Garry Schyman

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Garry Schyman
Schyman at the 2023 WonderCon
Schyman at the 2023 WonderCon
Background information
GenresOrchestral
Occupation(s)Composer
Years active1980–present
Websitehttp://www.garryschyman.com

Garry Schyman is an American film, television, and video game music

music composition in 1978, and began work in the television industry, writing music for such television series as Magnum, P.I. and The A-Team. By 1986, he was composing for movies such as Judgement and Hit List. At the request of a friend in 1993, he composed the music for the video game Voyeur, but after creating the music for two more games he left the industry, citing the low budgets and poor quality of video game music at the time. He continued to compose for film and television, only to return to video games for 2005's Destroy All Humans!. Finding that in his absence the quality and perceived importance of video game music had risen substantially, he has since composed for several games, writing the scores to BioShock and Dante's Inferno among others. He still composes for film however, his latest being Brush with Danger directed by young Indonesian director Livi Zheng
. He has won numerous awards for his video game scores, including several "soundtrack of the year" awards. During his career, he has worked on over 25 television shows, 10 films, and 13 video games.

Biography

Early life

Schyman graduated from the

music composition.[1] He intended to compose music for film and television, going so far as to present two student film scores at his senior recital, which was an unconventional move at the time. Upon graduation, through one of his friends' father, the actor Dennis Weaver, he was invited to watch a recording session for the music of a television show Weaver was working in. There, he met a ghost composer for the show, who in turn told him about a job composing for Lutheran television which he applied for and was hired. He also met the composers Pete Carpenter and Mike Post, the titled composers for the show Weaver had been acting in. They were working on four to five shows each week, and brought him on board as a ghost composer to help them create music for several shows, such as Magnum, P.I. and The Greatest American Hero, for which he is credited for starting in 1980.[2]

Career

Schyman continued to work in television music composition for the next two decades, working on shows such as

Land's End. Beginning in 1986 he also began to compose music for movies such as Never Too Young to Die. Schyman moved into video game composition with Voyeur, released in 1993, after being asked to by his friend Robert Weaver, an executive at Philips, which was creating and publishing the game for its CD-i system.[2] He used a live orchestra to score the game, one of the first video games to do so.[3] The soundtrack won the award for best soundtrack at Cybermania '94.[4] He scored the sequel, released in 1996, and 1995's Off-World Interceptor, but afterward Weaver left the company and the games division of Phillips was shut down.[2] Rather than move to a new video game company, Schyman left the industry and did not return for almost a decade, later stating that he felt that it was "not a very interesting place for composers at that time" as the budgets were low and the technical music quality poor.[3]

After "orchestral work in TV took a nosedive", according to Variety, he returned to the industry in 2005 when THQ approached him to compose the soundtrack to Destroy All Humans! after his agent sent them a demo tape.[5] They offered him a budget large enough for an orchestra and were looking for a style that he found interesting, reminiscent of 1950s movies, and he eagerly accepted the opportunity.[2] The score was appreciated by critics, and was nominated for the Game Audio Network Guild's "Best Original Instrumental Song" and "Music of the Year" awards.[6] Feeling that in his absence the industry had moved towards wanting "strong orchestral music that is iconic and interesting" and that television music was moving towards "ambient music" that he found uninteresting to compose, he went on to compose scores for several more video games since then.[2][3] He has composed the score for all three Destroy All Humans! games as well as several others such as BioShock and Dante's Inferno. His score for Destroy All Humans! 2 was nominated for the Game Audio Network Guild's "Music of the Year" award, while his score for BioShock won numerous awards, including several soundtrack of the year awards.[7][8]

In addition to his commercial work, he has written a 15-minute

The Netherlands on November 15, 2008.[12] In 2010 music from BioShock 2 and Dante's Inferno had their live performance premieres in Sweden with the Malmo symphony orchestra.[13]

Musical style and influences

Though he is not opposed to doing work on TV or film scores, Schyman currently prefers to compose music for video games as he feels video game soundtracks give him more freedom and a greater technical challenge.

