Frank Klepacki
Frank Klepacki | |
---|---|
Background information | |
Origin | Las Vegas, Nevada, US |
Genres | Industrial, industrial metal, post-grunge, alternative rock, electronic, funk, thrash metal, soul, jazz fusion, progressive rock |
Occupation(s) | Video game music composer, musician |
Instrument(s) | Guitar, bass, synthesizer, drums |
Website | FrankKlepacki.com |
Frank Klepacki (
He lives in
Klepacki is currently the audio director of
Early life and career
Klepacki was raised by a family of musicians of
After learning to program
Command and Conquer series
In 1994, Klepacki met with Westwood Studios developers to discuss the soundtrack of the company's next project—Command & Conquer. To define the game's style, Klepacki listened to a number of bands, including
While working on Covert Operations, Klepacki composed Hell March from the idea of "a rock tune to marching boots," finishing the song in one day after inventing the guitar riff.
After completing Red Alert, he took a short break to review his work. He concluded that some songs could be enhanced, but Red Alert had already gone
Later Westwood games
In 1997, Klepacki scored a
He next scored
Petroglyph Games
Klepacki took a brief hiatus to work on solo albums, then joined
For the Forces of Corruption expansion pack, he took greater creative liberty with the Star Wars feel by writing an original theme for the new criminal faction.
Klepacki's next project was a game collaboration by
For the Hierarchy—our evil alien race—I went with a more heavy-metal rock influence, to go along with how they stomp all over everything on the map with their massive walker units. Novus—our high-tech, hit-and-run faction—featured more industrial electronica to go along with their futuristic robotic feel. For our third faction, the Masari—our ancient star-faring side—I provided an epic orchestral feel, with worldly influences to reflect their godlike nature and questionable links to our past. One Masari track in particular, "Divine Intervention," would become the central theme to the whole game.[45]
As audio director, Klepacki also created many sound effects for Universe at War. For the alien Hierarchy, he cultivated an "unnatural" aesthetic through an "arsenal of mangled noises".[45] Klepacki used a "combination of heavy cranes recorded with overdriven impacts" to give the faction's walkers a "menacing machinelike breathing sound", and made up his own language to record "various grunts, growls, mannerisms, and strange vocalizations.[45] Since Hierarchy heroes needed to communicate to the player in English, Klepacki engineered dialogue to seem as if the aliens were "telepathically speaking to you, with a back-masking effect on their voices...as if the words are being channeled straight to your brain".[45] The Novus effects were usually phased and involved "mechanical movement, electricity, and metal sounds". He invented yet another language for two characters Viktor and Mirabel, who occasionally speak to one another. Lastly, he drew on weather and other natural sounds for the Masari, describing their ambience as having "more weight, thunder, heavy bass rumblings, vortex gusts..."[45] Klepacki directed the voice-acting to have a "noble and strong" feel without appearing typically medieval or overly dramatic.[45] He ultimately felt he did the work of "three people" with Universe at War, as the game's audio requirements changed constantly, requiring vigilance and programmer support.[12] Divine Intervention was later nominated for a Game Audio Network Guild award, and the soundtrack was released as a free download after Petroglyph's efforts toward a traditional release were frustrated.[47][48]
Klepacki next composed three songs for
Solo and band work
Klepacki has also played in and produced albums for several Las Vegas bands.
