History of Eastern role-playing video games
This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these template messages)
|
Part of a series on |
Role-playing video games |
---|
Subgenres |
Topics |
Lists |
Part of a series on the |
History of video games |
---|
While the early history and distinctive traits of role-playing video games (RPGs) in East Asia have come from Japan, many video games have also arisen in China, developed in South Korea, and Taiwan.
Japanese role-playing games
Japanese computer role-playing games
Origins (early 1980s)
While the Japanese
Japan's earliest RPGs were released in 1982. The earliest was
Mid-1980s
In June 1983, Koei released Sword & Sorcery (剣と魔法) for the PC-8001, and it also revolved around rescuing a princess in addition to killing a wizard.[15] That same year, Koei released Secrets of Khufu (クフ王の秘密), a dungeon crawl RPG that revolved around a search for the treasure of Khufu.[9] ASCII released its own RPG that year called Arfgaldt (アルフガルド), an FM-7 title also featuring adventure game elements.[9]
Also in 1983,
The trend of combining role-playing elements with arcade-style action mechanics was popularized by
Also in 1984,
Dragon Slayer's success led to a 1985 sequel
Golden Age (late 1980s–early 1990s)
The late 1980s to early 1990s is considered the golden age of Japanese computer gaming, which would flourish until its decline around the mid-1990s, as consoles eventually dominated the Japanese market.
Another 1986 release was Falcom's
In 1987,
In 1988, Arsys Software's
1988 also saw the debut of
Decline and independent titles (late 1990s–2000s)
From the mid-1990s, the Japanese video game industry began declining. This was partly due to the death of the
In 1996,
Lastly, in the late 1990s, a new Internet
Steam and resurgence (2010s)
In the 2010s, Japanese RPGs have been experiencing a resurgence on PC, with a significant increase in the number of Japanese RPGs releasing for the
By 2015, Japan had become the world's fourth largest PC game market, behind only China, the United States, and South Korea.[85] The Japanese game development engine RPG Maker has also gained popularity, with hundreds of games being created with it and released on Steam by the late 2010s.[86]
Japanese console role-playing games
Origins (mid-1980s)
The earliest RPG on a console was
In 1985,
The gameplay of Dragon Quest itself was non-linear, with most of the game not blocked in any way other than by being infested with monsters that can easily kill an unprepared player. This was balanced by the use of bridges to signify a change in difficulty and a new level progression that departed from D&D, where in the 1st and 2nd editions, players are given random initial stats and a constant growth rate. Dragon Quest instead gave the player some extra hit points at the start and a level progression where the effective rate of character growth decelerates over time, similar to how the more recent editions of D&D have balanced the gameplay.[105] Dragon Quest also gave players a clear objective from the start of the game and a series of smaller scenarios to build up the player's strength in order to achieve that objective.[106] The ending could also be altered depending on the moral dialogue choice of whether or not the protagonist should join the antagonist on his evil conquest towards the end of the game.[107] The game also had a limited inventory requiring item management,[108] while the caves were dark, requiring the use of a torch to display a field of vision around the character.[99] With Dragon Quest becoming widely popular in Japan, such that local municipalities were forced to place restrictions on where and when the game could be sold,[102] the Dragon Quest series is still considered a bellwether for the Japanese video game market.[109] Dragon Quest did not reach North America until 1989, when it was released as Dragon Warrior, the first NES RPG to be released in North America.[102] The release of Dragon Quest was followed by NES remakes of the early Wizardry and Ultima titles over the next several years by Pony Canyon.[110]
Other releases at the time were the action role-playing games
Evolution (late 1980s)
In 1987,
In 1988,
In 1989,
1989 also saw the release of
Golden Age (1990s–mid-2000s)
The 'golden age' of console RPGs is often dated from the 1990s[155][156] to the early 2000s.[157] Console RPGs distinguished themselves from computer RPGs to a greater degree in the early 1990s. As console RPGs became more heavily story-based than their computer counterparts, one of the major differences that emerged during this time was in the portrayal of the characters, with most American computer RPGs at the time having characters devoid of personality or background as their purpose was to represent avatars which the player uses to interact with the world, in contrast to Japanese console RPGs which depicted pre-defined characters who had distinctive personalities, traits, and relationships, such as Final Fantasy and Lufia, with players assuming the roles of people who cared about each other, fell in love or even had families. Romance in particular was a theme that was common in most console RPGs but alien to most computer RPGs at the time.[158] Japanese console RPGs were also generally more faster-paced and action-adventure-oriented than their American computer counterparts.[159][160] The console RPG market became more profitable, which led to several American manufacturers releasing console ports of traditional computer RPGs such as Ultima, though they received mixed reviews due to console gamers at the time considering them to be not "as exciting as the Japanese imports".[159]
During the 1990s, console RPGs had become increasingly dominant.[161] Console RPGs had eclipsed computer RPGs for some time, though computer RPGs began making a comeback towards the end of the decade.[162]
Early 1990s
In 1990,
In 1991,
In 1992,
Mid-1990s
In 1993, Square's
In 1994, However, unlike the mentioned game, the protagonist sometimes use Big Bombs or Weather as a defense.
During this period, comparatively few Eastern RPGs were released in Europe. The market for the genre was not as large as in Asia or North America, and the increasing amount of time and money required for translation as JRPGs became more text-heavy, in addition to the usual need to optimize the games for PAL systems, often made localizing the games to Europe a high-cost venture with little potential payoff.[221][222] As a result, JRPG releases in Europe were largely limited to games which had previously been localized for North America, thus reducing the amount of translation required.[222]
In 1995, Square's
In 1996, the tactical RPG
Late 1990s
Sega's
The next major revolution came in the late 1990s, which saw the rise of
The explosion of Final Fantasy VII's sales and the ascendance of the PlayStation represented the dawning of a new era of RPGs. Backed by a clever multimillion-dollar marketing campaign,[250] Final Fantasy VII brought RPGs to a much wider console audience and played a key role in the success of the PlayStation gaming console.[251][252] Following the success of Final Fantasy VII, console RPGs, previously a niche genre outside Japan, skyrocketed in popularity across the world.[253] The game was soon ported to the PC. The game was also responsible not only for popularizing RPGs on consoles, but its high production budget played a key role in the rising costs of video game development in general, and it led to Square's foray into films with Final Fantasy: The Spirits Within.[243]
Later in 1997, Square released
In 1998, Square's
In 1999, the cinematic trend set by Final Fantasy VII continued with
Early 2000s
In 2000,
In 2001,
In 2002,
Mid 2000s
In 2003,
In 2004,
In 2005,
In 2006,
Relative decline (late 2000s)
In 2006,
In 2008,
In 2009,
Aftermath (early 2010s)
In the early 2010s, new intellectual properties such as
On handhelds, the 2010 Atlus title
In 2011, Nintendo made a conscious effort to revitalize the Pokémon brand with the Pokémon Black & White duology, which streamlined the battle system and introduced an entirely new lineup of characters in a new region based on New York City. These games were followed up with a direct numbered sequel in 2012, a first for the main series. 2012 also saw the release of Pokémon Conquest, a crossover with the Nobunaga's Ambition series of strategy role-playing games.[304]
In 2012 and onwards, a surge in new JRPGs such as
New directions and renaissance (2010s–present)
Hunting RPGs are a type of action RPG subgenre featuring the player and an optional team of up to three other players hunting down larger monsters with a set amount of time, using weapons crafted from the materials extracted from the map and/or from the monsters themselves. Unlike most RPG genres, the monsters have no health bars or hit points, but have stronger attack and defense stats, forcing the players to use survival items and coordinated strategies to eliminate a specific monster. First appeared in
Soulslike games are a relatively new genre born due to popularity of the Dark Souls series.[310][311][312][313] Those games generally have common elements like high difficulty, high-risk combat with hard-hitting enemies, sparse checkpoints, and enemies dropping souls (or some other resource used for upgrading stats and/or weapons that is lost upon death), but the player has one chance to regain the dropped souls if they can reach the place of their death without dying again.
