demo revealed that the size of the game's maps caused frame rate issues, which was one of the first signs that maps needed to be cut.[51] A year later, the team reached a milestone for finished game systems, which led to better estimates for their future mission work and the reduction of the 500-page design document to 270 pages.[51] Spector recalled Smith's mantra on this point: "less is more". [54]
One of the team's biggest blind spots was the AI programming for NPCs. Spector wrote that they considered it in preproduction, but that they did not figure out how to handle it until "relatively late in development".[42] This led to wasted time when the team had to discard their old AI code. The team built atop their game engine's shooter-based AI instead of writing new code that would allow characters to exhibit convincing emotions. As a result, NPC behavior was variable until the very end of development. Spector felt that the team's "sin" was their inconsistent display of a trustable "human AI".[42]
Technology
They waited to license a game engine until after preproduction,
Music
The soundtrack of Deus Ex, composed by
Release
Deus Ex has been re-released in several iterations since its original publication and has also been the basis of several
The Deus Ex: Game of the Year Edition, which was released on May 8, 2001, version of the newspaper on the game's disc.
Developed by Westlake Interactive, the
A
Though their quality assurance did not see major Direct3D issues, players noted "dramatic slowdowns" immediately following the launch, and the team did not understand the "black box" of the Unreal engine well enough to make it do exactly what they needed.[55] Spector characterized Deus Ex reviews into two categories based on how they begin with either how "Warren Spector makes games all by himself" or that "Deus Ex couldn't possibly have been made by Ion Storm".[76] He has said that the game won over 30 "best of" awards in 2001,[34] and concluded that their final game was not perfect, but that they were much closer for having tried to "do things right or not at all".[76]
Mods
Deus Ex was built on the
In 2009, a fan-made mod called The Nameless Mod (TNM) was released by Off Topic Productions.[81] The game's protagonist is a user of an Internet forum, with digital places represented as physical locations. The mod offers roughly the same amount of gameplay as Deus Ex and adds several new features to the game, with a more open world structure than Deus Ex and new weapons such as the player character's fists. The mod was developed over seven years and has thousands of lines of recorded dialogue and two different parallel story arcs. Upon its release, TNM earned a 9/10 overall from PC PowerPlay magazine.[82] In Mod DB's 2009 Mod of the Year awards, The Nameless Mod won the Editor's Choice award for Best Singleplayer Mod.[83]
In 2015, during the 15th anniversary of the game's release, Square Enix (who had acquired Eidos earlier) endorsed a free fan-created mod, Deus Ex: Revision, which was released through Steam. The mod, created by Caustic Creative, is a graphical overhaul of the original game, adding in support for newer versions of DirectX, upgraded textures adapted from previous mods, a remixed soundtrack, and more world-building aesthetics. It also alters aspects of gameplay, including new level design paths and in-game architecture.[84][85] Another overhaul mod, GMDX, released its final version in mid-2017 with enhanced artificial intelligence, improved physics, and upgraded visual textures.[86]
The Lay D Denton Project, a mod adding the ability to play as a female JC – a feature that had been planned for Deus Ex but ultimately not implemented – was released in 2021. This included the re-recording of all of JC's voice lines by voice actress Karen Rohan, the addition of 3D models for the character, and editing of all gendered references to JC including other characters' voice clips. The audio editing was the most difficult aspect, as any abnormalities would have been noticed easily; a few characters were too difficult to edit, and had to be recast for the mod.[87]
Reception
Sales
According to Computer Gaming World's Stefan Janicki, Deus Ex had "sold well in North America" by early 2001.[88] In the United States, it debuted at #6 on PC Data's sales chart for the week ending June 24, at an average retail price of $40.[89] It fell to eighth place in its second week[90] but rose again to position 6 in its third.[91] It proceeded to place in the top 10 rankings for August 6–12 and the week ending September 2[92][93] and to secure 10th place overall for the months of July and August.[92][94] Deus Ex achieved sales of 138,840 copies and revenues of $5 million in the United States by the end of 2000, according to PC Data.[95] The firm tracked another 91,013 copies sold in the country during 2001.[96]
The game was a larger hit in Europe; Janicki called it a "blockbuster" for the region, which broke a trend of weak sales for 3D games. He wrote, "[I]n Europe—particularly in England—the action/RPG dominated the charts all summer, despite competition from heavyweights like
