God of War: Betrayal
God of War: Betrayal | |
---|---|
Developer(s) | |
Writer(s) | Marianne Krawczyk |
Series | God of War |
Platform(s) | Java Platform, Micro Edition (Java ME) |
Release | June 20, 2007[1][2] |
Genre(s) | |
Mode(s) | Single-player |
God of War: Betrayal is an
Betrayal is the only installment in the series to originally be released on a non-
Gameplay
Although presented in
Kratos retains his main weapon of the previous installments, the Blades of Athena: a pair of
Synopsis
Setting and characters
As with the previous games in the God of War franchise, God of War: Betrayal is set in an alternate version of ancient Greece, populated by the Olympian gods and other beings of Greek mythology. Events are set between those of the games Ghost of Sparta (2010) and God of War II (2007). The protagonist is Kratos, a former Captain of Sparta's army who became the new God of War after killing his predecessor, Ares, the previous God of War. Other characters include Argos, the giant pet of the goddess Hera; an unknown assassin; and the Olympian messenger Ceryx, the son of Hermes and main antagonist. Zeus, the King of the Gods, is an unseen character.
Plot
Kratos is leading the Spartan army in a rampage across Greece. During the campaign, he is attacked by a number of beasts led by Argos, who was sent by the gods to stop Kratos. After a series of skirmishes, Argos is killed by an unknown assassin, who frames Kratos in an attempt to turn the gods against him. The Spartan pursues his foe across Greece to discover the identity of the assassin, but is slowed by constant attacks from the minions of Hades, the God of the Underworld. Zeus sends Ceryx to deliver a message to Kratos: stop the relentless pursuit and take heed of the destruction already caused. Kratos, however, battles and kills Ceryx, which inadvertently allows the assassin to escape. Kratos then realizes his actions have further alienated the gods, and Zeus will soon act in response to his defiance.
Development
God of War: Betrayal was announced by
Cohen stated that one challenge was capturing the feel of God of War's visual look and gameplay design, given the limited processing power and memory on most handsets at the time—complicating puzzle design, traps, environment interaction, and enemy behavior. He noted that both David Jaffe and Cory Barlog (game directors of God of War and God of War II, respectively) ensured the Betrayal development team captured the feel of the combat and visual style, and were "helpful with feedback and positive support". The team also worked closely with Eric Williams, the console game's lead combat designer. In keeping the "look and feel" true to the franchise, the development team played God of War extensively to study the pacing and tricks in the console releases.[10] The development team also worked closely with Marianne Krawczyk, the writer of the God of War console games. Krawczyk used Betrayal to bridge the events between God of War and God of War II, include additional backstory, and to explain why the relationship between the gods and Kratos had changed.[10]
Reception
Publication | Score |
---|---|
GamesRadar+ | [11] |
IGN | 9.0/10[4] |
Blogcritics | [12] |
Pocket Gamer | 8/10[13] |
Modojo | [14] |
Betrayal received mixed-to-positive reception, including praise for its fidelity to the series in terms of gameplay, art style, and graphics. Levi Buchanan of
The context-sensitive attacks received praise and criticism. Antista said, "[the thing] fans will be thankful for is the triumphant return of the contextual attacks", but added that the control limitations were the "only real problem", as the sensitivity of the cursor button can result in a failed combo, "And the jump button sends you forward in the direction you're facing automatically."[11] Buchanan noted that the contextual attacks "can prove frustratingly tricky as you have a brief amount of time to input the commands, but the controls on most handsets are quite small".[4]
Commenting on the combat, Paprocki said that despite the simplified combo system, the developers have "managed to infuse the sheer brutality and force God of War is known for within the confines of the [mobile] platform." Because of the simplified system, situations that call for Kratos' magical abilities are rare. However, if players do choose to use these abilities, selecting them is a "burden in the haste of a battle", requiring players to cycle through their entire inventory. Paprocki also criticized the lack of an autosave feature, as the game does not save the player's position when receiving a phone call, which "can lead to unbearable frustration."[12] Freeman said that the combination of the weapons and quick time events make the combat "a convincing interpretation of the action in the original console games".[13] Davis said that although there are puzzle and platforming elements, the focus is "clearly on the combat" and felt that the combat system was "a little shallow". He said it seems as if the abundance of enemies "exist solely to act as punching (or slicing, as it were) bags for Kratos".[14]
Awards
IGN named Betrayal "Wireless Game of the Month" for June 2007.[15] In their Best of 2007 – Wireless Awards, they named it the "Best Platform Game".[16]
See also
- 2007 in video gaming
References
- Ziff Davis Media. Retrieved July 5, 2012.
- Verizon Communications. Archived from the originalon May 30, 2013. Retrieved May 30, 2013.
- ^ "God of War: Betrayal for J2ME (2007)".
- ^ Ziff Davis Media. Archived from the originalon October 31, 2012. Retrieved January 16, 2010.
- ^ Ziff Davis Media. Archived from the originalon October 29, 2012. Retrieved January 16, 2010.
- ^ Ziff Davis Media. Archived from the originalon June 4, 2015. Retrieved May 30, 2013.
- ^ Javaground (June 20, 2007). God of War: Betrayal (Java Platform, Micro Edition). Sony Pictures Digital.
HELP Menu: Arena Mode
- ^ Summa, Robert (May 9, 2007). "Hands-on: God of War: Betrayal". Destructoid. Archived from the original on May 27, 2013. Retrieved May 30, 2013.
- ^ Javaground (June 20, 2007). God of War: Betrayal (Java Platform, Micro Edition). Sony Pictures Digital. Scene: Credits.
- ^ a b c d Yoon, Andrew (August 29, 2007). "Phil Cohen talks up God of War: Betrayal". Joystiq. AOL. Archived from the original on January 28, 2015. Retrieved May 4, 2012.
- ^ GamesRadar. Future plc. Archived from the originalon March 8, 2014. Retrieved August 1, 2012.
- ^ a b c Paprocki, Matt (June 28, 2007). "Mobile Game Review: God of War: Betrayal". Blogcritics. Technorati, Inc. Archived from the original on February 25, 2014. Retrieved August 1, 2012.
- ^ a b c Freeman, Will (November 21, 2007). "God of War: Betrayal". Pocket Gamer. Steel Media. Archived from the original on June 4, 2015. Retrieved May 30, 2013.
- ^ a b c Davis, Justin (June 27, 2007). "God of War: Betrayal (Mobile) Review". Modojo. Archived from the original on March 1, 2014. Retrieved January 12, 2012.
- Ziff Davis Media. Archived from the originalon February 7, 2013. Retrieved June 4, 2013.
- Ziff Davis Media. Archived from the originalon April 21, 2013. Retrieved June 4, 2013.