Since 2016, Japanese RPGs have been experiencing a resurgence,
In 2017, Japanese RPGs gained further commercial success and greater critical acclaim.
2018's
In 2019,
South Korean role-playing games
1980s–1990s
South Korea's RPG industry began in the early 1980/ with licensed and translated versions of internation titles. Later on, The country's first fully-fledged computer RPG was Sin'geom-ui Jeonseol, also known as Legend of the Sword, released for the
1994 saw the release of two major Korean RPGs: Astonishia Story, and an MS-DOS enhanced remake Ys II Special, developed by Mantra. The latter was a mash-up of Nihon Falcom's game Ys II (1988) with the anime Ys II: Castle in the Heavens (1992) along with a large amount of new content, including more secrets than any other version of Ys II. Both games were a success in Korea, Astonishia Story more so.[334][335]
Commercial
2000s–present
In 2002, the sprite-based Ragnarok Online, produced by Korean company Gravity Corp, was released. Though unknown to many Western players, the game took Asia by storm as Lineage had done. The publisher has claimed in excess of 25 million subscribers of the game, although this number is based upon a quantity of registered users (rather than active subscribers).[336] 2002 also saw the release of MapleStory, another sprite-based title, which was completely free-to-play—instead of charging a monthly fee, it generated revenue by selling in-game "enhancements". MapleStory would go on to become a major player in the new market for free-to-play MMORPGs (generating huge numbers of registered accounts across its many versions), if it did not introduce the market by itself.
In October 2003, Lineage II (NCsoft's sequel to Lineage) became the latest MMORPG to achieve huge success across Asia. It received the Presidential Award at the 2003 Korean Game awards. As of the first half of 2005, Lineage II counted over 2.25 million subscribers worldwide, with servers in Japan, China, North America, Taiwan, and Europe, once the popularity of the game had surged in the West. To date, the Lineage franchise has attracted 43 million players.[337]
Chinese and Taiwanese role-playing games
Ruyiji was released in Taiwan in 1986. It's a role-playing game and the first commercial Chinese game.[338]
Xuan-Yuan Sword, a Taiwanese role-playing game based on Chinese mythology, was released in 1990. It has become a series and its latest sequel was released in 2020.[339]
China has a number of domestically produced games. These include
Genshin Impact (2020), a Chinese open-world action role-playing game, features an action-based battle system involving elemental magic and character switching, and it also uses gacha game monetization for players to obtain new characters, weapons, and other resources.[341][342] According to some media reports, Genshin Impact was the biggest international launch of any Chinese video game at the time of its release.[343][344]
See also
- Cultural differences in role-playing video games
- History of Western role-playing video games
- Dating sim
- Visual novel
- List of best-selling Japanese role-playing game franchises
References
- ^ a b c d e John Szczepaniak. "Retro Japanese Computers: Gaming's Final Frontier". Hardcore Gaming 101. Retrieved 29 March 2011. Reprinted from Retro Gamer, 2009
- ^ Brooks, M. Evan (November 1987). "Titans of the Computer Gaming World / MicroProse". Computer Gaming World. p. 16.
- ^ Maher, Jimmy (25 June 2014). "Of Wizards and Bards". The Digital Antiquarian. Retrieved 11 July 2014.
- ^ "Extra Credits: Western & Japanese RPGs (Part 1)". Extra Credits. Penny Arcade. March 2012. Archived from the original on 20 April 2012. Retrieved 5 April 2012.
- ^ John Szczepaniak, History of Japanese Video Games, Kinephanos, ISSN 1916-985X
- ^ a b "1982-1987 – The Birth of Japanese RPGs, re-told in 15 Games". gamasutra.com. 10 October 2016.
- ^ "Hardcore Gaming 101 – Blog: Dark Age of JRPGs (2): Some games we cannot play". hardcoregaming101.net.
- ^ Laver. "Oh!FM-7:スパイ大作戦(ポニカ)". fm-7.com. Archived from the original on 16 November 2020. Retrieved 6 November 2014.
- ^ a b c "ランダム・アクセス・メモ". Oh! FM-7. 4 August 2001. p. 4. Archived from the original on 22 March 2012. Retrieved 19 September 2011. (Translation)
- ^ "Hardcore Gaming 101 – Blog: Dark Age of JRPGs (1): The Dragon & Princess (1982)". hardcoregaming101.net.
- ^ a b c Pesimo, Rudyard Contretas (2007). "'Asianizing' Animation in Asia: Digital Content Identity Construction Within the Animation Landscapes of Japan and Thailand" (PDF). Reflections on the Human Condition: Change, Conflict and Modernity – The Work of the 2004/2005 API Fellows. The Nippon Foundation. pp. 124–160. Archived (PDF) from the original on 4 September 2011.
- ^ "Danchizuma no Yuuwaku". Legendra. Archived from the original on 13 July 2011. Retrieved 16 March 2011.
- ^ "Danchi-zuma no Yuuwaku". GameSpot. Retrieved 16 March 2011.
- ^ "The forgotten origins of JRPGs on the PC". PC Gamer. 15 April 2017.
- ^ "Sword & Sorcery". Oh! FM-7. Retrieved 20 September 2011. (Translation)
- ^ Sam Derboo (2 June 2013), Dark Age of JRPGs (7): Panorama Toh ぱのらま島 – PC-88 (1983), Hardcore Gaming 101
- 1UP. Archived from the originalon 12 January 2015. Retrieved 14 January 2015.
- ^ John Szczepaniak (2016), The Untold History of Japanese Game Developers, Volume 2, pages 38–49
- ^ a b c d e Szczepaniak, John (7 July 2011). "Falcom: Legacy of Ys". GamesTM (111): 152–159 [153]. Archived from the original on 9 December 2012. Retrieved 7 September 2011. (cf. Szczepaniak, John (8 July 2011). "History of Ys interviews". Hardcore Gaming 101. Retrieved 6 September 2011.)
- ^ Kamada Shigeaki (2007). "レトロゲーム配信サイトと配信タイトルのピックアップ紹介記事「懐かし (Retro)". 4Gamer.net. Retrieved 19 May 2011. (Translation)
- ^ a b "Falcom Classics". GameSetWatch. 12 July 2006. Archived from the original on 26 March 2015. Retrieved 18 May 2011.
- ^ a b c d Kalata, Kurt. "Xanadu". Hardcore Gaming 101.
- ^ 1UP.com. 18 May 2010. Archived from the originalon 29 June 2011. Retrieved 2 March 2011.
- ^ Hideo Kojima (25 May 2014). "Hideo Kojima Tweet". Twitter.
- ^ Doke, Shunal (3 November 2015). "IGN India discusses game design: Combat in open world games – IGNdia". In.ign.com. Retrieved 13 February 2017.
- ^ a b c d e Kalata, Kurt; Greene, Robert. "Hydlide". Hardcore Gaming 101.
- ^ John Szczepaniak (2016), The Untold History of Japanese Game Developers, Volume 2, page 38
- ^ a b Kalata, Kurt. "Dragon Slayer". Hardcore Gaming 101. Archived from the original on 23 July 2011.
