Far Cry 5
Far Cry 5 | |
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Release |
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Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Far Cry 5 is a 2018 first-person shooter, developed by Ubisoft Montreal and Ubisoft Toronto and published by Ubisoft. It is the successor to 2014's Far Cry 4, and the fifth main installment in the Far Cry series. Set in Hope County, a fictional region of Montana, United States, the game revolves around the Project at Eden's Gate, a doomsday cult that has taken over the county at the command of its charismatic and powerful leader, Joseph Seed. Players control an unnamed junior deputy sheriff who becomes trapped in Hope County and must work alongside various resistance factions to liberate the region from the despotic rule of the Seeds and Eden's Gate. Gameplay focuses on combat and exploration; players battle enemy soldiers and dangerous wildlife using a wide array of weapons. The game features many elements found in role-playing games, such as a branching storyline and side quests. The game also features a map editor, a co-operative multiplayer mode, and a competitive multiplayer mode.
Announced in early 2017, development on Far Cry 5 was extensive. The team explored several concepts before settling on an American location. The game was heavily inspired by several
Far Cry 5 was released worldwide for
Gameplay
Similar to its predecessors, Far Cry 5 is a first-person shooter set in an open world environment which the player can explore freely on foot or via various vehicles. Unlike previous titles in the series where the player takes on the role of a set character, the game gives the player the opportunity to customize their character's appearance.[1][2] Additionally, the character in this game is a silent protagonist, devoid of voiced dialogue or a predefined personality, offering players the chance to deeply immerse themselves in the game, yet sparking concerns about the potential impact on the depth of narrative engagement.[3][4] While the player has a variety of ranged and explosive weapons to fight against enemies, the game places a renewed emphasis on close-quarters combat compared to previous Far Cry titles by introducing a wider range of melee weapons.[5] In addition, Far Cry 5 features a new weapons ballistics system that includes elements like a bullet dropping over a distance to increase realism.[6]
Creative director Dan Hay described the design of the open world as being modeled on the outposts from previous titles in the Far Cry series. These outposts represented a small section of the map occupied by enemy forces and the player was tasked with liberating them by killing or neutralizing the enemy presence. The outposts were designed with multiple approaches for the player to take and it was this element that the development team tried to recreate in the wider game world of Far Cry 5. The player is dropped into the game world with little context, direction or objective markers and is instead required to navigate the world on their own. Hay expressed a desire to create what he termed the "anecdote factory", a game where two players could venture out from the same point in opposite directions and have entirely different experiences that they would then share with one another anecdotally.[7] To assist with this, most of the game world is accessible to the player after completing the game's introductory missions and they are free to advance through these areas as they choose; by comparison, previous titles in the series gradually opened up the game world to the player with story missions guiding their progress through open areas. Completing actions within a region earns the player "Resistance Points" which cumulate to trigger major story events. These Resistance Points also contribute to the "Resistance Meter", which divides each region into three tiers representing the region's relative level of difficulty. For example, on entering a region for the first time, the player will encounter basic enemies; however, as the Resistance Meter increases, the player will run into a wider variety of enemy archetypes, culminating in aerial patrols and airborne assaults.
The game also features a recruitment system in which the player can recruit locals in the county to fight alongside them similar to the "Buddy" system used in Far Cry 2 or the "Guns for Hire" system in Far Cry 4. In this Guns for Hire system, the player can recruit locals to join their cause at which point they will fight alongside the player. In addition to these Guns for Hire, the game includes "Specialists" or non-playable characters with their own unique skills and personalities. The recruitment system replaces the beacon system used in previous titles. For example, Far Cry 3 featured radio towers and Far Cry 4 featured bell towers that the player had to climb in order to open up parts of the map and various activities in the region. Far Cry 5 removed this system and instead relies on the player forging relationships with other characters to discover story missions, events and other characters.[8]
The player has the ability to tame wild animals through the Specialists, which is based on a system that was previously introduced to the series in Far Cry Primal. The tamed wildlife assists the player in combat and follow the player's orders. Different wildlife have different combat patterns.[9] A fishing mechanic was also introduced and a variety of fish can be caught.[10] The campaign can be played individually or with a partner through the game's cooperative multiplayer mode known as "Friends for Hire".[11]
Map maker and multiplayer
Far Cry Arcade allows players to build and share small maps that have single player, two-player cooperative, and multiplayer objectives. Players are able to construct maps using assets from Far Cry 5 and its downloadable content, as well as
Synopsis
Setting and characters
The game is set in the fictional Hope County,
The player takes on the role of a rookie sheriff's deputy—referred to as "the Deputy"—who is part of a task force sent to arrest Seed. The residents of Hope County opposed to Seed include a cast of characters who join the fight with motives ranging from altruism to revenge, profit, and boredom.[15][16] They are aided by Richard "Dutch" Roosevelt (John Tench), a local survivalist with a deep distrust of government and a history of anti-social behaviour. Characters from the Far Cry series who return in Far Cry 5 include Hurk Drubman, Jr. (Dylan Taylor), a dim-witted though well-intentioned redneck party boy with a love of high-powered explosives; and Willis Huntley (Alain Goulem), a sociopathic CIA agent and self-proclaimed "patriot bastard" in the habit of recruiting civilians for dangerous clandestine missions.
