Fallout (series)
Fallout | |
---|---|
First release | Fallout October 10, 1997 |
Latest release | Fallout 76 November 14, 2018 |
Fallout is a media franchise of
The series' first title,
Bethesda Softworks owns the rights to the Fallout intellectual property.[4] After acquiring it, Bethesda licensed the rights to make a massively multiplayer online role-playing game (MMORPG) version of Fallout to Interplay. The MMORPG got as far as beta stage under Interplay,[5] but a lengthy legal dispute between Bethesda Softworks and Interplay halted the development of the game and led to its eventual cancellation, as Bethesda claimed in court that Interplay had not met the terms and conditions of the licensing contract. The case was settled in early 2012.[6]
Origins
The ideas of the Fallout series began with
Games
Year | Title | Developer | Platform(s) | ||||
---|---|---|---|---|---|---|---|
Computer | Home console | Handheld | Mobile | ||||
Main series | |||||||
1997 | Fallout | Interplay | Windows, MS-DOS | Mac OS X
|
|||
1998 | Fallout 2 | Black Isle | Windows | ||||
2008 | Fallout 3 | Bethesda | PS3 · Xbox 360 | ||||
2015 | Fallout 4 | PS4 · Xbox One · PS5 · Xbox Series X/S | |||||
TBA | Fallout 5
|
TBA | |||||
Spin-offs | |||||||
2001 | Fallout Tactics: Brotherhood of Steel | Micro Forté | Windows | ||||
2004 | Fallout: Brotherhood of Steel | Interplay | PS2 · Xbox | ||||
2010 | Fallout: New Vegas | Obsidian | Windows | PS3 · Xbox 360 | |||
2015 | Fallout Shelter | Bethesda | PS4 · Xbox One | Switch | iOS · Android | ||
2016 | Fallout Pinball
|
Zen Studios | |||||
2018 | Fallout 76 | Bethesda | Windows | PS4 · Xbox One | |||
2019 | Fallout Shelter Online | Gaea Mobile | iOS · Android |
Main series
1997 | Fallout 5 |
---|
Fallout (1997)
Released in October 1997, Fallout takes place in a post-apocalyptic
Fallout 2 (1998)
Fallout 2 was released in October 1998, with several improvements over the first game, including an improved
Fallout 3 (2008)
Fallout 3 was developed by
Fallout 4 (2015)
Fallout 4, developed by Bethesda Game Studios, was released on November 10, 2015. The game was released for
Fallout 5 (TBA)
In June 2022, Todd Howard stated in an interview that Fallout 5 would begin development after the completion of The Elder Scrolls VI, with an unspecified release window.[20]
Spin-offs
Fallout Tactics: Brotherhood of Steel (2001)
Fallout Tactics: Brotherhood of Steel is the first Fallout game not to require the player to fight in a
Fallout: Brotherhood of Steel (2004)
Fallout: Brotherhood of Steel became the first Fallout game for consoles when it was released in 2004. It follows an initiate in the Brotherhood of Steel who is given a suicidal quest to find several lost Brotherhood Paladins. Brotherhood of Steel is an action role-playing game, representing a significant break from previous incarnations of the Fallout series in both gameplay and aesthetics. The game does not feature non-player characters that accompany the player in combat and uses heavy metal music, including Slipknot, Devin Townsend, and Killswitch Engage, which stands in contrast to the music of the earlier Fallout games, performed by The Ink Spots and Louis Armstrong. It was the last Fallout game developed by Interplay.
Fallout: New Vegas (2010)
Fallout: New Vegas was developed by
Fallout Shelter (2015)
Fallout Shelter is a
Fallout Pinball (2016)
In late 2016, Zen Studios developed a virtual pinball game based on the Fallout universe as part of the Bethesda Pinball collection, which became available as part of Zen Pinball 2, Pinball FX 2[30] and Pinball FX 3,[31] as well as a separate free-to-play app for iOS and Android mobile devices.[32] The pinball adaptation is based on Fallout 4, while containing elements from previous installments as well.