- ^ Edge Staff (6 March 2008). "The Making Of... Japan's First RPG". Edge. Future Publishing Limited. Archived from the original on 25 January 2012. Retrieved 2 May 2011.
- ^ a b c d "Xanadu Next home page". Retrieved 8 September 2008. (Translation)
- ^ Jeremy Parish. "Metroidvania". GameSpite.net. Retrieved 25 March 2011.
- 1UP.com. Archived from the originalon 20 June 2012. Retrieved 25 March 2011.
- ^ a b Harris 2009, p. 13
- Gamasutra. p. 13. Archived from the originalon 12 October 2011. Retrieved 2 March 2011.
- ^ "The Screamer". 4Gamer.net. 26 December 2006. Retrieved 16 May 2011. (Translation)
- ^ "The Screamer Fiche RPG". Legendra.com. Retrieved 15 May 2011.
- ^ a b c d e John Szczepaniak. "Retro Japanese Computers: Gaming's Final Frontier". Hardcore Gaming 101. p. 3. Retrieved 29 March 2011. Reprinted from Retro Gamer, 2009
- ^ Szczepaniak, John. "Before They Were Famouos". Retro Gamer (35). Imagine Publishing: 76. Retrieved 16 March 2011.[dead link]
- ^ "Chikyuu Senshi Raīza". Legendra.org. Retrieved 15 May 2011.[permanent dead link]
- ^ Yamaarashi. "Hardcore Gaming 101: Psychic War". Hardcore Gaming 101. Archived from the original on 14 January 2010. Retrieved 15 May 2011.
- ^ a b c d John Szczepaniak. "Retro Japanese Computers: Gaming's Final Frontier". Hardcore Gaming 101. Retrieved 28 July 2011. (Reprinted from Retro Gamer, Issue 67, 2009)
- ^ a b "【リリース】プロジェクトEGGから3月25日に「ウィバーン」発売". 4Gamer.net. Retrieved 5 March 2011. (Translation)
- ^ Kalata, Kurt. "Xanadu". Hardcore Gaming 101. Retrieved 7 September 2011.
- ^ Gifford, Kevin (3 June 2010). "Xanadu Scenario II". MagWeasel.com. Archived from the original on 16 October 2020. Retrieved 25 March 2011.
- ^ Gamasutra. Retrieved 25 July 2008.
- ^ a b Kurt Kalata, Romancia, Hardcore Gaming 101
- ^ Killer List of Videogames
- ^ "The Return of Ishtar Release Information for FM-7 – GameFAQs". gamefaqs.gamespot.com.
- ^ "Dru Hill: The Chronicle of Druaga". archive.is. 1 January 2013.[dead link]
- ^ Kalata, Kurt. "Dragon Slayer". Hardcore Gaming 101. Archived from the original on 23 July 2011. Retrieved 2 March 2011.
- ^ Sorcerian (PC), GameCola.net, 30 October 2010
- ^ "Ys Series". Nihon Falcom. Archived from the original on 3 December 2013. Retrieved 23 April 2012.
- ^ a b c d Szczepaniak, John (7 July 2011). "Falcom: Legacy of Ys". GamesTM (111): 152–159 [154]. Archived from the original on 14 January 2013. Retrieved 8 September 2011. (cf. Szczepaniak, John (8 July 2011). "History of Ys interviews". Hardcore Gaming 101. Retrieved 8 September 2011.)
- ^ Kalata, Kurt (February 2014). "Ys". Hardcore Gaming 101. Retrieved 27 August 2015.
- ^ Chris Greening & Don Kotowski (February 2011). "Interview with Yuzo Koshiro". Square Enix Music Online. Retrieved 20 June 2011.
- ^ Yamaarashi, Cosmic Soldier Archived 14 January 2010 at the Wayback Machine, Hardcore Gaming 101
- ^ a b Kevin Gifford, Shiryō Sensen: War of the Dead Archived 23 April 2019 at the Wayback Machine, Magweasel.com, 10 November 2009
- ^ a b c John Szczepaniak, War of the Dead, Hardcore Gaming 101, 15 January 2011
- ^ Laplace no Ma at MobyGames
- ^ a b c d "スタークルーザー". 4Gamer.net. 28 April 2008. Retrieved 16 May 2011. (translation)
- ^ AllGame. Archived from the originalon 1 January 2014.
- ^ "Star Cruiser (X68000)". Project EGG. Amusement Center. 2011. Archived from the original on 10 March 2013. Retrieved 31 August 2012. Alt URL
- ^ "Corporate profile". Cyberhead. Archived from the original on 24 October 2001. Retrieved 30 August 2012.
- ^ "Last Armageddon". 4Gamer.net. 2 May 2008. Retrieved 16 May 2011. (Translation)
- ^ 'Might Have Been' – Telenet Japan Archived 11 July 2011 at the Wayback Machine, GameSetWatch, 17 December 2007
- ^ a b c d Szczepaniak, John (11 April 2009). "Hardcore Gaming 101: Exile / XZR". Hardcore Gaming 101. Retrieved 10 August 2009.
- ^ Leo Chan, Sunsoft scores Telenet Japan franchises, Neoseeker, 10 December 2009
- ^ a b c Kurt Kalata (4 February 2010). "So What the Heck is Silver Ghost". Hardcore Gaming 101. Retrieved 2 April 2011.
- ^ "Silber Ghost". kure.sakura.ne.jp.
- ^ Behind The Scenes – Shining Force, GamesTM
- ^ "Official Site". Kure Software Koubou. Retrieved 19 May 2011. (Translation)
- ^ First Queen at MobyGames
- ^ Kalata, Kurt. "Vantage Master". Hardcore Gaming 101. Archived from the original on 2 September 2011. Retrieved 6 September 2011.
- Killer List of Videogames
- ^ John Szczepaniak. "Retro Japanese Computers: Gaming's Final Frontier". Hardcore Gaming 101. p. 3. Retrieved 18 March 2011. (Reprinted from Retro Gamer, Issue 67, 2009)
- AllGame. Archived from the originalon 1 January 2014.
- ^ Kalata, Kurt. "Snatcher". Hardcore Gaming 101. Retrieved 15 May 2011.
- ^ 1UP.com. Archived from the originalon 31 May 2016. Retrieved 9 April 2011.
- ^ a b Damien (18 January 2010). "Date européenne fixe pour l'action/RPG Last Rebellion". Jeuxvideo.com. Archived from the original on 2 April 2016. Retrieved 16 May 2011. (Translation)
- Gamasutra. Retrieved 13 May 2011.
- ^ Fahey, Mike (31 October 2011). "Paranoia, Madness, Suicide and Cannibalism; Who Says 16-Bit Can't Be Scary?". Kotaku. Retrieved 12 June 2012.
- ^ Radd, David (9 May 2007). "Video Game Features, PC Game Features". GameDaily. Archived from the original on 6 October 2008. Retrieved 5 September 2010.
- ^ a b c Fenlon, Wes (10 April 2017). "How Japan learned to love PC gaming again". PC Gamer.
- ^ "Recettear: An Item Shop's Tale". Steam Spy. Retrieved 12 October 2017.
- GamesIndustry.biz. 2 August 2016. Retrieved 2 August 2016.
- ^ "The surprising explosion of RPG Maker on Steam". PC Gamer. 12 April 2017.