Plot
In late 2018, a joint operation between the United States Marshals Service and the county sheriff's department—consisting of Deputy Marshal Cameron Burke (Doug Hutchison), Sheriff Earl Whitehorse (Christopher Heyerdahl) and his deputies Joey Hudson (Luisa D'Oliveira), Staci Pratt (Julian Bailey) and the player character, an unnamed Junior Deputy—arrive at an Eden's Gate church to detain Joseph Seed with a federal arrest warrant on charges of kidnapping with the intent to harm. Although Joseph offers no resistance, he claims that God will not allow him to be taken. As he is escorted away, cult members attack the task force and cause their helicopter to crash. Joseph escapes and commands the cult to capture the task force members.[14]
The Deputy survives and escapes with the help of Richard "Dutch" Roosevelt, a local
Joseph's younger brother John lures the Deputy to Holland Valley by broadcasting a message showing Hudson as his captive. John indoctrinates residents to the cult's beliefs by subjecting them to a forced baptism to "cleanse" them, tattooing their "sins" onto their bodies, and carving out the marked skin as part of their "atonement". John captures the Deputy and concludes that their sin is Wrath. When the Deputy escapes, John retaliates by taking over the town of Fall's End where he forces the Deputy to confront him and atone for their sins. A counterattack by the local Resistance prompts John to flee, leading to the Deputy engaging him in an aerial dogfight and mortally wounding him. As he lies dying, John remarks that the Deputy will not save anyone and asserts that Joseph is right. The Deputy rescues Hudson and the captive survivors and destroys John's bunker.
The Deputy arrives in the Whitetail Mountains to find the Whitetail Militia already at war with Joseph's older brother Jacob. Jacob recruits and trains the cult's members and keeps an indoctrinated Deputy Pratt captive. As part of their training, Jacob mentally conditions cult recruits with The Platters' song "Only You (And You Alone)", which he uses to trigger an altered state of consciousness in the recruits and carry out his commands. Jacob subjects the Deputy to the same conditioning and successfully breaks them. He has the Deputy kill militia leader Eli Palmer (Patrick Garrow) to cripple the resistance. The surviving militia hold Jacob responsible and the Deputy confronts him in the mountains. As he dies, Jacob reflects on how empires rise and fall, and predicts that America will suffer the same fate if it is not prepared. The Deputy retrieves Jacob's bunker key, rescues Pratt and floods the bunker.
Faith, a collaborator and "sister" of the Seeds, oversees the production of Bliss in Henbane River. The hallucinatory effects of Bliss puts its victims in a trance-like state and staying under its influence for too long makes them vulnerable to Faith's hypnotic manipulation. The Deputy reunites with Whitehorse and joins the Cougars, based in the Hope County Jail. Whitehorse informs the Deputy that Burke has been captured and is now under the influence of the Bliss. The Deputy repeatedly encounters Faith, who attempts to persuade the Deputy to join her and live in paradise. The Deputy resists her and rescues Burke, unaware that he has been hypnotized. Burke kills Virgil Minkler, leader of the Cougars and Mayor of Fall's End, opens the jail to Eden's Gate, and kills himself. The Cougars suffer heavy losses repelling the cult and Whitehorse is captured. The Deputy kills Faith, and she warns them that Joseph is right about the end of the world, but the Deputy will decide what happens in the end. The Deputy rescues Whitehorse from Faith's bunker and destroys the production of Bliss.
Killing his Heralds prompts Joseph to call the Deputy for a final confrontation at his church. He has captured the Deputy's allies from the resistance groups, hypnotized them with Bliss and is holding Whitehorse, Hudson, and Pratt hostage. Joseph offers the Deputy the option of walking away with their friends unharmed on the condition that they leave him and Eden's Gate alone.[17]
Endings
If the Deputy decides to walk away, Joseph forgives them and enters the church with the Deputy's hypnotized allies. The Deputy, Whitehorse, Pratt and Hudson leave in a truck, and Whitehorse assures them that they will return with the National Guard to help liberate Hope County from the cult. Whitehorse turns on the radio and "Only You" plays, triggering Jacob's brainwashing. The Deputy is once again put into a trance and the screen cuts to black.
