God of War (franchise)
God of War | ||
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Genre(s) |
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Developer(s) | PrimaryPorts
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Publisher(s) | ||
Creator(s) | Writer(s) (Greek games) | |
Platform(s) | ||
First release | God of War Ragnarök: Valhalla December 12, 2023 |
God of War is a
Santa Monica Studio has developed all main entries, while
Games in the series have been praised as some of the best action games of all time. The series has received numerous awards, including several Game of the Year recognitions for the 2005 and 2018 installments. Some games have also been remastered for newer PlayStation platforms. As of November 2023, the franchise has sold an estimated 66+ million games worldwide, and is PlayStation's most profitable first-party brand. Strong sales and support of the series led to the franchise's expansion into other media, such as three comic book series and three novels. A film adaptation of the original installment had been in development but was ultimately canceled; however, a television series adaptation of the Norse era is in development for Amazon Prime Video. Merchandise includes artwork, clothing, toys, and prop replicas, as well as the games' soundtracks, including a heavy metal album, Blood & Metal (2010), featuring original music by various bands who were inspired by the series.
Games
2005 | God of War Ragnarök: Valhalla |
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First era (Greek mythology)
God of War was first released in North America on March 22, 2005, for the PlayStation 2. After ten years in the service of the Olympian gods, Spartan soldier Kratos is tasked by Athena to find Pandora's box, the key to defeating Ares, the God of War, who is running amok through Athens. A series of flashbacks reveals that Kratos was once the servant of Ares, who saved Kratos and his army from annihilation in battle, but tricked him into killing his family, which forced his metamorphosis into the "Ghost of Sparta". Kratos eventually finds Pandora's Box, and after finally killing Ares, he ascends to Mount Olympus to become the new God of War.[1]
God of War II was first released in North America on March 13, 2007, for the PlayStation 2. Angry at his fellow gods, Kratos runs amok across the city of Rhodes. Zeus intervenes and betrays Kratos, who is saved by the Titan Gaia. She tells him he must now find the Sisters of Fate, who can change his fate and prevent his death at the hands of Zeus. Kratos is ultimately successful and as he is about to kill the god, Athena sacrifices herself to save Zeus and preserve Olympus, and tells Kratos that he is Zeus' son and that he betrayed Kratos out of fear. Kratos then joins forces with Gaia and the Titans to attack Olympus.[2]
God of War: Betrayal was released on June 20, 2007, for mobile phones supporting the Java Platform, Micro Edition. It is the only game in the series to be released as a two-dimensional (2D) side-scroller and the first that was released on a non-PlayStation platform. The narrative of the game takes place between the events of Ghost of Sparta and God of War II. Kratos is framed for murder, and rampages across Greece seeking the true assassin. Kratos succumbs to bloodlust and kills Ceryx, the son of the god Hermes—an act that alienates him from his fellow gods.[3][4]
God of War: Chains of Olympus was first released in North America on March 4, 2008, for the PlayStation Portable. Its narrative takes place sometime between Ascension and God of War during Kratos' ten years of service to the gods. Kratos halts a Persian invasion of the Greek city of Attica, and learns that the world has been plunged into darkness by the god Morpheus. Kratos investigates the abduction of the sun god Helios, and prevents the Machiavellian plan of the goddess Persephone to use the Titan Atlas to destroy the world.[5]
God of War III was first released in North America on March 16, 2010, for the PlayStation 3. Reigniting the Great War, Kratos is soon abandoned by the Titans, who were only using him to exact their own revenge. Now seeking revenge against both the Titans and Olympian gods, he is helped by the spirit of Athena, who was elevated to a new level of understanding and instructs him to seek the Flame of Olympus in order to defeat Zeus. Kratos engages the gods and the Titans in a series of battles across the Underworld and Olympus and learns that Pandora's Box is within the Flame. He discovers that Pandora herself is the key to pacifying the Flame and allowing him to open the Box, at the expense of her life. After finally killing Zeus and with Olympus destroyed, Kratos refuses to help Athena assume the role of new patron of mankind and disappears.[6]
God of War: Ghost of Sparta was first released in North America on November 2, 2010, for the PlayStation Portable. Set between the events of God of War and Betrayal, the God of War Kratos is still haunted by visions of his mortal past and embarks on a quest to discover his origins by finding his mother, Callisto. He learns that his brother Deimos was taken by the gods and imprisoned by the God of Death, Thanatos, and decides to find and save his sibling. Although successful, Thanatos engages the brothers in combat, and kills Deimos. Kratos then kills Thanatos and returns to Olympus, further enraged at the gods.[7]