- ^ Vestal 1998a, p. "The First Console RPG" "A devoted gamer could make a decent case for either of these Atari titles founding the RPG genre; nevertheless, there's no denying that Dragon Quest was the primary catalyst for the Japanese console RPG industry. And Japan is where the vast majority of console RPGs come from, to this day. Influenced by the popular PC RPGs of the day (most notably Ultima), both Excalibur and Dragon Quest "stripped down" the statistics while keeping features that can be found even in today's most technologically advanced titles. An RPG just wouldn't be complete, in many gamers' eyes, without a medieval setting, hit points, random enemy encounters, and endless supplies of gold. (...) The rise of the Japanese RPG as a dominant gaming genre and Nintendo's NES as the dominant console platform were closely intertwined".
- ^ "Bokosuka Wars". GameSpot.
- ^ "Bokosuka Wars". Virtual Console. Nintendo. Retrieved 16 May 2011. (translation)
- ^ "Druaga no Tou Release Information for NES". GameFAQs.
- Killer List of Videogames
- GamesRadar. 8 October 2010. Retrieved 15 May 2011.
- ^ "Dragon Buster for NES". GameSpot.
- Gamasutra. Retrieved 14 May 2011.
- Gamasutra. Retrieved 12 May 2011.
- ^ 1UP.com. Archived from the originalon 19 October 2012. Retrieved 18 May 2011.
- ^ 1UP.com. Archived from the originalon 2 January 2013. Retrieved 15 May 2011.
- ^ Cassidy, William. "The GameSpy Hall of Fame: Dragon Warrior". GameSpy. Archived from the original on 16 June 2004. Retrieved 29 May 2005.
- ^ Gamasutra. Retrieved 22 February 2011.
- ^ ISBN 0-87586-462-7. Retrieved 6 May 2011.
- ^ Nintendo Power volume 221. Future US. 2007. pp. 78–80.
At the time I first made Dragon Quest, computer and video game RPGs were still very much in the realm of hardcore fans and not very accessible to other players. So I decided to create a system that was easy to understand and emotionally involving, and then placed my story within that framework.
- ^ a b c Vestal 1998a, p. "Dragon Quest"
- ^ "15 Most Influential Games". GameSpot. 2005. Archived from the original on 10 June 2009. Retrieved 1 September 2009.
- 1UP.com. Archived from the originalon 6 September 2012. Retrieved 12 September 2011.
- ^ a b c Harris 2009, p. 8
- ^ "Dragon Quest: Sential of the Starry Skies". Iwata Asks. Square-Enix. The History of Dragon Quest. Archived from the original on 15 August 2011. Retrieved 5 December 2010.
- Gamasutra. p. 2. Retrieved 22 February 2011.
- Gamasutra. p. 3. Retrieved 22 February 2011.
- 1UP.com. Archived from the originalon 19 October 2012. Retrieved 6 October 2010.
- ^ "Ultima I: The First Age of Darkness (Pony Canyon) – overview". GameSpy. Retrieved 15 May 2011.
- ^ Adams, Roe R. (November 1990), "Westward Ho! (Toward Japan, That Is): An Overview of the Evolution of CRPGs on Dedicated Game Machines", Computer Gaming World, no. 76, pp. 83–84,
While America has been concentrating on yet another Wizardry, Ultima, or Might & Magic, each bigger and more complex than the one before it, the Japanese have slowly carved out a completely new niche in the realm of CRPG. The first CRPG entries were Rygar and Deadly Towers on the NES. These differed considerably from the "action adventure" games that had drawn quite a following on the machines beforehand. Action adventures were basically arcade games done in a fantasy setting such as Castlevania, Trojan, and Wizards & Warriors. The new CRPGs had some of the trappings of regular CRPGs. The character could get stronger over time and gain extras which were not merely a result of a short-term "Power-Up". There were specific items that could be acquired which boosted fighting or defense on a permanent basis. Primitive stores were introduced with the concept that a player could buy something to aid him on his journey.
- ^ Kurt Kalata & Christopher J. Snelgrove. "Megami Tensei". Hardcore Gaming 101. Retrieved 6 March 2011.
- ^ ComputerAndVideoGames.com. 2 January 2011. Retrieved 15 May 2011.
- ^ Patterson, Eric L. (30 December 2011). "5 WAYS JAPANESE GAMING STILL RULES: CATHERINE". Electronic Gaming Monthly. Archived from the original on 23 September 2013. Retrieved 31 December 2011.
- ^ John, McCarroll (20 August 2002). "RPGFan Previews – Phantasy Star Collection". RPGFan. Archived from the original on 15 May 2013. Retrieved 15 May 2011.
- Boys' Life: 24–27 [26]. Retrieved 29 January 2012.)
{{cite journal}}
:|first1=
has generic name (help - ^ Kalata, Kurt. "Miracle Warriors: Seal of the Dark Lord / Haja no fuuin". Hardcore Gaming 101. Archived from the original on 4 May 2011. Retrieved 15 May 2011.
- ^ a b Vestal 1998a, p. "Other NES RPGs"
- ^ Kurt Kalata, Wonder Boy Archived 7 January 2010 at the Wayback Machine, Hardcore Gaming 101
- ^ The Legend of Wonder Boy, IGN, 14 November 2008
- ^ "25. Castlevania II: Simon's Quest – Top 100 NES Games – IGN". IGN. Retrieved 15 May 2011.
- ^ Mike Whalen, Giancarlo Varanini. "The History of Castlevania – Castlevania II: Simon's Quest". GameSpot. Archived from the original on 17 June 2009. Retrieved 1 August 2008.
- ^ "クレオパトラの魔宝". Square Enix. Retrieved 16 May 2011. (Translation)
- ^ "Ranking the Final Fantasy Series". IGN. 29 December 2009. Archived from the original on 31 August 2011. Retrieved 18 May 2011.
- ^ Final Fantasy Explorer's Handbook (instruction manual). Square Co. 1989. p. 75.
- ^ Vestal 1998b, p. "Final Fantasy"
- ^ Vestal 1998b, p. "Final Fantasy" (Part 2)
- ^ Vestal 1998a, p. "Final Fantasy"
- ^ Next Generation Magazine. Archived from the originalon 7 February 2012. Retrieved 15 May 2011.
- Gamasutra. p. 4. Retrieved 22 February 2011.
- 1up. Archived from the originalon 18 October 2012. Retrieved 21 February 2011.
- ^ Vestal 1998a, p. "Dragon Quest III"
- ^ a b c Jeremy Dunham (26 July 2007). "Final Fantasy II Review". IGN. Archived from the original on 13 July 2011. Retrieved 2 March 2011.
- ^ a b c Patrick Gann. "Romancing SaGa". RPGFan. Archived from the original on 13 August 2011. Retrieved 2 March 2011.
- ^ Francesca Reyes (4 November 1999). "Grandia". IGN. Archived from the original on 13 July 2011. Retrieved 2 March 2011.
- ^ Welsh, Oli (8 April 2009). "No experience, levelling in FFXIV". Eurogamer. Retrieved 15 May 2011.
- ^ "Final Fantasy Retrospective: Part II". GameTrailers. 23 July 2007. Retrieved 16 April 2008.
- ^ a b Patterson, Eric L. (27 December 2011). "5 WAYS JAPANESE GAMING STILL RULES: ATELIER TOTORI". Electronic Gaming Monthly. Archived from the original on 29 September 2018. Retrieved 31 December 2011.
- ^ a b c Kasavin, Greg. "The Greatest Games of All Time: Phantasy Star II – Features at GameSpot". GameSpot. Archived from the original on 18 July 2005. Retrieved 13 September 2010.
- ^ a b c Kaiser, Rowan (22 July 2011). "RPG Pillars: Phantasy Star II". GamePro. Archived from the original on 25 July 2011. Retrieved 6 September 2011.
- Nintendo of America. 2009. p. 21. Retrieved 28 January 2012.
