Gaymer

Source: Wikipedia, the free encyclopedia.
Background designed by the Electronic Frontier Foundation to represent gaymers

Gaymer and gay gamer are

bisexual, and transgender
gamers are often categorized under this term.

This demographic has been the subject of two large surveys that attracted press coverage: by Jason Rockwood in 2006,[1] who noted the level of prejudice that gaymers endure,[2] and by Paul Nowak in 2009 focusing on what gaymers expect of video games.[3][4] A gaming convention oriented to LGBT gaming and geek culture, GaymerX, first took place on August 3 and 4, 2013, in San Francisco.

Chris Vizzini, owner of the gaming site Gaymer.org, was involved with a controversy and

legal dispute over the trademark of the term gaymer, which ended when Vizzini surrendered the right to the term and the trademark was cancelled.[citation needed] In recent years, more and more representation of gaymer culture can be seen and predominantly featured in video game studios worldwide.[5]

Surveys

2006 University of Illinois

In 2006, a sociological study at

University of Illinois at Urbana-Champaign looked at the gay gamer subgroup focusing on the profile of a "gaymer", and concerns they have regarding the perception of them in the gaming community and visibility of gay characters in games.[1] The study's author noted the level of prejudice that gaymers endure: "Gay gamers experience a double edged sword of prejudice... The mainstream gay culture and media is not supportive of video games. Then you have the video game culture that is not supportive of gay culture. So you have these people stuck in the middle who have this double edged prejudice."[2] With about 10,000 respondents the survey exhibited a reverse bell curve of gamer sexuality, with most people identifying as either completely heterosexual or homosexual.[6] Only a "very small minority" of the respondents to the first survey supported the use of the term gaymer.[7]

2009 Full Sail University

In late August 2009, Full Sail University student Paul S. Nowak began a second survey of gaymer play preferences.[8] The survey focused on "questions of content such as plot, genre, customization and other in-game experiences."

The survey team reported that over 7000 people participated in the survey.

achiever gamer type, and appreciating good plot and good quality homosexual content,[11] which he defines as game content "which reflects homosexual orientation in a positive or equal-to-heterosexual-orientation context".[12]

Social and cultural aspects

Marketing to LGBT consumers

The misconception that young, white, heterosexual males were the force driving the industry forward was strongly challenged by the record-breaking success of The Sims. Video game developer Maxis had resisted Will Wright's goal of creating the title on the grounds that "girls don't play video games." The title was seen as unappealing to young heterosexual males.[13] In the 1990s, the industry began to make some effort to market games to women by creating software titles with strong, independent female characters.

Even some games that are considered to appeal mainly to the non-traditional

demographic continue to censor homosexuality. But some video game companies are now moving to further expand their marketing base to include the perceived market of affluent gaymers by including LGBT characters and supporting LGBT rights. Critics of the suppression of gay identity often conclude that, as homosexuality is normalized in broader culture, it will be in video games as well.[14][15]

Working inside the industry

Dani Bunten, a transgender woman, designed some of the earliest multiplayer games. In 1996, Jacques Servin, a Maxis employee, was fired when he put implied gay characters into the SimCopter game. Some reports state Servin claimed to have done it because he was upset at being grossly overworked at Maxis, while others cited it as a political statement[citation needed].

Well-known gay writer and movie director Clive Barker was involved in the creation of the games Undying and Jericho.

Online communities

The umbrella term quickly expanded throughout the internet which gave rise to popular online communities which provide a safe space for LGBT gamers and the LGBT gaming culture. Most notable of those on

Discord
, Gaymers, London Gaymers, Aussie Gaymer Network and UK Gaymers.