Second era (Norse mythology)
Collections and remasters
Gameplay
The series consists of eight
Throughout the Greek games, Kratos' main weapon is a pair of
The series offers combo-based combat, and includes a quick time event (QTE) feature, also called context sensitive attacks, which is initiated when the player has weakened a foe or to perform a defensive maneuver. It allows limited control of Kratos during the QTE cinematic sequence; success ends the battle, while failure usually results in damage to the player.[33][44] As well as the QTE system, Ascension features a prompt-less free-form system, allowing players the choice of when to attack or dodge based on the enemy's actions.[45] A grab maneuver can be used on minor foes.[46] The Norse games changed this up; after an enemy has been weakened enough, a prompt will appear above its head, and depending on the enemy, Kratos may rip it in half or grab them and throw them into other enemies, among other possible outcomes. He will also jump on top of and ride large enemies, such as ogres, causing them to attack other enemies, similar to the cyclopes in the Greek games.[47]
Relics, which the player can use in successive games (such as Poseidon's Trident obtained in the original God of War allowing Kratos to swim underwater for extended periods) are also found and necessary for game progression.[35] Kratos often has a special ability, which provides temporary invulnerability and increased attack damage. This ability has become an ongoing feature of gameplay throughout the series—Rage of the Gods in the original God of War and Ascension, Rage of the Titans in God of War II, Rage of Sparta in God of War III, and Thera's Bane in Ghost of Sparta.[33] This ability can be recharged by building hits on foes in combat, and gaining game-specific orbs. Thera's Bane, however, is recharged automatically.[33][35][46] While Kratos does not retain any relics from the Greek era in 2018's God of War, he does have a rage ability, called Spartan Rage, and with this ability, Kratos uses powerful bare-handed attacks, as opposed to weapons, to greatly damage enemies.[32][48] Ragnarök enhanced the Spartan Rage ability, giving two other variants, one providing health and another delivering a powerful weapon attack depending on the weapon equipped.[49]
With the exception of Ascension, each installment offers a challenge mode, which yields extra red orbs (or XP), secret costumes, and behind-the-scenes videos.
Ascension is the only installment in the series to feature multiplayer, which is online-only for both competitive and cooperative play. Up to eight players on two teams of two to four players (or a four to eight player deathmatch) battle for control of a map in order to earn rewards from the gods. Players can also fight each other in one-on-one matches. Players must sell their champion's soul to either Zeus, Hades, Ares, or Poseidon, which allows players to try different weapons, armor sets, and powers inspired by the god of their choice, and extras can be unlocked.[10][59]
Development
Main series
PlayStation 2
After the success of their first game Kinetica (2001), Santa Monica Studio began development of the original God of War in 2002, and unveiled it two years later at SCEA Santa Monica Gamers' Day 2004.[60] Game director and creator David Jaffe said that although the idea for God of War was his own, the concept owed a debt to Capcom because he had played Onimusha and said "let's do that with Greek mythology".[61] He was inspired in part by the 1981 feature film, Clash of the Titans, saying, "the real high concept for me was ... merging it with Heavy Metal magazine".[61] He said he liked both "the kids stuff ... with Greek mythology" and the idea of adding more adult themes such as sex and violence.[61] He was also inspired by the 1981 film Raiders of the Lost Ark.[62] Although the game is based on Greek mythology, the development team gave themselves "lots of freedom" to modify the myths, and Jaffe said they took the "coolest aspects of the subject" and created art and story using those elements.[63] Director of visual development and lead concept artist, Charlie Wen, drew inspiration from these films as well as more contemporary films such as Gladiator (2000) for tonal inspiration to lead the visual design of Kratos, other characters, and the world of God of War.[63] The gameplay of the Strider arcade franchise was also a vital influence on God of War,[64] and the developers described the gameplay "as merging the action of Devil May Cry with the puzzle-solving of Ico" and noted that players would be able to "sunder enemies with a single move, such as by ripping them in half".[65] The game uses Santa Monica's Kinetica engine, which they developed for Kinetica.[66]
A sequel to God of War was first teased at the end of its credits, which stated, "Kratos Will Return".