- ^ Bert, Max. "GOTW: Sweet Home". GameSpy. Archived from the original on 11 March 2010. Retrieved 28 August 2009.
- ^ Harrison, Thomas Nowlin (2006). The Sweet Home of Resident Evil.
- ^ "The Foundation: Resident Evil and Sweet Home". Destructoid. 13 July 2009. Retrieved 27 August 2009.
- ^ Kalata, Kurt. "Tengai Makyou: Ziria". Hardcore Gaming 101. Retrieved 7 September 2011.
- ^ a b c Szczepaniak, John (7 July 2011). "Falcom: Legacy of Ys". GamesTM (111): 152–159 [156]. Archived from the original on 14 January 2013. Retrieved 8 September 2011. (cf. Szczepaniak, John (8 July 2011). "History of Ys interviews". Hardcore Gaming 101. Retrieved 8 September 2011.)
- ^ a b Szczepaniak, John (7 July 2011). "Falcom: Legacy of Ys". GamesTM (111): 152–159 [155]. Archived from the original on 9 December 2012. Retrieved 8 September 2011. (cf. Szczepaniak, John (8 July 2011). "History of Ys interviews". Hardcore Gaming 101. Retrieved 8 September 2011.)
- ^ Harris, Stephen (15 August 2001). "Ys Books I & II". RPGFan. Archived from the original on 10 May 2019. Retrieved 10 February 2012.
- RPG Vault. IGN. Archived from the originalon 6 December 2008. Retrieved 13 February 2020.
- ^ Kalata, Kurt (13 December 2009). "Dungeon Explorer". Hardcore Gaming 101. Archived from the original on 30 March 2019. Retrieved 13 February 2020.
- 1UP.com. UGO Networks. Archived from the originalon 29 June 2011. Retrieved 17 November 2009.
- ^ Andrew Vanden Bossche (19 May 2010). "Design Diversions: Memento Mori". GameSetWatch. Archived from the original on 11 July 2011. Retrieved 12 March 2011.
- ^ Game of The Week: River City Ransom Archived 16 January 2012 at the Wayback Machine, GameSpy
- 1UP.com. Archived from the originalon 23 July 2012. Retrieved 23 January 2012.
- )
- ^ Barton 2008, p. 228
- 1UP.com. Archived from the originalon 11 October 2011. Retrieved 30 December 2011.
- ISBN 0-7615-3299-4, retrieved 16 May 2011
- ^ a b Adams, Roe R. (November 1990), "Westward Ho! (Toward Japan, That Is): An Overview of the Evolution of CRPGs on Dedicated Game Machines", Computer Gaming World, no. 76, pp. 83–84 [84],
Last year also saw the coattail effect of traditional bestselling CRPGs being ported over onto dedicated game machines as the new market of machines blossomed into money trees. Games like Ultima, Shadowgate, and Defender of the Crown appeared to mixed reviews. These stalwarts of computer fame were not perceived, by many of the players, to be as exciting as the Japanese imports.
- ^ Kaiser, Rowan (16 February 2012). "East Is West: How Two Classic RPGs Prove the Stereotypes False". Joystiq. Archived from the original on 28 January 2015. Retrieved 19 February 2012.
- ^ Barton 2007c, p. 12
- ISBN 0-7615-3299-4, retrieved 16 May 2011
- ^ a b Vestal 1998a, p. "Dragon Quest IV"
- Gamasutra. p. 5. Retrieved 14 July 2011.
- ^ Reeves, Ben (14 February 2011). "A Warrior's Quest: A Retrospective of Square-Enix's Classic RPG Series". Game Informer. Retrieved 28 December 2011.
- ^ "Final Fantasy III". Na.square-enix.com. Archived from the original on 25 June 2008. Retrieved 13 September 2010.
- ^ Square Enix Co., ed. (1999). Final Fantasy Anthology North American instruction manual. Square Enix Co. pp. 17–18. SLUS-00879GH.
- ^ Harris 2009, p. 14
- ^ a b Vestal 1998a, p. "Crystalis"
- ^ "Console vs Handheld: Crystalis". 1up.com. Archived from the original on 1 January 2013. Retrieved 23 October 2007.
- ^ "Phantasy Star III: Generations of Doom Review". IGN. 25 April 2008.
- ^ Bahamut. "Reviews–Final Fantasy II". RPGFan. Archived from the original on 29 March 2006. Retrieved 6 March 2006.
- ^ Kasavin, Greg (12 December 2005). "Final Fantasy IV Advance Review". GameSpot. Archived from the original on 28 June 2011. Retrieved 10 September 2006.
- ^ "Final Fantasy Retrospective Part XIII". GameTrailers. 2 November 2007. Retrieved 30 March 2009.
- ^ a b Vestal 1998b, p. "Final Fantasy IV"
- ^ US patent 5390937, Hironobu Sakaguchi and Hiroyuki Itou, "Video game apparatus, method and device for controlling same", issued 1995-02-21
- ^ a b c Loguidice & Barton 2009, p. 82
- ^ a b "Metal Max". Virtual Console. Nintendo. Retrieved 16 May 2011. (Translation)
- ^ a b "Metal Max". Crea-Tech. Retrieved 16 May 2011. (Translation)
- ^ "Metal Max 2". Virtual Console. Nintendo. Retrieved 16 May 2011. (Translation)
- ^ Willis, Tyler. "Metal Saga – Impression". RPGamer. Archived from the original on 15 July 2011. Retrieved 15 May 2011.
- ^ Ciolek, Todd (17 December 2007). "Column: 'Might Have Been' – Telenet Japan". GameSetWatch. Archived from the original on 11 July 2011. Retrieved 15 May 2011.
- ^ Chan, Leo (10 December 2009). "Sunsoft scores Telenet Japan franchises". Neoseeker. Retrieved 15 May 2011.
- ISBN 1-59812-017-4.
- ^ Nguyen, Thierry (July 1998). "Final Fantasy V". Computer Gaming World. No. 168. pp. 215–216 [216].
- ^ Kalata, Kurt (2007). "Dragon Quest V". Retrieved 29 January 2008.
- ^ Glasser, AJ (9 February 2009). "Knocked Up: A Look at Pregnancy in Video Games". Kotaku. Retrieved 15 May 2011.
- GamesRadar. 10 October 2010. Retrieved 15 May 2011.
- ^ Wilson, Glenn. "Dragon Quest V: Hand of the Heavenly Bride – Staff Review". RPGamer. Archived from the original on 15 July 2011. Retrieved 15 May 2011.
- ^ Kalata, Kurt; Snelgrove, Christopher. "Hardcore Gaming 101: Megami Tensei / Shin Megami Tensei". Hardcore Gaming 101. Retrieved 15 May 2011.
- ^ a b c Sullivan, Meghan (11 October 2005). "Romancing SaGa Review". IGN. Retrieved 15 May 2011.
- ^ Gann, Patrick (6 February 2010). "RPGFan Reviews – Glory of Heracles". RPGFan. Archived from the original on 6 December 2018. Retrieved 15 May 2011.
- Gamasutra
- ^ darkfact (10 January 2005). "HonestGamers – Dragon Knight II review". HonestGamers. Retrieved 15 May 2011.
- ^ Skid (December 1993). Lunar: The Silver Star. Vol. 2. DieHard Gamers Club. Archived from the original on 26 January 2005. Retrieved 16 May 2011.
{{cite book}}
:|work=
ignored (help) - ^ Sanachan. "RPGFan Reviews – Lunar: The Silver Star". RPGFan. Archived from the original on 6 December 2018. Retrieved 15 May 2011.