In April 2009,
Critical response
Aggregator | Score |
---|---|
Metacritic | (PC) 90/100[102] (PS2) 81/100[103] |
Publication | Score |
---|---|
Edge | 9/10[104] |
Eurogamer | 10/10[105] |
GameRevolution | A−[106] |
GameSpot | 8.2/10[107] |
GameSpy | 88/100[108] |
IGN | 9.4/10.0[109] |
Next Generation | [110] |
PC Gamer (UK) | 95/100[111] |
Deus Ex received critical acclaim, attaining a score of 90 out of 100 from 28 critics on Metacritic.[102] Thierry Nguyen from Computer Gaming World said that the game "delivers moments of brilliance, idiocy, ingenuity, and frustration".[112] Computer Games Magazine praised the title for its deep gameplay and its use of multiple solutions to situations in the game.[113] Similarly, Edge highlighted the game's freedom of choice, saying that Deus Ex "never tells you what to do. Goals are set, but alter according to your decisions."[104] Eurogamer's Rob Fahey lauded the game, writing, "Moody and atmospheric, compelling and addictive, this is first person gaming in grown-up form, and it truly is magnificent."[105] Jeff Lundrigan reviewed the PC version of the game for Next Generation, rating it five stars out of five, and stated that "This is hands-down one of the best PC games ever made. Stop reading and go get yours now."[110]
Former GameSpot reviewer Greg Kasavin, though awarding the game a score of 8.2 of 10, was disappointed by the security and lockpicking mechanics. "Such instances are essentially noninteractive", he wrote. "You simply stand there and spend a particular quantity of electronic picks or modules until the door opens or the security goes down."[107] Kasavin made similar complaints about the hacking interface, noting that "Even with basic hacking skills, you'll still be able to bypass the encryption and password protection ... by pressing the 'hack' button and waiting a few seconds".[107]
The game's graphics and voice acting were also met with muted enthusiasm. Kasavin complained of Deus Ex's relatively sub-par graphics, blaming them on the game's "incessantly dark industrial environments".
Reviewers and players also complained about the size of Deus Ex's save files. An Adrenaline Vault reviewer noted that "Playing through the entire adventure, [he] accumulated over 250 MB of save game data, with the average file coming in at over 15 MB."[115]
The game developed a strong cult following, leading to a core modding and playing community that remained active over 15 years after its release. In an interview with IGN in June 2015, game director Warren Spector said he never expected Deus Ex to sell many copies, but he did expect it to become a cult classic among a smaller, active community, and he continues to receive fan mail from players to date regarding their experiences and thoughts about Deus Ex.[116]
Awards and accolades
Deus Ex received over 30 "best of" awards in 2001,
Deus Ex has appeared in several lists of the greatest games. It was included in
Year | Award | Category | Recipient | Result | Ref. |
---|---|---|---|---|---|
2001 | Game Developers Choice Awards | Excellence in Game Design | Harvey Smith, Warren Spector | Won | [119] |
Game Innovation Spotlight | Deus Ex | Won | |||
Game of the Year | Deus Ex | Nominated | |||
4th Annual Interactive Achievement Awards | Computer Innovation | Deus Ex | Won | [120] [121] | |
PC Action/Adventure | Deus Ex | Won | |||
Game of the Year | Deus Ex | Nominated | [122] [123] [124] [125] | ||
PC Game of the Year | Deus Ex | Nominated | |||
PC Role-Playing | Deus Ex | Nominated | |||
Sound Design | Deus Ex | Nominated | |||
British Academy of Film and Television Arts | PC Game of the Year | Deus Ex | Won | [126] |
Legacy
Sequels
On March 29, 2007, Valve announced Deus Ex and its sequel would be available for purchase from their Steam service. Among the games announced are several other Eidos franchise titles, including Thief: Deadly Shadows and Tomb Raider.[153]
On April 7, 2015, Eidos announced a sequel to Deus Ex: Human Revolution and second prequel to Deus Ex titled Deus Ex: Mankind Divided. It was released on August 23, 2016.
Adaptation
A film adaptation based on the game was initially announced in May 2002 by Columbia Pictures. The film was being produced by Laura Ziskin, along with Greg Pruss attached with writing the screenplay. Peter Schlessel, president of the production for Columbia Pictures, and Paul Baldwin, president of marketing for Eidos Interactive, stated that they were confident in that the adaptation would be a successful development for both the studios and the franchise.[155] In March 2003, during an interview with Greg Pruss, he informed IGN that the character of JC Denton would be "a little bit filthier than he was in the game". He further stated that the script was shaping up to be darker in tone than the original game.[156] Although a release date was scheduled for 2006, the film did not get past the scripting stage.
