Final Fantasy V
Final Fantasy V | |
---|---|
Developer(s) | Square |
Publisher(s) | |
Artist(s) |
|
Writer(s) | |
Composer(s) | Nobuo Uematsu |
Series | Final Fantasy |
Platform(s) | |
Release | December 6, 1992
|
Genre(s) | Role-playing |
Mode(s) | Single-player, multiplayer |
Final Fantasy V
The game begins as a wanderer named Bartz investigates a fallen meteor. There, he encounters several characters, one of whom reveals the danger facing the four Crystals that control the world's elements. These Crystals act as a seal on Exdeath, an evil sorcerer. Bartz and his party must keep the Crystals from being exploited by Exdeath's influence and prevent his resurgence.
Final Fantasy V has been praised for the freedom of customization that the player has over the characters, achieved through the greatly expanded
Gameplay
Final Fantasy V includes many standard role-playing elements as well as renovated features introduced in earlier Final Fantasy games. Players navigate from a top-down perspective; a traversable
Final Fantasy V is the second Final Fantasy game to use the Active Time Battle (ATB) system, in which time flows continuously for both the player and enemies during combat.[4] This system was first established in Final Fantasy IV, but in that game, there was no way to visibly anticipate which character's turn would come up next.[5] In Final Fantasy V, the player can see which playable character's turn is next in battle, in the form of a time gauge—or "ATB Bar"—which fills according to a character's speed. When the selected character's turn arrives, the player can execute one of several commands, such as attacking the enemy with an equipped weapon, using a special ability or item, or changing the character's row position.[6] The ATB mechanic with a gauge, as seen in V, would be used in the four following main titles in the series and remains a staple mechanic of the franchise.[7]
Job System
The main feature of the gameplay of Final Fantasy V is the Job System. Players can freely select jobs (also called "classes") for their characters to master, allowing each character to gain special abilities and potentially master all 22 jobs (26 in the Game Boy Advance version). Each character begins with only the "Freelancer" class; to gain access to new jobs, players must acquire crystal shards.
Once the player gains access to the job system, characters begin to earn a separate form of experience—Ability Points—in conjunction with regular experience points.
Plot
Setting
The
Nearly a thousand years passed without incident, and both worlds prospered due to the powers of their Crystals of Wind, Water, Fire, and Earth. New kingdoms and towns flourished, and travel by ship acted as a critical means of commerce and communication. However, a sinister force was stirring in the second world—ever since the Void incident, malicious demons had been sealed inside a tree in the Great Forest of Moore. The corrupted amalgamation of spirits emerged as
Characters
Final Fantasy V features five player characters, though only up to four are playable at any given time:
- Bartz Klauser is a traveling adventurer who becomes involved in the story when he investigates the site of a meteorite. During the story, he learns that his father Dorgann was a Warrior of Dawn.
- Lenna Charlotte Tycoon is a princess of Tycoon who follows her father to investigate the Wind Shrine's Crystal.
- Galuf Doe is a mysterious old man whom Bartz and Lenna discover unconscious near the meteorite. He later remembers his history as a Warrior of Dawn and King of Bal. He dies fighting Exdeath.
- Faris Scherwiz is a pirate captain who captures Bartz, Lenna, and Galuf when they try to steal her ship. Later she is revealed to be Lenna's sister, Sarisa Scherwill Tycoon, in disguise.
- Krile Mayer Baldesion is Galuf's granddaughter who follows him to Bartz's world. She received Galuf's abilities when he dies.[13]
During the story, the player characters encounter many
Yoshitaka Amano designed concept art for the player characters. He has offered such artwork for every main Final Fantasy installment since the original.
Story
King Tycoon departs to investigate the weakening of the Wind Crystal at the Wind Shrine. Bartz witnesses a
The party discovers the crystals make their planet habitable and also seal away Exdeath, an evil sorcerer.[17] The party attempts to save the crystals of Water, Fire, and Earth. Each time, they fail but gain new powers from the crystals' shards. Having been freed, Exdeath defeats the party and returns to his homeworld. King Tycoon, who was controlled by Exdeath to destroy the last crystal, sacrifices himself to save the others.