PlayStation 3
God of War III was first mentioned by Cory Barlog at a God of War II launch event,
On April 12, 2012, Sony released a teaser image for Ascension on its official PlayStation
PlayStation 4 and PlayStation 5
Santa Monica began work on the fifth main installment in 2014, which was confirmed by the returning Cory Barlog at the first annual
Following the announcement of the 2018 installment in June 2016, Cory Barlog confirmed that the 2018 game would not be Kratos' last.
On December 7, 2023 during The Game Awards 2023 event, Santa Monica Studio revealed a free roguelite DLC expansion to Ragnarök titled Valhalla. This expansion was released five days later on December 12. The expansion acts as an epilogue to Ragnarök and sees Kratos and companion Mimir complete various trials in Valhalla in order for the former to come to terms with his past in Greece. [111]
Future
Prior to the release of the 2018 installment, Cory Barlog confirmed that after the Norse era, future games could see the series tackling either Egyptian, Hindu, or Maya mythology.[112] He also said that although the 2018 installment (and subsequently Ragnarök) focused on Norse, it alluded to the fact that there are other mythologies co-existing in the world.[113] Barlog also said that he liked the idea of having different directors for each game and although he may not direct another God of War, he would still be at Santa Monica to work on future games.[114]
Side games
PlayStation Portable
Game developer
Ghost of Sparta was announced on May 4, 2010, on PlayStation.Blog.
Mobile
Betrayal was announced by
Adaptations
Live action
Unproduced feature film
A film adaptation of the first game was announced in 2005.
Amazon Prime Video series
On March 7, 2022,
Documentaries
God of War: Unearthing the Legend (75 minutes, 2010)[141] is a documentary about the God of War franchise and is hosted by Peter Weller. The production discusses the relationship between the God of War games and Greek mythology, and features members of the God of War III development team and professional historians. It was included as part of the God of War III Ultimate Edition (North America) and Ultimate Trilogy Edition (Europe, Australia, and New Zealand) packages. On March 25, 2010, it was released on the PlayStation Store in North America to purchase.[142]
God of War – Game Directors Live (80 minutes, 2010)
Raising Kratos is a YouTube documentary of Santa Monica Studio's five-year process in making 2018's God of War, showing the "herculean effort" that went into reviving the franchise. The documentary was announced on April 20, 2019, the one year anniversary of the game's launch, and was released the following month on May 10.[145][146]
Comic series and novels
A six-issue comic book series titled God of War, written by Marv Wolfman with art by Andrea Sorrentino, was published by WildStorm and DC Comics on a bi-monthly schedule from March 2010 to January 2011.[147] Taking place during the Greek era, the narrative switches between Kratos' past and present; it occurs while he is a soldier of Sparta and involves his search for the Ambrosia of Asclepius, which has legendary healing properties and eventually saved his plague-ridden daughter, Calliope. Kratos also embarks upon a quest to destroy the same elixir to deny it to the worshippers of the slain god Ares, who wish to resurrect him.[148] The series was collected into a trade paperback in March 2011.[149]
In the lead up to Ascension's release, Santa Monica released a graphic novel titled
A two-volume comic series was published by
The God of War novels recount the events of the games and offer deeper insights into their stories. God of War, the official novelization of the first game, was written by Matthew Stover and Robert E. Vardeman. It was published on May 25, 2010, by Del Rey Books.[156] God of War II, the second novelization of the series, was written by Vardeman alone and was published by Del Rey Books on February 12, 2013.[157] The third novelization in the series, titled God of War – The Official Novelization, is of 2018's God of War, skipping a novelization of God of War III. It was released on August 28, 2018, by Titan Books and was written by Cory Barlog's father, James Barlog.[158]
Tabletop card game
