Dune (card game)
Eye of the Storm | ||
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Designers
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Publishers | ||
Players | 2–8 | |
Playing time | ~ 1 hour | |
Chance | Some | |
Skills |
Dune is an out-of-print
Publishing history
Originally released in 1997 as Dune: Eye of the Storm by a partnership of Five Rings Publishing Group (FRPG) and Last Unicorn Games.[3]: 23 The license negotiated with the Herbert Estate and Universal Studios[4] was for intellectual property based on the 1984 film Dune directed by David Lynch.[5] By December 1997, the license covered all of the Dune novels by Frank Herbert, and the game was based on the first three novels (Dune, Dune Messiah, and Children of Dune).[6]
It was designed by Owen Seyler,[3]: 23 and featured painted card art instead of screen captures from the film.[5] The set included 301 cards available in 60-card starter decks and 15-card booster packs.[3]: 23 There were six starter decks, one for each of the political factions in the game, half of which were fixed for the deck and the other half randomized.[7]
Although Ally and Homeworld cards were only available in starter boxes, not all Ally cards were included in a given starter (e.g.
FRPG intended on releasing
When Wizards of the Coast purchased Five Rings later that year, Dune: Eye of the Storm underwent a major shift.[9] In a program called Rolling Thunder, small expansions of the game, called "Chapters", were released every two months. While intended to keep the pace of collecting exciting, it resulted in high duplicate rates in booster packs and a competitive landscape constantly in flux.[citation needed]
In 1998, Wizards of the Coast released two more complete sets,
Two more expansions, Dune: Second Moon Rising (the rise of
Gameplay
Players take the role of minor houses vying for entry into the
The Judge of the Change expansion introduced three new Factions (the Spice Miner's Guild, the Water Seller's Union, and the Dune Smugglers),[13] and the Thunder at Twilight expansion contained modified House Atreides, House Corrino and House Harkonnen starter sets (reflecting the period in the Dune novel when House Atreides took possession of Arrakis from the Harkonnen).[13] Thunder at Twilight also added the 'program ventures' and 'nexus events' card types.[13]
Each player begins the game with a homeworld and small amount of solaris, the currency of the Imperium.[14] Players compete over Imperial Deck Allies and Holdings through an auction-style mechanic, while House Deck resources are paid for and deployed from a player's hand.
Players attack one another through Intrigue, Battle, Arbitration, and Dueling Rites to gain political standing and wealth. Allies and Aides can only participate in a particular Rite if they have the Talent for it (displayed on their card). When a player uses a deployed Ally or Aide to attack or defend, they must
The mystical elements of Prophecy and Bene Gesserit Weirding ways can also be utilized to significantly further one's agenda. Victory can be gained once a player's House accumulates 10 or more spice units and 10 or more Favor points.
References
- ^ Varney, Allen (December 1997), "Inside the Industry", The Duelist, no. #20, p. 90
- ^ Miller, John Jackson (2003). Scrye Collectible Card Game Checklist & Price Guide (2nd ed.). pp. 168–172.
- ^ a b c Swan, Rick (July 1997). "Into the Eye of the Storm". InQuest Gamer. No. 27. Wizard Entertainment. pp. 22–26.
- ^ a b Dancey, Ryan S. (December 1997). "Dune: The Sleeper Awakes". The Duelist. No. 20. Wizards of the Coast. pp. 108–110.
- ^ a b c Varney, Allen (August 1997). "Game news & updates". The Duelist. No. 18. Wizards of the Coast. p. 83.
- ^ Varney, Allen (December 1997). "Game news & updates". The Duelist. No. 20. Wizards of the Coast. p. 90.
- ^ Varney, Allen (October 1997). "Game news & updates". The Duelist. No. 19. Wizards of the Coast. p. 77.
- ^ a b c Varney, Allen (January 1998). "Game news & update". The Duelist. No. 21. Wizards of the Coast. p. 86.
- ^ "Wizards of the Coast News", The Duelist, no. #19, p. 17, October 1997
- ^ "Dune Classic CCG by Steven Baumrucker MD". 3 May 2004. Archived from the original on 3 May 2004.
- ^ "Game News & Updates", The Duelist, no. #21, p. 86, January 1998
- ^ "CCG - Collectors of Dune". duneinfo.com.
- ^ a b c Zdunich, S. Micah (February 1999). "Daze of thunder". The Duelist. No. 34. Wizards of the Coast. pp. 78–79.
- ^ Seyler, Owen (March 1998), "Dune: The Taming of Arrakis", The Duelist, no. #23, pp. 80–81
Further reading
- Monsieur Piche (July–August 1997). "Dune: Eye of the Storm". Backstab (in French). No. 4. p. 52.
- Barth, Rachel (February 1998). "Basic training". InQuest. No. 34. Wizard Entertainment. pp. 66–69.
- Zdunich, Micah (July 1998). "Judgment call". The Duelist. No. 27. Wizards of the Coast. pp. 77–80.
External links
- Baumrucker, MD, Steven (May 2003). "Dune: Classic CCG". Scrye. Internet Archive. Archived from the original on May 3, 2004. Retrieved May 3, 2004.
- Dune Collectible Card Game at BoardGameGeek
- Dune (card game) on Dunepedia the Dune Encyclopedia
- Dune Collectible Card Game overview on BoardGameGeek