Marvel's Guardians of the Galaxy
Marvel's Guardians of the Galaxy | |
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Single-player |
Marvel's Guardians of the Galaxy is a 2021
Guardians of the Galaxy was the second game developed in partnership between Marvel Entertainment and Square Enix. The game is strictly single-player and has no downloadable content or microtransactions, marking a departure from Marvel Entertainment and Square Enix's previous game, Marvel's Avengers. Marvel collaborated closely with the team at Eidos to create an original version of the Guardians. Despite the game's lighthearted tone, themes of trauma and grief are central to the story. The soundtrack comprises an original score composed by Richard Jacques and a 1980s-inspired album by the game's audio director, Steve Szczepkowski.
The game was announced in June 2021 and released for
Gameplay
As the Guardians engage in combat, a Momentum gauge will fill, allowing the player to perform a "Call-to-Action" attack which deals significant damage to stronger enemies.
While the game is mostly linear, players are encouraged to explore each location to find components,
At certain points in the game, the player makes key decisions via dialogue trees that affect the relationships between Guardians and change the outcome of missions. These choices are referenced by characters throughout the game.[12] Players may also engage in optional conversations with other Guardians members aboard the Milano after the gifting them an object of interest.[13] Despite the branching dialogue paths, the overall plot is always the same and the game has only one ending.[14]
Synopsis
Characters
Marvel's Guardians of the Galaxy features the eponymous team, the
The main antagonist groups are the
Plot
On Peter Quill's 13th birthday,
In the years following a massive interstellar war,[16] the Guardians have accepted a job to capture a rare monster for their patron, Lady Hellbender. They head to the Quarantine Zone, a restricted sector established by the Nova Corps to store debris from the war. However, they are forced to flee the zone when Quill accidentally releases an alien entity from a yellow gem. The Guardians are intercepted by the Nova Corps patrol ship Hala's Hope, captained by Quill's former lover, Centurion Ko-Rel. Ko-Rel detains the Guardians along with Grand Unifier Raker of the Universal Church of Truth, who was caught in the Quarantine Zone searching for his church's "golden god". While being processed, Quill meets a teenage Nova Corps cadet named Nikki Gold. Upon learning that Nikki is Ko-Rel's daughter, Quill suspects that he might be her father. Ko-Rel releases the Guardians with a time limit to pay their fine for trespassing.
In order to make money, the Guardians plan to scam money from Lady Hellbender by passing off Rocket or Groot as a rare creature. When their plan goes awry, the Guardians are once again forced to flee, though not before obtaining payment from Lady Hellbender to cover their fine. The Guardians then travel to "The Rock", a Nova Corps outpost where Hala's Hope is docked. There they find that several officers have mutinied in order to spread "the Promise". After the Hope leaves the station, the Guardians seek help from Cosmo the Spacedog, Head of Security on Knowhere. Cosmo agrees to aid the Guardians in investigating the Hope, which is now transmitting a strange signal; he sends them to the ship using a transportation system called the Continuum Cortex.
The Guardians board Hala's Hope and find a massive cannon siphoning "Faith Energy" from the planet below. They are then captured by Raker, who takes them to meet the "Matriarch" of his Church; to Quill's horror, the Matriarch is revealed to be Nikki. She is using the yellow gem to brainwash thousands of alien followers with the "Promise" by trapping them in illusions crafted from their deepest desires, then harnessing their devotion as Faith Energy to power the Church's fleet. Nikki tempts each of the Guardians with the Promise, and while they each manage to resist and escape the Church, Drax is shaken by what he saw. Quill also learns that Ko-Rel was killed by the mysterious entity he released.