An official tabletop card game titled God of War: The Card Game was released by CMON Limited on October 25, 2019. Created by Alexandru Olteanu and Fel Barros, the card game adapts the events of the 2018 installment. Players take on the role of the Norns, the Fates of Norse mythology, as they try to prevent Ragnarök with a different combination of characters and events from the game, providing many variations to completing the card game.[159][160][161]
Music
Seven God of War soundtracks have been commercially released and have featured several composers, including
The original scores for God of War, God of War II, and God of War III were nominated for Best Original Score at the 2005,[167] 2007,[168] and 2010[169] Spike Video Game Awards, respectively. The God of War Trilogy Soundtrack was included with the God of War III Ultimate Edition and Ultimate Trilogy Edition collections as downloadable content. The Trilogy Soundtrack consists of the original scores for God of War, God of War II, and God of War III. It was praised by critics as the best way to experience the series' musical development, and allows the listener to note the development of the composers during the series.[170]
On October 18, 2010, God of War: Ghost of Sparta – Original Soundtrack from the Video Game was released on the iTunes Store by SIE. It was also included as downloadable content as part of the Ghost of Sparta pre-order package and includes three previously unreleased tracks from Chains of Olympus.[171][172] Several tracks were cited as being intended for purely contextual purposes, and the remaining tracks rated well in comparison to the soundtracks of the main installments in the series.[173] God of War: Ascension (Original Soundtrack) differed from the previously released soundtracks as it was composed by Tyler Bates alone, and is the only God of War score that he has worked on. It was released on March 5, 2013, on iTunes by SIE and La-La Land Records.[174] It was included as downloadable content in the God of War: Ascension–Collector's Edition and Special Edition.[175] Reviewers praised it for being powerful, rich, and pulsing, though felt it was repetitive at times.[176]
For both God of War (2018) and God of War Ragnarök, famed TV series composer Bear McCreary was employed to compose the music.
God of War: Blood & Metal
God of War: Blood & Metal | |
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Heavy metal | |
Length | 29:24 (6-track version) 36:56 (7-track version) |
Label | Roadrunner Records |
God of War: Blood & Metal is a
Track listing
No. | Title | Length |
---|---|---|
1. | "My Obsession" (Killswitch Engage) | 3:45 |
2. | "Shattering the Skies Above" (Trivium) | 4:42 |
3. | "Raw Dog" (Dream Theater) | 7:34 |
4. | "This is Madness" (Taking Dawn) | 4:16 |
5. | "The Throat of Winter" (Opeth) | 5:46 |
6. | "The End" (Mutiny Within) | 3:19 |
Total length: | 29:24 |
No. | Title | Length |
---|---|---|
7. | "Even Gods Cry" (The Turtlenecks) | 7.32 |
Total length: | 36:56 |
Critical reception
Game | Metacritic |
---|---|
God of War | 94/100[188] |
God of War II | 93/100[189] |
God of War: Betrayal | 90/100[190] |
God of War: Chains of Olympus | 91/100[191] |
God of War Collection
|
91/100 (PS3)[192] 73/100 (Vita)[193] |
God of War III | 92/100[194] |
God of War: Ghost of Sparta | 86/100[195] |
God of War: Origins Collection
|
84/100[196] |
God of War Saga
|
N/A[197] |
God of War: Ascension | 80/100[198] |
God of War III Remastered
|
81/100[199] |
God of War | 94/100 (PS4)[200] 93/100 (PC)[201] |
God of War Ragnarök | 94/100 (PS5)[202] |
With physical and digital copies combined, the God of War franchise has sold an estimated 66+ million games worldwide (as of November 2023).[203][211] According to former Santa Monica employee Aaron Kaufman, the God of War franchise is Sony's most profitable brand.[209] God of War (2005), God of War II, Chains of Olympus, God of War Collection, God of War III, God of War (2018), and Ragnarök each received critical acclaim from several reviewers as compiled by review aggregator Metacritic,[212] with the 2005, 2018, and Ragnarök titles being tied for the highest score in the franchise at 94/100.[188][200][202] Betrayal and Ghost of Sparta only received generally favorable reception.[4][195] Ascension also only had a generally favorable reception and, not including the PlayStation Vita port of God of War Collection, it has the lowest score in the series from Metacritic (80/100).[198]
At the time of its release, Raymond Padilla of
Chains of Olympus was praised for "fantastic" graphics and "tight and responsive" controls for the PSP at the time.
