Halo: Contact Harvest

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Halo: Contact Harvest
Halo: The Cole Protocol
 

Halo: Contact Harvest is a

cut scenes
in the video games and is a major contributor to Halo's storyline. He set out to write a novel that appealed to gamers, as well as those who had never read a Halo novel.

Set in 2525, twenty-seven years before the events of

New York Times
bestseller in its first week. Critics pointed to the novel's success as a sign of the increasing importance of story in video games.

Background

Comic-Con International 2007, giving away posters of the book's cover.[2]

The four previous novels in the

G4TV's question about writing action, Staten replied that he felt that writing "involves slowing things down", in comparison to a game of Halo.[7] The author also said that the work of his favorite science-fiction authors helped teach him the importance of honing a "strong, consistent voice".[4]

Originally, the novel was due to ship before the September 25 release of Halo 3; Staten stated that due to his involvement with both projects, the novel slipped behind.[8] He also emphasized that he hoped Contact Harvest was a good novel, not just a good Halo novel; "... someone who isn't a Halo fan – someone who hasn't read any of the previous novels – will be able to pick up Contact Harvest and enjoy the read".[8]

This focus on accuracy was a challenge for Staten, as he believes his audience is highly intelligent, willing, and able to report flaws;

Avery Johnson holding a weapon known as the Battle Rifle. As the weapon was first introduced in the video game Halo 2 and the events of Contact Harvest take place decades before the game, fans were quick to say that Staten had made a mistake.[2] Staten later pointed out he had good reasons for including the offending weapon in the book, and justified the inclusion by stating that the weapon is a prototypical form of the version players use in the game.[2]

Plot

Contact Harvest takes place in the year 2524 in the Halo universe, where faster-than-light technology has allowed humanity to spread across the galaxy. The novel is an ensemble piece, with the action being narrated from human and alien

Forerunners, an ancient race sacred to the Kig-Yar and other members of the Covenant. Members of the vessel are shocked to discover that their instruments indicates hundreds of thousands of Forerunner relics on Harvest. Setting a trap for the hijackers, Johnson and Byrne engage the Covenant in combat. Another Covenant ship arrives, this one crewed by Jiralhanae
. These troops, led by their chieftain Maccabeus, have been ordered to confirm the presence of the relics; despite the reservations of his nephew, Tartarus, Maccabeus agrees to parley with the humans on Harvest to secure the Forerunner relics. In the midst of the meeting in Harvest's gardens, the Covenant begin a firefight and peace talks are shattered.

On the Covenant holy city of High Charity, two

Mendicant Bias
, awakens from dormancy. Mendicant Bias informs the San 'Shyuum that the "Forerunner artifacts" found at Harvest are actually the humans themselves, meaning that the Covenant's central teachings are false. The Minister of Fortitude realizes that the truth must never be revealed, lest the Covenant be torn apart.

Back on Harvest, Johnson and his militia continue to resist the Covenant attack. Maccabeus is ordered to bombard the planet from space, but disobeys and launches a ground assault in an effort to recover the relics. Johnson and his team board an orbital platform to evacuate Harvest's population. Tartarus challenges Maccabeus for control of the Jiralhanae pack, killing his uncle and becoming the next leader. The human civilians and survivors of Harvest successfully evacuate the planet, while on High Charity, the Minister of Fortitude, Tranquility, and The Philologist become the new Prophet Hierarchs, and announce a war against humanity to suppress the truth they have learned.

Reception

Upon release, Contact Harvest debuted at #3 on

Gamespy.com said that the novel's success made sense because videogames are increasingly about the story.[5] A ten-CD audiobook was later released, featuring the voices of Holter Graham and Jen Taylor; Publishers Weekly enjoyed Graham's performance, but felt Taylor's over-emphasis and dialects detracted from the tension of the novel.[16]

Contact Harvest's success was surprising to some. On January 8, 2008,

National Public Radio's All Things Considered segment ran a story in which reporter Chana Joffe asked Staten if gamers read and acted surprised that Halo had a story at all.[17] Several writers covering the story believed that the "All Things Considered" piece was biased against gamers and insulting.[18][19][20] Scott Siegel of Joystiq criticized Joffe for taking "unfair jabs at video game fans".[19]

References

  1. ^ "Tor and Forge Books: Halo: Contact Harvest". Tor Books. Archived from the original on January 18, 2012. Retrieved January 13, 2008.
  2. ^ a b c d Jarrad, Brian; O'Connor, Frank; Smith, Luke; Staten, Joseph (July 23, 2007). Bungie Podcast: With Joseph Staten. Bungie. Archived from the original (MP3) on February 3, 2009. Retrieved March 20, 2008.
  3. ^ Lu, Cathy (July 1, 2006). "Halo's Big Grunt". Northwestern Magazine. Northwestern University. Archived from the original on November 12, 2020. Retrieved April 22, 2008.
  4. ^ a b c O'Connor, Frank; Staten, Joseph (May 10, 2007). "Top Story: Halo: Contact Harvest". Bungie. Archived from the original on October 27, 2020. Retrieved January 13, 2008.
  5. ^
    National Public Radio
    . Retrieved January 13, 2008.
  6. Gametap. Archived from the original
    on November 2, 2007. Retrieved January 15, 2008.
  7. G4 TV. Archived from the original
    on October 14, 2012. Retrieved February 7, 2008.
  8. ^
    1UP.com. Archived from the original
    on October 17, 2012. Retrieved January 14, 2008.
  9. ^ Crecente, Brian (July 19, 2007). "New Halo Book Cover Revealed". Kotaku. Archived from the original on September 15, 2007. Retrieved March 20, 2008.
  10. ^ Brightman, James (November 19, 2007). "Halo: Contact Harvest Becomes New York Times Bestseller in First Week". GameDaily. Archived from the original on January 3, 2008. Retrieved January 15, 2008.
  11. ^ Beradini, César (November 19, 2007). "Halo: Contact Harvest Debuts on NY Times Bestseller List". Team Xbox. Archived from the original on December 23, 2007. Retrieved January 14, 2008.
  12. ^ "Title Profile: Halo: Contact Harvest". Publishers Weekly. Archived from the original on April 20, 2009. Retrieved April 4, 2008.
  13. ^ Clausen, Joel (December 1, 2007). "Book Review: Contact Harvest". PlanetXbox360. Archived from the original on December 14, 2012. Retrieved January 20, 2008.
  14. ^ Shea, James (2007). "Halo – Contact Harvest". BellaOnline. Retrieved January 12, 2008.
  15. ^ Plunkett, Luke (February 15, 2008). "Try A Halo Novel Before You Buy (Or Don't)". Kotaku. Retrieved March 19, 2008.
  16. ^ Staff (March 31, 2008). "Audio Reviews: 3/31/2008". Publishers Weekly. Retrieved April 3, 2008.
  17. ^ Joffe, Chana (January 8, 2008). "Best-Selling Book Shows 'Halo' Game's Wide Appeal". All Things Considered. Event occurs at 6:06. NPR. Retrieved January 8, 2015.
  18. ^ Ashcraft, Brian (January 11, 2008). "Do Gamers Read?". Kotaku. Retrieved January 14, 2014.
  19. ^ a b Siegel, Scott (January 10, 2008). "NPR takes a condescending look at stories in games". Joystiq. Archived from the original on January 15, 2008. Retrieved January 16, 2008.
  20. ^ Beringer, Tim (January 10, 2008). "All Things Considered Thinks You're Illiterate". CinemaBlend. Retrieved January 12, 2008.

External links