Fallout 76 (2018)
Fallout 76 is the first online multiplayer game in the franchise. It is set in West Virginia, with a majority of monsters and enemies based on regional folklore. When the game was originally released there were no human non-player characters in the game, although with the "Wastelanders" update it received NPCs and character dialogue. It was released for Microsoft Windows, PlayStation 4, and Xbox One on November 14, 2018.[33]
Fallout Shelter Online (2019)
Fallout Shelter Online is a sequel to Fallout Shelter developed by
Tabletop games
Fallout: Warfare (2001)
Fallout: Warfare is a
Fallout: The Board Game (2017)
Fallout: The Board Game was announced by Fantasy Flight Games on August 8, 2017.[38] In Fallout: The Board Game, up to one to four players are able to explore the locations of Fallout 3, Fallout 4 and their associated downloadable content.[38] Pre-orders were opened on October 2, 2017.[39] It was released and made available to purchase online and at retailers on November 30, 2017.[40]
An expansion titled Fallout: New California was announced on July 13, 2018, which explores the area of New California featured in Fallout and Fallout 2.[41] Pre-orders were opened on October 2, 2017.[42] It was released and made available to purchase online and at retailers on October 25, 2018.[43]
Fallout: Wasteland Warfare (2018)
The tabletop wargame Fallout: Wasteland Warfare was announced by Modiphius Entertainment in April 2017.[44] It was released in March 2018.[45]
A virtual tabletop version was released on Fantasy Grounds April 26, 2022.[46]
Fallout: The Roleplaying Game (2021)
The tabletop role-playing game Fallout: The Roleplaying Game, also by Modiphius Entertainment, was released digitally on March 31, 2021.[47] The game features a modified version of the SPECIAL system, including the seven SPECIAL stats, skills, tag skills, and perks. Its core mechanic is Modiphius's "2d20" system, a dice pool system in which any given action is resolved by rolling two twenty-sided dice and counting the number of "successes", which are any result equal to or below the character's combined SPECIAL attribute plus their skill rank for a particular action. Players can roll additional dice by spending "Action Points", a resource shared by all active players in the game, which are generated and spent continuously over the course of a game session.
The game's default setting is the Commonwealth, the same as in Fallout 4, at the same period in time. Flavor text throughout the rulebook describe characters featured in Fallout 4 and suggest that events are set to occur the same way they are at the beginning of the videogame, such as the arrival of the Prydwen airship. The rulebook contains descriptions of locations, fictional corporations, factions, and events specific to the default greater Boston area. Support for regions that appeared in other Fallout videogames, such as New California, Midwest, Capital Wasteland, Mojave Wasteland or the Appalachia, were not included in the core rulebook.
On May 13, 2020, a supplement-sized questbook expansion titled Winter of Atom was announced.[48] The expansion is set within the Commonwealth before the events of Fallout 4 during a harsh winter, with the conflict involving defending settlements against the Last Son of Atom, the leader of a rogue sect of the Children of Atom.[49] Four new factions are also introduced,[50] as well as additional player character origins for Synth, Protectron and Child of Atom players.[51] Physical pre-orders for Winter of Atom were opened in May 2023, which included a digital copy in PDF form upon purchasing.[52] Physical copies were slated to ship in July 2023.[52]
Magic: The Gathering: Fallout (2024)
A set of four pre-constructed decks for Magic: The Gathering based on all previous Fallout video games was released by Wizards of the Coast under license from Bethesda on March 8, 2024 as part of the Universes Beyond program of cross-over Magic products. These decks were designed for the Commander format of multiplayer Magic and represent different factions: Survivors, Legions, Scientists, and Mutants. The set contains a total of 146 new cards, representing characters, equipment, vaults, and other elements of the Fallout games, along with reprints of older cards all with new art depicting the post-apocalyptic setting.[53][54]
Fallout Factions (2024)
The tabletop skirmishing wargame, Fallout Factions, was announced by Modiphius Entertainment on September 10, 2022, during their online event, ModCon 2022.[55] The game's first release, Fallout Factions: Nuka World, is played using miniatures of three Raider gangs: the Operators, the Pack and the Disciples, which were originally introduced in Fallout 4's Nuka-World add-on.[56] The game's miniatures were also announced to be compatible with Fallout: Wasteland Warfare.[56] On September 15, 2023, it was announced via newsletter that the game would be released in 2024.[57]
Cancelled games
Fallout Extreme
Fallout Extreme was in development for several months in 2000 but was canceled before leaving the concept stage.[58] It was intended to be a squad-based, first and third-person tactical shooter to be released on Xbox[59] and built on Unreal Engine.[60]
Fallout Tactics 2
Fallout Tactics 2 was proposed as a sequel to
Van Buren, Black Isle Studios' Fallout 3
Van Buren is the codename for the canceled version of Fallout 3 developed by Black Isle Studios and published by Interplay Entertainment.[62] It featured an improved engine with real 3D graphics as opposed to sprites, new locations, vehicles, and a modified version of the SPECIAL system. The story disconnected from the Vault Dweller/Chosen One bloodline in Fallout and Fallout 2. Plans for the game included the ability to influence the various factions. The game was canceled in December 2003 when the budget cuts forced Interplay to dismiss the PC development team. Interplay subsequently sold the Fallout intellectual property to Bethesda Softworks, who began development on their own version of Fallout 3 unrelated to Van Buren. Main parts of the game were incorporated into Fallout 3 and its add-ons as well as Fallout: New Vegas.