If the Deputy chooses to resist, Joseph forces the Deputy to fight and revive their hypnotized friends. Radio broadcasts throughout the game have suggested that the world outside Hope County is spiraling into chaos and a nuclear war is imminent.[18] These fears are realized when Joseph is apprehended and a nuclear bomb detonates in the distance. The Deputy, Whitehorse, Pratt and Hudson flee with the captured Joseph to Dutch's bunker. They crash their truck into a tree, which kills Whitehorse, Pratt, and Hudson. A freed Joseph carries the unconscious Deputy to the bunker. The Deputy awakens handcuffed to a bed with Dutch dead on the floor. Joseph laments the loss of his family and land and asserts this is "the Collapse" that he had prophesied. He tells the Deputy that with the loss of his family, that they are all he has left and that they are family now. This ending leads into the spin-off Far Cry New Dawn.[17][18]
A secret ending can be found at the beginning of the game. The Deputy decides to not arrest Joseph during their first encounter. Whitehorse, who was against apprehending him head-on because of the probability of being ambushed and killed, lowers Joseph's hands and orders the group to leave. Despite Burke's protests, Whitehorse asserts that it is "better to leave well enough alone" and that no one would be alive if they arrested Joseph.[19]
Downloadable content
Prior to the game's release, Ubisoft announced to release three episodes of downloadable content titled Hours of Darkness, Lost on Mars and Dead Living Zombies. Each episode tells a stand-alone story focusing on a secondary character from the main campaign.
Hours of Darkness takes place during the height of the
Lost on Mars focuses on Nick Rye (Steve Byers). Nick is teleported to Mars where he meets the disembodied head of Hurk Drubman, Jr. Hurk reveals that he had Nick teleported for a mission to save Earth after Hurk himself failed. Nick is introduced to ANNE (Erica Lindbeck), a millennia-old artificial intelligence who warns that a hostile alien race called the Arachnids are putting together the final preparations for an invasion of Earth. With no way to get home, Nick is enlisted to restore power to ANNE, allowing her to build her defences and thwart the invasion. Hurk is given a robotic body to assist in the mission and asks Nick to locate his missing body parts. Nick grows suspicious of ANNE's intentions while experiencing a series of apocalyptic visions involving his newborn daughter and Hope County. The two manage to fully restore power to ANNE, but doing so allows her to ready her own invasion of earth as she sees humans as inferior lifeforms. They fight both her robots and clones of Hurk made from his re-assembled body. They successfully shut ANNE down at the expense of Hurk's body. Nick and the robotic Hurk return to Earth, where they are celebrated as heroes.
Dead Living Zombies follows Guy Marvel (
Development
The game was developed by
After the release of Far Cry Primal in 2016, Ubisoft stated that the next Far Cry title will take more development time and would not be released in 2017.
To celebrate the game's five-year anniversary, Ubisoft released an update for the PlayStation 4 and Xbox One versions on March 16, 2023 allowing for 60 frames-per-second gameplay when played using
Writing
The setting and the tone of the game originated from
Music
The music in the game was written and composed by
Live action short
Coinciding with the release of the game, Ubisoft released a live action short film called Inside Eden's Gate. It was produced by Asylum Entertainment.[37] The film serves as a prologue to the events of the game, and follows three filmmakers as they travel across Hope County. They meet Mark and his sister, Faith who is in the game being taken in by the Eden's Gate cult.[38] It stars Greg Bryk and Kyle Gallner. Ubisoft first made the film available on Amazon Prime, before releasing it on YouTube on April 4, 2018.[39]
Reception
Aggregator | Score |
---|---|
Metacritic | XONE: 82/100[40] PS4: 81/100[41] PC: 78/100[42] |
Publication | Score |
---|---|
Destructoid | 7.5/10[43] |
Edge | 6/10[44] |
Electronic Gaming Monthly | 7.5/10[45] |
Game Informer | 7.5/10[46] |
GameRevolution | [47] |
GameSpot | 9/10[48] |
GamesRadar+ | [49] |
Giant Bomb | [50] |
IGN | 8.9/10[51] |
Polygon | 6.5/10[52] |
Far Cry 5 received "generally favorable" reviews, according to review aggregator Metacritic.[42][41][40]
Daemon Hatfield of IGN gave it an 8.9 rating, saying "Far Cry 5 is another wide-open playground with all the necessary ingredients for causing a real ruckus: loads of enemies and allies, temperamental wildlife, and plenty of explosions."[51] Polygon gave the game 6.5 of 10 possible points, stating "It’s a shame that Far Cry 5 is propped up by a weak story with bland characters, because behind the plot is an open world filled with what Far Cry as a series does best."[52]
The game's ending polarized critical opinion. Should the player choose "resist" when prompted—an ending regarded by Ubisoft to be canonical—the game depicts a series of nuclear explosions that destroy civilization. Critics argued that this ending invalidated the player's actions by rendering them meaningless.[17][18]
