Invasion (Magic: The Gathering)

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Invasion
ReleasedSeptember 2000
Size350 cards (110 commons, 110 uncommons, 110 rares, 20 basic lands)
KeywordsKicker
MechanicsMulticolored Cards,
Split cards
Development codeBeijing
Expansion codeINV
First set in the Invasion block
Invasion Planeshift Apocalypse
Prophecy
Beatdown
Masques Block
Odyssey Block
Planeshift
ReleasedFebruary 2001
Size143 cards (55 commons, 44 uncommons, 44 rares)
KeywordsKicker
MechanicsMulticolored Cards,
Domain,
Gating
Development codeHong Kong
Expansion codePLS
Second set in the Invasion block
Invasion Planeshift Apocalypse
Beatdown
7th Edition
Masques Block
Odyssey Block
Apocalypse
ReleasedJune 2001
Size143 cards (55 commons, 44 uncommons, 44 rares)
KeywordsN/A
MechanicsMulticolored cards
Development codeShanghai
Expansion codeAPC
Third set in the Invasion block
Invasion Planeshift Apocalypse
7th Edition
Odyssey
Masques Block
Odyssey Block

Invasion is a Magic: The Gathering block that consists of the expert-level expansion sets Invasion (September 2000), Planeshift (February 2001) and Apocalypse (June 2001). The Invasion block centered on multicolored cards.[1][2][3]

Storyline

Invasion

The time has come.

Weatherlight to repel the invading Phyrexians from Dominaria. However, it will not be easy, as Yawgmoth
will stop at nothing to get what he wants.

Apocalypse

Following Gerrard and the Weatherlight's victory at Koilos and the death of Hanna, Yawgmoth unleashes the Apocalypse on Dominaria by coming to the world himself, and raising the dead from the earth. As this was after a war that lasted a few years, there were many, many dead.

Set history

Invasion saw the return of multi-colored "

Magic Online
.

Planeshift continued Invasion's theme of multi-colored "gold" cards. Its major themes revolved around multicolor decks and strategies.

Mechanics

The sets in the Invasion block focus on multicolored cards. Invasion and Planeshift focus on allied-colored cards, while Apocalypse focus on enemy-colored cards.

Invasion introduced several new mechanics. One of these was kicker, an optional cost in addition to the card's casting cost. Paying this additional cost would activate an additional ability or effect on the card. Invasion had a number of cards that have an effect based on the number of basic land types the casting player controlled, which was given the name "Domain" in Conflux. Invasion was also the first set with split cards: literally two cards printed on one, Split cards had two different effects for different costs. As they were played, their controller chose which half to use. They were almost killed in development as almost all of Wizard's R&D disliked them.[6]

Planeshift introduced the gating mechanic. Creatures with gating cost less to play, but their controller must return a creature he or she controls to its owner's hand. It also had a cycle of "familiar" creatures that reduced the cost of allied-colored spells.

Apocalypse reprised many cycles found in Invasion, including enemy-colored "Bears" and "split cards." Apocalypse's single most important cycle of cards were the enemy-colored "painlands," which promoted the set's theme, power level, and popularity.

Notable cards

Notable cards in Apocalypse include Fire // Ice, Goblin Ringleader, Pernicious Deed, Spiritmonger and Vindicate

References

  1. ^ Miller, John Jackson (2001), Scrye Collectible Card Game Checklist & Price Guide, p. 520.
  2. ^ Moursund, Beth (2002), The Complete Encyclopedia of Magic The Gathering, p. 720.
  3. ^ Searle, Michael (August 2003), InQuest Gamer, p. 126.
  4. ^ Body Snatchers of the Invasion, Mark Rosewater
  5. ^ Setting the Standard, Bill Rose
  6. ^ Mark Rosewater, Split Decisions

External links