Klepacki's solo work debuted in 2002 with Morphscape. Production began in 1996 with the song Cybertek, though an album was not planned at this time. The rest of Morphscape's songs were composed after Red Alert 2. Klepacki composed the album's title track while working on Command & Conquer: Renegade, and feels the game's style is visibly present in Morphscape.[10] Klepacki released the final product after Westwood's dissolution. His biggest inspiration in creating solo works is the legion of fans interested in Command & Conquer.[58] Klepacki took a hiatus from composing video game music to write two other solo albums, the first of which is entitled Rocktronic. Released in 2004, the album was described as dark, edgy, and heavy in a way that will appeal to Command & Conquer fans.[59] Klepacki sought out specific samples and instruments used in the Command & Conquer soundtrack for use in the release; the title "Rocktronic" was an attempt to name his style of music.[3] Featuring live drumming in certain songs, the album is Klepacki's best-seller. Following Rocktronic was Virtual Control, released in 2005. Klepacki complemented his usual style with experiments in hip hop on the album. Tracks from each release have been periodically used in The Ultimate Fighter, along with certain custom themes written for the show.[11][59]
On 1 August 2006, he revealed his next solo project would be named
Work and beliefs
When composing for video games, Klepacki spends a few days to compose and master one song on average.[62] He feels writing music for games is somewhat difficult as only early software builds are available to play; he sometimes must compose songs based on vague descriptions.[30] Composing for cut scenes is easier by comparison, and Klepacki enjoys drawing inspiration and direction from game design art.[20][30] Nonetheless, he prefers to compose for a game throughout its development rather than write songs for a finished product.[44] He feels that game music has been harder to compose than film or solo music as he must compose for all situations a player may discover or engineer.[13] Klepacki maintains templates with a base of common instruments prepared for sudden bursts of inspiration, as he resents "having technical issues...as an obstacle."[13] When asked how the composing process begins, Klepacki related:
It starts with knowing what I'm composing for. Is it a battle theme, or main title, or ambient theme, etc. Then I figure out what type of mood or style best fits...the subject matter. From there it's about picking the right instrumentation and then the writing process starts. It could start with anything; a guitar riff, a French horn melody, a drum rhythm or bass line. Then I keep alternating instruments track by track recording one part at a time until I have something that sounds full and gets the point across I'm trying for.[13]
Klepacki has said that the most rewarding part of composing video game music is working with a team—which he compares to chemistry between band members—and knowing he is part of a greater cause.[25] He believes that game music could improve if artists focused on quality and derived inspiration from playing games.[18] He has expressed interest in having Electronic Arts sell his soundtracks in retail stores, preferably next to video games in electronic departments.[63] He advises those wishing to get in the video game business to attend conventions and investigate developer companies.[25] He also noted in 2008 that "composition and engineering skills are now required," advising upstart composers to ensure their work is film-quality.[20] Klepacki is happy to see older games offered on the Wii, hoping that gamers are "recognizing once again that simple, short fun experiences are just as good as...long, huge-production experiences."[13] Klepacki listed several influences for his style of composition: "John Williams naturally for my love of Star Wars and his style in general, Michael Kamen for his composing diversity, Metallica for sparking my metal influence, Vince Dicola who in my opinion is way under-rated for his great work, Sly & The Family Stone for inspiring funk, syncopation, and positive energy, Larry Graham for inspiring me to play funk bass, Nine Inch Nails for their unique uses of mangled sound, and Rob Zombie for combining music with a theme and persona."[12]
Klepacki runs a personal website featuring a biography, archived interviews, and a playlist of songs
The ironic thing is that my original goal in life was to be in a famous band, tour the world and sell millions of albums. Although that didn't quite happen, I got something else just as gratifying. Instead of being in a famous band, I gained some fame in the industry as a game composer. Instead of touring the world, I receive fan mail from around the world. Instead of selling millions of albums, my music is on millions of games! And I sell enough of my own albums that allows me to keep releasing them. So in a different way, I kind of got what I wanted after all. And I'm more than happy with that. The most fulfilling part of it is that I feel I contributed something that mattered to a significant number of people, and more importantly, I got to be a part of projects that mattered a lot to my life personally, like Star Wars![13]
Klepacki is not seeking a record deal, citing a "horrible chain of steps to getting famous." Scathingly critical of the
Frank Klepacki & The Tiberian Sons
The band consists of:
- Frank Klepacki – guitar, keys, drums
- Tony Dickinson – guitar, keys, bass, frontman
- Connor Engstrom – guitar
- Travis Moberg – drums
- Max Noel – bass
The Tiberian Sons minus Klepacki have released the albums Conquering MAGFest (2015) and Collateral Jammage (2016). In 2020 they all collaborated to produce Frank Klepacki & The Tiberian Sons: Celebrating 25 Years of Command & Conquer for the remastered collection.
