Input/output

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In computing, input/output (I/O, i/o, or informally io or IO) is the communication between an information processing system, such as a

data sent from it. The term can also be used as part of an action; to "perform I/O" is to perform an input or output operation
.

I/O devices are the pieces of

network cards, typically perform both input and output operations. Any interaction with the system by an interactor is an input
and the reaction the system responds is called the output.

The designation of a device as either input or output depends on perspective. Mice and keyboards take physical movements that the human user outputs and convert them into input signals that a computer can understand; the output from these devices is the computer's input. Similarly, printers and monitors take signals that computers output as input, and they convert these signals into a representation that human users can understand. From the human user's perspective, the process of reading or seeing these representations is receiving output; this type of interaction between computers and humans is studied in the field of human–computer interaction. A further complication is that a device traditionally considered an input device, e.g., card reader, keyboard, may accept control commands to, e.g., select stacker, display keyboard lights, while a device traditionally considered as an output device may provide status data (e.g., low toner, out of paper, paper jam).

In computer architecture, the combination of the

memory-mapped I/O that is used in low-level computer programming, such as in the implementation of device drivers, or may provide access to I/O channels. An I/O algorithm
is one designed to exploit locality and perform efficiently when exchanging data with a secondary storage device, such as a disk drive.

Interface

An I/O interface is required whenever the I/O device is driven by a processor. Typically a CPU communicates with devices via a bus. The interface must have the necessary logic to interpret the device address generated by the processor. Handshaking should be implemented by the interface using appropriate commands (like BUSY, READY, and WAIT), and the processor can communicate with an I/O device through the interface. If different data formats are being exchanged, the interface must be able to convert serial data to parallel form and vice versa. Because it would be a waste for a processor to be idle while it waits for data from an input device there must be provision for generating interrupts[2] and the corresponding type numbers for further processing by the processor if required.[clarification needed]

A computer that uses

memory-mapped I/O accesses hardware by reading and writing to specific memory locations, using the same assembly language instructions that computer would normally use to access memory. An alternative method is via instruction-based I/O which requires that a CPU have specialized instructions for I/O.[1] Both input and output devices have a data processing rate that can vary greatly.[2] With some devices able to exchange data at very high speeds direct access to memory (DMA) without the continuous aid of a CPU is required.[2]

Higher-level implementation

Higher-level

primitives. For example, most operating systems provide application programs with the concept of files. The C and C++ programming languages, and operating systems in the Unix family, traditionally abstract files and devices as streams, which can be read or written, or sometimes both. The C standard library provides functions for manipulating streams
for input and output.

In the context of the ALGOL 68 programming language, the input and output facilities are collectively referred to as transput. The ALGOL 68 transput library recognizes the following standard files/devices: stand in, stand out, stand errors and stand back.

An alternative to special primitive functions is the

side-effects to any programming language, but this allows purely functional programming
to be practical.

Channel I/O

Channel I/O requires the use of instructions that are specifically designed to perform I/O operations. The I/O instructions address the channel or the channel and device; the channel asynchronously accesses all other required addressing and control information. This is similar to DMA, but more flexible.

Port-mapped I/O

Port-mapped I/O
also requires the use of special I/O instructions. Typically one or more ports are assigned to the device, each with a special purpose. The port numbers are in a separate address space from that used by normal instructions.

Direct memory access

Direct memory access (DMA) is a means for devices to transfer large chunks of data to and from memory independently of the CPU.

See also

References

External links