Adam Saltsman
Adam Saltsman | |
---|---|
Nationality | American |
Other names | Adam Atomic |
Occupation | Indie video game developer |
Years active | 2008- present |
Known for | Canabalt |
Adam Saltsman, also known as Adam Atomic, is an American indie
Career
Flixel (2008-11)
Saltsman produced an
Gravity Hook (2008)
Saltsman developed the browser game Gravity Hook in August 2008, which is a vertically scrolling video game in which the player attempts to use a futuristic grappling hook to climb out of an underground, secret base in order to reach the surface.[3] The game was remade into Gravity Hook HD for browser and iOS in 2010.[4]
Canabalt (2009)
almost no one in the industry ... hasn't taken serious note of its acclaim and wondered what magic formula there might be hidden in its design that can be replicated elsewhere.
Brandon Boyer on Canabalt in Boing Boing, November 11, 2009
Saltsman developed the endless runner Canabalt in 2009, where an anonymous runner moves in one direction and is able to jump and slide upon landing. Boing Boing described the game as a "one-button action-opus".[5] It was made in response to Experimental Gameplay's "Bare Minimum" challenge. The game's viral success was a surprise to him, and he later felt like he squandered the opportunity and audience.[5] When asked in an interview where he imagined the running man coming from, Saltsman stated "I used to have fantasies at my old office job of running down our long, long hallway just for fun. And to literally escape. I'd forgotten about that until months after Canabalt came out. There used to be an intro cinematic that I was designing, where the character receives an email, but it was all getting in the way of the main thing".[6] Saltsman presented the game design concept of "Time Until Death" at the 2011 IndieCade.[2]
Hundreds (2013)
Saltsman began to collaborate with Greg Wohlwend on Hundreds.[7] The game was Wohlwend's first as game designer, and he open sourced the game after online game sites showed no interest in purchasing it.[8] Semi Secret's Eric Johnson found the code and made an iPad port in a weekend, beginning the collaboration.[9] Semi Secret did not have the funds to begin a new game from scratch, so the project fit their company roadmap. Saltsman did not expect to work on the game himself, but became the primary puzzle designer.[8] It was released on January 7, 2013 for iPhone and iPad,[10] and on June 28 for Android[11] to what video game review score aggregator Metacritic called "generally favorable" reviews.[12] It was an honorable mention in Best Mobile Game and Nuovo Award categories of the 2012 Game Developers Conference Independent Games Festival,[13] and an honorable mention in Excellence in Visual Art at the 2013 festival.[14] Hundreds was also an official selection at IndieCade 2012.[15][16] In January 2013, Saltsman was working on an Android release of the game.[7]
Alphabet (2013)
Saltsman collaborated with
Finji
This poorly sourced must be removed immediately from the article and its talk page, especially if potentially libelous. )Find sources: "Adam Saltsman" – news · newspapers · books · scholar · JSTOR (August 2022) |
In March 2014, Saltsman re-announced Finji, a game studio that had existed since 2006 but was relaunched. Saltsman directs the studio, and his wife, Rebekah, produces and does game design. The company develops games internally and produces others. They announced four titles with the relaunch. The first, Portico, is in collaboration with
In 2023 Finji along with a few other indie game studios were involved in an
Games published
The following is a table of games published by Finji.
Year | Title | Developer | Platforms | Notes |
---|---|---|---|---|
2014 | Capsule | Adam Saltsman, Robin Arnott | Mac, Windows | |
Longest Night | Infinite Fall | Linux, Macintosh, Windows | Night in the Woods supplemental game #1 | |
2015 | Feist | Bits & Beasts | Android, iPad, iPhone, Linux, Macintosh, PlayStation 4, Tomahawk F1, Windows, Xbox One | |
Panoramical | Fernando Ramallo, David Kanaga | Macintosh, Windows | ||
Lost Constellation | Infinite Fall | Linux, Macintosh, Windows | Night in the Woods supplemental game #2 | |
2016 | Journey of 1000 Stars | Farbs | Android, iPhone, iPad | |
Runaway Toad | Shini Co. | Android, iPad | ||
2017 | Night in the Woods | Infinite Fall | iPad, iPhone, Linux, Macintosh, Nintendo Switch, PlayStation 4, Windows, Xbox One | |
2019 | Overland | Finji | iPad, iPhone, Linux, Macintosh, Nintendo Switch, PlayStation 4, tvOS, Windows, Xbox One | |
Wilmot's Warehouse | Hollow Ponds, Richard Hogg | iPad, iPhone, Macintosh, Nintendo Switch, PlayStation 4, Windows, Windows Apps, Xbox One, Xbox Series X/S | ||
2021 | Chicory: A Colorful Tale | Greg Lobanov | Macintosh, Nintendo Switch, PlayStation 4, PlayStation 5, Windows | |
2022 | Tunic | Andrew Shouldice | Mac, Windows, Xbox One, Xbox Series X/S, Nintendo Switch, PlayStation 4, PlayStation 5 | |
I Was a Teenage Exocolonist[24] | Northway Games | Mac, Windows, Linux, Nintendo Switch, PS5 | ||
2025 | Usual June[25] | Finji | Windows |
Cancelled
Title | Developer | Platforms | Notes |
---|---|---|---|
Portico | Adam Saltsman, Alec Holowka | Previously announced under the title Grave, cancelled in 2016 | |
Revenant Hill
|
The Glory Society | Linux, Macintosh, Windows, PS4, PS5 | Cancelled in 2023 |
References
- ^ "Stencyl: Make iPhone, iPad, Android & Flash Games without code". Archived from the original on March 5, 2012.
