Final Fantasy Type-0 HD
Final Fantasy Type-0 HD | |
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Developer(s) | |
Composer(s) | Takeharu Ishimoto |
Series | |
Platform(s) |
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Release | |
Genre(s) | Action role-playing |
Mode(s) | Single-player |
Final Fantasy Type-0 HD (
After Type-0 received a 2011 Japan-only release on PSP, Type-0 HD began development in mid-2012 as part of a move to promote
Gameplay
Final Fantasy Type-0 HD is an
During missions, three members of Class Zero can be selected for missions while the others are kept in reserve in case a player character dies. The lead character can be swapped at any time, with the other two being controlled by the game's
While the core gameplay remains the same, multiple adjustments were made to existing systems. The HD version features four difficulty levels as opposed to the original's three, including an "easy" option.
Development
During the production of
HexaDrive handled the 2D screen displays, world map features and lip synching, while Square Enix handled the 3D graphics, such as character models in cutscenes.
No new gameplay content was added to Type-0 HD. The team instead focused on upgrading the graphics, adjusting existing gameplay for home consoles, and including a lower difficulty level. The latter was due to complaints from players that the original game was too difficult.[4][12] While carrying over the original's multiplayer functions was considered, it would have lengthened the estimated development time by another year. Since Tabata's priority was to bring the game to fans worldwide, the multiplayer and associated elements were either removed or incorporated into the single-player campaign.[3] Tabata also decided against creation of a demo or an international version for this reason.[5] As a substitute for the multiplayer, the team strengthened and improved the original single-player Academy Assistance function. As with the original, the team used the names of developers from both the core team and other Square Enix departments for the NPCs.[19] While the main story remained unchanged, a secret cutscene teasing future Type games was commissioned. Created by Square Enix's CGI movie subsidiary Visual Works, it was based on some of Tabata's early ideas for Type-0. A small piece of the cutscene was shown privately to attendees of Square Enix's 25th anniversary commemoration event for the Final Fantasy series.[10] Hiroki Chiba, writer for Type-0, returned to write the scene.[20][21] In the cutscene, a fatally wounded samurai warrior resembling main protagonist Ace is saved from death by a fire spirit.[22]
At Tabata's suggestion, Naora expanded the color palette to increase the game's realism and tie in with XV's art style. The original idea was to change the original red hue to a golden one to match the redone logo, but the graphics looked too dark on the large screen even with the adjustment, so blue tones were added to brighten up the scenery.[7][23] Additional bass sounds were added to the sound effects, as the original platform's speaker system had previously limited the range and strength of sounds.[7] The original camera behavior needed to be developed from scratch, as the camera angles used in the original looked out of place on the large screen.[23] During the run-up to release, the team made modifications to the camera after receiving negative comments during demonstrations, addressing scenery collisions and the visibility of player and enemy characters during active gameplay. Because of these modifications, character speed and movement could be increased and improved.[24] By December 2014, the game was in its final stages of development and undergoing debugging.[25]
Music
Final Fantasy Type-0 HD Original Soundtrack | |
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Soundtrack album by | |
Released | October 26, 2011 |
Genre | Video game soundtrack |
Length | 3:52:05 |
Label | Square Enix |
Producer | Takeharu Ishimoto |
The original soundtrack for Type-0 by Takeharu Ishimoto, who also composed the music for Before Crisis, Crisis Core and The World Ends with You. Ishimoto rearranged, remixed and re-recorded the soundtrack for Type-0 HD. This was due to the original soundtrack was composed within the limits of PSP hardware, making it unsuitable for the new console release. Because of a restricted budget, he did the bulk of the work himself. One of the changes he made was making the choral sound more prominent. In addition, he composed a new battle theme and recorded an English version of "Colorful - Falling in Love", the track for Type-0's alternate ending. The lyrics were translated by SAWA, a singer who had worked on The World Ends with You. The English version was made for the overseas version of the game, but was included in the remastered soundtrack's commercial release.[26] Type-0's original theme song, "Zero" by Japanese rock band Bump of Chicken, was used again for Type-0 HD. While a translated version was considered for the localization, the team, with permission from the band, decided to use the original song and add subtitles for the song lyrics.[5]