Fallout: Brotherhood of Steel 2
Fallout: Brotherhood of Steel 2 is the canceled sequel to Brotherhood of Steel. The development of the game started before the completion of the original, and its development caused the cancellation of the
While the main quest of the game would have been linear, how the player reach the conclusion would have been their choice. The main character would have been a Latino girl named Lilith, who was said to have a short temper with short black hair, green eyes and a sexy body. She would have worn a sports bra and jeans. Three other characters would be Maxus, the son of Cyrus, and Jaffe, a Brotherhood R&D worker who was pulled from duty due to Brotherhood/NCR tensions. Scarlet was a character that is completely albino, she was raised by Harold and inspired by the stories of Dweller, the main character of the original Fallout.[64]
Fallout Online
Fallout Online (previously known as Project V13) is a canceled project by Interplay and Masthead Studios[65] to develop a Fallout-themed massively multiplayer online game. It entered production in 2008.[66] In 2009, Bethesda filed a lawsuit against Interplay regarding Project V13, claiming that Interplay has violated their agreement as development had not yet begun on the project.[67] On January 2, 2012, Bethesda and Interplay reached a settlement, the terms of which include the cancellation of Fallout Online and transfer of all rights in the franchise to Bethesda.[68] Since then, Project V13 has been revived as a completely different project called Mayan Apocalypse, unrelated to Fallout.
Gameplay
SPECIAL
SPECIAL is a character creation and statistics system developed for use in the Fallout series. "SPECIAL" is an acronym, representing the seven attributes used to define characters': Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. SPECIAL is heavily based on GURPS, which was originally intended to be the character system used in the game.
The SPECIAL system involves the following sets of key features:
- Attributes (listed above) represent a character's core, innate abilities. Attributes stay largely constant throughout the game, though they can be temporarily affected by drugs, altered indefinitely by conditions such as the usage of Power Armor, the presence of certain NPCs, eye damage received from a critical hit, or permanently changed at certain points in the game through use of certain items or perks.
- levels up can be used to raise skill percentage. At character creation, the player selects three "tag skills"—skills which can be increased at multiples of the normal rate, starting at one skill point per 2% skill at under 101% skill.
The SPECIAL system was used in Fallout, Fallout 2, and Fallout Tactics: Brotherhood of Steel. A modified version of the system was used in Fallout 3, Fallout: New Vegas, Fallout 4, Fallout 76 and Fallout Shelter.
Aside from Fallout games, modified versions of SPECIAL were also used in Lionheart: Legacy of the Crusader (also referred to as Fallout Fantasy early in production), a fantasy role-playing video game that involved spirits and magic in addition to the traditional SPECIAL features, as well as the canceled project Black Isle's Torn.
The Pip-Boy and Vault Boy
The Pip-Boy (Personal Information Processor-Boy) is a wrist-computer given to the player early in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout 4, and Fallout 76 which serves various roles in quest, inventory, and battle management, as well as presenting player statistics. The model present in Fallout and Fallout 2 is identified as a Pip-Boy 2000, and both games feature the same unit, used first by the Vault Dweller and later inherited by the Chosen One. Fallout Tactics contains a modified version of the 2000 model, called Pip-Boy 2000BE, while Fallout 3 and Fallout: New Vegas uses a Pip-Boy 3000. Fallout: New Vegas has a golden version of it, called the Pimp-Boy 3 Billion that is given to the player as a reward for completing a quest in a certain way. Fallout 4 contains a modified version of the 3000, called the Pip-Boy 3000 Mark IV. Fallout 76 contains a modified version of the Pip-Boy, called the Pip-Boy 2000 Mark VI, which is another version of the Pip-Boy 2000.
