Marvel vs. Capcom 3: Fate of Two Worlds

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Marvel vs. Capcom 3:
Fate of Two Worlds
Single-player, multiplayer

Marvel vs. Capcom 3: Fate of Two Worlds

Marvel vs. Capcom franchise, and the first to use three-dimensional character models instead of two-dimensional sprites
.

In Marvel vs. Capcom 3, players select a team of three characters to engage in combat and attempt to knock out their opponents. It features similar tag team game mechanics to earlier games in the series, along with new methods of play designed to make the game more accessible to new players. The game was produced by Ryota Niitsuma, who had previously worked on Tatsunoko vs. Capcom: Ultimate All-Stars, which utilizes the same simplified three-button attack system.

The game received generally positive reviews from critics, who praised its gameplay and character roster, while criticizing its online component and lack of features and game modes. More than 2 million units were shipped worldwide a month after its debut, rendering it a commercial success. Less than a year after its release, Capcom announced an updated version of the game, titled Ultimate Marvel vs. Capcom 3. The standalone update was released in November 2011, and featured additional characters, stages, and gameplay tweaks. Combined sales of both versions exceed 4 million copies. A proper sequel, titled Marvel vs. Capcom: Infinite, was released in September 2017.

Gameplay

Deadpool battles Ryu on the Kattelox Island stage. Here, Deadpool activates his X-Factor, granting him and his team increased damage, speed, and health regeneration.

Marvel vs. Capcom 3: Fate of Two Worlds is a fighting game in which players compete in battle using characters with different fighting styles and special attacks.

life gauge and defeat the entire enemy team, or have the most cumulative health when time runs out.[4] Marvel vs. Capcom 3 is the first entry in the franchise to feature three-dimensional character models as opposed to two-dimensional sprites.[5] However, gameplay remains restricted to two dimensions, resulting in a 2.5D graphical design.[2][5]

Unlike

combos, and slam the opponent into the ground.[8] Players can use each button to string together attacks and form combos, as well as perform special moves using a combination of button presses and joystick movements.[3] Marvel vs. Capcom 3 also features an alternate control scheme designed for players unfamiliar to fighting games called "Simple Mode".[9] Simple Mode allows players to perform special moves and hyper combos with single button presses at the expense of limiting a character's available moveset.[9]

Marvel vs. Capcom 3 introduces a new game mechanic known as "X-Factor", which offers increased damage, speed, and health regeneration for a short period of time.[10] It can be activated by players once per match, and can also be used to extend combos.[3] The duration and intensity of X-Factor is dependent on the number of active characters in the player's team; as a player loses fighters, X-Factor lasts longer and grants higher damage boosts.[10]

Modes

Marvel vs. Capcom 3 features various

game modes, such as Arcade Mode, where the player fights against AI-controlled opponents to reach the final boss character, Galactus, a supervillain from Marvel Comics' Fantastic Four series.[11] Each character has their own unique ending sequence, which is earned upon completion of Arcade Mode.[12] Other offline modes include Versus Mode, where two players can fight against each other locally; Training Mode, which features several customization options for training purposes, such as the ability to adjust the Hyper Combo gauge, set AI difficulty, record and playback moves, and even simulate input lag; and Mission Mode, which features character-specific challenges designed to test players on their ability to execute complex combos.[11][13]

Marvel vs. Capcom 3 includes online play using Microsoft's

king of the hill-style format.[11] When an online match begins, both players can view their opponent's License Card.[13] License Cards keep track of players' tendencies based on fighting style, record player points and total number of wins and losses, and allow players to see the positive and negative points of their play styles.[13] Included among the online features is Shadow Battle, a series of downloadable content packs that allow the player to fight against a team of AI-controlled opponents programmed after the techniques and preferences of Capcom's development staff and famous players from the fighting game community.[14]

Playable characters

Marvel vs. Capcom 3: Fate of Two Worlds contains a base roster of 36 characters, featuring both new and returning characters to the Marvel vs. Capcom franchise.

Arthur, Niitsuma's team tried to "preserve their essence" from their source material and see how they could siphon it into an interesting fighting game character.[18]

Marvel worked closely with Capcom to include dialogue quips and mid-match events between the companies' characters.

Frank Tieri was assigned to write the character dialogue and endings for the game.[19] Marvel also gave Tieri full use of their library of characters for storyline purposes.[20] As a result, several unplayable characters from the Marvel and Capcom universes, such as the Fantastic Four, Ghost Rider, Daredevil, MegaMan Volnutt, Nemesis, and Phoenix Wright, make cameo appearances in the campaign stages and Arcade Mode endings.[21]

Characters new to the franchise are bolded.

Marvel characters

Capcom characters

DLC characters

  1. ^ a b Formerly available as downloadable content.

Development

Ryota Niitsuma, whose previous work includes Street Fighter IV and Tatsunoko vs. Capcom: Ultimate All-Stars, served as the game's producer.

Marvel vs. Capcom 3: Fate of Two Worlds is the fifth installment in the Marvel vs. Capcom series.

green-lit after "years and years of unrelenting fan demand".[25] Niitsuma stated that the game was built using the same MT Framework game engine seen in Resident Evil 5 and Lost Planet 2.[25]

Capcom's design philosophy for Marvel vs. Capcom 3 was to maximize gameplay depth and minimize complexity.