For the additional ending and credits of Type-0 HD, a new song titled "Utakata" (泡沫, lit. "Transience") was commissioned by Tabata. Ishimoto created five different songs, with "Utakata" being Tabata's final choice. As Tabata wanted the song to have a Japanese style, Ishimoto wrote the lyrics in archaic Japanese, though he originally wanted to write the lyrics in English.[27] It was created and recorded by a four-person team: Ishimoto composed the music, while singer Chris Ito wrote and sang the lyrics. The other two, T$UYO$HI and ZAX, were former members of alternate rock band Pay Money to My Pain and performed on bass guitar, and drums respectively. The song was first heard in the final Japanese trailer for Type-0 HD.[28]
A commercial Blu-ray release for Type-0 HD's soundtrack, Final Fantasy Type-0 HD Original Soundtrack, was released on March 25, 2015. It includes the entire soundtrack, the newly composed tracks, tracks from Final Fantasy Agito and ten bonus MP3 tracks selected by Ishimoto from his previous work as a "Best of Collection".[29] The Blu-ray album reached #189 in the Oricon charts, and remained in the charts for one week.[30] The album, and music in general, have received positive comments from music critics and reviewers of the game.[31][32][33]
Release
Type-0 HD was released on March 17, 19 and 20, 2015 for North America, Japan and Europe respectively. It came with both English and Japanese voice tracks for all regions.
It was the first Final Fantasy title to be rated M for Mature by the Entertainment Software Rating Board for its North American release.[44] For the western release, a collector's edition similar to that released in Japan was created, which included the card replicas and soundtrack selection. In addition, it included an English translation of the game's prequel manga, a steelbook holding the game disc and soundtrack selection featuring the logo and kanji artwork, and an 80-page artbook with a foreword written by Tabata.[37] The winners of a separate special sweepstake received a themed PS4 or Xbox One, along with promotional artwork posters specific to each console, a Play Arts Kai mini-figurine of Ace, and a gold Vermillion Bird pin. Runners-up received individual pieces from the sweepstake excluding the consoles.[45] To promote Type-0 HD in North America, a trailer for the game was shown in cinemas prior to some of the season's big film releases, such as The Hunger Games: Mockingjay – Part 1. A shortened version of the trailer was released online.[46] To further promote the game upon release, Square Enix offered the Japanese thriller Battle Royale as a free rental for Xbox One in the weekend following the game's release.[47] After its initial release, a patch was released to fix issues similar to those fixed in the PC port.[48] At release, the PC version suffered from graphics problems, crashes, and had its graphics locked.[49]
Localization
An international version was reported to be in the works by Tabata in the Ultimania guide for Type-0.[50] He later commented that the main reasons for the original version not coming west was the flagging PSP market and the uncertainty of the Vita, making a port impractical.[51] The name Type-0 was originally trademarked by Square Enix in Europe in December 2010, along with a logo.[52] In an interview with GameSpot in November 2012, Tabata said that Square Enix was "taking a clean slate in terms of [their] plans", stating that if there was demand, a western release would be considered.[53] In the same month, an alleged voice actor for the game said that English voice recording for the game was completed in late 2011.[54] In 2014, Orion Acaba, the English voice actor for Nine, revealed that the voice recording eventually used in Type-0 HD was completed in 2012.[55] According to another English voice actor, Cristina Vee, the game was codenamed Yellow P during the recording process.[56]
During an interview with USGamer in September 2013, Tabata, commenting on both Type-0 and its prequel Agito, was hopeful for a western release: he said that the planned western release of Agito and the reaction of the fan community to both games had become a deciding factor, and that while the project had not been officially green-lit, it was in its final stages of preparation. He also clarified at the time that the game would not make the transition onto mobile devices or the PS3 as an HD Remaster.[51] A localization was officially decided upon in early 2014, when a survey taken by Square Enix Europe found that a large number of fans wanted the game to be released overseas.[10] The localization was announced when Type-0 HD was officially revealed by Square Enix at E3 2014.[57] An official English version for the Vita was momentarily announced by the official "PlayStation Blog", but was clarified as "erroneous" less than an hour later.[57]
Reception
Aggregator | Score |
---|---|
Metacritic | PS4: 72/100 (77 reviews)[58] XONE: 72/100 (12 reviews)[59] PC: 69/100 (9 reviews)[60] |
