GSC Game World

Source: Wikipedia, the free encyclopedia.

GSC Game World
Products
Number of employees
300 (2022) Edit this on Wikidata
DivisionsGSC World Publishing
Websitegsc-game.com

GSC Game World is a Ukrainian video game developer temporarily based in Prague.[a] Founded in Kyiv in 1995 by Sergiy Grygorovych, it is best known for the Cossacks and S.T.A.L.K.E.R. series of games. GSC Game World was the first company in Ukraine to localize PC games to the Russian language. In 2002, it became a publishing house, GSC World Publishing.

History

Founding and early activity

The company was founded in 1995 by Sergiy Grygorovych (Ukrainian: Сергій Костянтинович Григорович, romanizedSerhiy Kostyantynovych Hryhorovych), who became chief executive officer (CEO).[2][3] He came up with the company name and emblem while at school, in 1990, at age 12. "GSC" are the initials of his name in the transliteration "Grygorovych Sergiy Constantinovich". Later Grygorovych explained this decision:[4]

My father used to say that you have to devote your life to making a name for yourself so that later there would be something to be proud of. And so I used my initials to name the company.

— Sergiy Grygorovych

By 1996, when Grygorovych was sixteen, the company employed fifteen people in a two-room apartment.

CD-ROM encyclopedias.[8][9][10]

Game development

In 1997 the company started developing its first video game, but difficulties in development led to its quick abandonment.[4]

I remembered the principle: if you want to do something but don't know what exactly, look at the others and don't do the same. Our market didn't demand intellect in those times, so we decided to target the western audience. Moreover, the CIS market was unstable after the 1998 crisis.

Sergiy Grygorovych

In 1998, after the economic crisis in Russia, the GSC company reoriented to the Western market, developing real-time strategy games. GSC unsuccessfully tried to get a contract for the Warcraft 3 development with Blizzard Entertainment.[4][11] According to the CEO, they were rejected due to Blizzard's distrust of Grygorovych's youth. By the end of 1998, the company finished its debut commercial game, WarCraft 2000: Nuclear Epidemic.[12] It was powered by its own engine, which was subsequently reused by Cossacks: European Wars. Nuclear Epidemic distinguished itself from other strategy games of the time with its increased unit size limits. At the beginning of 1999, it was released for free online. They began development on another project titled DoomCraft, which was shuttered six months later in favor of the development of Cossacks.[11][4]

Company debut

In 2001, GSC Game World released the real-time strategy game for Windows,

X-Ray Engine, which rendered high-quality images and supported many modern technologies. The project was titled Oblivion Lost.[11][20][21][22]

At the beginning, we developed a game with a plot about the war of robots and aliens in the entourage of nature and the Aztec pyramids.
But at every meeting, we said to ourselves: "We are doing complete nonsense."

— Sergiy Grygorovych, about the canceled game Oblivion Lost

In 2002, the company released the combat

Chernobyl Exclusion Zone, the Oblivion Lost concept was wholly revised and used the Chernobyl disaster as a foundation. The game was called Stalker: Oblivion Lost, but soon the name changed to S.T.A.L.K.E.R.: Oblivion Lost, due to copyright complications with the word "Stalker". The rendering system was reworked. The game was scheduled to be released at the end of 2003.[11][20][21][22]

In 2003, the company released the addition

publisher. By their recommendation, S.T.A.L.K.E.R.: Shadow of Chernobyl became the official name that got the first accurate release date – the middle of 2004.[11][20][21][22]

  • Logo of GSC World Publishing
    Logo of GSC World Publishing

In 2004, GSC opened GSC World Publishing, a

Cossacks II: Battle for Europe,[37] and a new real-time strategy role-playing game, Heroes of Annihilated Empires.[3][38][39][40] The company released a statement that Shadow of Chernobyl should be released in the first quarter of 2007. At the beginning of the year, some GSC employees left the company to found 4A Games studio.[11][20][22]

On 20 March 2007,

ELSPA.[45] On 12 February 2008, 950 thousand copies in the CIS and 700 thousand copies elsewhere in the world were sold, which made S.T.A.L.K.E.R.: Shadow of Chernobyl the most successful project of GSC Game World to date.[46][11]

The worldwide success of Shadow of Chernobyl pushed the company to develop its next project.

stand-alone expansion S.T.A.L.K.E.R.: Clear Sky was released, a prequel for Shadow of Chernobyl.[51][52][53] A sequel for Shadow of Chernobyl, S.T.A.L.K.E.R.: Call of Pripyat, was released on 2 October 2009, the third game in the series.[54][55][56]