Works
Video game music
- Eye of the Beholder II(Westwood Studios, 1991)
- Dune II (Westwood Studios, 1992)
- Dungeons & Dragons: Warriors of the Eternal Sun (Westwood Studios, 1992)
- Order of the Griffon(Westwood Studios, 1992)
- DragonStrike (Westwood Studios, 1992) (NES port only)
- The Legend of Kyrandia (Westwood Studios, 1992)
- Lands of Lore: The Throne of Chaos (Westwood Studios, 1993)
- The Legend of Kyrandia: Hand of Fate (Westwood Studios, 1993)
- The Lion King (Westwood Studios, 1994)
- The Legend of Kyrandia: Malcolm's Revenge (Westwood Studios, 1994)
- Young Merlin (Westwood Studios, 1994)
- Command & Conquer (Westwood Studios, 1995)
- Monopoly (Westwood Studios, 1995)
- Command & Conquer: The Covert Operations(Westwood Studios, 1996)
- Command & Conquer: Red Alert (Westwood Studios, 1996)
- Command & Conquer: Red Alert: Counterstrike(Westwood Studios, 1997)
- Command & Conquer: Red Alert: The Aftermath(Westwood Studios, 1997)
- Lands of Lore: Guardians of Destiny (Westwood Studios, 1997)
- Blade Runner (Westwood Studios, 1997)
- Command & Conquer: Red Alert: Retaliation(Westwood Studios, 1998)
- Command & Conquer: Sole Survivor(Westwood Studios, 1998)
- Dune 2000 (Westwood Studios, 1998)
- Command & Conquer: Tiberian Sun (Westwood Studios, 1999)
- Lands of Lore III (Westwood Studios, 1999)
- Command & Conquer: Tiberian Sun – Firestorm(Westwood Studios, 2000)
- Command & Conquer: Red Alert 2 (Westwood Pacific, 2000)
- Nox (Westwood Studios, 2000)
- Command & Conquer: Red Alert 2: Yuri's Revenge (Westwood Pacific, 2001)
- Emperor: Battle for Dune (Westwood Studios, 2001)
- Pirates: The Legend of Black Kat (Westwood Studios, 2001)
- Command & Conquer: Renegade (Westwood Studios, 2002)
- Earth & Beyond (Westwood Studios, 2002)
- Star Wars: Empire at War (Petroglyph Games, 2006)
- Star Wars: Empire at War: Forces of Corruption (Petroglyph Games, 2006)
- Universe at War: Earth Assault (Petroglyph Games, 2007)
- Command & Conquer: Red Alert 3 (EA Los Angeles, 2008)
- Command & Conquer: Red Alert 3 – Uprising (EA Los Angeles, 2009)
- Panzer General: Allied Assault (Petroglyph Games, 2009)
- Guardians of Graxia (Petroglyph Games, 2010)
- Mytheon (Petroglyph Games/True Games, 2011)
- Rise of Immortals(Petroglyph Games, 2011)
- Battle for Graxia (Petroglyph Games, 2012)
- Coin a Phrase (Petroglyph Games, 2013)
- End of Nations (Petroglyph Games/Trion Worlds, cancelled)
- Grey Goo (Petroglyph Games, 2015)
- 8-Bit Armies (Petroglyph Games, 2016)
- 8-Bit Hordes (Petroglyph Games, 2016)
- 8-Bit Invaders! (Petroglyph Games, 2016)
- Lethal League Blaze(Team Reptile, 2018)
- Conan Unconquered(Petroglyph Games, 2019)
- Command & Conquer Remastered Collection (Petroglyph Games/EA, 2020)
- Modern Warships (Artstorm FZE, 2022)
- 9-Bit Armies: A Bit Too Far (Petroglyph Games, 2024)[72]
- Stormgate (Frost Giant Studios, TBA)[73]
- Earthbreakers (Petroglyph Games, TBA)
- Tempest Rising (Slipgate Ironworks/2B Games, TBA)
