EarthBound fandom

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video game journalists have written about the dedication of the game's fans in producing fan art and lobbying Nintendo for further releases in the series. The company has been largely unresponsive to their efforts.[1][2][3] Prominent fansites include Starmen.net and EarthBound Central. The former was started in 1999 and became the definitive community website. Their members organized petitions and campaigns to bring English-localized games from the Mother series to North America. One such effort included a full-color, 270-page EarthBound Anthology as a demonstration of consumer demand for further releases. After nearly a decade, EarthBound was rereleased for the Wii U Virtual Console
in 2013, whereupon it became a bestseller.

The fandom also spun-out other enterprises. When Nintendo did not release a

fan-created
spiritual sequel, Oddity, began development in 2010, while another, Mother 4, was announced in 2021.

Fan base

EarthBound is known for having a

ROM hacks in high school and whose game Undertale took inspiration from the Mother series,[13][14] and Let's Play YouTuber Emile Rosales, whose videos on EarthBound covered various aspects of the game including the sound, art design and various glitches.[15][16]

EarthBound was hard to find before the rerelease.[17] In 2013, prices for the game's cartridge alone were more than twice its retail cost at its 1995 release.[9] IGN wrote that the game became a "cult classic" for its unique RPG and psychedelic elements alongside its reflection on American culture,[4] and Eurogamer credited EarthBound's "cute and funny modern-world styling of the Japanese RPG".[18] Kotaku hypothesized that fan favorite aspects of the game would include its "feeling of innocence, ... sense of whimsical adventure", "humor", "charm", "wonder", and "beautiful 2D maps".[6] Marcus Lindblom, the game's English localizer, cited its "cuteness, colors, and hallucinatory bits" as fan favorites.[9] Reid Young of Starmen.net and Fangamer credits EarthBound's popularity to its "labor of love" nature, with a "double-coat of thoughtfulness and care" across all aspects of the game by a development team that appeared to love their work.[11]

Digital Trends's Anthony John Agnello wrote that no video game fans have suffered as much as EarthBound fans, and cited Nintendo's reluctance to release Mother series games in North America.[3] IGN described the series as neglected by Nintendo in North America for similar reasons.[2] Aaron Linde of Shacknews felt that Nintendo's "historic passive-aggression towards EarthBound fans [seemed] somehow anachronistic" in response to the outcries from the game's fan community.[1] He added that while the company is known for providing "the most personal experiences in gaming's history", Nintendo lacks the "bedside manner" required of contemporary game companies, and that he could not think of a "more deserving fan base" than EarthBound's.[1]

Penny Arcade Expo Fangamer booth. When the game's Wii U re-release was announced, the press became interested in Lindblom's experience. Lindblom had planned a book about the game's development, release, and fandom as a Kickstarter project before a reply from Nintendo discouraged him from pursuing the idea. He plans to continue to communicate directly with the community about the game's history.[10] For instance, Lindblom struck down a popular ("infamous") "abortion theory" that the game's final sequence is a metaphor for an abortion,[6] with Giygas as the fetus.[17]

A film group known as 54&O Productions developed a fan-made documentary entitled Mother to Earth. The documentary focuses on the road to Mother's localization in North America, and includes interviews with key people behind the process.[19] It was released on August 31, 2020.[20]

The fan website Mother Forever hosts an annual "Mother Direct" live presentation of Mother-related fan projects.[21]

Starmen.net

Reid Young started an EarthBound

fan-made media as "absolutely massive".[1] It also provided a place to aggregate information on the Mother series and to coordinate fan actions.[1]

The EarthBound fan community at Starmen.net coalesced with the intent to have Nintendo of America acknowledge the Mother series. 1UP.com described their intent as reasonable given the company's "frequent dismissal" of the series alongside the community's "monumental efforts to increase American EarthBound awareness".[11] Young felt that their "underdog status" kept Starmen.net vigilant.[11] He also said that he views the community as "a big group of friends having fun together" and sometimes thinks that it is just happenstance that EarthBound was what brought them together, as opposed to another franchise like Pokémon.[11] As the site started in 1999, the community started a petition to have Nintendo release Mother for the Game Boy Color, and collected 1850 physical signatures to this end and bound it in a book for Nintendo. The final word from Nintendo was that the package was received. Other petitions include the 2000 10,000-person petition for a North American Mother 3 release on the Nintendo 64, the 2003 31,000-person petition for a North American Mother 1+2 Game Boy Advance release, and letter and phone campaigns. A source internal to Nintendo later told them that the 2003 campaign was almost successful, but fell out of consideration as the phone campaign ended after a week. The community resolved to never let up again.[1]

The community's massive pile of art, videos, music, and writing is a testament to the creativity of its fans.

Reid Young of Starmen.net, March 2010[11]

In time, the fan community's requests shifted from specific demands to no demand at all, wanting only their interest to be recognized by Nintendo.