Publication | Score |
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Game Informer | 6/10[62] |
GameSpot | 8/10[2] |
GamesRadar+ | [61] |
GameTrailers | 8/10[33] |
IGN | 8/10[1] |
Official Xbox Magazine (US) | [63] |
PC Gamer (US) | 58%[64] |
RPGFan | 85%[65][66] |
Critical reception
Sullivan generally enjoyed the combat and called it the game's best feature, while finding the real-time strategy segments an unpleasant hangover from the game's original form.[1] Cunningham found it enjoyable mastering each of Class Zero's fighting styles despite difficulty spikes, but noted some gameplay elements such as stopping to use certain items detracted from her enjoyment of combat.[61] Famitsu echoed many of its points of praise for the original, generally saying that both veterans of the original and newcomers would finding it "equally enjoyable", and were pleased with the change from a portable platform to home consoles.[68] Sykes said the game "excels in its combat, which is fast-paced, complex, and tough".[63] Damiani found the battles "a welcomed change" compared to previous Final Fantasy titles, but disliked other aspects such as the lock-on mechanic.[33] Miller enjoyed exploring the characters' battle abilities, but found the high-speed detracted from the experience and considered the real-time strategy elements, boss fights and other systems poorly developed.[62] Schilling also found the combat mechanics "sharp and satisfying", generally praising the combat mechanics. He was critical of the lengthy tutorials at the beginning of the game, and disappointed that the gameplay segments between missions did not impact the characters' combat ability as in the Persona series.[67] Meyerink generally enjoyed the combat and various side activities, while faulting the game for inadequate introduction of gameplay elements.[65] Corriea called the combat "marvellous", saying it handled it and the customization options better than many other games in its genre.[2] Roberts enjoyed the combat, but found the RPG gameplay outside it to be far weaker.[64] The limited optional gameplay segments between combat segments, offering opportunities for character development and side-quests, were also generally praised.[1][2][61][62][63][64] A point of criticism shared by western reviewers with the original version was the camera control.[1][33][61][67] Famitsu, in contrast, again praised the camera movement.[68]
Corriea was mixed about the game's HD upgrade, stating that while the background were "gorgeous" and the main characters moved fluidly and expressed emotion properly, NPCs or characters unimportant to the stories did not receive the same attention as the main cast.[2] Schilling was disappointed with the result, frequently citing scenery and character behavior that looked out of place on the big screen.[67] Miller said that the game's visuals were "dominated by muddy textures and frequent loading", while he negatively noted the removal of the original's multiplayer.[62] Damiani praised the upgrades for the main characters, but noted multiple inconsistencies in both the environments and cutscenes.[33] Famitsu found the graphics "dramatically beautiful", but found it strange seeing the original environments on a large screen.[68] Meyerink said that, while not hard on the eyes, the upgrades were well below what he expected.[65] Sullivan praised the lighting and shading effects, but shared Corriea's criticism of NPCs and noted low-quality environmental textures, saying she was "so bored by most environments that [she] stopped caring about them halfway through the story".[1] The localized dialogue also received mixed to negative reactions, with multiple reviewers faulting the English voice actors' performances.[1][33][61][62][64][65] Opinions on the PC port were mixed: Meyerink marked it as an improvement of the ports of the XIII games while acknowledging issues with the graphics and controls, while Roberts was not impressed by its performance.[64][66]
Sales
In Japan, Type-0 HD reached the top of the sales charts in its debut week, selling 93,000: the PS4 version accounted for roughly 92,000, while the Xbox One version sold roughly 1,000. Type-0 HD, together with Resident Evil: Revelations 2, provoked a rise in sales for the PS4 while other console sales remained consistent, but it ultimately performed poorly, selling through only 59.59% of its shipment.[69][70] It had sold over 128,000 units in Japan by August 2015, being the 26th best-selling video game during that period.[71]
In Western territories, demand was notably higher due to the original version not being released outside Japan.[72] In the UK, Type-0 HD reached second place in the gaming charts behind Battlefield Hardline, while it reached tenth place in the North American charts for March.[73][74] As of October 2015, Type-0 HD had sold over one million copies worldwide, making a solid contribution to Square Enix's fiscal income for the year and the company's catalog of eighth-generation console games.[72][75]
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