Media coverage

World of Warcraft LGBTQ guilds

One reason many cite for the lack of visible participation by gaymers is the unwelcoming regulations of in-game interactions such as the creation of and advertisement of queer-friendly guilds in

MMORPGs such as World of Warcraft
. Players who attempt to use the general chat channel for recruitment can experience a backlash of harassment and verbal abuse from other players as well as the game moderators. In cases like this, game companies and administrators may alienate game players through intensive policing.[16]

In 2006, Sara Andrews started a lesbian, gay, bisexual, transgender and queer-friendly Warcraft guild to create a safe place for this community. In January 2006, Andrews used the general chat channel, because most guilds recruit members this way, to recruit players to her LGBTQ-friendly guild "Oz".

After posting this, goal administrators quickly contacted Andrews informing her that this was a breach of the games terms of service. The Blizzard terms of service asserts that "sexual orientation," including both clear and masked language, which "insultingly refers to any aspect of sexual orientation pertaining to themselves or other players" is banned. Andrews "was warned by a Blizzard game master that this violated the company's policy on harassment," and "Blizzard went so far as to threaten Andrews with banishment from the game if she continued". Blizzard later apologized for this warning, saying that an administrator misinterpreted the policies against harassment.[17]

The Escapist issue Queer Eye for the Gamer Guy

Video game magazine

TV show title).[18]

Same-sex marriage in The Lord of the Rings Online

The

online marriage feature because of the controversy around restrictions on same-sex and inter-species marriage.[19] The online magazine for gaymers GayGamer.net commented that, while J. R. R. Tolkien was a devout Christian, his stance on gay rights is not known as the topic was not a public issue at the time.[20]

GaymerX convention

On July 31, 2012, a

USD, and after the full funding period of 30 days, the project reached the final total of $91,389.[22][23]

GaymerX took place on August 3 and 4, 2013, in San Francisco.[24][25] The event has received support from Electronic Arts and GLAAD.[26][27][28]

Trademark controversy

In April 2007 Chris Vizzini, owner of the gaming site Gaymer.org, sought to trademark the term gaymer with respect to online communities

Yahoo Groups online community with that name created in 2000.[37][38] Vizzini's website was taken out of service in September, 2012; he has claimed that this was due to a denial of service attack.[39] On two occasions Vizzini posted new threads to the /r/gaymers forum explaining his position[40][41] and apologizing for "hurting his own people", but not for filing the trademark.[42]

On January 24, 2013, members of /r/gaymers, supported by

US Patent and Trademark Office to cancel Vizzini's trademark on the term, on the basis that it was used with that meaning since the mid-1990s.[43][44][45][46] Vizzini re-stated his intent to defend the trademark on the site's name, that he started as an online community on 2003 as a way to build a positive brand from a term that had negative connotations.[47][48]

On June 25, 2013, it was announced that Gaymer.org was being officially closed down.[49] On August 22, 2013, the US Patent and Trademark office officially canceled the trademark after Vizzini decided to surrender the mark.[50][51][52]

Nintendo's Tomodachi Life controversy

In 2014 Nintendo, and their life simulator videogame, Tomodachi Life, which allows for the creation of avatars called Miis to interact with one another came under fire for only allowing opposite sex Miis to flirt with one another or become married leading to disappointment amongst LGBTQIA+ fans of the company. Nintendo responded by stating that "Nintendo never intended to make any form of social commentary with the launch of 'Tomodachi Life,'" Nintendo of America Inc. said in a statement. "The relationship options in the game represent a playful alternate world rather than a real-life simulation. We hope that all of our fans will see that 'Tomodachi Life' was intended to be a whimsical and quirky game, and that we were absolutely not trying to provide social commentary."[53] Nintendo later apologized for the incident and disappointing their fans stating "We apologize for disappointing many people by failing to include same-sex relationships in Tomodachi Life," Nintendo said in a statement released Friday. "Unfortunately, it is not possible for us to change this game's design, and such a significant development change can't be accomplished with a post-ship patch."[54]