Electronic Entertainment Expo. Shacknews wrote that the "folk history" was more of a proposal than a collection of fan art—"the greatest gaming love letter ever created".[1] Wired's Chris Kohler used the Anthology's occasion to explain how Nintendo's upper management has heard the fan community.[24] The Anthology additionally received mention in Nintendo Power.[1] Upon "little" response from Nintendo, they decided to localize the game themselves.[23] Starmen.net co-founder Tomato led the project, and the complete fan translation was finished in October 2008. They then printed a "professional quality strategy guide" through Fangamer, a site that spun off from Starmen.net.[23]

Other oblique strategies included an attempt to license Mother 3 for North America from Nintendo through a small video game development studio, but Nintendo replied that the property was theirs and would never be developed externally.

ESRB website, which signaled success after many years of work.[1] It was finally rereleased for the Wii U Virtual Console in 2013 via a Nintendo Direct announcement.[25] The game was a "top-seller" on the platform, and Kotaku users and first-time EarthBound players had an "overwhelmingly positive" response to the game.[6]

Mother 3 fan translation

After a decade of development hell, the Japanese video game Mother 3 was released in April 2006. When fan interest in an English localization went unanswered by Nintendo, Starmen.net announced their own fan translation in November.[22] The project was led by the fansite's Clyde "Tomato" Mandelin, a professional game translator whose previous work includes games such as Kingdom Hearts II and anime such as Dragon Ball.[26]

The dozen fans who worked on the project had been vetted by Mandelin and had prior localization experience. Thousands of hours were put into the project between hacking the game data and translating the 1,000 pages of scripted dialogue. They built their own tools for the work.[22] The final version was released in October 2008 and issued as a patch to be used with an emulator, a process of murky legality.[27] The patch was downloaded over 100,000 times in its first week.[26] A fan-made, full-color, 200-page, professional-quality player's guide was released alongside the fan translation.[28] 1UP.com wrote that "no other game in the history of time garnered such a rabid demand for translation",[29] and The Verge cited the effort as proof of the fan base's dedication.[8]

Fangamer

Fangamer is a video game merchandising business spun out from Starmen.net. The online store sells items including hats, pins, and T-shirts branded with video game-related designs from games such as EarthBound, Chrono Trigger, and Metal Gear Solid. 1UP.com described their fare as "much less tacky than your typical mall-bought video game apparel".

crowdfunded a box set of media celebrating EarthBound, with $230,000 raised—over twice its goal. The box set includes a travel zine for the game's fictional settings EarthBound, an album of music, and the documentary EarthBound USA. Since exceeding the campaign's goal, the business hosted Camp Fangamer, an event in Tucson, Arizona, for 450 fans.[31]

EarthBound USA

In April 2014, siblings Jazzy and Robbie Benson announced the production of their documentary "about how EarthBound fans have fought to popularize the Mother series in North America since the 1990s", EarthBound USA.

feature-length film about the events of EarthBound.[33][34] Starmen.net "inspired" the documentary, which seeks to explain how the site's members convened via online message board and the consequent "re-emergence of a cult classic" and birth of Fangamer.[32] The filmmakers had been planning to wait longer before making the announcement, but were preempted in part by interest following a tweet from series creator Shigesato Itoi, which mentioned their interview. Originally scheduled for a 2016 release, the film's production underwent numerous delays until 2023, when it was released on November 27.[35][36]
A showing before its public release was held in Tucson, Arizona.

Fangames

After Mother 3, Shigesato Itoi declared that he was done with the series.

fangame sequels, starting with Mother 4 in October 2010.[38] As of September 2016, the Mother 4 development team had not received a cease and desist letter from Nintendo.[39][37] In a preview of the game, Jason Schreier of Kotaku said Mother 4 looked "stunning", as "everything you could possibly want out of a new Mother game", from the music to the environment design.[37] The game was originally planned for release in 2014, but has been delayed twice, with no future release date set.[40] Mother 4 was to be playable as a standalone game, without need for an emulator.[41] In March 2017, after many recent Nintendo fan games received a DMCA notice, the team decided to rebrand it as an original IP, Oddity, and remove all direct references to the Mother series, like Mr. Saturn.[42] There have been no development updates since December 2020, and the game is commonly believed to be vaporware.[43]

The game takes place in a parody of contemporary America, as a boy named Travis leaves his town of Belring to join three others in a fight against the "mysterious" Modern Men.[41] The game is expected to associate with the stories of the previous series games, and be similar in length. Its music and visuals are similar in style to the rest of the series. Oddity features a new soundtrack. Its creators are currently working on a voluntary basis without compensation.[41]

Another fangame, also entitled Mother 4, is in development as of late 2021, and includes elements like rolling hit point counters, rhythm-based attacks, and an art style derivative of the series.[43]

References

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  2. ^ a b c d Thomas, Lucas M. (August 17, 2006). "Retro Remix: Round 25". IGN. Archived from the original on July 14, 2014. Retrieved June 15, 2014.
  3. ^ a b Agnello, Anthony John (December 21, 2012). "EarthBound Creator Shigesato Itoi Teases a Rerelease for His Cult RPG". Digital Trends. Archived from the original on July 14, 2014. Retrieved June 15, 2014.
  4. ^ a b George, Richard. "EarthBound – #13 Top 100 SNES Games". IGN. Archived from the original on January 1, 2014. Retrieved January 24, 2014.
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Further reading