- ^ "RPGFan Reviews – Lunar: Silver Star Story Complete". RPGFan. Archived from the original on 6 October 2012. Retrieved 15 May 2011.
- ^ jaraph. "The 7th Saga – Review". RPGamer. Archived from the original on 28 March 2012. Retrieved 15 May 2011.
- ^ a b Yazarc420. "RPGFan Reviews – Romancing SaGa 3". RPGFan. Archived from the original on 15 July 2011. Retrieved 15 May 2011.
{{cite web}}
: CS1 maint: numeric names: authors list (link) - 1UP.com. Ziff Davis. Archived from the originalon 25 August 2012. Retrieved 26 July 2007.
- ^ a b Dutton, Fred (17 December 2010). "Secret of Mana hits App Store this month". Eurogamer. Retrieved 15 May 2011.
- ^ Grand Rabite. "RPGFan Reviews – Secret of Mana". RPGFan. Archived from the original on 1 November 2013. Retrieved 15 May 2011.
- ^ a b "Secret of Mana for iPhone, iPod touch and iPad on the iTunes App Store". Apple.com.
- ^ a b Mackenzie, Gavin (14 December 2010). "Dungeon Siege III Developer Interview". NowGamer. Archived from the original on 2 January 2011. Retrieved 15 May 2011.
- ^ Karge, Anthony (27 May 2005). "Secret of Mana – SNES review at Thunderbolt Games". Thunderbolt Games. Archived from the original on 29 July 2013. Retrieved 15 May 2011.
- ^ Barton 2008, p. 220
- ^ Kalata, Kurt. "Hardcore Gaming 101 – Puyo Puyo". Hardcore Gaming 101. Retrieved 15 May 2011.
- ^ IGN staff (18 February 1997). "Square, The Final Frontier". IGN. Retrieved 13 December 2008.
- ^ "Romancing SaGa 2 doesn't get enough credit for helping shape modern JRPGs". PCGamesN. 29 January 2018.
- ^ Square Co., Ltd. (11 October 1994). Final Fantasy III (Super Nintendo Entertainment System). Square Soft, Inc.
(NPC in Jidoor) You like art? No? Philistines!
- ^ "Top 100 RPGs of All Time – IGN.com" – via ign.com.
- ^ Final Fantasy III. Nintendo Power 65, page 27. October 1994.
- ^ Scary Larry (November 1994). "Final Fantasy III". GamePro. Vol. 64, no. 11. IDG Communications. pp. 192–194.
- ^ Now Playing. Nintendo Power 65, page 103. October 1994.
- ^ "A love letter to Final Fantasy VI – Reader's Feature". 26 October 2014.
- ^ a b c d e Lada, Jenni (1 February 2008). "Important Importables: Best SNES role-playing games". Gamer Tell. Archived from the original on 30 July 2012. Retrieved 11 September 2009.
- ^ "Dragon Knight III". GameSpy. Archived from the original on 7 July 2012. Retrieved 16 May 2011.
- ^ a b Sho (2 August 2007). "HonestGamers – Dragon Knight III review". HonestGamers. Retrieved 15 May 2011.
- ^ a b c Ciolek, Todd (16 March 2015). "The History of FromSoftware". IGN. Archived from the original on 18 March 2015. Retrieved 3 July 2018.
- ^ Next-Gen.biz. Archived from the originalon 28 October 2005. Retrieved 2 April 2010.
- Emap International Limited. November 1995. pp. 107–8.
- ^ Emap International Limited. May 1997. p. 33.
- ^ a b "Epic Center: Chrono Trigger". Nintendo Power. Vol. 74. July 1995. pp. 52–3.
- ^ blackoak (1994). "Chrono Trigger: 1994/1995 Developer Interviews". Shmuplations. Retrieved 14 February 2017.
- ^ Nintendo Power 250th issue!. South San Francisco, California: Future US. 2010. p. 46.
- Gamasutra. p. 5. Retrieved 16 May 2011.
- ^ "Mass Effect 2 Will Not Feature 'New Game Plus'". Game Informer. 29 June 2009. Archived from the original on 6 July 2009. Retrieved 26 August 2009.
- ^ IGN staff (2006). "The Top 100 Games Ever". IGN. Archived from the original on 25 April 2015. Retrieved 8 August 2007.
- ^ Cork, Jeff (16 November 2009). "Game Informer's Top 100 Games of All Time (Circa Issue 100)". Game Informer. Retrieved 10 December 2013.
- ^ GameSpot editorial team, ed. (17 April 2006). "The Greatest Games of All Time". GameSpot. Archived from the original on 16 June 2006. Retrieved 6 May 2006.
- ^ Campbell, Colin (3 March 2006). "Japan Votes on All Time Top 100". Edge online. Archived from the original on 10 January 2012. Retrieved 2 October 2008.
- ^ a b Cunningham, Michael. "Final Fantasy VIII – Staff Retroview". RPGamer. Archived from the original on 15 July 2011. Retrieved 15 May 2011.
- Gamasutra. Retrieved 15 May 2011.
- ^ DeRienzo, David. "Hardcore Gaming 101: Quintet". Hardcore Gaming 101. Archived from the original on 11 March 2016. Retrieved 14 July 2011.
- ^ WolfSamurai. "RPGFan Reviews – Seiken Densetsu 3". RPGFan. Archived from the original on 11 March 2014. Retrieved 15 May 2011.
- 1UP.com. 9 May 2004. Archived from the originalon 19 October 2012. Retrieved 15 June 2007.
- ^ Nickel, Thomas (Summer 2011), Parish, Jeremy (ed.), "Beyond the Beyond: Beyond Redemption?", GameSpite Quarterly (8), retrieved 12 September 2011
- ^ Kefka, Mista. "RPGFan Reviews – Star Ocean". RPGFan. Archived from the original on 18 May 2016. Retrieved 15 May 2011.
- ^ Kalata, Kurt. "Hardcore Gaming 101: Guardian Heroes". Hardcore Gaming 101. Retrieved 15 May 2011.
- ^ "Top 20 Scrollers (Part 5) – No. 5, #4, #3". GameObserver.com. 8 August 2008. Retrieved 15 May 2011.
- ^ "Sakura Wars ~So Long My Love~ Interview". RPGamer. 2010. Archived from the original on 11 May 2012. Retrieved 30 March 2011.
- 1UP.com. Archived from the originalon 18 July 2012. Retrieved 18 May 2011.
- ^ 1UP.com. Archived from the originalon 21 July 2012. Retrieved 15 May 2011.
- ^ a b c Loguidice & Barton 2009, p. 84
- ^ Loguidice & Barton 2009, p. 77
- ^ a b Loguidice & Barton 2009, p. 78
- ^ Barton 2008, p. 387
- ^ Loguidice & Barton 2009, p. 86
- Gamasutra. Retrieved 15 May 2011.
- ^ Loguidice & Barton 2009, p. 91
- ^ Smith, David (October 2003). "Final Fantasy VII Advent Children". Find Articles. Archived from the original on 15 August 2006. Retrieved 10 August 2006.
- ^ Kraus, Alex (29 August 2006). "'Dirge of Cerberus' defies expectations, for better and worse". USA Today. Retrieved 30 August 2006.
- ^ Loguidice & Barton 2009, pp. 91–92
- ^ Rorshacma. "Hardcore Gaming 101: SaGa". Hardcore Gaming 101. Archived from the original on 10 May 2011. Retrieved 15 May 2011.
- ^ Gann, Patrick (24 March 1998). "RPGFan Reviews – SaGa Frontier". RPGFan. Archived from the original on 15 July 2011. Retrieved 13 December 2008.