The series has also received criticism because of problems with puzzles, weapons, and technical issues. Chains of Olympus was criticized by G4, who stated that the game "occasionally suffers from screen tearing and framerate drops", and that some of the puzzles "are so maddeningly difficult to solve".[234] The game was also criticized for its lack of variety in enemies, its continued use of puzzles that require players to move boxes,[220] and its relatively short story.[235] God of War III also received some criticism. GameFront's Phil Hornshaw said it had an overly cruel protagonist, and the game assumed that the players reveled in the misery and violence as much as Kratos did.[236] IGN complained about the game's weapons, and said "that two of the three additional weapons that you'll earn are extremely similar to your blades. They have unique powers and slightly different moves, but by and large, they're more of the same."[224] Ghost of Sparta received criticism from Eurogamer, which said that the "game's primary problem ... is in its in-built focus" and that "there is a sense that Ghost of Sparta is a step back for the series if you've played [God of War III]."[237] Some reviewers stated that Ascension's story was not as compelling as previous installments, with IGN stating that in comparison to Zeus and Ares, "the Furies don't quite cut it".[238] The multiplayer received a mixed response. Although reviewers claimed gameplay translated well into the multiplayer, they were critical of the balance and depth of combat. Edge magazine approved of the multiplayer, stating it was an "evolutionary step" with "some fine ideas ... that [would] form part of this genre's future template."[239] 2018's God of War received some criticism, for example, a couple of reviewers disliked that the fast travel option unlocked very late into the game.[240][241]
The collections have also received praise. IGN (9.4/10) awarded God of War Collection (PS3) the "Editor's Choice" Award and praised the enhanced resolutions, lower price point and smoother frame rates, and stated it was the "definitive way to play the game[s]".[242] Due to the success of God of War Collection, Sony announced that further titles would receive similar treatment for release under its new "Classics HD" brand.[22] The Origins Collection was similarly well received. IGN (9/10) stated "Sony succeeded at making good games better",[243] although GamePro criticized it for its lack of new bonus content.[244] God of War Saga also received praise. Ryan Fleming of Digital Trends wrote that the collection "is perhaps the best value buy for any console available," although the collection is not likely for fans of the series, but rather inexperienced players or newcomers.[245] God of War III Remastered was met with generally favorable reception. Praise was given to the smoother textures and improved frame rate, though because the original already had remarkable graphics, the changes were not major, and reviewers said these changes were not a strong enough argument to rebuy the game for US$40.[246]
See also
Notes
- ^ Main installments: God of War (2005), God of War II, God of War III, Ascension, God of War (2018), and Ragnarök
- ^ PSP installments: Chains of Olympus and Ghost of Sparta
- ^ Mobile installment: Betrayal
- God of War Collectionfor PS3
- God of War: Origins Collectionfor PS3
- God of War Collectionfor PS Vita
- God of War III Remasteredfor PS4
- ^ God of War (2018) for Windows
- Sony Computer Entertainment. Published all installments except Betrayal.
- ^ Published Betrayal for mobile phones
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