In 2012, CBS films revived the project, buying the rights and commissioning a film inspired by the Deux Ex series; its direct inspiration was the 2011 game Human Revolution.[157] C. Robert Cargill and Scott Derrickson were to write the screenplay, and Derrickson was to direct the film.[158][159]
References
Notes
- ^ Mac OS port developed by Westlake Interactive.
- ^ Mac OS version published by Aspyr.
- ^ The exact year in which the events of the story take place is not stated in the game, but its sequel Deus Ex: Invisible War retroactively confirms that Deus Ex takes place in 2052.[13]
- ^ Spector referred to the White House as his "dream" level,[50] and their "toughest map challenge".[51]
Footnotes
- ^ a b c d e Spector 2000
- ^ a b c Deus Ex game manual
- ^ a b Gillen, Kieron (2005). "Kieron Gillen's Workblog". Archived from the original on July 8, 2012. Retrieved October 13, 2006.
- ^ a b "Warren Spector of Ion Storm (Part Two)". Eurogamer. August 4, 2000. Archived from the original on February 13, 2009. Retrieved March 27, 2007.
- ^ "Deus Ex @ GameBanshee". Archived from the original on December 24, 2007. Retrieved November 9, 2007.
- ^ Berman, A.S. (August 10, 2000). "Deus Ex: Breathing new life into a tired genre". USA Today. Archived from the original on June 21, 2007. Retrieved July 21, 2007.
- ^ Thompson, Adam J. (December 18, 2003). "Morality Play – Creating Ethics in Video Games". Archived from the original on September 27, 2007. Retrieved August 15, 2007.
{{cite journal}}
: Cite journal requires|journal=
(help) - ^ Klepek, Patrick. "Interview with Warren Spector". www.gaming-age.com. Archived from the original on June 5, 2011. Retrieved December 13, 2006.
- ^ a b John "Warrior" Keefer (December 2000). "Deus Ex goes Multiplayer". Gamespy. Archived from the original on March 24, 2008. Retrieved March 10, 2007.
- ^ Cook, Storn A. "Deus Ex: The Conspiracy overview". allgame.com. Archived from the original on February 17, 2010. Retrieved March 10, 2007.
- ^ Dyer, Mitch (April 3, 2014). "GameSpy Multiplayer Shutting Down, Hundreds of Games at Risk". ign.com. Archived from the original on May 12, 2014. Retrieved May 15, 2014.
- ^ "Deus Ex Masterserver". deusexnetwork.com. Archived from the original on May 17, 2014. Retrieved May 15, 2014.
- ^ The Deus Ex Team. "DX1 Continuity Bible: Part I". Gamespy. Archived from the original on April 14, 2012. Retrieved August 25, 2012.
- ^ Spector 2000, p. 1
- ^ Woodsworth, Richard (May 8, 2014). "The Top 10 Deus Ex Characters". Kotaku. Archived from the original on August 6, 2014. Retrieved August 22, 2016.
- ^ Wendi White (in Righteous Angels: Perspectives on UNATCO): As the giddiness that greeted the new millennium faded to grim apathy in the face of the plague, famine, and the inevitable waves of national convulsions that followed in their wake, the United Nations found itself increasingly outmoded and unable to cope with the worldwide rise in terrorism. Ion Storm (March 25, 2002). Deus Ex (PlayStation 2). Eidos Interactive.
- ^ UNATCO Handbook: UNATCO and the World: Not only did the United States become a charter member of UNATCO, but UNATCO headquarters are now located on Liberty Island in the shadow of that shattered monument to FREEDOM. Ion Storm (March 25, 2002). Deus Ex (PlayStation 2). Eidos Interactive.
- ^ Albert, Brian (October 28, 2014). "A Look Back At Deus Ex'S Enduring Legacy". IGN. Archived from the original on August 21, 2016. Retrieved August 21, 2016.
- ^ a b "Interview With Jc Denton". IGN. June 6, 2001. Archived from the original on March 6, 2017. Retrieved March 6, 2017.
- ^ a b Albert, Brian (October 30, 2014). "The Top 10 Deus Ex Characters". IGN. Archived from the original on August 21, 2016. Retrieved August 21, 2016.
- bit-tech. Archivedfrom the original on August 21, 2016. Retrieved August 21, 2016.
- ^ Wordsworth, Richard (April 17, 2017). "How Deus Ex Predicted The Future". Kotaku. Archived from the original on March 19, 2018. Retrieved March 19, 2018.
- ^ Gera, Emily (January 4, 2013). "Deus Ex design documents reveal the game that never was". Polygon. Archived from the original on April 19, 2019. Retrieved April 19, 2019.