The tourism board of the state of Montana partnered with Ubisoft after Far Cry 5's release to use some of the setting imagery for the game to promote tourism to the southwestern part of Montana, the setting that inspired the game's fictional Hope County.[53]
Sales
Far Cry 5 became the fastest-selling title in the history of the franchise, more than doubling the sales of Far Cry 4. It was the second-biggest launch of an Ubisoft title, behind Tom Clancy's The Division, grossing $310 million in its first week of sales.[54] The PlayStation 4 version sold 75,474 units within its first week on sale in Japan, placing it at number two on the all format sales chart.[55] In May 2020, Ubisoft revealed that Far Cry 5 (and 10 other games published by them in the 8th console generation) had sold over 10 million units by March 2020.[56]
Controversy
Many journalists opined that Far Cry 5's setting and narrative concept, involving themes of religious fanaticism and the emergence of far-right political movements within the borders of the United States—as opposed to the more exotic locales depicted in other Far Cry titles—would likely make the game highly controversial.[2][22][57] These journalists noted that due to the long development cycle, it was unlikely that Ubisoft intentionally designed the game's narrative around the political climate at the time of the announcement, adding that Ubisoft had been careful to downplay any perceived connections to contemporary events.[57][58] Responding to the criticism, game director Dan Hay revealed that the story was written to discuss the consequences of beliefs and ideologies being taken to their most extreme form rather than as a response to a particular political event.[59] Hay stated they had come to setting the game around a cult in Montana as they felt Montana reflected a remote frontier most people were not aware of, comparable to their other Far Cry game settings, and that after visiting the state, found that Montana was a place "where people go to be alone, where they don't want to be messed with", further resonating with past Far Cry themes. However, after three years of development, Hay said: "we could have never imagined, and to be honest I wouldn't have wanted to... that in some ways, it's echoing out in the real world."[60]
Following its announcement, Far Cry 5 was the subject of an online petition lodged at
Conversely, after the game's release, some outlets criticized it for opposing reasons, for trying to be inoffensive and apolitical rather than directly engaging with contemporary political issues. Polygon's Ben Kuchera described the game as a "defiantly inoffensive mess" which "wants to appeal to everyone, but ultimately says nothing."[65] William Hughes writing for The A.V. Club disparagingly described the villains as an "easily digestible evil" deliberately crafted so as not to offend gamers of any political persuasion.[66] Andrew Webster's The Verge says that the game "creates the illusion that it has something to say, then stubbornly refuses to say anything."[67]
With the release of the sequel Far Cry 6, Ubisoft and the game's writer have confirmed the sequel is "inherently political", creating a continuation of the political controversy within the Far Cry series.[68][69]
Accolades
Year | Award | Category | Result | Ref. |
---|---|---|---|---|
2017 | Game Critics Awards | Best Action Game | Nominated | [70] |
Golden Joystick Awards | Most Wanted Game | Nominated | [71] | |
2018 | Best Co-operative Game | Nominated | [72] [73] | |
The Game Awards 2018 | Best Action Game | Nominated | [74] [75] | |
Gamers' Choice Awards | Fan Favorite Action Game | Nominated | [76] | |
Fan Favorite Shooter Game | Nominated | |||
Fan Favorite Male Voice Actor (Greg Bryk) | Nominated | |||
Titanium Awards | Best Action Game | Won | [77] | |
Australian Games Awards | Shooter of the Year | Nominated | [78] | |
2019 | New York Game Awards | Tin Pan Alley Award for Best Music in a Game | Nominated | [79] |
Statue of Liberty Award for Best World | Nominated | |||
Guild of Music Supervisors Awards | Best Music Supervision in a Video Game | Nominated | [80] | |
22nd Annual D.I.C.E. Awards | Action Game of the Year | Nominated | [81] | |
National Academy of Video Game Trade Reviewers Awards | Art Direction, Contemporary | Nominated | [82] | |
Game, Franchise Action | Nominated | |||
Song, Original or Adapted ("Help Me Faith") | Nominated | |||
2019 G.A.N.G. Awards | Audio of the Year | Nominated | [83] | |
Music of the Year | Nominated | |||
Best Original Soundtrack Album | Nominated | |||
Best Cinematic Cutscene Audio | Nominated | |||
Best Dialogue | Nominated | |||
Best Original Song ("We Will Rise Again") | Nominated | |||
Best Original Choral Composition ("Oh the Bliss") | Nominated | |||
15th British Academy Games Awards | Music | Nominated | [84] | |
Italian Video Game Awards | People's Choice | Nominated | [85] | |
Game of the Year | Nominated |
Notes
- Ubisoft Pune and Ubisoft Reflections
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