The
Power Armor
Powered combat infantry armor, or simply Power Armor, is a type of powered exoskeleton featured in every game in the Fallout series. It not only allows for protection from enemy fire but enables the wearer to carry extremely heavy weapons and other objects with ease. It considered to be an iconic part of the Fallout universe, an effective marketing tool for a faceless protagonist, and a prominent symbol within the game's lore.[71]
The final design of the Power Armor in the original Fallout was created by artist Leonard Boyarsky from a helmet rendering made to showcase "something more detailed to show (on) the cover and in the cinematics" of the game. The design of the helmet and eyepiece was stated by Cain to be partly inspired by the film The City of Lost Children, with its "tubing and vents" serving as "very inspirational" to the overall aesthetic of the game.[72] Leonard Boyarsky stated that he was inspired by the "very industrial...very hardcore mechanical" design of the helmet, and "loved it so much" that he revised the initial ingame design of the Power Armor to reflect the concept art that he had made.[73]
The Power Armor's recurring appearances in subsequent titles following the acquisition of the Fallout intellectual property by Bethesda Softworks represents a crucial visual motif used to establish continuity with earlier works in the franchise. Lead art director Istvan Pely stated that the Power Armor was the first asset developed for Fallout 3 as the "iconic element of the series...seemed like a great place to start", and was a "useful exercise in finding a balance between staying true to the original game's vibe and introducing a fresh aesthetic for the new game."[74]
In Fallout: New Vegas, Power Armor was depicted as an equippable form of clothing, similar to other armors, without any unique animations. PCGamesN reported that some noteworthy fan-created mods introduced aesthetic changes to the game's Power Armor design to make it seem more imposing, and added animations to reflect their weight and heft.[75] Evan Lafleuriel observed that New Vegas was the only game in the series to eschew the use of Power Armor to advertise the game, which did not leave a lasting impression in his view.[71]
In Fallout 4, Power Armor is notably more heavily integrated into gameplay, with suits becoming customizable, interactable objects in the game world that the player climbs into rather than typical clothing, and requiring fusion cores to use.[76] The studio initially began a "reimagining" of the classic design during the development of Fallout 4, but created a new and revised design that was "bigger, more imposing, more realistic and fully functional" to create the impression of the Power Armor feeling less like a suit and more like a vehicle that a player would operate,[74] which resonated with some commentators of Fallout 4.[71][77] In addition, players are capable of creating collections of Power Armor in concert with the game's base-building features.[76]
Lore
Within series lore, it was developed before the Great War by a group of
The 2019 publication Fallout: A Tale of Mutation explained that within the context of series lore, the Power Armor represents pre-war North American power, since every battle against the Chinese was fought by soldiers wearing the armor. Additionally, it is a reminder of how powerless the United States was to prevent its destruction at the hands of nuclear weapons.[71]
Post-war, Power Armor is most widely used by the Brotherhood of Steel, a cult-like organization that collects and preserves technology.[78]
Merchandise
A Power Armor figurine made by Japanese toymaker ThreeZero was released in 2016 for nearly $400 (~$508.00 in 2023).[79] A $200 version of Fallout 76 known as the Power Armor Edition was bundled with a replica Power Armor helmet. While its appearance was praised as "top notch", aspects such as the paint job and voice box were criticized as "cheap", and the visor as difficult to see through.[80] While not part of the Power Armor Edition, red "Nuka-Cola" helmets sold at GameStop were recalled due to mold contamination, said to be part of a "comedy of errors" surrounding the game's release.[81]
Series overview
Setting
The series is set in a fictionalized United States in an
More than a hundred years before the start of the series, an
Vaults
Having foreseen this outcome decades earlier, the U.S. government began a nationwide project in 2054 to build fallout shelters known as "Vaults". The Vaults were ostensibly designed by the Vault-Tec Corporation as public shelters, each able to support up to a thousand people. Around 400,000 Vaults would have been needed, but only 122 were commissioned and constructed. Each Vault is self-sufficient, so they could theoretically sustain their inhabitants indefinitely. However, the Vault project was not intended as a viable method of repopulating the United States in these deadly events. Instead, most Vaults were secret, unethical social experiments and were designed to determine the effects of different environmental and psychological conditions on their inhabitants. Experiments were widely varied and included: a Vault filled with clones of an individual; a Vault where its residents were frozen in suspended animation; a Vault where its residents were exposed to psychoactive drugs; a Vault where one resident, decided by popular vote, is sacrificed each year; a Vault with only one man and puppets; a Vault where its inhabitants were segregated into two hostile factions; two Vaults with disproportionate ratios of men and women; a Vault where the inhabitants were exposed to the mutagenic Forced Evolutionary Virus (F.E.V.); and a Vault where the door never fully closed, exposing the inhabitants to the dangerous nuclear fallout. Seventeen control Vaults were made to function as advertised in contrast with the Vault experiments but were usually shoddy and unreliable due to most of the funding going towards the experimental ones. Subsequently, many Vaults had their experiments derailed due to unexpected events, and several Vaults became occupied by raiders or mutants.