- ^ Kieron Gillen (February 14, 2008). "RPS Exclusive: Warren Spector Interview". Rock Paper Shotgun. Archived from the original on February 15, 2008. Retrieved February 16, 2008.
- ^ Atwood, Christopher (August 26, 2016). "Deus Ex design documents reveal the game that never was". GameCrate. Archived from the original on April 20, 2019. Retrieved April 20, 2019.
- ^ Fenlon, Wes (March 3, 2017). "The 'JC' in Deus Ex's JC Denton really does stand for Jesus Christ". PC Gamer. Retrieved August 21, 2023.
- ^ Paul: The Gray Death is a man-made virus. Everyone up to the President is at UNATCO's mercy as long as UNATCO controls the supply of Ambrosia. / JC: You believe that? / Paul: We have proof. We need to get the Ambrosia to Hong Kong. Heard of Tracer Tong? He can help us synthesize it ourselves. Ion Storm (March 25, 2002). Deus Ex (PlayStation 2). Eidos Interactive.
- ^ Daedalus: Majestic 12 seeks to use force and intimidation to seize absolute control. Of everything. They will not hesitate to use all means necessary to achieve this goal, and have engineered the disease you refer to as the "Gray Death" in an effort to accomplish this. The Gray Death is a nanotechnologically engineered virus. You must locate the Universal Constructor used to create the Gray Death and destroy it. My information indicates that it is in Hong Kong, housed in a Majestic 12 facility beneath the corporation known as VersaLife. Ion Storm (March 25, 2002). Deus Ex (PlayStation 2). Eidos Interactive.
- ^ JC Denton: If we destroy the Aquinas Hub, we'll take down the global network. / Tracer Tong: Exactly. They dug their own grave, JC. We're going to eliminate global communications altogether. / JC: I don't know ... sounds like overkill. / Tong: As long as technology has a global reach, someone will have the world in the palm of his hand. If not Bob Page, then Everett, Dowd ... / JC: Another Stone Age would hardly be an improvement. / Tong: Not so drastic. A dark age, an age of city-states, craftsmen, government on a scale comprehensible to its citizens. Ion Storm (March 25, 2002). Deus Ex (PlayStation 2). Eidos Interactive.
- ^ Everett: No, JC. Spare the facility. Spare Helios, the power station. They can be made to serve us. / JC: Us? / Everett: You and me, JC. We'll rule the world in secret, with an invisible hand, the way the Illuminati have always ruled. Ion Storm (March 25, 2002). Deus Ex (PlayStation 2). Eidos Interactive.
- ^ Helios: You are ready. I do not wish to wait for Bob Page. With human understanding and network access, we can administrate the world, yes, yes. / JC: Rule the world ...? Why? Who gave you the directive? There must be a human being behind your ambition. / Helios: I should regulate human affairs precisely because I lack all ambition, whereas human beings are prey to it. Their history is a succession of inane squabbles, each one coming closer to total destruction. Ion Storm (March 25, 2002). Deus Ex (PlayStation 2). Eidos Interactive.
- ^ a b c Spector 2000, p. 52.
- ^ a b c d e Spector 2000, p. 2
- ^ a b c d "PC Zone votes Deus Ex the best PC game ever!". PC Zone. Future. April 26, 2007. Archived from the original on January 31, 2015. Retrieved July 5, 2014.
- ^ a b c d e f g Spector 2000, p. 50.
- Newspapers.com.
- ^ USgamer. Gamer Network. Archivedfrom the original on July 15, 2014. Retrieved July 3, 2014.
- ^ Au, Wagner James (August 15, 2000). "A Spector Haunts Gaming: Inside the Mind of Deus Ex Designer Warren Spector". GameSlice. UGO Networks. Archived from the original on October 18, 2007. Retrieved July 5, 2014.
- ^ Spector 2000, pp. 52–3.
- ^ Ishaan (November 10, 2012). "How Suikoden Influenced Deus Ex And Epic Mickey". Siliconera. Archived from the original on May 27, 2019. Retrieved July 4, 2015.
- ^ a b c d Spector 2000, p. 53.
- ^ a b c d e f g h Spector 2000, p. 57.
- ^ Webber (June 16, 1998). "Deus Ex Interview!". RPGFan. Archived from the original on July 3, 2014. Retrieved July 5, 2014.
- ^ Spector 2000, pp. 52–55.
- ^ Spector 2000, pp. 56–58.
- ^ Fudge, James (June 27, 2000). "Deus Ex Hits Retail Full-scale". CD Mag. Archived from the original on September 21, 2002. Retrieved June 24, 2020.