Bartók.[2] He enjoys music from the early to mid-20th century, and finds that it influences many of his scores, such as the ones to BioShock and Dante's Inferno.[16]

When he first started composing, Schyman scored his music by playing it on the piano without the aid of computers, but now he composes digitally using Digital Performer and "the latest technology".[2] He considers himself to be a "very intuitive composer", in that he has "something in my mind's ear that I want to achieve" and improvises until the music he is creating matches up with it.[17] He finds that the hardest part of composing for a project is finding the basic concept for the music that he wants to use, rather than composing any of the individual pieces. Although he has written a concerto, Schyman does not regularly compose "art music" pieces, as he finds his commercial work to be "satisfying music from a creative standpoint".[2]

Works

Television

Film

Video games

Awards

Awards
Year Award Category Work Result
1993 Cybermania Award Best Original Score[4] Voyeur Won
2005 Game Audio Network Guild Best Original Instrumental Song[6] Destroy All Humans! ("Main Theme") Nominated
Game Audio Network Guild Music of the Year[6] Destroy All Humans! Nominated
2006 Game Audio Network Guild Music of the Year[7] Destroy All Humans! 2 Nominated
2007 International Film Critics Association Best Original Score for a Video Game or Interactive Media[20] BioShock Nominated
G4 Television Awards
Soundtrack of the Year[21] BioShock Won
Game Audio Network Guild Music of the Year[8] BioShock Won
Game Audio Network Guild Best Interactive Score[8] BioShock Won
Game Audio Network Guild Best Original Instrumental Song[8] BioShock ("Welcome to Rapture") Won
Game Audio Network Guild Audio of the Year[8] BioShock Won
Spike Video Game Awards Best Original Score[22] BioShock Won
2008 Interactive Achievement Awards Outstanding Achievement in Original Music Composition[23] BioShock Won
Interactive Achievement Awards Outstanding Achievement in Soundtrack[23] BioShock Nominated
Hollywood Music Award Best Music Video[10] "Dancing 2008" ("Praan") Won
2010 Hollywood Music Award Best Original Score- Video Game[24] BioShock 2 Nominated
Game Audio Network Guild Music of the Year[25] BioShock 2 Nominated
Game Audio Network Guild Best Original Soundtrack Album[25] BioShock 2 Nominated
2014 D.I.C.E. Awards Outstanding Achievement in Original Music Composition[26] BioShock Infinite Won
BAFTA Games Award Best Original Music[27] BioShock Infinite Won
Game Audio Network Guild Music of the Year[28] BioShock Infinite Won
Game Audio Network Guild Best Original Instrumental[28] BioShock Infinite ("Lighter Than Air") Won
2015 BAFTA Games Award Best Original Music[29] Middle-earth: Shadow of Mordor Nominated
Game Audio Network Guild Music of the Year[30] Middle-earth: Shadow of Mordor Nominated
Game Audio Network Guild Best Interactive Score[30] BioShock Infinite: Burial At Sea, Part 2 Nominated
Game Audio Network Guild Best Original Instrumental[30] Middle-earth: Shadow of Mordor ("Fort Morn") Nominated
2021 Society of Composers and Lyricists Award Outstanding Original Score for Interactive Media[31] Metamorphosis Nominated