Post-War conditions
In the years after the Great War, the United States has devolved into a post-apocalyptic environment commonly dubbed "the Wasteland". The Great War and subsequent nuclear Armageddon had severely depopulated the country, leaving large expanses of property decaying from neglect. In addition, virtually all food and water is irradiated and most lifeforms have mutated due to high radiation combined with mutagens of varied origins. Despite the large-scale devastation, some areas were fortunate enough to survive the nuclear apocalypse relatively unscathed, even possessing non-irradiated water, flora, and fauna. However, these areas are exceedingly rare. With a large portion of the country's infrastructure in ruins, basic necessities are scarce. Barter is the common method of exchange, with bottle caps providing a more conventional form of currency. Most cities and towns are empty, having been looted or deserted in favor of smaller, makeshift communities scattered around the Wasteland.
Many humans who could not get into the Vaults survived the atomic blasts, but many of these, affected by the radiation, turned into so-called "ghouls". While their lifespans are greatly extended, their bodies develop widespread necrosis or rot; many lose their hair, their voices take on a raspy tone, and otherwise have permanently deformed physical features. Ghouls often resent normal human beings, either out of jealousy or in response to discrimination. Ghouls typically resent any comparison to zombies, and being called a zombie is viewed as a great insult. If ghouls continue to be exposed to high radiation levels, their brains experience irreversible damage, which can cause them to become "feral" and attack almost anything on sight, having lost their minds.
Creatures known as "Deathclaws" roam the wilderness. They were deliberately created by humans as
Various factions of humans would later form in the Wasteland, with three of the most prominent being the
Influences
Fallout satirizes the 1950s’ and 1960s’ fantasies of the United States' "post-nuclear-war-survival",
A major influence was
Other media
Canceled films
In 1998, Interplay Entertainment founded the film division Interplay Films to make films based on its properties, and announced that a Fallout film was one of their first projects, along adaptations of Descent and Redneck Rampage. In 2000, Interplay confirmed that a film based on the original Fallout game was in production with Mortal Kombat Annihilation screenwriter Brent V. Friedman attached to write a film treatment and with Dark Horse Entertainment attached to produce it.[89] The division was later disbanded without any film produced, but Friedman's treatment was leaked on the Internet in 2011.
In 2009, Bethesda Softworks expressed its interest in producing a Fallout film.[90] After four extensions of the trademark without any use, Bethesda filed a "Statement of Use" with the USPTO in January 2012.[91] In the next month, instead of a Fallout film, a special feature was made, entitled "Making of Fallout 3 DVD",[92] which was accepted as a film on March 27 of the same year.[93] This action removed the requirement to continue to re-register that mark indefinitely. In the DVD commentary of Mutant Chronicles, voice actor Ron Perlman stated that if a Fallout film was made, he would like to reprise his role as the Narrator. In 2016, Todd Howard stated that Bethesda had turned down the offers of making a film based on Fallout, but that he did not rule out the possibility.[94]
Television series
A Fallout television series based on the franchise was announced in July 2020. The series is created by Lisa Joy and Jonathan Nolan for Amazon Prime Video. The duo will also be writing and executive producing the series with their production company, Kilter Films, working alongside Bethesda Softworks and Bethesda Game Studios. Alongside Joy and Nolan, Kilter Films' Athena Wickham, Bethesda Softworks' James Altman, and Bethesda Game Studios' Todd Howard will also be executive producing the series.[95] In January 2022, Amazon officially moved forward with the series, with Nolan directing the pilot episode and Geneva Robertson-Dworet and Graham Wagner joining as showrunners. Filming was completed on 28 March, 2023.[96] Ella Purnell and Walton Goggins have been cast in lead roles as an inexperienced vault dweller venturing to the surface and a ghoul mercenary, respectively.[97][98] The eight episode series was premiered on 10 April, 2024.