Galuf's granddaughter Krile arrives by a meteorite, restoring Galuf's memory completely. He recalls he originated from the same world as Exdeath, and resolves to pursue him back home with Krile. Bartz, Lenna and Faris travel with them.
On Galuf's world, Exdeath is already wreaking havoc in pursuit of that world's crystals. The party wins a victory against Exdeath's lieutenant Gilgamesh, but are blown to a distant continent when a magical barrier is activated during their escape. They deactivate the barrier with help from Galuf's allies. The party then travels to Moore Forest in an attempt to protect the world's crystals there. Exdeath deceives them into destroying the crystals' guardians and takes the crystals for himself. Krile arrives to help but is herself trapped by the warlock's powers. Galuf saves the others from Exdeath at the cost of his own life. His abilities pass to Krile, who joins the party in his place.[18] The party pursues Exdeath to his castle, where they defeat Gilgamesh again and then Exdeath himself. The crystals shatter, reuniting the split worlds.
For a time, it seems Exdeath has been truly destroyed, and the party celebrates in Tycoon. However, a thorn leaps from Krile's palm, manifesting as Exdeath, now resurrected and fully in command of the Void. With it, he removes entire towns and kingdoms from existence, tossing them into an interdimensional rift.
The reunification of worlds has opened the pathways to ancient sites where powerful artifacts are hidden. So armed, the party enters the rift. With help from a reformed Gilgamesh, they find Exdeath at the center of the rift seeking the power of the Void. They fight Exdeath, first in his demonic tree form, and then after he transforms into Neo Exdeath, intent on destroying all reality, including himself.[19] The heroes defeat Exdeath and use the crystal shards' power to seal the Void once more and restore the reunified world and its crystals.
The game's ending varies based on how many party members are still alive at Neo Exdeath's defeat, detailing the events after the world's resurrection. In the end, the remaining group visits Moore Forest and find that the fallen party members have returned to life.[20]
Development
Final Fantasy V was
The official English translation of Final Fantasy V began shortly after the release of the Japanese version. The game was to be titled "Final Fantasy III" in North America, but the project fell through.
Music
The game's soundtrack was composed by Nobuo Uematsu and consists of 56 tracks.[33] A two-disc album was released alongside the game totaling 67 tracks.[34] Uematsu had originally calculated that the game would require more than 100 pieces of music, but he managed to reduce the number to 56.[35] The song "Dear Friends" would become the title piece in the 2004 concert tour Dear Friends -Music from Final Fantasy-, chosen to reflect Uematsu's appreciation for his music's worldwide fan support.[36] The song "Clash on the Big Bridge" would later be arranged by Hitoshi Sakimoto for the Final Fantasy XII Original Soundtrack in 2006.[37]
The album Final Fantasy V: 5+1 was released in 1992 and contained five songs from the original score as well as a previously unreleased Super Famicom version of "Matoya's Cave" from the original 1987
Ports and remakes
Final Fantasy V was ported by
Following the release of the
Final Fantasy V was ported a second time by Tose to the
The original version of the game was released on the
In early 2010s, Square Enix considered to develop a remake of Final Fantasy V for Nintendo DS, but was concerned that the technical issues would prevent it to happen.
Tetsuya Nomura, director of Final Fantasy VII Remake, expressed interest in remaking Final Fantasy V and VI.[59] Kitase, who produced Final Fantasy VII Remake, also expressed a desire to remake Final Fantasy V.[60]
A 2D pixel remaster was released in North America for Steam, iOS, and Android on November 10, 2021.[61] Unlike the previous remake, many of the features added in the Gameboy Advance remake are absent from this version.
