Horror game
Video games |
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A horror game is a video game genre centered on horror fiction and typically designed to scare the player. The term may also be used to describe tabletop games with horror fiction elements.
Unlike most other video game genres, which are classified by their gameplay, horror games are nearly always based on narrative or visual presentation, and use a variety of gameplay types.[1][2]
Sub-genres
Historically, the classification of video games into genres ignores the narrative themes, which would include science fiction or fantasy games, instead preferring systems based on the style of gameplay or at times, types of game modes or by platform. Horror games is the only narrative-based classification that has generally not followed this pattern, with the narrative genre label used broadly for games designed to scare players.
Survival horror
One of the best-defined and most common types of horror games are survival horror games. These games tend to focus on the survival of the player-character in a horror setting with limited resources, and thus tend to be more geared as an action game or action-adventure game.[4] A common theme of these games is escape or survival from the equivalent of a zombie apocalypse, with weapons, ammunition, and armor limited. The Resident Evil series coined the term and serves as the prime example of such games, though key conventions of the subgenre preceded the Resident Evil series. Other notable survival horror series include Alone in the Dark, Clock Tower, Fatal Frame and Parasite Eve.
Action horror
Action horror games use
Psychological horror
Psychological horror games are meant to scare the player through emotional, mental, or psychological states rather than through monsters or other scares. The fear comes from "what is not seen, rather than what is".
Jump scare horror
Jump scare horror games are designed around moments aimed to immediately surprise or shock the player when they do not expect it, as well as creating a sense of dread while anticipating the next jump scare. While jump scares may be elements in other horror games along with other gameplay aspects, jump scare horror games are generally limited to this type of gameplay mechanism. They are often aimed towards generating reactions from players, which have proven popular to watch over streaming playthroughs of games. Five Nights at Freddy's is one example of this style of game.[12] Some other examples of jump scare horror games include Dino Crisis, Outlast, Poppy Playtime, and Resident Evil.
Reverse horror
Reverse horror games involve the player scaring others, rather than the player being scared.[13] Compared to a horror game, the player is instead what would be considered the antagonist. Reverse horror games generally involve assuming the role of a monster or villain. In comparison to the victim, the main character has some sort of advantage over the others, such as enhanced vision, greater strength, or supernatural abilities. Reverse horror games may also derive from an original horror game, developed as a sequel or prequel to the original, intended to display the perspective of the titular antagonist. Examples of reverse horror games include Carrion and the asymmetric multiplayer modes in Dead by Daylight and Friday the 13th: The Game, in which one player controls the monster or the killer that is chasing the other players.
History
The incorporation of general horror genre themes into video games came early on in the medium, inspired by
With more graphical capabilities, games should start to include horror-related imagery, often present in the licensed games based on horror films in the 1980s and 1990s such as
While horror games were inspired by horror films up until the 1990s, horror games were later influencing horror films by the 2000s.[14] The success of Resident Evil and House of the Dead sparked a renewed interest in zombie films by the 2000s,[29][30] influencing hit zombie films such as 28 Days Later (2002), the Resident Evil film series, Dawn of the Dead (2004) and Shaun of the Dead (2004).[31][32][33] The Resident Evil and House of the Dead games influenced zombie films to move towards a more action-oriented approach with scientific themes and fast-running zombies.[28][34]
Horror games also benefited from
See also
References
- ^ S2CID 17373114. Archived from the original(PDF) on 2013-10-05. Retrieved 2013-04-19.
- Gamasutra. Retrieved May 10, 2020.
- ^ ISBN 978-0786441976.
- ^ Rollings, Andrew; Ernest Adams (2006). Fundamentals of Game Design. Prentice Hall.
- US Gamer. Retrieved November 5, 2020.
- ^ Jessey, Ben (February 19, 2020). "Resident Evil 4: 5 Reasons Why It's Survival Horror (& 5 It's Not)". The Gamer. Retrieved November 5, 2020.
- ^ ISBN 978-1786834362.
- ^ a b c d e f Fahs, Travis (30 October 2009). "IGN Presents the History of Survival Horror". IGN. IGN Entertainment, Inc. p. 5. Retrieved June 9, 2011.
- ISBN 978-0786441976.
- ^ Rose, Victoria (October 22, 2017). "Doki Doki Literature Club is an uncontrollably horrific visual novel". Polygon. Retrieved May 10, 2020.
- ISBN 978-1786834362.
- Gamasutra. Retrieved May 10, 2020.
- ^ "Review: We want more reverse horror games like Carrion". www.msn.com. Retrieved 2020-12-24.
- ^ a b c d Garcia, Chris (31 October 2012). "The Haunted House". Computer History Museum. Retrieved 7 April 2021.
- ISBN 978-1-78683-437-9.
- ISBN 978-1-61703-411-4.
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- ISBN 978-0-9929260-3-8.
- ISBN 978-0786441976.
- ^ Zwiezen, Zack (October 17, 2020). "3D Monster Maze Was The Very First Horror Game". Kotaku. Retrieved October 17, 2020.
- ^ "Monster Bash". The A.V. Club. 23 June 2010. Retrieved 7 April 2021.
- ^ "Frank, Drac & Pico! Monster Bash". Computer and Video Games. No. 14 (December 1982). 16 November 1982. p. 31.
- Cash Box. Cash Box Pub. Co. 8 January 1983. p. 37.
- ^ Martens, Todd (23 February 2021). "Review: 'Ghosts 'n Goblins Resurrection' updates everything but the sexist tropes". Los Angeles Times. Retrieved 8 April 2021.
- ^ Lambie, Ryan (14 October 2019). "Splatterhouse: The Cult Horror Arcade Game of 1988". Den of Geek. Retrieved 8 April 2021.
- ^ a b Reeves, Ben (31 October 2016). "Place Of Residing Evil: Looking Back At Capcom's Original Survival Horror". Game Informer. Archived from the original on 4 November 2016.
- ^ "15 Most Influential Video Games of All Time". GameSpot. April 14, 2010. Archived from the original on April 14, 2010. Retrieved August 11, 2013.
- ^ a b Levin, Josh (2007-12-19). "How did movie zombies get so fast?". Slate.com. Retrieved 2013-11-05.
- ISBN 9781408805039.
- ^ Weedon, Paul (17 July 2017). "George A. Romero (interview)". Paul Weedon. Archived from the original on 20 December 2019. Retrieved 2 June 2019.
- ^ Barber, Nicholas (21 October 2014). "Why are zombies still so popular?". BBC. Retrieved 31 May 2019.
- Huffington Post. Retrieved June 21, 2018.
- ^ "How '28 Days Later' Changed the Horror Genre". The Hollywood Reporter. 29 June 2018. Retrieved 31 May 2019.
- ISBN 978-0-7864-7291-8.
- ^ Kelly, Andy (June 30, 2021). "AAA publishers failed the horror genre, but that's fine: it belongs to the indies now". PC Gamer. Retrieved October 29, 2021.
- ^ Zhang, Sarah (May 6, 2020). "How Indie Horror Games Have Evolved Over 20 Years". Comic Book Resources. Retrieved October 29, 2021.
- ^ Chatziioannou, Alexander (October 29, 2021). "A New Wave Of Lo-fi Games Is Reshaping Horror". The Verge. Retrieved October 29, 2021.
- ^ Kuhnke, Oisin (October 27, 2021). "The resurgence of the PS1 horror game". NME. Retrieved October 29, 2021.