Band, film, and solo music
- There's a Home (I AM, 1995)
- Mmm, Mmm, Mmm, (Home Cookin', 1997)
- Unreel Invasion (short film, 1999)
- Pink in the Middle (Home Cookin', 2000)
- Essence of the Force (short film, 2002)
- Morphscape (2002)
- Rocktronic (2004)
- Virtual Control (2005)
- The Bitters (The Bitters, 2006)
- Awakening of Aggression (2006)
- Grudgement Day (The Bitters, 2008)
- Infiltrator (2009)
- Viratia (2009)
- Conquering 20 Years (2012)
- Digital Frontiers (2016)
- Game On! (Tina Guo, 2017)
- Transform (2018)
- Coded Number (2020)
Commercial music
- MTV (1997)
- Cupid (abc, 2000)
- Miller Genuine Draft(2001)
- Ultimate Fighting Championship Pay-per view (Fox Sports, 2003–2006)
- The Ultimate Fighter (Spike TV, 2005–2006)
- Ultimate Fight Night (Spike TV, 2005–2006)
- Amp'd Mobile (Spike TV, 2005–2006)
- Inside the MMA (HDNet, 2007)
- HDNet Fights (HDNet, 2007)
See also
References
- ^ "Yo, Cookie". Las Vegas Life. March 2000. Archived from the original on 24 December 2007. Retrieved 28 August 2006.
- ^ a b "The Bitters". Retrieved 28 August 2006.
- ^ a b Frank Klepacki. "COMMENTARY: Creating Rocktronic". frankklepacki.com. Retrieved 22 April 2007.
- ^ a b "MobyGames: Frank Klepacki Rap Sheet". MobyGames. Retrieved 28 August 2006.
- ^ a b "PCGP Episode 80: Four Score!". PCGamerPodcast.com. 26 April 2007. Archived from the original on 5 May 2007. Retrieved 5 May 2007.
- ^ a b c d e f g h "News". frankklepacki.com. Retrieved 5 June 2006.
- ^ a b c Jarret Keene (30 June 2006). "Interview with Frank Klepacki". 944 Magazine. Archived from the original on 2 June 2016. Retrieved 27 July 2006.
- ^ a b Mattias Lundin (21 December 2003). "Interview with Frank Klepacki". Gamingeye.com. Archived from the original on 28 September 2007. Retrieved 28 July 2006.
- ^ a b Earl Green (2001). "Interview with Frank Klepacki". The Logbook. Archived from the original on 24 December 2007. Retrieved 27 July 2006.
- ^ a b "COMMENTARY: What is a Morphscape?". frankklepacki.com. Retrieved 28 July 2006.
- ^ a b c d Banxy (2 April 2007). "The Frank Klepacki Interview". Twisted Outlook. Archived from the original on 29 September 2007. Retrieved 22 April 2007.
- ^ a b c d "In the Studio: Frank Klepacki". Music4Games. 3 March 2008. Archived from the original on 8 May 2008. Retrieved 15 June 2009.
- ^ a b c d e f g h i j Klepacki, Frank (October 2007). "Interview with Frank Klepacki". Gameplay. ITC Publishing.
- ^ a b c d e f g h i Frank Klepacki. "COMMENTARY: Behind the C&C Soundtrack". frankklepacki.com. Retrieved 27 July 2006.
- ^ a b c d Josh Horowitz (17 September 2006). "Good to the Last Note". Adrenaline Vault. Archived from the original on 6 November 2004. Retrieved 27 July 2006.
- ^ a b c d e "Gamers With Jobs Radio: Interview with Frank Klepacki". Gamers with Jobs. 21 March 2006. Retrieved 22 August 2006.
- ^ a b Frank Klepacki. "Interview FAQ". frankklepacki.com. Retrieved 27 July 2006.