References

  1. ^ Pham, Alex (2008-12-08). "Video: Game Music Maestro Garry Schyman". Los Angeles Times. Retrieved 2010-03-02.
  2. ^ a b c d e f g h i Tyler (2010-02-24). "Know Your Composer: Garry Schyman (Interview)". GameTunes. Archived from the original on 2010-05-26. Retrieved 2010-03-02.
  3. ^ a b c "Interview with Garry Schyman (February 2010)". Square Enix Music Online. 2010-02-27. Retrieved 2010-03-01.
  4. ^ a b Schyman, Garry. "Garry Schyman: Awards". garryschyman.com. Archived from the original on 2010-01-23. Retrieved 2010-03-03.
  5. ^ Burlingame, Jon (2009-04-20). "Video Games: The top music talents". Variety. Retrieved 2010-03-02.
  6. ^ a b c "Game Audio Network Guild – 4th Annual Game Awards". Game Audio Network Guild. 2006-03-23. Retrieved 2010-03-01.
  7. ^ a b "Game Audio Network Guild – 5th Annual Game Awards". Game Audio Network Guild. 2007-03-05. Retrieved 2010-03-01.
  8. ^ a b c d e "Game Audio Network Guild – 6th Annual Game Awards". Game Audio Network Guild. 2008-02-21. Retrieved 2010-03-01.
  9. ^ "Zingaro". Century City Masterworks. Retrieved 2010-03-03.
  10. ^ a b "Hollywood Music in Media - 2008 Winners". Hollywood Music in Media. Retrieved 2010-11-02.
  11. Gamasutra
    . Retrieved 2010-03-04.
  12. ^ "Volledige tracklisting Games in Concert 3 bekend" (in Dutch). Games in Concert. 2008-10-31. Archived from the original on 2010-04-24. Retrieved 2016-03-25.
  13. ^ "Sweden to premiere BioShock 2 suite". 23 April 2010.
  14. ^ Pham, Alex (2008-12-08). "Their Scores Can Be Huge". Los Angeles Times. p. 1. Retrieved 2010-03-02.
  15. ^ "Composing Dantes Inferno and the nine circles of hell". Electronic Arts. 2010-02-09. Retrieved 2010-03-09.
  16. ^ Gonzales, Annette (2010-01-18). "Behind The Score: BioShock 2". Game Informer. Retrieved 2010-03-03.
  17. ^ Tyler (2010-02-25). "Garry Schyman On Hell and Rapture (Interview)". Gametunes. Archived from the original on 2010-05-26. Retrieved 2010-03-09.
  18. ^ "The 2022 Battlepass". Valve Corporation. September 1, 2022. Retrieved September 1, 2022.
  19. from the original on September 9, 2021. Retrieved September 10, 2021.
  20. ^ "IMFCA: The International Film Critics Association - 2007 IMFCA Awards". International Film Critics Association. 6 January 2009. Retrieved 2010-03-03.
  21. G4
    . 2007-12-17. Retrieved 2010-03-03.
  22. Gamasutra
    . Retrieved 2010-03-03.
  23. ^ a b "AIAS Annual Awards > 11th Annual Awards". Academy of Interactive Arts & Sciences. 2008-02-07. Retrieved 2010-03-01.
  24. ^ "Hollywood Music in Media - 2010 Visual Media Nominees". Hollywood Music in Media. Retrieved 2010-11-30.
  25. ^ a b "Game Audio Network Guild – 10th Annual Game Awards". Game Audio Network Guild. 2012-03-08. Archived from the original on 2013-10-11. Retrieved 2012-08-14.
  26. ^ "2014 Awards Category Details Outstanding Achievement in Original Music Composition". interactive.org. Academy of Interactive Arts & Sciences. Retrieved 17 April 2024.
  27. ^ "2014 Awards". British Academy Games Awards. Retrieved 2017-04-18.
  28. ^ a b "2014 Awards". Game Audio Network Guild. Retrieved 2015-03-13.
  29. ^ "2015 Awards". British Academy Games Awards. Retrieved 2017-04-18.
  30. ^ a b c "13th Annual GANG Award Finalists". Game Audio Network Guild. 2015-02-06. Retrieved 2015-03-13.
  31. ^ "Nominees Announced for 2nd Annual SCL Awards". The Society of Composers and Lyricists. 2021-02-01. Retrieved 2021-02-01.

External links