See also

References

  1. ^ a b Sliwinski, Alexander (2006-06-10). "First-ever survey of gay videogamers". Washington Blade. Archived from the original on June 18, 2006.{{cite web}}: CS1 maint: unfit URL (link)
  2. ^ a b Sliwinski, Alexander (2006-06-08). "Gay video game player survey". In Newsweekly. Archived from the original on January 1, 2009.{{cite web}}: CS1 maint: unfit URL (link)
  3. ^ a b Fahey, Mike (2009-10-08). "What Do Gay Gamers Want From Their Games?". Kotaku.com.
  4. ^ a b Hyman, Jamie (2009-09-03). "Orlando student conducts gay gamer survey". Orlando Watermark. Archived from the original on November 1, 2012.
  5. ^ "Meet the gaymers: why queer representation is exploding in video games". the Guardian. 2022-07-27. Retrieved 2022-09-30.
  6. ^ Sliwinski, Alexander. "Gay gamer survey results with large hetero inclusion". Joystiq. Archived from the original on 2013-09-22. Retrieved 2011-07-16.
  7. ^ Alexander Sliwinski (2007-02-26). "Joystiq interviews gay gamer survey's creator Jason Rockwood". Joystiq. Retrieved 2011-06-05.
  8. Pink News
    . 9 October 2009.
  9. ^ Sliwinski, Alexander (2009-10-08). "New 'gaymer' survey explores sexual identity, interest in games". Joystiq.com.
  10. ^ Lynsen, Joshua (2009-09-18). "A laudable quest". The Washington Blade.[dead link]
  11. ^ "STUDY: What Gaymers Actually Want From Video Games | Unicorn Booty". Unicorn Booty. 2016-01-11. Archived from the original on 2016-08-05. Retrieved 2016-06-02.
  12. ^ Nowak, Paul S. (2015-12-07). Gaymers: the Difference a 'Y' Makes: How (and Why) to Make Video Games LGBT Players Care About (1 ed.). Prince Pocket Press.
  13. ^ "Will Wright, Game Master" Archived July 1, 2014, at the Wayback Machine, by John Seabrook
  14. ^ games/ "Homosexuality in Video Games", by Lydia Sung
  15. ^ "How Not To Address Homosexuality In Gaming" Archived November 4, 2016, at the Wayback Machine, by Mike Fahey
  16. S2CID 143962504
    .
  17. ^ Geoff Duncan (February 13, 2006). "BLIZZARD APOLOGIZES FOR ANTI-GAY WARNING". digitaltrends.com. Retrieved 6 September 2013.
  18. ^ Issue 222 "Queer Eye for the Gamer Guy". The Escapist.
  19. ^ Katherine Glover (28 April 2007). "Why can't gay dwarves get married in Middle-earth?". Salon.com.
  20. ^ Ian Bogost. "No marriage, gay or otherwise, in Middle Earth".
  21. ^ "GaymerCon Renamed 'GaymerX' in Response to Trademark Dispute". 25 December 2012.
  22. ^ Owen Good (2 September 2012). "GaymerCon is Fully Funded—and Then Some—for a 2013 Meeting". Kotaku. Retrieved 6 September 2013.
  23. ^ "Gaymercon beats funding goal in five days". Destructoid. 6 August 2012. Retrieved 6 September 2013.
  24. ^ Sal Mattos. "GaymerX Has Arrived! GayGamer's Con Highlights". Gaygamer. Archived from the original on 24 April 2014. Retrieved 1 September 2013.
  25. ^ Nicholas Tan (5 August 2013). "GaymerX: Best Weekend Evar". gamerevolution.com. Retrieved 1 September 2013.
  26. ^ Danny Gallagher (September 20, 2012). "EA Becomes First Major Game Company to Join GaymerCon". GameTrailers. Retrieved 6 September 2013.
  27. ^ "GaymerCon: Everybody Games on Kickstarter".
  28. ^ "GAYMERCON AND GLAAD TEAM UP FOR SPIRIT DAY VIDEO CONTEST". GLAAD. September 25, 2012. Retrieved 6 September 2013.
  29. ^ Alexander Sliwinski (2007-05-08). "Gaymer.org looks to trademark 'Gaymer'". Joystiq. Retrieved 2011-06-05.