The Guardians attempt to enlist the
The Guardians turn to Lady Hellbender as a last resort. To gain her favor, they subdue and gift her the legendary monster Fin Fang Foom, and she agrees to aid in an assault on the Church's flagship, the Sacrosanct. During their assault, Raker traps the Guardians in an energy field, but Quill manages to infiltrate Nikki's Promise. With the help of Ko-Rel's spirit—who reveals Nikki is an adopted war orphan and not Quill's daughter—Quill convinces Nikki to accept Ko-Rel's death, freeing her from Magus' control and unlocking her hidden powers. The Guardians kill Raker while Warlock absorbs Magus back into his body, ending the threat of the Church. As the galaxy celebrates being freed from the Church's brainwashing, the Guardians take their leave with Nikki as their new recruit.
Magus proves to be too much for Warlock to contain and takes over his body. Guided by Mantis, Quill risks his own life by wielding the Soul Stone to imprison Magus once again. Warlock thanks the Guardians for their help and takes custody of the Soul Stone, promising to find them should he need their help again. Quill contemplates how to care for Nikki as the Guardians set off to handle their next assignment: printing new business cards. However, if the player never paid the Guardians' fine, the ship is disabled by a Nova Corps tracker and the team is left stranded in space.
Development
Marvel's Guardians of the Galaxy was developed by Eidos-Montréal. It is the second game made in partnership between Marvel Entertainment and publisher Square Enix, following Marvel's Avengers in 2019.[17] The game features an original storyline, with Mary DeMarle serving as the game's narrative director, Jean-François Dugas as the game's director, and Richard Jacques as composer.
Development completed on September 16, 2021, with Eidos confirming that the game was finished and ready for release.[18] The game is powered by Eidos' Dawn Engine, which was used in Deus Ex: Mankind Divided (2016).[19] Guardians of the Galaxy would be the last title from Eidos-Montréal to utilize the in-house Dawn Engine as the company switched to Unreal Engine 5 for future projects.[20]
Design
Unlike Marvel's Avengers, Marvel's Guardians of the Galaxy is exclusively
"Solo teamplay" mechanics were instrumental to the game's combat design.[25] The mechanic of controlling Star-Lord while indirectly commanding other team members was inspired by team sports video games that lock players into a defined role.[26] Each Guardian is capable on their own, but their perks and abilities are more effective when the player strategically commands them to act as a cohesive unit.[27] The artificial intelligence behaviours of each character are based on their personality. For instance, Drax, being the most courageous, tends to charge first into battle and attack multiple enemies at once.[25] At times the AI characters will make independent choices, leaving the player to decide if they trust them to follow through.[23] The designers chose to limit Quill's abilities to prevent the other Guardians from feeling like "dead weight"[28] and encourage them to engage the whole team in combat; If the player ignores the other Guardians and leaves them to fight on their own, they will tend to lose in battle.[29]
The designers utilized "social mechanics", such as the team huddle and dialogue trees, to make the characters feel more alive. These social features impacted many other aspects of the game design. For instance, levels were designed to ensure that dialogue would not be interrupted by the player's traversal through the game world.[26] By positioning Star-Lord at the heart of most social interactions, the player experiences the team dynamics by witnessing the other character's reactions to Quill's choices.[30][21] While Quill is the team's self-proclaimed leader,[25] other members of the Guardians may disagree with him and make their own choices, and Quill often has to rally the team towards a common goal.[31] The designers drew inspiration from their previous game, Deus Ex, for the campaign structure and branching paths mechanic.[30] Dugas has stated that the transition from working on Deus Ex to Guardians was a significant "brain shift" for the developers due to the contrast in tone and scale of the franchises.[22]