- ^ "News July 2000: 31-07-2000". Games Market. July 5, 2000. Archived from the original on May 31, 2002. Retrieved April 16, 2024.
- ^ Gestalt (July 5, 2000). "Deus Ex - August 4th". Eurogamer. Retrieved April 16, 2024.
- ^ "Deus Ex - August 4th". Eurogamer.net. July 5, 2000. Retrieved April 20, 2023.
- ^ a b c d Spector 2000, p. 3
- ^ a b c d e Spector 2000, p. 54.
- ^ GameInformer. "Replay - Deus Ex". YouTube. Archived from the original on January 2, 2016. Retrieved July 27, 2015.
- ^ Deus Ex. "Let's Play Deus Ex with Warren Spector, Sheldon Pacotti and Chris Norden". YouTube. Archived from the original on July 17, 2015. Retrieved July 27, 2015.
- ^ Spector 2000, pp. 54–55.
- ^ a b c d e Spector 2000, p. 55.
- ^ Spector 2000, p. 56.
- ^ "Deus Ex Game of the Year Edition FAQ". Deus Ex Machina. Archived from the original on February 28, 2012. Retrieved March 20, 2007.
- ^ Bahamut. "Deus Ex review". RPGFan. Archived from the original on August 12, 2010. Retrieved March 20, 2007.
- ^ Allen, Christopher. "Deus Ex: Game of the Year Edition review". Allgame. Archived from the original on November 14, 2014. Retrieved March 20, 2007.
- ^ iceVic. "Deus Ex review". WomenGamers. Archived from the original on March 15, 2010. Retrieved March 20, 2007.
- ^ Walker, Trey (May 8, 2001). "Deus Ex: Game of the Year Edition ships". GameSpot. Archived from the original on October 31, 2013. Retrieved August 15, 2014.
- ^ "Eidos Announces Deus Ex "Game of the Year" Edition". Archived from the original on November 2, 2013. Retrieved August 25, 2012.
- ^ "Deus Ex Multiplayer Patch 1.0.3". Mac Update. Archived from the original on March 8, 2012. Retrieved March 10, 2007.
- ^ Cohen, Peter (February 16, 2001). "Deus Ex multiplayer patch coming to Mac". Macworld. Retrieved April 17, 2024.
- ^ "Aspyr: Inside Aspyr". June 20, 2003. Archived from the original on June 20, 2003. Retrieved March 27, 2023.
- ^ "Deus Ex Ships To Stores". IGN. March 26, 2002. Archived from the original on October 9, 2021. Retrieved August 15, 2014.
- ^ "2002 Releases". Eurogamer. Archived from the original on June 2, 2002. Retrieved April 2, 2024.
- ^ "Deus Ex". Atari Australia. Archived from the original on May 18, 2004. Retrieved April 2, 2024.
- ^ "Deus Ex: The Conspiracy: Features". Neoseeker. Archived from the original on January 6, 2012. Retrieved December 15, 2006.
- ^ Buecheler, Christopher. "Deus Ex: The Conspiracy (PS2) Review (Page 1)". Gamespy. Archived from the original on August 21, 2008. Retrieved December 15, 2006.
- ^ Buecheler, Christopher. "Deus Ex: The Conspiracy (PS2) Review (Page 2)". Gamespy. Archived from the original on February 16, 2008. Retrieved December 15, 2006.
- ^ Williams, Michael (May 10, 2012). "Deus Ex Original Coming To PS3". StickTwiddlers. Archived from the original on August 28, 2012. Retrieved July 16, 2015.
- ^ "Loki Games official website". Loki Games. Archived from the original on March 23, 2007. Retrieved March 20, 2007.
- ^ Maarten Goldstein (December 5, 2000). "Deus Ex Multiplayer". Shacknews. Archived from the original on December 19, 2019. Retrieved December 19, 2019.
- ^ John "Warrior" Keefer (December 2000). "Deus Ex Multiplayer Patch released!". GameSpy. Archived from the original on April 30, 2005. Retrieved December 19, 2019.
- ^ a b Spector 2000, p. 58.
- ^ a b c Ladewig, Bruce (December 2004). "Deus Ex Mods". GameSpy. Archived from the original on December 22, 2004. Retrieved July 16, 2011.
- ^ Staff (September 14, 2000). "Deus Ex SDK is on the Way". IGN. Archived from the original on December 19, 2019. Retrieved December 19, 2019.
