Ehrgeiz

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Ehrgeiz
Arcade system
Namco System 12

Ehrgeiz (エアガイツ, Eagaitsu, German:

DreamFactory and published by Namco in 1998 for the arcade platform. It was first ported to the PlayStation and published by Square Co. in 1998, then to Japan's PlayStation Network by Square Enix
in 2008.

The game includes characters from Final Fantasy VII. Cloud Strife and Tifa Lockhart are playable in the arcade and the PlayStation versions; in addition, Sephiroth, Yuffie Kisaragi, Vincent Valentine, and Zack Fair were added to the PlayStation version's roster.

Gameplay

Battle system

Ehrgeiz differs from most 3D fighting games by drawing heavily from the concepts of wrestling games and DreamFactory's own Tobal series, which allows for full 360-degree movement and does not require fighters to be facing one another at all times. This restricts the camera to a more or less fixed position, zooming in and out with the action, but not tracking around the arena as would be common in most other 2D and 3D fighting games. Characters can move freely in a 3-dimensional stage which is filled with many interactive objects and changes in elevation, allowing characters to leap on top of crates or use them as weapons, for example.[4] There are four action buttons: guard, high attack, low attack, and special, which is a weapons-based attack that is different for each character.[5]

Quest Mode

The PlayStation version includes a Quest Mode, similar to Tobal No. 1 and

minigames, such as a race mode, where players run laps around a course while engaging in combat to slow down their opponent, and a board game similar to Reversi
.

Quest Mode is a hack and slash

archaeologists
, the goal revolves around going as deep in the dungeon as possible in the hopes of finding great artifacts. Two characters are available for this mode: Clair Andrews and Koji Masuda. The player can switch between the two by visiting the inn. If one character dies in the dungeon, the other can "resurrect" him/her by finding the corpse.

The character development system revolves mainly around a five-point chart representing which statistics will be increased in the character upon raising his/her level. Consuming Protein, Vitamins, Minerals, Carbohydrates, or Lipids will in turn increase Attack, Magic, Dexterity, Speed, or Defense, respectively. The diagram points and stretches towards each of these points. As one point is focused on, the diagram will contract on the other points of the diagram. Thus, increasing how much one stat will raise will lower how much the other stats will raise.

A major facet of the Quest Mode is hunger management. Each monster can drop a food item which will fill the hunger bar slightly, and supply the player with one of the previously mentioned nutrients. Eating while the hunger bar is full will increase the maximum size of their stomach (though the actual size of the bar on the screen remains the same, the number of units represented is greater). This effect also applies when drinking health potions while the HP meter is full.

There are several recipe books hidden throughout the Quest portion of the game's dungeon. Wine trading is available after getting the second recipe book and talking to a man in a restaurant in the town. The player can buy and trade wine here much like a stock market, where the value of the wine will go up and down periodically. Players can then trade back the wine either to earn or lose profit.

Plot

The sword Ehrgeiz, legendarily powerful, was sealed away and could only be opened with the Ehrgeiz stone.[6] This stone was made a prize for a fighting tournament, and whoever won, would take the sword.[6]

Characters

Final Fantasy VII characters

  • Cloud Strife (available at start in the PlayStation version)
  • Tifa Lockhart (available at start in the PlayStation version)
  • Sephiroth (available at start; PlayStation version only)
  • Vincent Valentine (hidden character; must be unlocked; PlayStation version only)
  • Yuffie Kisaragi (hidden character; must be unlocked; PlayStation version only)
  • Zack Fair (hidden character; must be unlocked; PlayStation version only)

In the arcade version, Cloud, Tifa, and Django were revealed after thirty, sixty, and ninety days, respectively, after the initial install and boot of the game.

Development

Ehrgeiz was developed by

Namco System 12 arcade board.[7] It was released in arcades in 1998 as a joint venture between Square and Namco.[8] After the game's US release on the PlayStation, Square Electronic Arts sponsored the "Ehrgeiz Championship Tour," a series of contests in which players competed against one another playing the game. The contests were held at Electronics Boutique and Babbages stores across America, beginning on July 10, 1999 in New York.[9] In 2000, Ehrgeiz was re-released as part of the Square Millennium Collection in Japan. It included a collectable digital clock and character diorama.[2] The PlayStation version of the game featured characters from ‘’Final Fantasy VII’’ as well as several mini games and a new section called “Brand New Quest: The Foresaken Dungeon”.[6]

Music

Ehrgeiz Original Soundtrack contains sixty-one musical tracks from the game. It was composed by Takayuki Nakamura, who previously composed the DreamFactory and Square collaboration Tobal 2. It was released on November 21, 1998 by DigiCube.[10]

Reception

In Japan, Game Machine listed Ehrgeiz on their April 15, 1998 issue as being the sixth most-successful arcade game of the month.[16]

Ehrgeiz sold over 222,000 copies in Japan by the end of 1998, and sold 340,937 copies in Japan by December 2004.