DeMarle has said that incorporating humour into the dialogue was a challenge for the writing team. She and a team of seven writers would regularly gather to read drafts, workshop ideas, and bounce jokes off each other, then share credit for the resulting script.[23] DeMarle added that it was not a "conscious decision" for the characters to be constantly talking to each other in the game; they were initially worried that playtesters would be irritated by the non-stop banter, but Dugas decided to keep it in the game.[27] Despite the game's humorous tone, grief, loss, and tragedy are major themes of the story, with the backdrop of an intergalactic war drawing attention the characters' traumatic experiences both past and present. Brief flashback sequences featuring Quill's mother Meredith, who was killed during his childhood, communicate how loss shapes Quill's personality and behaviours. DeMarle also said that the balance between comedic and tragic scenes was an important aspect of the game's storytelling.[32][33]
Characters
The development team worked closely with Marvel to ensure that the version of the characters featured were unique from those in both the Marvel Cinematic Universe (MCU) and the comics. The team also made a point of including lesser-known characters from the franchise, such as Lady Hellbender, who had not previously appeared outside of the comics.[22] They felt encouraged to do so following Marvel's Avengers, which featured the lesser-known Kamala Khan as a member of the Avengers.[34]
The origins of each Guardian were reinvented to better fit the context of the intergalactic war
Another significant theme reflected in the story is
The voice cast features Jon McLaren as Peter Quill, Kimberly-Sue Murray as Gamora, Jason Cavalier as Drax, Alex Weiner as Rocket, and Robert Montcalm as Groot. While McLaren, Murray and Weiner stayed away from MCU content during the game's production, Cavalier watched the films and adopted that version of Drax's deadpan humour, literal speech, and unique mannerisms. Unlike the films, Gamora is not Quill's love interest as the team felt that a love story would detract from her own character and identity. Weiner also said that he tried to bring "animalistic qualities" to his version of Rocket, citing moments where Rocket bears his teeth. Montcalm had 1630 lines in the game, all of which were "I am Groot". However, each instance of the phrase has a unique meaning depending on the context. Weiner received a translated version of Groot's lines from the writing team, and worked closely with Montcalm on the performance.[39][40][32]
Music
Game director Jean-François Dugas described music as an "additional character" in the game.
Szczepkowski approached composer Richard Jacques to work on the project in 2017. Jacques said that one of the biggest challenges was ensuring that transition from licensed music to the game's original orchestral music felt natural. To that effect, he paid special attention to make sure the orchestral score matched in key to the licensed songs which played alongside it. Jacques and Szczepkowski also tried to sync the tone of the music to game's branching dialogue options; Jacques stated that he mapped out the game's dialogue branches on large sheets of paper to analyze the difference in tone between each branch for each conversation, then scored them as if they were one singular scene.[45] He said he did not want to emulate the score from the MCU films, and wanted it to have "a sense of trepidation and adventure" fitting for the Guardians franchise. The game's six-hour orchestral soundtracks were recorded at Abbey Road Studios, and the choral sections were performed by Pinewood Singers choir.[46]
Release
Marvel's Guardians of the Galaxy was revealed on in January 2017 when Marvel Entertainment announced that it had partnered with Eidos' parent company
The Cosmic Deluxe Edition, which included a steel case and an art book, released alongside the regular edition.[52] Square Enix and Marvel also partnered with Adidas to launch a collection of six different sneakers inspired by the Guardians.[53]
Reception
Critical response
Aggregator | Score |
---|---|
Metacritic | (PC) 78/100[54] (PS5) 80/100[55] (XSXS) 84/100[56] (NS) 58/100[57] |
Publication | Score |
---|---|
Game Informer | 8.5/10[58] |
GameSpot | 7/10[3] |
GamesRadar+ | [59] |
IGN | 8/10[60] |
PC Gamer (US) | 70/100[61] |
The Guardian | [62] |