- ^ "Eidos Announces Deus Ex SDK" (Press release). Eidos Interactive. September 20, 2000. Archived from the original on August 7, 2011. Retrieved July 16, 2011.
- ^ "Deus Ex SDK On Schedule for September 22nd Release". IGN. September 21, 2000. Archived from the original on November 9, 2012. Retrieved July 16, 2011.
- ^ "The Nameless Mod". TNM - OTP. Archived from the original on September 1, 2009. Retrieved August 30, 2009.
- ^ "PC Power Play". Archived from the original on June 9, 2009. Retrieved August 30, 2009.
- ^ "Editors Choice - Best Singleplayer Mod". Mod DB. March 14, 2009. Archived from the original on April 13, 2011. Retrieved February 18, 2010.
- ^ Frank, Allega (October 13, 2015). "Original Deus Ex gets a facelift with free mod". Polygon. Archived from the original on October 14, 2015. Retrieved October 13, 2015.
- ^ Robertson, Adi (October 13, 2015). "A massive overhaul for the original Deus Ex is now available on Steam". The Verge. Archived from the original on March 8, 2021. Retrieved September 6, 2021.
- Rock, Paper, Shotgun. Archivedfrom the original on September 6, 2021. Retrieved September 6, 2021.
- ^ Yin-Poole, Wesley (October 9, 2021). "Deus Ex mod lets you play as a female JC Denton 21 years after the game came out". Eurogamer. Archived from the original on October 9, 2021. Retrieved October 9, 2021.
- ^ a b c Janicki, Stephan (February 2001). "Inside Adventure; Deus Ex Storms Europe". Computer Gaming World. No. 199. p. 127.
- ^ Parker, Sam (July 6, 2000). "Summer Games Top the Charts". GameSpot. Archived from the original on November 6, 2001. Retrieved May 11, 2019.
- ^ Parker, Sam (July 12, 2000). "Diablo II Reigns". GameSpot. Archived from the original on June 10, 2001. Retrieved May 11, 2019.
- ^ Fudge, James (July 19, 2000). "Diablo II Debuts At Number One". Computer Games Magazine. Archived from the original on April 6, 2005. Retrieved May 11, 2019.
- ^ a b Varanini, Giancarlo (August 23, 2000). "Latest PC Sales Figures". GameSpot. Archived from the original on February 21, 2002. Retrieved May 11, 2019.
- ^ Fudge, James (September 13, 2000). "Expansions take charge". Computer Games Magazine. Archived from the original on May 15, 2005. Retrieved May 11, 2019.
- ^ Walker, Trey (September 21, 2000). "Expansions Take Over Top Ten". GameSpot. Archived from the original on April 2, 2002. Retrieved May 11, 2019.
- ^ Staff (April 2001). "It's All in the Numbers". PC Gamer. 8 (4). Future US: 40, 41.
- ^ Sluganski, Randy (March 2002). "State of Adventure Gaming - March 2002 - 2001 Sales Table". Just Adventure. Archived from the original on June 19, 2002. Retrieved May 19, 2018.
- ^ Hoffman, Udo (February 2001). "NachSpiel; Deus Ex". PC Player: 30.
- European Leisure Software Publishers Association. February 25, 2002. Archived from the originalon April 2, 2003. Retrieved May 11, 2019.
- Entertainment and Leisure Software Publishers Association. Archived from the originalon March 19, 2009.
- Gamasutra. Archived from the originalon September 18, 2017.
- Square-Enix. April 22, 2009. Archived from the original(PDF) on December 24, 2010.
- ^ a b "Deus Ex (pc: 2000):Reviews". Metacritic. Archived from the original on December 21, 2011. Retrieved December 13, 2006.
- ^ "Deus Ex: The Conspiracy for PlayStation 2 Reviews – Metacritic". Metacritic. Archived from the original on December 9, 2011. Retrieved September 27, 2014.
- ^ Future Publishing. September 2000. pp. 96–97.
- ^ a b Rob "Shinji" Fahey (August 2000). "Article - Deus Ex". Eurogamer. p. 2. Archived from the original on August 18, 2000. Retrieved December 20, 2019.
- Game Revolution. Archivedfrom the original on May 15, 2012. Retrieved November 7, 2007.
- ^ a b c d Kasavin, Greg (June 27, 2000). "Deus Ex for PC review". Gamespot. Archived from the original on January 4, 2012. Retrieved September 22, 2006.
- ^ Gard, Gino. "Deus Ex Review". GameSpy. Archived from the original on June 3, 2011. Retrieved November 7, 2007.
