Dual Analog Controller

Source: Wikipedia, the free encyclopedia.
Dual Analog Controller
A Dual Analog controller in "Flightstick" mode
DeveloperSony Interactive Entertainment
ManufacturerSony
TypeGamepad
GenerationFifth
Release date25 April 1997; 26 years ago (1997-04-25)
DiscontinuedMid-1998
Input
  • analog sticks
  • 13× Digital buttons
    (Triangle, Circle, Cross, Square, Start, Select, Analog, L1, R1, L2, R2, L3, R3)
  • Digital
    D-Pad
ConnectivityPlayStation controller port
PredecessorPlayStation controller
SuccessorDualShock

The Dual Analog Controller (SCPH-1150 in Japan, SCPH-1180 in the United States, and SCPH-1180e in Europe) is Sony's first handheld analog controller for the PlayStation, and the predecessor to the DualShock; the first analog controller was the PlayStation Analog Joystick (SCPH-1110).

History

The Dual Analog Controller was first displayed under glass at the PlayStation Expo 96–97, which was held from 1 November to 4 November 1996.[1][2] It was released in Japan in April 1997, coincident with the Japanese releases of analog-capable titles Tobal 2 and Bushido Blade.[3] It was advertised as allowing for more precise and fluid control of the games' fighters, with the rumble feature contributing to a more realistic experience.[citation needed]

Before its release in the

United States Patent Office, two employees of Atari Games have held a patent on vibrating game controller technology since March 1991.[7] Another theory for the vibration feedback being dropped was that Sony simply wanted to keep the price of the controller down so as to maximize user adoption.[4]

It was released in the United States on 27 August 1997, and in Europe in September 1997 with little promotion. A few months later, the first DualShock controller was released in Japan on 20 November 1997.

feature compatibility with both NeGcon and Dual Analog control schemes.

Fans of a smaller form factor, Japanese players complained that the very long hand grips made the controller too large to be held properly and the lack of a rumble feature in the U.S. and European models are the most commonly cited reasons that Sony decided to end production of this controller and redesign it. This redesign eventually became the DualShock.[citation needed]

The Dual Analog controller was discontinued in all three markets in 1998, to be replaced by the DualShock.

Features

The Dual Analog controller has three modes of operation: Digital, which disables the Analog sticks, Analog (as also found on DualShock/DualShock 2 controllers) and an Analog Flightstick mode emulating the PlayStation Analog Joystick[8] that is not available on the DualShock or DualShock 2.

If a PlayStation game is DualShock or Dual Analog compatible, the player may press the Analog button located between the two analog sticks to activate the analog mode. This is indicated by a red

LED
. If the Dual Analog controller is switched to analog mode while using a game which is not analog-compatible, the game will not register any button presses or, in some cases, the game will consider the controller to be detached, this in part due to the fact the controller's type ID that is reported to the game is changed when the button is pressed.

The ability to emulate Sony's own PlayStation Analog Joystick by pressing the "Analog" button a second time to reveal a green LED (this was commonly referred to as "Flightstick Mode") provided a less expensive alternative to the FlightStick Analog Joystick and retailed for an average of US$35 compared to the Flightstick's retail price of US$70.[clarification needed]

Similarly to the Nintendo 64 controller, the Dual Analog Controller was designed to be held in four different ways: standard control, in which the left thumb uses the directional buttons and the right thumb uses the action buttons; analog control, in which the left thumb uses the left analog stick and the right thumb uses the action buttons; dual analog control, which imitates the Dual Analog Joystick, with both thumbs positioned over the analog sticks, and the shoulder buttons used instead of the action buttons; and analog-digital control, in which the left thumb uses the directional buttons, the right thumb uses the right analog stick, and the shoulder buttons are again used for actions.[2]

Descent Maximum, and Colony Wars
were among the shortlist of twenty-seven PlayStation Flightstick compatible games.

Differences from DualShock

PlayStation Controller

The Dual Analog controller features several aspects that remain exclusive to it, and were scrapped or redesigned for the release of the DualShock controller.

References

  1. ^ "PlayStation Expo: Sony shows off in Japan". Next Generation. No. 25. January 1997. p. 14.
  2. ^ a b "Touché, N64 Pad" (PDF). Electronic Gaming Monthly. No. 90. Ziff Davis. January 1997. p. 20.
  3. ^ IGN staff (April 3, 1997). "Analog Joypad To Go On Sale In Japan". IGN. Archived from the original on February 11, 2012. Retrieved 2008-07-04.
  4. ^ a b c d "PlayStation's Missing Thunder". Next Generation. No. 33. September 1997. p. 26.
  5. ^ "Gaming Gossip" (PDF). Electronic Gaming Monthly. No. 97. Ziff Davis. August 1997. p. 32.
  6. ^ "Tidbits..." (PDF). Electronic Gaming Monthly. No. 97. Ziff Davis. August 1997. p. 20.
  7. ^ "Sony Shaken Not Stirred" (PDF). Electronic Gaming Monthly. No. 98. Ziff Davis. September 1997. p. 20.
  8. ^ "Sony Vibrates Past the Competition". Electronic Gaming Monthly. No. 96. Ziff Davis. July 1997. p. 26.

External links