- ^ a b c d e Music4Games staff (22 January 2006). "Interview with Star Wars: Empire At War Audio Director and composer Frank Klepacki". Music4Games. Archived from the original on 24 October 2007. Retrieved 28 July 2006.
{{cite web}}
: CS1 maint: numeric names: authors list (link) - ^ Westwood Studios (2000). The Westwood Studios Catalog. Westwood Studios.
- ^ a b c d e f g h i j k l Frank Klepacki (8 November 2008). "Interview of Frank Klepacki". Retrieved 15 June 2009.[dead link]
- ^ a b c Frank Klepacki. "COMMENTARY: Behind the Red Alert Soundtrack". frankklepacki.com. Retrieved 27 July 2006.
- ^ Frank Klepacki. "COMMENTARY: Frank's acting cameos". frankklepacki.com. Retrieved 28 July 2006.
- ^ Vince Broady (26 November 1996). "Review of Red Alert". GameSpot. Archived from the original on 13 June 2006. Retrieved 23 August 2006.
- ISBN 0-553-58810-9.
- ^ a b c d e f g h "Frank Klepacki Podcast". Petroglyph Games. Archived from the original on 21 October 2006. Retrieved 27 October 2015.
- ^ Ron Dulin (3 December 1997). "Review of Dune 2000". GameSpot. Retrieved 23 August 2006.
- ^ a b c Frank Klepacki (15 May 2007). "COMMENTARY: Tiberian Sun". frankklepacki.com. Retrieved 4 June 2007.
- ^ The Logbook staff. "Review of Command & Conquer: Tiberian Sun". The Logbook. Archived from the original on 24 December 2007. Retrieved 28 July 2006.
- ^ The Logbook staff. "Review of Command & Conquer: Red Alert 2". The Logbook. Archived from the original on 20 February 2012. Retrieved 28 July 2006.
- ^ a b c d e f "Frank Klepacki Interview (Yuri's Revenge)". Westwood Infiltration. 2001. Archived from the original on 21 August 2016. Retrieved 28 August 2006.
- ^ Frank Klepacki. "Music / Track List / Info". frankklepacki.com. Retrieved 28 July 2006.
- ^ "Interview with Frank Klepacki". Music4Games. 2002. Archived from the original on 24 February 2003. Retrieved 28 July 2006.
- ^ "History for Westwood Studios". MobyGames. Archived from the original on 12 October 2010. Retrieved 28 July 2006.
- ^ Frank Klepacki. "Frank and Joe at Dinner". Gamereplays.org. Retrieved 8 June 2007.
- ^ "Some questions for everyone at Petroglyph". Petroglyph Forums. Archived from the original on 1 October 2011. Retrieved 2 January 2007.
- ^ Pioneer Press (23 May 2007). "Fans share their Star Wars memories". Twin Cities. Retrieved 4 June 2007.
- ^ "The Readers Write: 'Star Wars' memories". Pittsburgh Post-Gazette. 25 May 2007. Retrieved 4 June 2007.
- ^ a b c Frank Klepacki (17 October 2006). "Star Wars: Empire at War: Forces of Corruption Designer Diary #5 – The Sounds of Corruption". GameSpot. Retrieved 2 January 2007.
- ^ a b c d "Star Wars: Empire at War – Forces of Corruption Interview with Audio Director and Composer Frank Klepacki". Music4Games. 5 December 2006. Archived from the original on 29 August 2007. Retrieved 2 January 2007.
- ^ "Frank's FOC Bloopers!". Petroglyph Games. 15 December 2006. Archived from the original on 1 October 2011. Retrieved 2 January 2007.
- ^ "Steve Jablonsky, IMDB entry". IMDb. Retrieved 19 December 2006.
- ^ "Bring Frank Klepacki back for the music". EA Forums. 24 April 2006. Retrieved 28 July 2006.[dead link]
- ^ Arts, Electronic (14 November 2018). "EA Reveals the Details of C&C Remastered". Electronic Arts Inc. Retrieved 4 December 2018.
- ^ a b "Frank's Music for P-02". Petroglyph Games. 6 December 2006. Archived from the original on 1 October 2011. Retrieved 2 January 2007.