- ^ a b Blevins, Tal (June 27, 2000). "Deus Ex Review". IGN. Archived from the original on November 7, 2012. Retrieved November 6, 2007.
- ^ a b Lundrigan, Jeff (September 2000). "Finals". Next Generation. Vol. 3, no. 9. Imagine Media. pp. 96–97.
- PC Gamer UK. Future plc. Archived from the originalon August 28, 2002. Retrieved July 10, 2014.
- ^ Nguyen, Thierry (September 5, 2000). "ZDNet: Computer Gaming World: Reviews: They're Out to Get Me". Computer Gaming World. Ziff Davis. Archived from the original on February 10, 2001. Retrieved July 13, 2014.
- ^ Cross, Jason. "CG Online -- Deus Ex Review". Computer Games Magazine. Archived from the original on August 13, 2004. Retrieved July 13, 2014.
- ^ Patterson, Chris. "Deus Ex for PC on GamePro.com". GamePro. Archived from the original on May 8, 2008. Retrieved November 7, 2007.
- ^ Harding, Chris. "Deus Ex review". Adrenaline Vault. Archived from the original on January 5, 2010. Retrieved December 18, 2006.
- ^ "Deus Ex Creators Talk 15th Anniversary". IGN. June 26, 2015. Archived from the original on October 9, 2021. Retrieved March 25, 2017.
- ^ "Gamespy 2000 Game of the Year". Gamespy. Archived from the original on June 3, 2011. Retrieved December 15, 2006.
- ^ "Best of 2000 Awards: Game of the Year". IGN. January 27, 2001. Archived from the original on November 7, 2012. Retrieved December 21, 2006.
- ^ a b "Archive/1st Annual Game Developers Choice Awards". Game Developers Choice Awards. Archived from the original on August 13, 2015. Retrieved August 25, 2012.
- ^ a b "4th Annual Interactive Achievement Awards: Computer Innovation". The Academy of Interactive Arts and Sciences. Archived from the original on September 29, 2007. Retrieved December 15, 2006.
- ^ a b "4th Annual Interactive Achievement Awards: PC Action/Adventure". The Academy of Interactive Arts and Sciences. Archived from the original on September 29, 2007. Retrieved December 15, 2006.
- ^ a b "4th Annual Interactive Achievement Awards: Game of the Year". The Academy of Interactive Arts and Sciences. Archived from the original on July 14, 2014. Retrieved July 5, 2014.
- ^ a b "4th Annual Interactive Achievement Awards: PC Game of the Year". The Academy of Interactive Arts and Sciences. Archived from the original on July 14, 2014. Retrieved July 5, 2014.
- ^ a b "4th Annual Interactive Achievement Awards: PC Role-Playing". The Academy of Interactive Arts and Sciences. Archived from the original on July 15, 2014. Retrieved July 5, 2014.
- ^ a b "4th Annual Interactive Achievement Awards: Sound Design". The Academy of Interactive Arts and Sciences. Archived from the original on July 14, 2014. Retrieved July 5, 2014.
- ^ a b Walker, Trey (November 1, 2000). "Deus Ex Receives British Award". GamesRadar. Archived from the original on March 19, 2013. Retrieved August 25, 2012.
- ^ "Best of 2000 Awards: Best Storyline". IGN. January 27, 2001. Archived from the original on November 7, 2012. Retrieved December 21, 2006.
- ^ Povilaitis, Vitas. "The Gamasutra Quantum Leap Awards: Storytelling, #1". Gamasutra.com. Archived from the original on February 14, 2011. Retrieved December 13, 2006.
- ^ "The Top 25 Modern PC Games". IGN. September 27, 2010. Archived from the original on October 22, 2012. Retrieved November 16, 2010.
- ^ "IGN's Top 100 Games". IGN. Archived from the original on July 18, 2011. Retrieved March 20, 2007.
- ^ "IGN's Top 100 Games of All Time". IGN. Archived from the original on May 8, 2012. Retrieved March 20, 2007.
- ^ "IGN's Top 100 Games of All Time". IGN. 2007. Archived from the original on February 15, 2012. Retrieved December 1, 2007.
- ^ Adams, Dan; Butts, Steve; Onyett, Charles (March 16, 2007). "Top 25 PC Games of All Time". IGN. Archived from the original on August 1, 2017. Retrieved March 20, 2009.
- ^ "GameSpy's Top 50 Games of All Time". GameSpy. Archived from the original on August 18, 2004. Retrieved March 20, 2007.
- ^ "GameSpy's 25 Most Memorable Games". GameSpy. Archived from the original on January 4, 2012. Retrieved September 22, 2006.