  30. ^ a b "Apple, Samsung, Reddit, DirecTV: Intellectual Property". Bloomberg. 11 September 2012.
  31. ^ Rob Beschizza (Jan 24, 2013). "Gay gamers strike back at "Gaymers" trademark". Boing Boing. Retrieved 6 September 2013.
  32. ^ "Trademark went through". gaymer.org. Archived from the original on 2013-04-14.
  33. ^ Lydia Sung. "Reddit issued cease and desist for r/gaymers subreddit due to trademark". neoseeker.com.
  34. ^ "Gaymer.org's official response to r/gaymers". gaygamer.net. Archived from the original on 2012-09-13.
  35. ^ "Gaymer (a gay role-playing enthusiast)". Google Groups.
  36. ^ "r/gaymers Sub-reddit's Future Uncertain Thanks To Gaymer.org's Cease And Desist Letter". iDigitalTimes. Archived from the original on 2012-09-20.
  37. ^ "Gaymer v. Reddit". lizerbramlaw.com.
  38. ^ Yahoo Groups - gaymers Archived September 18, 2013, at the Wayback Machine
  39. ^ "Gaymer Website Gets Taken Offline After Trademark Scuffle With Reddit". egmnow.com.
  40. ^ "Regarding Reddit Cease and Desist from Gaymer.org". reddit.com
  41. ^ "To clear up a few things". reddit.com
  42. ^ "Comment by Chris Vizzini". 10 October 2012. at reddit.com. "I guess I could have worded it better when I said I didnt owe an apology. I meant I owed none in terms of my trademarking gaymer. [...] What I do feel badly about is hurting my own people, meaning you guys. So for that I do apologize. It wasnt [sic] my own people I thought I was dealing with. I thought it was a company called reddit who was swiping traffic to my site."
  43. ^ "Reddit gay gamers to fight Gaymer trademark". Wired. Archived from the original on 2013-01-28.
  44. ^ ""Gaymer" trademark has to go, say reddit's gay gamers". Ars Technica. 24 January 2013.
  45. ^ "Reddit 'Gaymers' Fight to Protect Online Forum from Bogus Trademark Claims". Electronic Frontier Foundation. 23 January 2013.
  46. ^ "Update! /r/gaymers is fighting back; the Trademark Issue". 23 January 2013.
  47. ^ "Owner of "gaymer" trademark says he's an underdog, not a bully". Ars Technica. 2013-01-28.
  48. ^ "Help Save Gaymer - Erase the Hate". Gaymer.org. Archived from the original on 10 February 2013.
  49. ^ "Gaymer.org Officially Closed". Gaygamer.net. Archived from the original on 2013-06-30. "The reason I'm closing the site is because the goals were accomplished but also because I feel disconnected from gay gamers having seen their ugly side though all of this. I know it's not all gay gamers from the members of my site but it was enough of them saying hurtful things so loudly that it has put me off. What was once a source of passion has now become a source of pain and it's time to walk away and say goodbye." - Chris Vizzini
  50. ^ "Cancellation No. 92056705 /r/gaymers subreddit v. Chris Vizzini" (PDF). Retrieved 1 September 2013.
  51. ^ "Big Win for 'Gaymers' – Blogger Surrenders Bogus Trademark Claim". Electronic Frontier Foundation. August 22, 2013. Retrieved 1 September 2013.
  52. ^ Joe Mullin (Aug 22, 2013). "reddit's gay gamers knock out "gaymer" trademark". Ars Technica. Retrieved 1 September 2013.
  53. ^ "Nintendo life-simulation game doesn't allow same-sex couples". CBS News. Archived from the original on 2014-09-15. Retrieved 2014-09-14.
  54. ^ "Nintendo apologizes for response to same-sex controversy". CBS News. Archived from the original on 2015-12-21. Retrieved 2014-09-14.
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