A location-based game (or location-enabled game, or geolocation-based game) is a type of
"Urban gaming" or "street games" are typically multi-player location-based games played out on city streets and built up urban environments. Various mobile devices can be used to play location-based games; these games have been referred to as "location-based mobile games",
Location-based games may be considered to be pervasive games.
Some location-based games that are
Location-based games may induce learning. de Souza e Silva and Delacruz (2006) have observed that these activities produce learning that is social, experiential and situated. Learning however is related to the objectives of the game designers. In a survey of location-based games (Avouris & Yiannoutsou, 2012) it was observed that in terms of the main objective, these games may be categorized as ludic,(e.g. games that are created for fun), pedagogic, (e.g. games created mainly for learning), and hybrid,(e.g. games with mixed objectives). The ludic group, are to a large extent action oriented, involving either shooting, action or treasure hunt type of activities. These are weakly related to a narrative and a virtual world. However, the role-playing version of these games seem to have a higher learning potential, although this has yet to be confirmed through more extended empirical studies. On the other hand, the social interaction that takes place and skills related to strategic decisions, observation, planning, physical activity are the main characteristics of this strand in terms of learning. The pedagogic group of games involve participatory simulators, situated language learning and educational action games. Finally the hybrid games are mostly museum location-based games and mobile fiction, or city fiction.
- Alternate reality game
- Encounter (game)
- Entertainment district
- fAR-Play, a location-based game platform
- Geosocial networking
- Location-based service
- Mixed reality game
- mscape, a location-based game platform.
- Pervasive game
- Sentient computing
- Ubiquitous computing
- ISBN 978-3-7643-8414-2
- S2CID 73693281.
- ^ Avouris, N; Yiannoutsou N. (2012). "A review of mobile location-based games for learning across physical and virtual spaces". Journal of Universal Computer Science. 18.
- Bullerdiek, Sönke: Design and Evaluation of Pervasive Games, Thesis (de) 2006
- Gamers turn cities into a battleground - article on urban gaming from New Scientist
- Dreher, Thomas: Pervasive Games: Interfaces, Strategies and Moves
- Encyclopedia of Location-Based Games - dasbox.be. List of (mostly) GPS games and short comments. Archived from the original on 2 February 2017. Retrieved 13 September 2019.