Full Motion Videos.[12] In November 2000, the game was ranked #73 on the magazine's top 100 PlayStation games of all time.[20] Ehrgeiz currently has an aggregate score of 76% on GameRankings based on twenty-one media outlets.[11] Later reviews reflected the strange use of famous Square Enix characters with "generic moves" and primarily wrestling-based combat.[21]

Next Generation reviewed the PlayStation version of the game, rating it three stars out of five, and stated that "Technologically speaking, Ehrgeiz is an impressive fighter, but it does have balance problems, especially the one-button gameplay of the one-player game. Still, it's good to see developers straying from the accepted formula with new fighting designs that truly work."[14]

See also

References

  1. ^ "PR#12". Retrieved 2023-03-26.
  2. ^ a b IGN staff (September 11, 2000). "New Square Millennium Collection Goods". IGN. Archived from the original on March 2, 2012. Retrieved 2008-11-15.
  3. ^ Frank Caron (2008-07-09). "Curses: Japan gets more Square-Enix PSX loving". Ars Technica. Archived from the original on 2011-06-07. Retrieved 2008-07-09.
  4. Imagine Media
    . February 1998. p. 85.
  5. ^ "Arcade Previews: Ehrgeiz: Tobal and Bushido Blade Gone Arcade". Electronic Gaming Monthly. No. 106. Ziff Davis. May 1998. p. 70.
  6. ^ a b c d e Weasel, Wild (June 25, 2008). "Ehrgeiz: God Bless The Ring / Ehrgeiz (エアガイツ) - Arcade, PlayStation, PSN (1998)". Hardcoregaming101. Archived from the original on August 28, 2019. Retrieved April 17, 2020.
  7. ^ "Press Start". Electronic Gaming Monthly. No. 99. Ziff Davis. October 1997. p. 31.
  8. ^ Ciolek, Todd (February 17, 2007). "'Might Have Been' - Ehrgeiz". GameSetWatch. Archived from the original on January 11, 2019. Retrieved 2008-10-07.
  9. ^ PSX.IGN.com (June 3, 1999). "Massive Ehrgeiz Tournament". PSX-Critique. Archived from the original on March 9, 2012. Retrieved 2008-06-16.
  10. ^ "Ehrgeiz Original Soundtrack". Chudah's Corner. Archived from the original on 2005-04-15. Retrieved 2005-07-20.
  11. ^
    CBS Interactive. Archived
    from the original on 2019-03-02. Retrieved 2019-03-01.
  12. ^ a b Gamespot Staff (1999-01-12). "Ehrgeiz Review". GameSpot. Archived from the original on 2018-06-26. Retrieved 2015-04-17.
  13. ^ a b Perry, Doug (1999-05-05). "Ehrgeiz: God Bless the Ring". IGN. Archived from the original on 2018-06-26. Retrieved 2015-04-17.
  14. ^ a b "Finals". Next Generation. No. 55. Imagine Media. July 1999. p. 92.
  15. ^ "Sword of fury". smh.com.au. February 26, 2000. Archived from the original on December 3, 2000. Retrieved March 27, 2022.
  16. ^ "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 562. Amusement Press, Inc. 15 April 1998. p. 21.
  17. ^ "1998年ゲームソフト年間売上TOP100" [1998 Game Software Annual Sales Top 100]. Famitsū Gēmu Hakusho 1999 ファミ通ゲーム白書1999 [Famitsu Game Whitebook 1999] (in Japanese). Tokyo: Enterbrain. 1999. Archived from the original on 2015-08-07. Retrieved 2015-05-26.
  18. ^ "Sony PlayStation Japanese Ranking". Japan-GameCharts. Archived from the original on 2008-12-30. Retrieved 2008-12-15.
  19. ^ Chinn, Marty (June 23, 2000). "Famitsu Top 120 PlayStation games". Gaming-Age. Archived from the original on 2011-06-05. Retrieved 2008-11-15.
  20. ^ IGN staff (November 20, 2000). "Famitsu Weekly PlayStation Top 100". IGN. Archived from the original on January 6, 2013. Retrieved 2008-11-15.
  21. ^ Meunier, Nathan (2013-09-23). "THE STRANGEST AND COOLEST FINAL FANTASY SPIN-OFFS". IGN. Archived from the original on 2018-11-16. Retrieved 2015-04-17.

External links