Reception and legacy
Game | Year | Metacritic |
---|---|---|
Fallout | 1997 | 89/100[99] |
Fallout 2 | 1998 | 86/100[100] |
Fallout Tactics: Brotherhood of Steel | 2001 | 82/100[101] |
Fallout: Brotherhood of Steel | 2004 | PS2: 64/100[102] XBOX: 66/100[103] |
Fallout 3 | 2008 | PC: 91/100[104] PS3: 90/100[105] X360: 93/100[106] |
Fallout: New Vegas | 2010 | PC: 92/100[107] PS3: 82/100[108] X360: 94/100[109] |
Fallout Shelter | 2015 | 71/100[113] |
Fallout 4 | 2015 | PC: 84/100[110] PS4: 87/100[111] XONE: 88/100[112] |
Fallout 76 | 2018 | PC: 52/100[114] PS4: 53/100[115] XONE: 49/100[116] |
The Fallout series has been met with mostly positive reception. The highest rated title is Fallout 3 and the lowest is Fallout 76 according to review aggregator Metacritic.
Controversy and fandom
Some fans have expressed dismay at the direction the Fallout series has taken since its acquisition by
The redesigned dialogue interface featured in Fallout 4 received mixed reception by the community.[122][123] Unsatisfied fans created mods for the game, providing subtitles and allowing the player to know what their character would say before choosing it as it was in previous games in the franchise such as in Fallout 3 and Fallout: New Vegas.[124][125] Though even taking the mods into account, Patricia Hernandez of Kotaku still criticized the writing of the game in her review, describing it as "thin", "You never have particularly long or nuanced conversations with the other characters. I like to play a Charisma-focused character, and I was disappointed."[126]
Upon release, Fallout 76 became the lowest rated title.[127] It has been the subject of several controversies since its release. IGN gave the game a five out of ten rating, criticizing the game for its lackluster graphics, poor use of multiplayer, and bugs, "Fallout 76 fails to do any of it well enough to form an identity. Its multiplayer mindset robs its quests of all the moral decisionmaking that makes the series great, and all that's left is a buggy mess of systemic designs that never seems to work (culminating) in an aggravating endgame that's more busywork than satisfying heroics. Bethesda missed the mark with Fallout 76...because it seems it could never decide what it was aiming for." The magazine, PC Gamer, rated the game a six out of ten, praising it for its evocative and beautiful setting, large world, and combat but also criticizing the game for its bugs, poor UI, and repetitiveness, "the world retains a lot of what I love about Bethesda's previous RPGs with finely crafted environments, enjoyable weapons and crafting, and surprising little scraps of story to uncover and investigate. Like Valley Galleria, though, it doesn't take long to for the shine to fade, the once-fascinating areas to lose their wonder among the mobs of identical enemies I've killed there time and time again."[128]
Other gaming appearances
In Summer 2020, Fallout had Vault Boy, the mascot of the its fictional Vault-Tec Corporation, appear in Super Smash Bros. Ultimate as a customizable Mii costume.[citation needed]
Legal action
Interplay was threatened with bankruptcy and sold the full Fallout franchise to Bethesda, but kept the rights to the Fallout MMO through a back license in April 2007 and began work on the MMO later that year. Bethesda Softworks sued Interplay Entertainment for
Bethesda shortly afterward tried a new tactic and fired its first lawyer, replacing him and filing a second injunction, claiming that Interplay had only back-licensed the name Fallout but no content. Interplay has countered showing that the contract states that they must make Fallout Online that has the look and feel of Fallout and that in the event Interplay fails to meet the requirements (30 million minimum secure funding and "full scale" development by X date) that Interplay can still release the MMO but they have to remove all Fallout content. The contract then goes on to list all Fallout content as locations, monsters, settings and lore.[citation needed] Bethesda has known that Interplay would use Fallout elements via internet emails shown in court documents and that the contract was not just for the name.[130] The second injunction by Bethesda was denied on August 4, 2011, by the courts. Bethesda then appealed the denial of their second preliminary injunction. Bethesda then sued Masthead Studios and asked for a restraining order against the company. Bethesda was denied this restraining order before Masthead Studios could call a counter-suit.[131] Bethesda lost its appeal of the second injunction.[132]
Bethesda filed
See also
- Exodus, a role-playing game previously associated with the Fallout intellectual property during its development.
Notes
- ^ A popular myth is that the transistor was never invented throughout the series; this myth has been debunked by the developers.
References
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Further reading
- Marshall, Cass (November 8, 2019). "The Fallout franchise has had a risky roller coaster of a decade". Polygon. Retrieved November 10, 2019.
- Gervais, Noah (September 7, 2016). "'Fallout 4' DLC 'Nuka World' Proves Nothing Matters Anyway". Rolling Stone. Retrieved April 13, 2024.