Flotilla (video game)

Source: Wikipedia, the free encyclopedia.

Flotilla
Designer(s)
Brendon Chung
EngineXNA
Platform(s)
ReleaseXbox 360
  • WW: March 25, 2010[1]
Microsoft Windows
  • WW: March 29, 2010[2]
Genre(s)Turn-based strategy
Mode(s)Single-player, multiplayer (co-operative)

Flotilla is a 2010

Axis and Allies and Arkham Horror
. The game takes the player in an adventure through a randomly generated galaxy.

Chung began developing Flotilla immediately after the closure of

Chopin's "Raindrop" prelude. It received mixed reviews from video game media outlets, scoring 72 out of 100 on review aggregate website Metacritic
, and was included in Mike Rose's book 250 Indie Games You Must Play.

Gameplay

Several ships exchanging missiles across a three-dimensional area littered with asteroids. The ships, asteroids, and missiles are all rough-looking, with hard edges and few details.
Flotilla allows the player and artificially intelligent opponents to issue orders to their ships every 30 seconds, and then watch their orders play out in real time.

Flotilla is a three-dimensional simultaneous

computer-controlled opponents issue orders to their ships, which are carried in a simultaneous and real-time fashion over a period of 30 seconds. The game then freezes, and the player and opponents issue new orders to their ships, which are again performed for 30 seconds. This process repeats until one party is defeated.[4] Orders are separated into three groups: attack move, flank move and focus fire. An attack move orders the ships to move and fire simultaneously; a flank move increases the ship's speed but deactivates weapons until the ship stops moving; and focus fire increases fire rate but significantly reduces the ship's speed.[4]

At the beginning of the game, the player is usually given two ships to control, but more become available as the game continues. Ships may be rotated arbitrarily in any direction.[5]: 2  The single-player mode is an "adventure" that can be played an indefinite number of times. These adventures have a duration of around 30 minutes.[6] The character dies at the end of each adventure and the player is given the option to play again.[5]: 2  A hardcore mode, which removes the solo mode's standard 30-minute time limit, was later added to the game.[5][6] Each time the player starts a new adventure, a new galaxy is randomly generated and filled with planets and enemy ships.[5] The player may take a short tutorial before beginning the adventure.[4]

Each planet offers a possible quest or challenge to the player. Challenges are tactical battles in which the player must fight against a variety of enemies.[3] However, ships can be harmed only from behind or below; attacks from any other position will be countered by the ships' shields.[7] Upon succeeding, a new chapter is added to the player's character's story, and the player is rewarded with ship upgrades.[4] These upgrades are used to customize ships with improvements, such as increased firing speed or heavier rear armor. The upgrades available to the player upon finishing each encounter with an enemy can vary, so the player may not receive the same upgrade by playing the same encounter in two different adventures. Flotilla has cooperative and split-screen multiplayer modes that can be played with an additional Xbox 360 controller.[3]

Development

Brendon Chung delivering a speech from behind a podium.
Brendon Chung, developer of Flotilla

Flotilla was developed by Brendon Chung's video game studio,

Lord of the Rings: Conquest (2009).[8] Chung started coding Flotilla in 2009 after Electronic Arts closed Pandemic Studios. He was excited at the time of the studio's closure, and said that "there was adrenaline pumping through my veins".[5] The game was developed using Microsoft XNA, a set of game development tools created by Microsoft.[9]

The concept of Flotilla came from a combination of "sci-fi like

Axis and Allies and Arkham Horror had an influential role in the game's development process.[6]

Before Flotilla, Chung worked on a prototype, a

Chopin's "Raindrop" prelude. According to Edge magazine, the "Raindrop" prelude gives the game's battles "an emotional undercurrent".[5] Chung said the soundtrack was designed to give the game "a tragic feel" and that he wanted the game to be portrayed as "the anti-testosterone-fueled" action game.[5]

On February 27, 2020, Flotilla's 10th release anniversary, Blendo games released the game's

Zlib licensed on GitHub, assets are not included and need to be bought.[13]

Reception

Flotilla received a mixed response from video game journalists upon release. At Metacritic, which assigns a normalized rating out of 100 to reviews from mainstream critics, the game received an average score of 72 based on 7 reviews.[14] British magazine Edge included Flotilla in its 2010 list of the Best 20 Indie Games available in the Xbox Live Marketplace, and acknowledged that the game was "as exacting as it is quirky, a stiff challenge beneath a sugar coating."[20] Mike Rose included Flotilla in his book 250 Indie Games You Must Play.[21]

