Foundation 9 Entertainment

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Foundation 9 Entertainment, Inc.
Company typePrivate
IndustryVideo games
FoundedMarch 29, 2005; 19 years ago (2005-03-29) in Los Angeles, US
Founders
  • Jon Goldman
  • Andrew Ayre
  • Douglas Hare
  • Gary Priest
  • Mark Loughridge
  • Richard Hare
  • Jeff Vavasour
  • Steven Sardegna
  • Larry Kelly
Defunct2015 (2015)
FateDissolved
Headquarters,
US
Key people
  • Jon Goldman (CEO; 2005–2008)
  • James North-Hearn (CEO; 2008–2015)
Number of employees
750+[1] (2007)
WebsiteF9E.com (archived version)

Foundation 9 Entertainment, Inc. was an American

video game company based in Irvine, California. The company was formed in March 2005 through the merger of video game developers Backbone Entertainment and The Collective
.

History

Foundation 9 Entertainment was founded on March 29, 2005, in

equity stake in Circle of Confusion, a Hollywood management company, to establish a strategic partnership.[6]

On June 1, 2006, investment firm

Amaze Entertainment and related studios in November 2006,[9] and Sumo Digital and its Indian sub-studio in August 2007.[10] Under the terms of Shiny's acquisition, the studio would co-locate and merge with The Collective.[8] The merger was formally announced in October 2007, at which point both studios had moved to new 60,000-square-foot (5,600 m2) offices in Irvine, California.[11] The amalgam was named Double Helix Games in March 2008.[12] In January 2008, Foundation 9 promoted David Mann (previously chief operating officer), Chris Charla and Jack Brummet to president, vice-president of business development, and vice-president of quality assurance, respectively,[13] followed by James North-Hearn, one of Sumo Digital's founders, becoming the chief executive officer of the company in March.[14]

In July 2008, Foundation 9 reinstated

ImaginEngine studio was closed as well, while its primary location in Emeryville, California, laid off the majority of its staff.[19][20][21] In February 2014, Double Helix was sold to Amazon.[22] Later that year, under advisory from GP Bullhound, Foundation 9 sold Pipeworks to Italian publisher Digital Bros, and Sumo Digital to its own management, the latter of which was backed by NorthEdge Capital.[23][24][25] In 2015, Foundation 9's board of directors elected to dissolve the company.[citation needed
]

Subsidiaries

References

  1. GamesIndustry.biz. Archived
    from the original on April 14, 2019. Retrieved April 15, 2019.
  2. ^ Feldman, Curt (March 29, 2005). "The Collective, Backbone laying Foundation 9". GameSpot. Archived from the original on April 17, 2014. Retrieved April 14, 2019.
  3. Gamasutra. Archived
    from the original on April 14, 2019. Retrieved April 14, 2019.
  4. from the original on June 21, 2020. Retrieved April 14, 2019.
  5. ^ Gamespot Staff (April 12, 2005). "Pipeworks laid into Foundation 9". GameSpot.
  6. GamesIndustry.biz. Archived
    from the original on December 1, 2018. Retrieved April 14, 2019.
  7. from the original on February 3, 2019. Retrieved April 14, 2019.
  8. ^ from the original on January 31, 2018. Retrieved April 14, 2019.
  9. ^ Gamespot Staff (November 14, 2006). "Foundation 9 Amazed". GameSpot. Archived from the original on November 28, 2018. Retrieved April 14, 2019.
  10. GamesIndustry.biz. Archived
    from the original on April 7, 2015. Retrieved April 14, 2019.
  11. ^ Hatfield, Daemon (October 9, 2007). "Shiny, Collective Merged into Mega Studio". IGN. Archived from the original on April 28, 2019. Retrieved April 28, 2019.
  12. GamesIndustry.biz. Archived
    from the original on June 25, 2018. Retrieved April 14, 2019.
  13. from the original on October 9, 2017. Retrieved April 14, 2019.
  14. from the original on October 9, 2017. Retrieved April 14, 2019.
  15. from the original on January 24, 2021. Retrieved April 14, 2019.
  16. from the original on November 13, 2013. Retrieved April 14, 2019.
  17. ^ Spencer, Tiffany (March 21, 2011). "Griptonite India (Formerly FXLabs) Announces Expansion Plans in Hyderabad". Press Trust of India. Archived from the original on October 11, 2015. Retrieved April 14, 2019.
  18. Gamasutra. Archived
    from the original on November 1, 2017. Retrieved April 14, 2019.
  19. from the original on December 22, 2015. Retrieved April 9, 2019.
  20. ^ Takahashi, Dean (October 12, 2012). "ImaginEngine game studio shuts down (exclusive)". VentureBeat. Archived from the original on December 1, 2018. Retrieved April 9, 2019.
  21. Gamasutra. Archived
    from the original on December 1, 2018. Retrieved April 14, 2019.
  22. ^ Farokhmanesh, Megan (February 5, 2014). "Double Helix Games acquired by Amazon (update)". Polygon. Archived from the original on April 8, 2019. Retrieved April 14, 2019.
  23. ^ Buri McDonald, Sherri (February 21, 2016). "Pipeworks progress". The Register-Guard. Archived from the original on April 15, 2019. Retrieved April 15, 2019.
  24. Gamasutra. Archived
    from the original on February 14, 2017. Retrieved April 15, 2019.
  25. ^ "GP Bullhound advises Foundation 9 Entertainment on the sale of Sumo Digital and Pipeworks". GP Bullhound. November 18, 2014. Archived from the original on August 7, 2016. Retrieved April 14, 2019.
  26. ^ . February 6, 2004 https://web.archive.org/web/20040206203019/http://www.amazeentertainment.com/index.asp?p=home. Archived from the original on February 6, 2004. Retrieved February 28, 2024. {{cite web}}: Missing or empty |title= (help)
  27. ^ . February 14, 2004 https://web.archive.org/web/20040214155902/http://www.knowwonder.com/Whoweare.html. Archived from the original on February 14, 2004. Retrieved February 28, 2024. {{cite web}}: Missing or empty |title= (help)