Lost Luggage (video game)

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Lost Luggage
Designer(s)
Ed Salvo[1]
Platform(s)Atari 2600
ReleaseSeptember 1982
Genre(s)Action
Mode(s)Single-player
Two-player simultaneous

Lost Luggage is a 1982

luggage carousel
. A two-player mode, in which the second player controls the direction the luggage falls, is also available.

Programmer Ed Salvo was inspired to make Lost Luggage when he was waiting for his luggage at the

Dallas/Fort Worth International Airport, and the game took around four weeks to produce. Reviewers criticized the game's similarity to Activision's Kaboom!—which itself is based on the arcade game Avalanche
—believing Lost Luggage to be an inferior clone.

Gameplay

The two skycaps collecting luggage.

Lost Luggage is an

lives, and whenever a suitcase hits the floor, the player loses one. If all of the player's suitcases are lost, the game ends.[3]

There are two difficulty levels, and depending on the difficulty selected, players can control one skycap or two at once. There is also a two-player competitive mode where the second player controls the direction of the flying baggage.[4] Another mode, featuring "terrorist suitcases", is available; enabling this mode will cause black suitcases to appear mixed with the regular baggage.[3][4] These black suitcases will cause the game to instantly end if they touch the floor, regardless of the player's current number of collected suitcases.[3]

Development

Lost Luggage was developed by

Dallas/Fort Worth International Airport after a meeting with Apollo founder Pat Roper and was waiting at the carousel for his luggage to arrive.[8] Later, Salvo discussed the concept of the game with Roper, and they came up with the idea to have the carousel "spewing unmentionables."[7]

Afterwards, Salvo presented artist Ernie Runyon with a rough sketch of his ideas for the game. The crew of Apollo brainstormed titles for half an hour before deciding on Lost Luggage; Runyon later remembered one of the proposed titles was "Airport Mayhem". Runyon programmed the game with help from Salvo. He has stated he would have liked to include a luggage train, but there was not enough room in the 4-kilobyte cartridge. Salvo had difficulties with collision detection and synchronizing the character movements with the joystick, which took one week to fix. Due to a hardware issue, a graphical bug would also occur whenever a suitcase was captured, which was solved by compiling the game on another computer.[7]

The sound effects and music for Lost Luggage were created by Larry Minor. According to Runyon, the game was the first to integrate music on the 2600 as opposed to only sound effects.[7] Salvo estimated that Lost Luggage took a total of four weeks to complete.[8] A four-minute advertising jingle was made by Byron Parks for the game. Apollo founder Pat Roper was "fishing for ad material", and Parks belonged to a sound studio which Roper also owned. The jingle was never used, and in a 2013 interview Runyon recalled that he did not "know or remember where it was intended for use."[7]

Following the release of Lost Luggage, Runyon departed Games by Apollo, making it the only game he worked on at the studio.

Chapter 11 bankruptcy on November 12, 1982, due to pressure from its advertising agency Benton & Bowles, to which Apollo owed $2.5 million (out of a $5 million total debt). Although Roper expected the company to return in a "smaller form",[9] Apollo closed in 1983 after reorganization attempts failed.[10]

Release

Games by Apollo released Lost Luggage in September 1982.[11] Two versions were released, differentiated by the color of the label. Cartridges with blue labels feature an opening sequence in which the character takes out the three starting suitcases. In the green-labeled version, the game may be restarted by pressing the fire button, which does nothing in the blue-labeled version. Neither Salvo nor Runyon were aware of the existence of this version. Runyon speculated that Salvo may have found more space after tweaking the game and added the features,[7] while Salvo did not "remember doing any of this and I can't conceive of anyone at Apollo messing with the game after it went to production."[8]

Reception

Lost Luggage received mixed reviews upon release.

Creative Computing Video & Arcade Games wrote that "graphics are fun to watch, but the game play for experienced players gets old fast".[15] A reviewer for the magazine TV Gamer recommended the game for children, but felt that seasoned video game players would enjoy Kaboom! more.[16] More positive opinions were from Videogaming Illustrated, which described the game as the most charming of Apollo's releases,[17] and Texas Monthly, which described it as a "fiendish little amusement."[11]

Modern reviews have been largely critical – Brett Alan Weiss, writing for

AllGame, considered the game to be a "slower, less intense, less enjoyable" version of Kaboom!. He criticized the lack of support for the paddle controller, and stated that not even the two-player and terrorist modes made the game enjoyable.[4] In his book Classic Home Video Games, Weiss wrote that Lost Luggage was a "fleeting pleasure", opining that "the airplanes flying overhead look nice, but the rest of the game is ordinary in appearance" and that the difficulty curve and action were poor.[18] Writing for Atari HQ, Keita Iida commented that "there are good Kaboom! clones (Eggomania) and then there are bad ones (this one)." Iida believed that if the game was not as similar to Kaboom! then it would be "mildly amusing", but that the better alternatives hampered it.[12]

References

  1. ^ Hague, James. "The Giant List of Classic Game Programmers".
  2. ^ Lost Luggage promotional catalog. Games by Apollo. 1982. p. 2. Retrieved June 6, 2014.
  3. ^ a b c "Lost Luggage Manual". Games by Apollo. September 1982. Archived from the original on July 14, 2014. Retrieved June 6, 2014.
  4. ^
    AllGame. Archived from the original
    on November 14, 2014.
  5. .
  6. .
  7. ^ a b c d e f g Stilphen, Scott (March 17, 2013). "DP Interviews... Ernie Runyon". 2600 Connection. Archived from the original on July 1, 2014. Retrieved June 7, 2014.
  8. ^ a b c d Stilphen, Scott (December 5, 2010). "DP Interviews... Ed Salvo". Digital Press. Retrieved June 7, 2014.
  9. ISSN 0006-2510
    . Retrieved June 30, 2014.
  10. ^ "AGH – Third Party Profile: Apollo". Atari Gaming Headquarters. January 23, 2005. Retrieved June 30, 2014.
  11. ^ a b Communications, Emmis (September 1982). "Low Talk". Texas Monthly. 10 (9): 112. Retrieved June 7, 2014.
  12. ^ a b Iida, Keita (January 25, 2005). "AGH Atari 2600 Review – Lost Luggage". Atari HQ. Retrieved June 7, 2014.
  13. ^ "Lost Luggage". Electronic Games. 1 (9): 36. November 1982. Retrieved June 7, 2014.
  14. ISSN 0147-8907
    .
  15. ^ Goodman, Danny (Spring 1983). "Home Video Games: Video Games Update". Creative Computing Video & Arcade Games. p. 32.
  16. ^ "Lost Luggage". TV Gamer. Boytonbrook: 28. June 1983. Retrieved June 7, 2014.
  17. ^ "Apollo, Like Its Namesake, Shoots For The Videogame Stars". Videogaming Illustrated: 8. August 1982. Retrieved June 7, 2014.
  18. .

External links