God of War: Chains of Olympus
God of War: Chains of Olympus | ||
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Writer(s) |
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Composer(s) | Gerard K. Marino | |
Series | God of War | |
Platform(s) | PlayStation Portable, PlayStation 3 | |
Release | ||
Genre(s) | Action-adventure, hack and slash | |
Mode(s) | Single-player |
God of War: Chains of Olympus is an
The gameplay is similar to the previous installments, with a focus on
Chains of Olympus was acclaimed by critics, becoming the highest-rated PSP title on
Gameplay
God of War: Chains of Olympus is a
Combat
Kratos' main weapon is the Blades of Chaos: a pair of
The challenge mode in this game is called the Challenge of Hades (five trials), and requires players to complete a series of specific tasks (e.g., Burn 50 soldiers with the Efreet). It is unlocked by completing the game. The player may
Synopsis
Setting
As with the previous games in the
Attica is a war-torn city under assault by the
Characters
The protagonist of the game is
Plot
During Kratos' ten years of service to the Olympian gods, he is sent to the city of Attica to help defend it from the invading Persian army. After successfully killing the Persian King, decimating his army, and slaying their pet basilisk, Kratos observes the Sun fall from the sky, plunging the world into darkness. As he fights his way through the city of Marathon, the Spartan witnesses the black fog of the Olympian Morpheus covering the land. He hears a haunting flute melody, which he recognizes as a melody once played by his deceased daughter Calliope. Finding the Temple of Helios, Kratos learns from Athena that Morpheus has caused many of the gods to fall into a deep slumber due to the absence of light. Before she succumbs to slumber, Athena tasks Kratos to find Helios, return him to the sky, and break Morpheus’ grasp on the world. The Spartan eventually locates Helios' sister, Eos, who tells Kratos that the Titan Atlas has abducted her brother. Eos advises Kratos to seek the Primordial Fires, which he uses to awaken the fire steeds of Helios. The steeds take the Spartan to the Underworld, where he has two encounters with Charon at the River Styx. Although Charon initially defeats Kratos and banishes him to Tartarus, the Spartan returns with the Gauntlet of Zeus and destroys the ferryman.[4]
After locating the Temple of Persephone and confronting the Queen of the Underworld, Kratos is given a choice: renounce his power and be with his deceased daughter (at a cost to mankind) or proceed with his mission. Kratos sacrifices his weapons and power to be reunited with his daughter but discovers that Persephone is embittered by Zeus' betrayal and her imprisonment in the Underworld with her husband Hades. While he was distracted by his reunion with Calliope, Persephone's ally Atlas was using the power of the kidnapped Helios to destroy the Pillar of the World, which would also end Olympus. As the resulting destruction of the Pillar will also cause the souls of the Underworld, including Calliope, to be lost, Kratos abandons his daughter forever in order to save her life. Taking back his power, Kratos battles Persephone and Atlas, binding the Titan to the Pillar before slaying the goddess. Although victorious, he is warned by a dying Persephone that his suffering will never end. Atlas, forced to hold the weight of the world on his shoulders for eternity, also warns Kratos that he will eventually regret helping the gods and that he and Atlas will meet again.[N 1] Kratos then rides the Sun Chariot back to the mortal world and into the sky as Morpheus retreats.[4]
In a post-credits scene, Kratos is still riding Helios' chariot back into the sky and after seeing the return of the Sun, Kratos loses consciousness from the exertion and plummets to the ground. At the last moment, Kratos is saved by Athena and Helios, and Athena tells Helios that "He will live."[4]
Development
Game developer
God of War: Chains of Olympus uses a proprietary, in-house engine referred to as the Ready at Dawn engine, which expanded on the engine created for their previous game,
Audio
Two of the voice actors returned from the previous installments to reprise their roles, which were Terrence C. Carson and Linda Hunt, who voiced Kratos and the narrator respectively. Erin Torpey adopted the dual roles of Athena and Eos. Fred Tatasciore, who voiced different characters in previous installments, returned, and in this game, voiced both Atlas and the Persian King.
The soundtrack was composed by
Release
The
God of War: Chains of Olympus was originally scheduled to be released during the fourth quarter of 2007,
Together with
Reception
Aggregator | Score |
---|---|
1Up.com | A[3] |
Eurogamer | 8/10[36] |
G4 | 5/5[37] |
GamePro | 4.75/5[38] |
GameSpot | 8.5/10[39] |
GameTrailers | 9.3/10[40] |
IGN | 9.4/10[41] |
Modojo | [42] |
God of War: Chains of Olympus received "universal acclaim", according to
Several reviewers praised Ready at Dawn's solution for the controls and gameplay. Because the PlayStation 2 (PS2) controller has two analog sticks and the PSP only has one, GamePro stated "the lack of a second analog stick could have been problematic but it's not."[38] Modojo.com similarly stated that despite the lack of a second analog stick, "Kratos handles superbly on the PSP" and that the weapon and magic attacks are "mapped out perfectly around the PSP's control set-up."[42] IGN's Chris Roper even claimed the control scheme "works better than on the PS2." Roper further claimed that Ready at Dawn "has done a stellar job of keeping Kratos' move set intact," stating that "combat is extremely responsive."[41] Matt Leone of 1UP similarly praised developers solution for the control scheme as well as the game's "fantastic" pacing.[3] However, GamePro criticized the relative lack of variety in enemies.[38] The puzzles were criticized, and G4 claimed that some "are so maddeningly difficult to solve",[37] while GameSpot's Aaron Thomas noted the lack of puzzles, claiming that it "could have used more".[39] GamePro also criticized the fact that "You still have to lug boxes around to solve environmental puzzles".[38] Kristan Reed of Eurogamer also criticized Ready at Dawn for cutting some puzzles, as well as cutting co-op play, multiplayer, dialogue, and characters.[36]
GameSpot[39] and IGN[41] criticized the short length and minimal boss fights, although GamePro stated that it has "the same epic feel" as the previous installments and claimed that if it was the only God of War title, "it would still stand on its own merits."[38] GameTrailers went on to praise the replay value for being able to "bring your powered-up methods of destruction with you."[40]
Awards and accolades
In IGN's Best of 2008 Awards, Chains of Olympus received the awards for "Best PSP Action Game",[43] "Best Graphics Technology",[44] and "Best Use of Sound".[45] In GameSpot's Best Games of 2008, it received the "Readers' Choice Award".[46] Diehard GameFAN awarded it "Best PSP Game" for 2008.[47] At the 2008 Spike Video Game Awards, it was a nominee for "Best Handheld Game".[48] It was Metacritic's 2008 "PSP Game of the Year".[35] During the 12th Annual Interactive Achievement Awards in 2009, the Academy of Interactive Arts & Sciences awarded Chains of Olympus with "Hand-Held Game of the Year", along with receiving a nomination for "Adventure Game of the Year".[49] In September 2010, GamePro named God of War: Chains of Olympus the best PSP game.[50]
References
- ^ As depicted in God of War II.
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Further reading
- Sony Computer Entertainment.