- ^ Leeper, Justin (December 28, 2003). "GameSpy Hall of Fame". GameSpy. Archived from the original on January 4, 2012. Retrieved November 17, 2010.
- ^ "PC Gamer". October 2001.
#10 out of 50 Let us count the ways. Deus Ex was a shoo-in to win the 2000 PC Gamer Game of the Year award (as well as receiving similar high honors from around the industry). With its genre-blending mix of roleplaying, first-person shooting, and action/adventure elements combined with multiple pathways to successfully completing missions, Deus Ex created its own genre -- the Immersive Simulation
{{cite journal}}
: Cite journal requires|journal=
(help) - ^ "PC Gamer's top 100 PC Games of all time". PC Gamer. February 5, 2010. Archived from the original on November 6, 2013. Retrieved November 15, 2010.
- ^ "PC Gamer's Top 100". PC Gamer. August 5, 2008. Archived from the original on August 11, 2011. Retrieved November 16, 2010.
- ^ "PC Gamer's Best 100". PC Gamer. August 13, 2007. Archived from the original on October 26, 2012. Retrieved November 15, 2010.
- ^ "PC Gamer". April 2005.
#27 out of 50 PC Gamer's Best Game of 2000 opened gamers' (and developers') eyes to "immersive entertainment"
{{cite journal}}
: Cite journal requires|journal=
(help) - ^ "PC Gamer Readers' Top 100: 20-1". PC Gamer. May 12, 2010. Archived from the original on February 8, 2011. Retrieved November 17, 2010.
- ^ Sefton, Jamie (April 26, 2007). "PC Zone votes Deus Ex the best PC game ever!". PC Zone. PC Zone. Archived from the original on October 25, 2012. Retrieved November 7, 2007.
- ^ "100 Greatest Games". Yahoo! UK. Archived from the original on July 18, 2011. Retrieved March 20, 2007.
- Future Publishing. 2007.
- ^ "The 100 best Games To Play Today". Edge. March 9, 2009. Archived from the original on March 25, 2012. Retrieved November 17, 2010.
- ^ "Gamasutra: Top 12 Games of the Decade". Gamasutra. December 30, 2009. Archived from the original on January 2, 2010. Retrieved January 20, 2010.
- ^ "All-Time 100 Video Games". Time. Time Inc. November 15, 2012. Archived from the original on November 16, 2012. Retrieved November 15, 2012.
- ^ "Top 100 Video Games of All Time #53 - Deus Ex –". G4tv.com. June 13, 2012. Archived from the original on March 10, 2013. Retrieved January 7, 2013.
- 1UP.com. Ziff Davis. Archived from the originalon March 18, 2013. Retrieved July 4, 2014.
- ^ "The 50 best video games of the 21st century". the Guardian. September 19, 2019. Archived from the original on July 13, 2021. Retrieved July 14, 2021.
- ^ Thorsen, Tor. "Snowblind was Deus Ex: Clan Wars". Gamespot. Archived from the original on October 22, 2012. Retrieved March 20, 2007.
- ^ Ruymen, Jason. "Eidos Brings Six More to Steam". Valve. Archived from the original on September 21, 2008. Retrieved March 29, 2007.
- ^ Thorsen, Tor. "Eidos Montreal Deus Ex-ecuted". GameSpot. Archived from the original on October 31, 2013. Retrieved November 26, 2007.
- ^ "COLUMBIA TO MAKE DEUS EX MOVIE". Megagames. Archived from the original on November 2, 2013. Retrieved August 25, 2012.
- ^ Conrad, Jeremy; Adams, Dan. "Deus Ex Update". IGN. Archived from the original on December 19, 2011. Retrieved December 19, 2006.
- ^ "CBS Films Targets 'Deus Ex' Video Game For Feature". July 10, 2012. Archived from the original on September 10, 2012. Retrieved September 21, 2012.
- ^ Bibbiani, William (February 20, 2013). "It Will Be Cyberpunk: Scott Derrickson and C. Robert Cargill on Deus Ex". Archived November 9, 2013, at the Wayback Machine CraveOnline.com. Retrieved 2013-11-09.
- ^ Dyce, Andrew (2013-08). "Writer of 'Deus Ex' Movie Explains Challenges of Adapting Video Games". Archived November 9, 2013, at the Wayback Machine ScreenRant.com. Retrieved November 9, 2013.
- Sources
- UBM TechWeb: 50–58. Archived(PDF) from the original on September 28, 2013. Retrieved July 4, 2014.
External links
- Official page on Eidos site