Sequel
In 1994, Square released an
Reception
Aggregator | Score |
---|---|
AllGame | SNES: [73] |
Electronic Gaming Monthly | GBA: 8.8/10[74] |
Famitsu | SNES: 34/40[75] GBA: 34/40[76] |
GameSpot | GBA: 8.5/10[77] |
IGN | GBA: 8.5/10[53] |
RPGamer | SNES: 5/10 |
TouchArcade | iOS: [78] iOS (Pixel Remaster): [79] |
GameDaily | GBA: 7/10[80] |
Publication | Award |
---|---|
GameFan Golden Megawards | Best Import Game, Best Music (Import Game)[81] |
Famitsu | 15th All Time Best Game[82] |
Sales
Within a day of its release in Japan, Final Fantasy V sold about 900,000 cartridges for ¥8.8 billion ($69 million at the time, or $144 million adjusted for inflation), selling about 4.5 times as many copies as what Final Fantasy IV (1991) sold on its first day and close to the 1.3 million sold by Dragon Quest V (1992) on its first day.[83] Final Fantasy V topped the Japanese sales charts in December 1992[84] and January 1993,[85] selling 2 million copies during its first two months of release.[28] It was Japan's fourth multi-million seller released in 1992 (following Street Fighter II, Super Mario Kart, and Dragon Quest V),[86] and ended the year as the second best-selling game of 1992 in Japan (below Dragon Quest V).[87]
Final Fantasy V went on to sell a total of 2.45 million units for the Super Famicom in Japan.[88] It was also a commercial success overseas in South Korea, where it was the second best-selling game of 1992 (below Street Fighter II).[89] The Japanese Game Boy Advance version has also sold nearly 260,000 copies as of December 2007.[90] Final Fantasy Collection sold over 400,000 copies in 1999, making it the 31st best selling release of that year in Japan.[91] The North American release of Final Fantasy Anthology sold 364,000 copies as of 2004.[82][92]
Critical response
The original Super Famicom version received a positive critical reception upon release, with
Critics gave generally positive to mixed reviews for the Anthology version of the game. GameSpot praised the job system for being "one of the series' most in-depth and detailed game systems", but criticized the game for having "paper-thin characters" and a clichéd plot, augmented by a lack of character development during the game's fetch quests. They went further to say that the translation was poor and overshadowed by the two previous fan efforts.[10] IGN called Final Fantasy V's graphics "dated" but cited "incredibly engrossing" job system as the game's highlight and praised its music.[94] Electronic Gaming Monthly repeated the sentiments towards the job system, adding that while the game suffered from long load times periodically, Final Fantasy V was the main reason to buy the collection.[95]
In comparison, reviews of the Game Boy Advance re-release of the game were mostly positive. GameSpot's review regarded the game more favorably than its PlayStation counterpart, calling it "better than ever" and citing the strong localization of the script and extensive special features. They further stated that while the game's characters seemed unlikable and that the plot felt "predictable or trite", they felt the game was still more sophisticated than most games at the time, giving the game a score of 8.5.[77] Nintendo Power wrote that "while playing Final Fantasy V is a chore on the PlayStation, it's good fun on the GBA because of the vastly improved translation and new features", further calling it the "definitive" version of one of the series' best titles.[96] IGN gave the game a score of 8.5, calling it a "must-own" for the portable system and describing it further as always an "entertaining and surprisingly deep role-playing game".[97] 1UP.com said the port of the game from the Super Famicom to the Game Boy Advance was "rock solid", and added that while the game's story started off at a slow pace, it gradually improved. The review further praised the addition of features and removal of questionable ones that had been added to the Anthology version of the game.[72] GameDaily gave the game a score of 7/10, noting that while enjoyable, the high encounter rate, the necessity to constantly engage in battle to gain abilities through the job system, and other aspects made the game feel repetitive at times.[80]
See also
Notes
References
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Further reading
- Final Fantasy Ultimania Archive. Vol. 1. Milwaukie: ISBN 978-15-0670-644-3.