- ^ Hindman, Heath. "SaGa Frontier – Staff Review". RPGamer. Archived from the original on 15 July 2011. Retrieved 13 December 2008.
- ^ Boor, Jay (26 March 1998). "Saga Frontier Review". IGN. Retrieved 13 December 2008.
- ^ Radrisol. "Granstream Saga – Review". RPGamer. Archived from the original on 16 August 2016. Retrieved 15 May 2011.
- ^ Webber (2 March 1998). "Alundra". RPGFan. Archived from the original on 14 December 2011. Retrieved 31 January 2012.
- ^ Zimmerman, Conrad (20 March 2009). "An RPG Draws Near! Alundra". Destructoid. Retrieved 30 January 2012.
- ^ Gamasutra. Retrieved 15 May 2011.
- ^ Clark, James Quentin (30 July 2008). "Xenogears". RPGFan. Archived from the original on 17 August 2008. Retrieved 2 September 2008.
- ^ Fahey, Mike (25 May 2010). "A Visual Guide to the Role-Playing Game". Kotaku. Archived from the original on 19 June 2010. Retrieved 12 September 2010.
- ^ DeVries, Jack (16 January 2009). "Pokemon Report: World Records Edition". IGN. Archived from the original on 28 February 2009. Retrieved 24 January 2010.
- ^ "Pokémon Black Version and Pokémon White Version for Nintendo DS coming to Europe in Spring 2011" (Press release). Nintendo. 31 May 2010. Retrieved 28 May 2010.
- ^ a b c d e Coleman, Matt (25 October 2011). "A History of Console RPGs". IGN. Archived from the original on 27 October 2011. Retrieved 28 April 2012.
- ^ Schneider, Peer (25 November 1998). "Legend of Zelda: Ocarina of Time review". IGN. Retrieved 29 January 2006.
- ^ Kelfonne, Shawn (8 February 2008). "Good Idea/Bad Idea: Level Scaling". Destructoid. Retrieved 15 May 2011.
- ^ Cullinane, James (11 May 2009). "Review: Dragon Age: Origins". GAMEPLANET.CO.NZ. Retrieved 15 May 2011.
- 1UP.com. Archived from the originalon 9 July 2012. Retrieved 30 March 2011.
- ^ Mike, Sharkey (10 January 2011). "First Major Details on Elder Scrolls V: Skyrim". GameSpy. Retrieved 15 May 2011.
- ^ a b Sensei Phoenix. "RPGFan Reviews – Legend of Mana". RPGFan. Archived from the original on 17 October 2015. Retrieved 15 May 2011.
- ^ Gann, Patrick (25 August 2004). "RPGFan Reviews – Sword of Mana". RPGFan. Archived from the original on 27 August 2004. Retrieved 15 May 2011.
- ^ Mattich, Ryan. "RPGFan Reviews – Legend of Mana". RPGFan. Archived from the original on 7 October 2011. Retrieved 15 May 2011.
- ^ Andrew Vestal (7 June 2000). "Legend of Mana (review)". GameSpot.com. Archived from the original on 12 December 2008. Retrieved 14 June 2008.
- ^ Tokyo Drifter (3 October 2000). "Parasite Eve II review". GamePro. Archived from the original on 27 September 2008. Retrieved 15 May 2011.
- ^ "Gameplanet – Previews – Star Ocean: Till The End of Time". Gameplanet. 6 October 2004. Retrieved 15 May 2011.[dead link]
- ^ Main, Brendan (13 April 2010). "Hooking Up in Hyperspace". The Escapist. Archived from the original on 15 March 2012. Retrieved 15 May 2011.
- ^ Colette Bennett & Simon Carless (18 September 2010). "Opinion: Sex and The Male Psychology – Catherine". GameSetWatch. Archived from the original on 24 September 2010. Retrieved 2 April 2011.
- ^ Vestal, Andrew (6 January 2000). "GameSpot: Chrono Cross Review". GameSpot. Retrieved 24 July 2006.
- ^ Zdyrko, David (15 August 2000). "Chrono Cross Review". IGN. Retrieved 24 July 2006.
- ^ "Chrono Cross Endings". Chrono Compendium. 2005. Retrieved 24 July 2006.
- 1UP.com. p. 2. Archived from the originalon 24 July 2012. Retrieved 26 September 2011.
- 1UP.com. p. 2. Archived from the originalon 20 October 2012. Retrieved 23 September 2011.
- ^ "Vagrant Story – Retroview". RPGamer. Archived from the original on 15 January 2013. Retrieved 9 April 2011.
- ^ "Final Fantasy Retrospective Part VII". GameTrailers. 28 August 2007. Archived from the original on 25 May 2009. Retrieved 6 April 2009.
- ^ Koehler, Paul (2001). "Shadow Hearts – Review: PS2 RPGs Come of Age". RPGamer. Archived from the original on 18 October 2012. Retrieved 28 April 2012.
- ^ David, Chen (14 December 2005). "Retro/Active: Metal Gear". Archived from the original on 10 January 2013. Retrieved 15 May 2011.
- ^ James, Newton (30 January 2011). "Talking Point: Is the DS Dead at Retail?". NintendoLife.com. Retrieved 15 May 2011.
- ^ McCarthy, Dave (8 April 2008). "The World Ends With You UK Review". IGN. Retrieved 15 May 2011.
- ^ Spencer (23 September 2008). "Hands on Inazuma Eleven's Random Soccer Battles". Siliconera. Retrieved 15 May 2011.
- ^ "Shin Megami Tensei: Devil Survivor". GameDaily. Archived from the original on 13 March 2009. Retrieved 16 May 2011.
- ^ "Shin Megami Tensei: Devil Survivor – NDS – Review". GameZone. 22 June 2009. Archived from the original on 12 August 2011. Retrieved 15 May 2011.
- ^ "IGN: SMT: Devil Survivor review, IGN". IGN. Retrieved 18 May 2010.
- ^ Spencer (27 May 2009). "Devil Survivor and the Countdown Clock To Death". Siliconera. Retrieved 16 May 2011.
- ^ Keith Stuart (4 March 2011). "2D Forever: the fall and rise of hardcore Japanese game design". The Guardian. Retrieved 23 March 2011.
- ^ Aaron Clegg (15 February 2010). "News: Infinite Space Dated For Europe". N-Europe. Archived from the original on 14 July 2011. Retrieved 3 March 2010.
- ^ Moehnke, Mike. "Infinite Space – Staff Review". RPGamer. Archived from the original on 19 November 2011. Retrieved 2 May 2012.
- GamesRadar. Retrieved 2 May 2012.
- 1UP.com. Archived from the originalon 10 December 2012. Retrieved 15 May 2011.
- ^ North, Dale (2 February 2002). "Review: Radiant Historia". Destructoid. Retrieved 15 May 2011.
- GamesRadar. Retrieved 15 May 2011.
- ^ Tom Goldman (24 November 2010). "Imageepoch Unveils New Wave of JRPGs". The Escapist. Archived from the original on 5 June 2016. Retrieved 16 May 2011.
- ^ "Pokémon + Nobunaga's Ambition Game Revealed". Anime News Network. 16 December 2011.
- ^ "Valve: Skyrim fastest-selling game in Steam history • News • Eurogamer.net". Eurogamer. 16 December 2011. Retrieved 16 December 2011.
- ^ Matt, Peckham (16 August 2013). "Guild Wars 2 nabs fastest selling MMO crown". Time. Retrieved 21 October 2013.