- ^ a b c d e f g h i "Universe at War: Earth Assault Designer Diary #5 – Alien Sound and Music Design". Gamespot.com. 2 November 2007. Retrieved 15 November 2007.
- ^ a b c Kevin Yu, Frank Klepacki (27 March 2007). "VIDEO PODCAST: THE KING IS BACK TO PREVIEW THE MUSIC IN UAW!". Petroglyph Games. Archived from the original on 14 September 2011. Retrieved 22 April 2007.
- ^ "6th G.A.N.G. Awards". Retrieved 15 June 2009.
- ^ a b "Frank Klepacki – Exclusive Interview". 15 February 2008. Archived from the original on 20 May 2009. Retrieved 15 June 2009.
- ^ "Interview with Command & Conquer 3 Music Team". 1 October 2008. Archived from the original on 3 October 2008. Retrieved 15 June 2009.
- ^ a b c "I AM". frankklepacki.com. Retrieved 25 August 2006.
- ^ Jeff Inman (23 December 1999). "Home Cookin': Pink in the Middle". Las Vegas Life. Archived from the original on 19 February 2003. Retrieved 28 August 2006.
- ^ Jeff Inman (30 November 2000). "Sound Feedback: R.I.P." Las Vegas Life. Retrieved 28 August 2006.[dead link]
- ^ Molly Brown (September 2000). "Show Review: Funk, Soul Brethren". Las Vegas Life. Archived from the original on 21 August 2002. Retrieved 28 August 2006.
- ^ Jeff Inman (9 December 1999). "Pink Funk". Las Vegas Life. Archived from the original on 24 December 2007. Retrieved 28 August 2006.
- ^ "Top of the Pops". Las Vegas Life. 8 June 2000. Archived from the original on 17 October 2006. Retrieved 28 August 2006.
- ^ Frank Klepacki (22 June 2000). "Letters to the Editor: Reality Check". Las Vegas Weekly. Archived from the original on 5 January 2001. Retrieved 28 August 2006.
- ^ "Mo Friction". frankklepacki.com. Retrieved 28 July 2006.
- ^ Jay Semerad (2002). "Interview with Frank Klepacki". Music4Games. Archived from the original on 27 December 2003. Retrieved 28 July 2006.
- ^ a b "Personal Projects". frankklepacki.com. Retrieved 28 July 2006.
- ^ "STORE WINNERS". Guitar Center Drum-Off. 10 October 2007. Archived from the original on 12 November 2007. Retrieved 15 November 2007.
- ^ Spencer Patterson (16 April 2009). "Make Room for the BADASS Music Issue!". Cinevegas. Archived from the original on 19 February 2003. Retrieved 5 June 2009.
- ^ "Interview with Frank Klepacki". Imperium Westwood. Archived from the original on 28 September 2007. Retrieved 26 August 2006.
- ^ "Video Game Soundtrack Report 1.0". Music4Games. Archived from the original on 7 November 2002. Retrieved 28 July 2006.
- ^ "COMMENTARY: Frank at Star Wars Celebration 2". frankklepacki.com. Retrieved 28 July 2006.
- ^ "Youtube: Flyrecords1". YouTube. 2006. Retrieved 2 January 2007.
- ^ "COMMENTARY: Digital Cinema". frankklepacki.com. Retrieved 28 July 2006.
- ^ "Frank Klepacki: About Me". frankklepacki.com. Retrieved 27 July 2006.
- ^ a b c "COMMENTARY: Record Deals". frankklepacki.com. Retrieved 28 July 2006.
- ^ "Sonic Garden: Home Cookin'". Sonic Garden. Archived from the original on 25 August 2005. Retrieved 25 August 2006.
- ^ John Przybys (12 October 2000). "HIGH TECH: Easy Access". Las Vegas Review-Journal.
- ^ "Where My Rockers At?". Petroglyph Games. Archived from the original on 1 October 2011. Retrieved 2 January 2007.
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