In 2009, GSC began work on

S.T.A.L.K.E.R. 2.[5] The company officially announced the game on 13 August 2010.[citation needed] During development, the company shrank from 200[7] employees to 50.[5] It had previously been the largest video game developer in Eastern Europe.[5] Financial services company Ernst & Young named Grygorovych Ukraine's "entrepreneur of the year" in February 2011.[5] On 9 December 2011, the Ukrainian News Agency, published a message with a statement from GSC Game World CEO Sergiy Grygorovych that the company had dissolved. Development of the S.T.A.L.K.E.R. 2 game was discontinued.[57] Grygorovych stated that he did so for personal reasons.[10] Studio spokesperson Valentine Yeltyshev said that the studio's financial situation played a minor role in the dissolution.[58]

Revival

At the end of 2014, GSC Game World re-opened and announced that it was working on a new game.

Steam, after which, the game was finalized and updated.[62][63]

On 15 May 2018, GSC re-announced

Russian invasion of Ukraine

When the

Volodymyr Yezhov, was killed in action near Bakhmut in December 2022.[70] On December 27, 2022, a farewell ceremony for Yezhov was held in the Volodymyr Cathedral with the participation of a military guard, which was attended by many people.[71]

Games

Title Release date Platform(s) Publisher(s) Ref(s).
WarCraft 2000: Nuclear Epidemic 25 November 1998 Microsoft Windows [12][4][72]
Cossacks: European Wars 12 April 2001 CDV Software, Russobit-M [13][14][73][74]
Codename: Outbreak 8 October 2001
Virgin Interactive
, Russobit-M
[15][16][75]
Cossacks: The Art of War
20 November 2001 CDV Software, Russobit-M [17][18][19]
Hover Ace: Combat Racing Zone 2 September 2002 Strategy First, Russobit-M [24][76][23][77]
Cossacks: Back to War
1 November 2002 CDV Software, Russobit-M [25][26][78]
American Conquest 18 December 2002 [27][28][79][80][77]
American Conquest: Fight Back
25 June 2003 [29][81]
FireStarter 28 November 2003 Hip Interactive, Russobit-M [30][82][31][83][77]
Alexander 20 November 2004
GSC World Publishing
[32][33][34][84][85]
Cossacks II: Napoleonic Wars 4 April 2005 CDV Software, GSC World Publishing [35][36][86][72]
Cossacks II: Battle for Europe
19 June 2006 [37][87]
Heroes of Annihilated Empires 6 October 2006 [38][39][40][88]
S.T.A.L.K.E.R.: Shadow of Chernobyl 20 March 2007 THQ, GSC World Publishing [41][42][43][44][89][90]
S.T.A.L.K.E.R. Mobile[b] 5 December 2007 Java ME NOMOC World Publishing [48][49][91][50]
S.T.A.L.K.E.R.: Clear Sky 22 August 2008 Microsoft Windows Deep Silver, GSC World Publishing [51][52][53][92]
S.T.A.L.K.E.R.: Call of Pripyat 2 October 2009
bitComposer Games
, GSC World Publishing
[54][55][56][93][94]
Cossacks 3 20 September 2016 Microsoft Windows, Linux[63] GSC Game World [95][61][96][7]
S.T.A.L.K.E.R.: Legends of the Zone Trilogy 6 March 2024 PlayStation 4, Xbox One [97]
S.T.A.L.K.E.R. 2: Heart of Chornobyl 5 September 2024 Microsoft Windows,
Xbox Series X/S
[67][98][65][99]

Cancelled games

Title Cancellation date Platform(s) Ref(s).
Unnamed quest game 1997 Microsoft Windows [4]
DoomCraft January 1999 [4][100]
Oblivion Lost February 2002 Microsoft Windows, Xbox[101] [77][20][21][22][11]
Warlocks 2002 Microsoft Windows [77][102][103]
Robbery (working title) 2006 [102][104]
Unnamed S.T.A.L.K.E.R. game for PSP Spring 2007 PlayStation Portable [105][106][107]
S.T.A.L.K.E.R. Online October 2011 Browser game [2][108]

Game engines

Vital Engine is a

The Precursors game by the Ukrainian developer Deep Shadows.[111]

X-Ray Engine is a game engine created for the S.T.A.L.K.E.R. games series. X-Ray uses the free physics engine Open Dynamics Engine elements.[20][21][22]

Legacy

Studios formed by teams and members from the GSC studio:[58]

Notes

  1. ^
    2022 Russian invasion of Ukraine.[1]
  2. ^ Co-developed with Qplaze[48]

References

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External links