- ^ "Here's How Much Dragon Quest IX Sold Overseas". 27 January 2011.
- ^ Pereira, Chris (29 July 2014). "Bravely Default's Strong Sales Continue, Reach 1 Million Worldwide".
- ^ Karmali, Luke (5 February 2014). "Square Enix Financials Cast Final Fantasy 14 as Saviour".
- ^ Matthew Byrd (2 May 2016). "How Dark Souls Became Its Own Genre". Den of Geek. Retrieved 7 March 2017.
- ^ "5 Games Series That Have Defined a Genre – GeekTyrant". Geektyrant.com. Retrieved 7 March 2017.
- ^ "10 Upcoming 'Souls Like' Games To Play After Dark Souls 3". Whatculture.com. 4 May 2016. Retrieved 7 March 2017.
- ^ "Nioh Naysayers and the Manifestation of the Soulslike". Cubed Gamers. 27 January 2017. Archived from the original on 7 March 2017. Retrieved 7 March 2017.
- ^ a b c "2017: The Year Japanese RPGs Caught Up To Western RPGs". GameRevolution. 27 March 2017.
- ^ a b Parish, Jeremy (21 December 2016). "The JRPG is Doing Just Fine, Thanks". Archived from the original on 6 December 2018. Retrieved 16 January 2019.
- ^ a b "Did 2016 truly hold up as a comeback year for the JRPG genre?". 27 December 2016.
- ^ a b c d Webster, Andrew (30 June 2017). "How Japanese video games made a comeback in 2017". The Verge.
- ^ Pinnell, James (11 September 2014). "PC & Tech Authority | TechRadar". Pcauthority.com.au. Archived from the original on 26 October 2017. Retrieved 8 April 2019.
- ^ "Awards". The Game Awards. Archived from the original on 26 February 2018. Retrieved 16 December 2017.
- ^ Gilyadov, Alex (2 October 2017). "Nioh: Complete Edition Coming to PC".
- ^ Handrahan, Matthew (31 January 2018). "Nintendo's revenue rockets as Switch nears 15m sold". GamesIndustry.biz. Retrieved 31 January 2018.
- ^ Schreier, Jason (25 December 2017). "The Year In JRPGs, 2017". Kotaku.
- ^ "Monster Hunter World Sales Reach at Least 10 Million". PlayStation LifeStyle. 14 August 2018.
- Gamasutra. Retrieved 5 March 2018.
- ^ "Dragon Quest 11 Sales Numbers Reach 4 Million Worldwide". PlayStation LifeStyle. 7 November 2018. Retrieved 7 October 2019.
- ^ Kent, Emma (3 August 2018). "Octopath Traveler sells 1m copies worldwide". Eurogamer. Retrieved 3 August 2018.
- ^ "Ni No Kuni 2 Sales Reach Almost a Million Units, Soundtrack Releasing Soon". GameRevolution. 25 May 2018. Retrieved 7 October 2019.
- ^ "Pokémon: Let's Go Has Sold 10 Million Copies". Gamnesia. 31 January 2019. Archived from the original on 7 October 2019. Retrieved 7 October 2019.
- ^ Kingdom Hearts 3 Has Shipped Over 5 Million Copies – IGN, 5 February 2019, retrieved 7 October 2019
- ^ "Sekiro: Shadows Die Twice Sales Reach Almost 4 Million". GameSpot. Retrieved 7 October 2019.
- ^ "『FF14』吉田氏&織田氏インタビュー。野村哲也氏が描く"ガイア"は次回レイドで大暴れ!【gamescom 2019】". ファミ通.com (in Japanese). Retrieved 7 October 2019.
- ^ "Fire Emblem: Three Houses". Metacritic. Retrieved 7 October 2019.
- ^ Derboo (13 July 2010). "Part 1: First steps and emancipation (1976–1993)". A History of Korean Gaming. Hardcore Gaming 101. Retrieved 6 September 2011.
- ^ Szczepaniak, John (7 July 2011). "Falcom: Legacy of Ys". GamesTM (111): 152–159 [157]. Archived from the original on 10 July 2012. Retrieved 9 September 2011. (cf. Szczepaniak, John (8 July 2011). "History of Ys interviews". Hardcore Gaming 101. Retrieved 9 September 2011.)
- ^ Szczepaniak, John (7 July 2011). "Falcom: Legacy of Ys". GamesTM (111): 152–159 [158]. Archived from the original on 9 July 2012. Retrieved 10 September 2011. (cf. Szczepaniak, John (8 July 2011). "History of Ys interviews". Hardcore Gaming 101. Retrieved 10 September 2011.)
- ^ Michael Kanellos (2004), "Gaming their Way to Growth", CNET News
- ^ David M. Ewalt (2 August 2006). "The Best-Selling Videogame Franchises". Forbes. Retrieved 21 March 2009.
- ^ Game Professional Introduction (2nd Edition) (Ninth Art Academy – Game Development Series)(Chinese Edition), Tsinghua University Press (2015), P. 295
- ^ "Chinese action RPG Xuan-Yuan Sword 7 hits October 29th with a demo available now". PC Gamer. 12 October 2020.
- ^ Custer, Charlie (24 January 2010). "Chinese Video Games in America". ChinaGeeks. Archived from the original on 20 January 2016. Retrieved 20 January 2016.
- ^ Fenlon, Wes (28 September 2020). "Genshin Impact, an ambitious Chinese RPG inspired by Breath of the Wild, is out today". PC Gamer. Retrieved 29 September 2020.
- ^ Romano, Sal (22 July 2020). "Genshin Impact due out by October for PC, iOS, and Android; second closed beta test for PS4 begins July 30". Gematsu. Retrieved 29 September 2020.
- ^ Ye, Josh (30 September 2020). "Genshin Impact works its magic to become biggest global launch of a Chinese game ever, analysts say". South China Morning Post. Retrieved 20 October 2020.
- ^ Chapple, Craig (6 October 2020). "Genshin Impact Generates $60 Million in First Week as it Becomes World's No. 2 Grossing Mobile Game". Sensor Tower. Retrieved 10 October 2020.
Further reading
- Barton, Matt (23 February 2007). "The History of Computer Role-Playing Games Part 1: The Early Years (1980–1983)". Gamasutra. Retrieved 5 September 2010.
- Barton, Matt (23 February 2007). "The History of Computer Role-Playing Games Part 2: The Golden Age (1985–1993)". Gamasutra. Retrieved 12 September 2010.
- Barton, Matt (11 April 2007). "The History of Computer Role-Playing Games Part III: The Platinum and Modern Ages (1994–2004)". Gamasutra. Retrieved 5 September 2010.
- Loguidice, Bill; Barton, Matt (2009), Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time, ISBN 978-0-240-81146-8
- Vestal, Andrew (2 November 1998). "The History of Console RPGs". GameSpot. Archived from the original on 2 August 2009. Retrieved 10 September 2009.
- Vestal, Andrew (2 November 1998). "The History of Final Fantasy". GameSpot. Archived from the original on 8 July 2012. Retrieved 11 September 2009.
- Barton, Matt (2008). Dungeons & Desktops: The History of Computer Role-Playing Games. ISBN 978-1-56881-411-7. Retrieved 8 September 2010.
- King, Brad; Borland, John M. (2003). Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic. ISBN 0-07-222888-1. Retrieved 25 September 2010.
- Harris, John (2 July 2009). "Game Design Essentials: 20 RPGs". Gamasutra.
External links
- Roschin, Oleg (26 March 2006). "The World of Asian RPGs". MobyGames. Archived from the original on 16 August 2012. Retrieved 10 September 2009.