According to review aggregator Metacritic, Marvel's Guardians of the Galaxy received "generally favorable reviews", but the cloud streaming version for Nintendo Switch received "mixed or average" reviews.[54][55][56] Critics generally called it a fun single-player adventure game elevated by a strong story.[63][64][65] It was often remarked as a surprise hit of the year since expectations were low following lukewarm reception of Marvel's Avengers.[66] Several reviewers noted that the game suffered from technical issues at launch.[60][61][67]
The game's story received critical acclaim. Tom Marks wrote for
The gameplay was met with mixed reviews. Marks noted that while the combat and level design were enjoyable and entertaining, they were neither deep nor innovative.[60] Vikki Blake wrote for Eurogamer that the on-screen action sometimes became too chaotic, and that the game's wealth of systems did not add any complexity.[68] Malindy Hetfeld of The Guardian called the gameplay "disappointingly simple", stating that "combat takes little more than two buttons".[62] Ramée also described the combat as "unremarkable", saying there was no incentive to use the combat abilities of each Guardian or Star-Lord's elemental guns.[3] The combat system was further criticized for the way that enemies absorb damage due to their extended health bar.[62][68] Ramée added that because of this, combat encounters often devolved into "grind-fests".[3] Reiner compared the exploration to the Uncharted games; He said that combat was enjoyable, satisfying, and entertaining, but the start of the game felt uneventful as most of the game's powerful abilities were locked.[58] The environmental puzzles were frequently criticized for being monotonous and static in difficulty; Ramee described them as "mildly annoying speedbumps".[59][3][58]
The music of the game was also critically acclaimed. Reiner wrote that the game had "a wonderful soundtrack filled with 1980s hits and great orchestration", which further heightens the dramatic moments in the game's story.[58] Jordan Ramée of GameSpot said the soundtrack was "wonderful", and the licensed 80s tracks strongly complemented the game's original score.[3] Oscar Gonzalez of CNET called it the "best '80s soundtrack for any video game".[69] NME's Dom Peppiatt also lauded Eidos for their implementation of licensed tracks.[67]
Sales
Guardians was the second best-selling boxed game in the UK at release, behind
Awards and accolades
Year | Award | Category | Result | Ref. |
---|---|---|---|---|
2021 | The Game Awards 2021 | Best Narrative | Won | [74] |
Best Action/Adventure Game | Nominated | |||
Best Score and Music | Nominated | |||
Innovation in Accessibility | Nominated | |||
National Academy of Video Game Trade Reviewers | Outstanding Game, Franchise Adventure | Nominated | [75] | |
Outstanding Original Dramatic Score, Franchise | Nominated | |||
Outstanding Song Collection | Won | |||
2022 | Steam Awards
|
Best Soundtrack | Won | [76] |
25th Annual D.I.C.E. Awards | Adventure Game of the Year | Won | [77] | |
Outstanding Achievement in Story | Won | |||
22nd Game Developers Choice Awards | Best Audio | Nominated | [78] | |
Best Narrative | Nominated | |||
Ivor Novello Awards | Best Original Video Game Score (Richard Jacques) | Won | [79] | |
18th British Academy Games Awards | Audio Achievement | Nominated | [80][81] | |
Narrative | Nominated | |||
Performer in a Leading Role (Jon McLaren as Star-Lord/Peter Quill) | Nominated | |||
Performer in a Supporting Role (Jason Cavalier as Drax) | Nominated | |||
Performer in a Supporting Role (Alex Weiner as Rocket) | Nominated | |||
20th Annual G.A.N.G. Awards | Best Physical Soundtrack Release | Nominated | [82] | |
Music of the Year | Won | |||
Sound Design of the Year | Nominated | |||
Best Ensemble Cast Performance (Jon McClaren as Star-Lord, Kimberly-Sue Murray as Gamora, Alex Weiner as Rocket, Jason Cavalier as Drax, Robert Montcalm as Groot) | Won | |||
Best Voice Performance (Jon McClaren as Star-Lord/Peter Quill) | Nominated | |||
Audio of the Year | Nominated | |||
Best Cinematic & Cutscene Audio | Nominated | |||
Creative and Technical Achievement in Music | Nominated | |||
Best Non-Humanoid Performance (Robert Montcalm as Groot) | Nominated | |||
Dialogue of the Year | Nominated | |||
Excellence in Audio Accessibility | Nominated | |||
2023 | 65th Annual Grammy Awards | Best Score Soundtrack for Video Games and Other Interactive Media
|
Nominated | [83] |
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