Dota 2
Dota 2 | |
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Multiplayer |
Dota 2 is a 2013
Development of Dota 2 began in 2009 when
Dota 2 has a large
Despite criticism going towards its steep
Gameplay
Dota 2 is a
Cores, which are also called carries, begin each match as weak and vulnerable, but are able to become more powerful later in the game, thus becoming able to "carry" their team to victory.
In order to prevent abilities from being
The two teams—known as the Radiant and Dire—occupy fortified bases in opposite corners of the map, which is divided in half by a crossable river and connected by three paths, which are referred to as "lanes".
Neutral creeps do not attack unless provoked, and respawn over time if killed. The most powerful neutral creep is named "Roshan", who is a unique
In addition to having abilities becoming stronger during the game, players are able to buy items from set locations on the map called shops that provide their own special abilities.
Dota 2 features multiple game types which mainly alter the way hero selection is handled; examples include "All Pick", which offer no restrictions on hero selection, "All Random", which randomly assigns a hero for each player, "Captain's Mode", where a single player on each team selects heroes for their entire team and is primarily used for professional play, and "Turbo", an expedited version of All Pick featuring increased gold and experience gain, weaker towers, and faster
The move to the Source 2 engine in 2015 added the "Arcade" feature, which allows for community-created game modes, with the more popular ones having
Development
The Dota series began in 2003 with
Valve adopted the word "
An early goal of the Dota 2 team was the adaptation of Defense of the Ancients' aesthetic style for the
The Source engine was updated with new features to accommodate Dota 2, such as high-end
As part of a plan to develop Dota 2 into a
Dota 2 includes a seasonal
Dota 2 Reborn
In June 2015, Valve announced that Dota 2 would be ported over to their Source 2 game engine in an update called Dota 2 Reborn.[97] Reborn was released as an opt-in beta update that same month,[98] and replaced the original client in September 2015, making it the first game to use the engine.[99] Reborn included a new user interface framework design, ability for custom game modes created by the community, and the full replacement of the original Source engine with Source 2.[100] Largely attributed to technical difficulties players experienced with the update, the global player base experienced a sharp drop of approximately sixteen percent the month following its release.[101] However, after various updates and patches, over a million concurrent players were playing again by the beginning of 2016, with that number being the largest in nearly a year.[102] The move to Source 2 allowed the use of the Vulkan graphics API, released as an optional feature in May 2016, making Dota 2 one of the first games to use it.[103]
Release
Dota 2 was made available to the public at
Following nearly two years of beta testing, Dota 2 was released on
In December 2016, Dota 2 was updated to
For most of 2018, Valve decided to handle
Esports
To ensure that enough Defense of the Ancients players would take up Dota 2 and to promote the game to a new audience, Valve invited sixteen accomplished Defense of the Ancients
During its beta phase in the early 2010s several other esport events would begin hosting Dota 2 events, including the
From late 2015 until early 2017, Valve sponsored a series of smaller-scale, seasonally held tournaments known as the Dota Major Championships, which all had fixed prize pools of US$3 million.
The primary
Reception
Dota 2 received "universal acclaim" according to
Martin Gaston of GameSpot complimented Valve for the artistic design and delivery of Dota 2, citing the execution of the user interface design, voice acting, and characterization as exceeding those of the game's competitors.[170] Phill Cameron of IGN and James Kozanitis of Hardcore Gamer both praised Dota 2 for its free-to-play business model including only cosmetic items in contrast to other games such as League of Legends, which charges to unlock better "heroes" to play as, with Kozanitis stating that Dota 2 was "the only game to do free-to-play right".[171][181] Nick Kolan of IGN agreed, comparing the game's business model to Valve's Team Fortress 2, which uses a nearly identical system.[182] Post-release additions to the game were praised, such as the addition of virtual reality (VR) support in 2016. Ben Kuchera of Polygon thought that spectating games in VR was "amazing", comparing it to being able to watch an American football game on television with the ability to jump onto the field at any time to see the quarterback's point of view.[183] Chris Thursten of PC Gamer agreed, calling the experience "incredible" and unlike any other esports spectating system that existed prior to it.[184] Sam Machkovech of Ars Technica also praised the addition, believing that the functionality could "attract serious attention from gamers and non-gamers alike".[185]
While the majority of reviewers gave Dota 2 highly positive reviews, a common criticism was that the game maintains a steep learning curve that requires exceptional commitment to overcome. While providing a moderately positive review that praised Valve's product stability, Fredrik Åslund from the Swedish division of
Comparisons of Dota 2 to other MOBA games are commonplace, with the mechanics and business model compared to League of Legends and Heroes of the Storm.[182][192][193][194] Contrasting it with League of Legends, T. J. Hafer of PC Gamer called Dota 2 the "superior experience", stating that he thought the game was "all about counterplay", with most of the heroes being designed to directly counter another.[195] Hafer also preferred the way the game handled its hero selection pool, with all of them being unlocked right from the start, unlike in League of Legends.[195] Comparing Dota 2 to Heroes of the Storm, Jason Parker of CNET said that while Heroes of the Storm was easier to get into, the complexities and depth of Dota 2 would be appreciated more by those who put in the time to master it.[196] Further comparing it to Heroes of Newerth, players from the professional Dota 2 team OG said that most Heroes of Newerth players were able to transition over easily to the game, due to the strong similarities that both games share.[197] Similar to other highly competitive online games, Dota 2 is often considered to have a hostile and "toxic" community.[198][199][200] In 2019, a report by the Anti-Defamation League found that up to 79% of the game's playerbase had reported being harassed in some way while playing it, which topped their list.[201]
Awards
Following its reveal in 2011, Dota 2 won
Legacy
A month prior to its launch, Dota 2 was already the most played game on Steam with a
The popularity of Dota 2 led Valve to produce apparel, accessories,
Promotional
A
Dota 2 has been used in
Notes
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