- ^ Gamasutra. Archivedfrom the original on March 4, 2016. Retrieved June 13, 2014.
- ^ "Gravity Hook for Browser (2008)". MobyGames. Atari SA. Retrieved January 30, 2023.
- ^ "Gravity Hook HD (2010) release dates". MobyGames. Atari SA. Retrieved January 30, 2023.
- ^ a b Boyer, Brandon (November 11, 2009). "The Running Man: behind the sketchbooks of Adam Saltsman's Canabalt". Boing Boing. Archived from the original on May 19, 2014. Retrieved June 13, 2014.
- ^ Courtney, Timothy (March 11, 2016). "Game Talk: Developer of Games Like Canabalt and Overland, Adam Saltsman Interview with Timothy Courtney". timothycourtney.io. Retrieved July 9, 2016.
- ^ Gamasutra. Archivedfrom the original on May 11, 2014. Retrieved June 8, 2014.
- ^ a b Martin, Garrett (January 22, 2013). "From Flash to Touch: How Hundreds Came to the iPad". Paste. Archived from the original on July 14, 2014. Retrieved June 8, 2014.
- ^ McWhertor, Michael (January 3, 2013). "Hundreds' metamorphosis from late night dream to addictive iOS puzzle game". Polygon. Archived from the original on July 14, 2014. Retrieved June 7, 2014.
- ^ Ryckert, Dan (January 8, 2013). "Hundreds - An Experience Custom Made For Mobile". Game Informer. Archived from the original on May 30, 2014. Retrieved June 7, 2014.
- ^ McWhertor, Michael (June 28, 2013). "Semi Secret Software's Hundreds comes to Android". Polygon. Archived from the original on July 14, 2014. Retrieved June 7, 2014.
- ^ "Hundreds Critic Reviews for iPhone/iPad". Metacritic. Archived from the original on January 8, 2013. Retrieved June 7, 2014.
- ^ Plante, Chris (March 7, 2012). "Here are your winners of the 2012 Independent Games Festival". Polygon. Archived from the original on July 14, 2014. Retrieved June 8, 2014.
- Gamasutra. Archivedfrom the original on May 13, 2014. Retrieved June 8, 2014.
- ^ "IndieCade 2012 Games". IndieCade. Archived from the original on August 16, 2014. Retrieved June 8, 2014.
- ^ McWhertor, Michael (October 7, 2012). "Hands-on with Hundreds, the addictive new iOS game from Canabalt's creators". Polygon. Archived from the original on July 15, 2014. Retrieved June 7, 2014.
- ^ Renovitch, James (April 1, 2013). "Keita Takahashi Games Set to Debut Locally". The Austin Chronicle. Archived from the original on December 29, 2013.
- ^ "LA Game Space: Experimental Game Pack 01 - Windows" – via Internet Archive.
- ^ a b c Sarkar, Samit (March 3, 2014). "Canabalt dev announces new collaborative studio, Finji". Polygon. Archived from the original on June 9, 2014. Retrieved June 13, 2014.
- ^ a b Polson, John (March 3, 2014). "Adam Saltsman announces new game collab Overland, new studio Finji". IndieGames.com. Archived from the original on March 6, 2014. Retrieved June 13, 2014.
- ^ "Tunic is a gorgeous Zelda-style adventure starring a fox". Polygon. June 12, 2017.
- ^ Hilliard, Kyle (June 14, 2014). "Fez Developer Re-Emerges With Polytron Partners". Game Informer. Archived from the original on June 16, 2014. Retrieved June 14, 2014.
- ^ Writer, Jeffrey Rousseau Staff (September 19, 2023). "Indie game developer cohort supports Microsoft ABK acquisition". GamesIndustry.biz. Retrieved September 20, 2023.
- ^ Maui (April 25, 2021). "Preview - I Was a Teenage Exocolonist". LifeisXbox. WordPress. Retrieved March 17, 2022.
- ^ Harte, Charles (December 7, 2023). "Usual June Is The Latest From Finji". Game Informer. Retrieved March 31, 2024.
External links
Media related to Adam Saltsman at Wikimedia Commons