Nintendo Wii version; however, this ultimately did not come to fruition.[27]

Employees from Marvel Comics worked closely with Capcom's art design team to ensure that each character from their company was properly represented.[12] As a result, several Marvel characters were modeled after their more recent comic book appearances.[28] For example, Iron Man sports his Extremis Armor, while Wolverine wears his John Cassaday-designed costume from Astonishing X-Men.[28] The development team originally planned to have English and Japanese voice actors for all characters.[29] Niitsuma eventually decided against it, stating that having the Marvel roster speaking Japanese did not mesh well with the characters' image.[29]

Release

Demos of the game at WonderCon 2011
Pre-release promotion at Tokyo Game Show 2010

Marvel vs. Capcom 3: Fate of Two Worlds was released on February 15, 2011, in North America, February 17 in Japan, and February 18 in Europe for the PlayStation 3 and Xbox 360.

Marvel Digital Comics, and codes redeemable for free downloads of the Jill Valentine and Shuma-Gorath downloadable content.[16]

DLC costumes for characters were later announced by Capcom and Marvel, which were released on the

Xbox Live Marketplace on March 1, 2011.[32] The costume pack contained new outfits for Ryu, Thor, Dante, Iron Man, Chris Redfield, and Captain America.[32] The release of the pack coincided with the release of the Shadow Battle DLC.[32]

Following the game's launch, a Marvel vs. Capcom merchandise program was launched in April 2011.

UDON Entertainment unveiled a 200-page artbook, titled Marvel vs. Capcom: Official Complete Works, containing compilations of existing Marvel vs. Capcom imagery alongside new commissioned pieces by comic book artists.[33]

Reception

Marvel vs. Capcom 3: Fate of Two Worlds received positive reviews from critics, garnering aggregate scores of 85/100 and 84/100 from Metacritic for the Xbox 360 and PlayStation 3 versions, respectively.[36][35]

Reviewers praised Marvel vs. Capcom 3 for its simplified, yet deep gameplay and diverse cast of characters. According to

Marvel vs. Capcom 2, in which a large majority of the cast was "severely underpowered" compared to its top fighters, almost every character in Marvel vs. Capcom 3 seemed to be a viable option.[11]

In contrast to its character roster, the game was criticized for its lack of diversity in game modes and online features. George expressed his disappointment that the development team did not supplement Marvel vs. Capcom 3's core experience with extras to add variety to the total package and extend its lifespan.

PowerPoint-style" endings left much to be desired, especially in comparison to the intro, outro, and rival battle sequences seen in Street Fighter IV.[22] Tim Turi of Game Informer stated that fans expecting to see extensive online functionality similar to Street Fighter IV should "regulate their excitement".[39] Eurogamer's Simon Parkin pointed specifically to the absence of a spectator mode, noting that the exclusion of viewable matches also presented a serious shortcoming.[38]

At the

Marvel vs. Capcom 3: Fate of Two Worlds was nominated for Best Fighting Game at 2011 Spike Video Game Awards, but lost to Mortal Kombat.

Prior to its release, Capcom expected to sell 2 million units of Marvel vs. Capcom 3 worldwide across both platforms.[46] The game reached number 2 in the United Kingdom PlayStation 3 sales chart, behind Call of Duty: Black Ops.[47] On March 30, 2011, the company announced that it had shipped more than 2 million copies of the game a month and a half after its debut.[48] In response to reaching the milestone, Capcom dubbed Marvel vs. Capcom 3 a commercial success.[48] As of June 2020, Fate of Two Worlds has sold 2.20 million units, with Ultimate Marvel vs. Capcom 3 selling 1.2 million units, bringing combined sales of both versions to 3.4 million copies.[49]

Ultimate Marvel vs. Capcom 3

Ultimate Marvel vs. Capcom 3 is a standalone updated version of Marvel vs. Capcom 3: Fate of Two Worlds, released in November 2011 for the PlayStation 3 and Xbox 360.

Phoenix Wright, and Vergil.[50]

Sequel

Following the release of Ultimate Marvel vs. Capcom 3 for the

Disney Infinity series. As a result, Capcom had to pull both Ultimate Marvel vs. Capcom 3 and Marvel vs. Capcom 2: New Age of Heroes off Xbox Live Arcade and the PlayStation Network in 2013.[54][55] However, in 2016, Disney decided to cancel its Disney Infinity series, discontinue self-publishing efforts, and switch to a licensing-only model, allowing them to license their characters to third-party game developers, including Capcom.[56][57] On December 3, 2016, Marvel vs. Capcom: Infinite was officially unveiled during Sony's PlayStation Experience event.[58] The game was released on September 19, 2017, for PlayStation 4, Xbox One, and Microsoft Windows.[59][60]

References

Notes
  1. ^ Japanese: マーヴル VS. カプコン 3 フェイト オブ トゥー ワールド, Hepburn: Māvuru bāsasu Kapukon Surī: Feito obu Tū Wārudo
Footnotes
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External links