The American version of PC Gamer commented that Flotilla "is a charmingly crafted bite-size portion of tactical fun".[18] Meanwhile, the British version of the magazine elaborated that although the game had its share of "charm and character," it was nonetheless a random experience.[17] PC Zone UK characterized Flotilla as stylish and funny, but concluded that it was a "sadly disposable" experience.[19] Edge gave a mixed response to the game, but praised the battles, which they considered "engaging despite their simplicity."[15] An editor from the website Charge Shot praised the game's artificial intelligence and overall design, but criticized the multiplayer mode.[7]

Joe Martin from Bit-Tech named Flotilla a "hilarious and brazenly original" game. However, he criticized the interface and navigation gameplay, which he condemned as "trying to pilot a radio-controlled helicopter with someone else's feet." He also mentioned the lack of a speed-up feature in battles; he considered such a feature necessary for the game.[22] GameZone's Tom Dann also felt frustrated by the ship maneuvering mechanics, though he concluded that they "can also be rewarding and entertaining".[16] Flotilla was nominated for the 2011 Independent Games Festival Visions Award,[23] but lost to Amnesia: The Dark Descent.[24] It was also listed among the Honorable Mentions for the Excellence in Visual Art and Excellence in Design awards.[24]

Sequel

Blendo Games announced Flotilla 2 in April 2018, with a then-expected release date of August 1, 2018. It was released on August 17, 2018. The sequel is designed for virtual reality hardware and initially exclusive to the HTC Vive headset; the virtual reality aspect allows players to move around the space environment to plan out their tactics.[25]

References

  1. Microsoft Corporation. Archived from the original
    on April 2, 2014. Retrieved March 29, 2014.
  2. ^ "Flotilla". Steam. Valve. Retrieved March 28, 2014.
  3. ^ a b c Plunkett, Luke (February 2, 2010). "Flotilla, For All The Homeworld Fans Out There". Kotaku. Gawker Media. Archived from the original on April 12, 2010. Retrieved January 10, 2014.
  4. ^ a b c d Chung, Brendon. Flotilla (Windows). Blendo Games. 2010.
  5. ^
    Future Publishing. Archived from the original
    on April 4, 2013. Retrieved May 6, 2013.
  6. ^ a b c d e f g Harris, Phil (July 12, 2010). "Brendon Chung (Blendo Games) – Interview". Square Go. Archived from the original on September 26, 2012. Retrieved January 10, 2014.
  7. ^ a b Rob (March 17, 2010). "Review: Flotilla, or Ender's Game: The Game". Charge Shot. Archived from the original on July 1, 2013. Retrieved January 10, 2014.
  8. Sci Fi. Archived from the original
    on February 27, 2009. Retrieved November 15, 2012.
  9. ^ AnthonyD (February 8, 2010). "Blendo Games Interview". The Gamers Hub. Archived from the original on January 10, 2014. Retrieved January 10, 2014.
  10. ^ Novo Staff (April 28, 2014). Gaming Week: Flotilla Archived April 29, 2014, at the Wayback Machine . Novo Adagio. Retrieved on April 29, 2014.
  11. ^ flotilla source release on blendogames.com (2020-02-27)
  12. ^ blendo-games-have-open-sourced-their-strategic-space-adventure-flotilla on gamingonlinux.com (2020)
  13. ^ "Source code of tactical space game Flotilla (2010)". GitHub. Blendo Games. 2020. Retrieved May 10, 2022.
  14. ^
    CBS Interactive Inc. Archived
    from the original on August 17, 2010. Retrieved January 10, 2014.
  15. ^
    Future Publishing
    . May 2010. p. 102.
  16. ^ a b Dann, Tom (June 22, 2010). "Flotilla Review". GameZone. Archived from the original on March 16, 2014. Retrieved January 10, 2014.
  17. ^
    Future Publishing
    . September 2010. p. 95.
  18. ^
    Future Publishing
    . p. 81.
  19. ^
    Future Publishing
    . June 2010. p. 87.
  20. Future Publishing. Archived from the original
    on April 4, 2013. Retrieved May 6, 2013.
  21. . Retrieved January 10, 2014.
  22. ^ Martin, Joe (March 14, 2010). "Flotilla Review". Bit-Tech. Retrieved April 14, 2014.
  23. Gamasutra
    . February 16, 2011. Retrieved January 11, 2012.
  24. ^ a b "2011 Independent Games Festival Winners". Independent Games Festival. 2011. Retrieved January 11, 2012.
  25. ^ Brown, Fraser (April 26, 2018). "Flotilla 2 will fling you into tactical space battles in VR". PC Gamer. Retrieved April 26, 2018.

External links