Mass Effect: Andromeda

This is a good article. Click here for more information.
Source: Wikipedia, the free encyclopedia.

Mass Effect: Andromeda
multiplayer

Mass Effect: Andromeda is a 2017

Windows, and Xbox One. The game is set within the Andromeda Galaxy during the 29th century, where humanity is planning to populate new home worlds as part of a strategy called the Andromeda Initiative. The player assumes the role of either Scott or Sara Ryder, an inexperienced military recruit who joins the Initiative and wakes up in Andromeda following a 634-year sleeper ship journey. Events transpire that result in Ryder becoming humanity's Pathfinder, who is tasked with finding a new home world for humanity while also dealing with an antagonistic alien species known as the Kett, and uncovering the secrets of a mysterious synthetic intelligence
species known as the Remnant.

For Mass Effect: Andromeda, BioWare incorporated a lighter tone than previous installments in the series, utilized open world elements, and placed an emphasis on exploration. Many of the series' traditional gameplay elements remain, while others are modified, such as combat, which is less cover-based and more mobile. The game is the largest in the series, and offers the player the freedom to focus on either the main quest or side quests. Its score was composed by John Paesano and aims to match the game's mood by capturing the adventure of space exploration.

In contrast to the original Mass Effect trilogy, which was spearheaded by BioWare's Edmonton studio, Mass Effect: Andromeda was handled by a new team out of Montreal. The game experienced a troubled production cycle that saw many members of its leadership team depart mid-project and numerous changes in creative vision. It was built using

Unreal Engine 3. Following the game's release, BioWare released several patches in response to critical feedback, but decided not to release further single-player downloadable content
additions.

Mass Effect: Andromeda was announced in June 2015. Upon release, it received generally mixed reviews from

Motive Studios
and the Mass Effect franchise was temporarily put on hold.

Gameplay

Mass Effect: Andromeda is an

Unlike previous installments in the Mass Effect series, where players begin each new game by choosing from six different character classes that each have their own unique set of skills, players instead have free rein to assign any skills that they want and build towards a specialty over the course of the game.[6] For example, if the player chooses to invest solely in biotic skills, Ryder will unlock the Adept profile, which results in bonuses related to that play style.[7] Experience points are earned by completing missions, and there is no cap on the number of points that can be earned.[8] Once enough points are gained, Ryder levels up, which allows for the unlocking and upgrading of skills along a tree.[9] Points assigned to each skill can be constantly reallocated so that players can experiment with multiple gameplay approaches without having to restart their games and build up their skills from scratch again.[10]

Similar to its predecessors, the player can interact with characters in Mass Effect: Andromeda using a radial command menu where the player's dialogue options depend on wheel direction.[6] Around the wheel are four types of responses that shape each conversation: emotional, logical, professional, and casual.[11] In general, conversations are based on agreeing or disagreeing with participants.[12] During some conversations, the player is prompted with an "Impulse Action" that offers an additional choice to what is available on the dialogue wheel.[13] For example, an on-screen prompt to "shoot" might appear and be momentarily selectable.[14] By conversing with non-player characters, Ryder can develop friendships and, in some cases, romantic relationships with them over time.[15] During both dialogue and quest sequences, the player is sometimes tasked with making moral decisions that do not have a clear good/bad distinction but are intended to be more nuanced, marking a departure from the Paragon/Renegade morality system of prior titles in the series.[16]

Navigation and exploration

In Mass Effect: Andromeda, the player explores the Heleus cluster of the

boss that the player may not be able to defeat at first and may need to revisit later once Ryder has sufficiently leveled up.[20]

The game's primary planets have open world environments and can be traversed using the "Nomad", a six-wheeled, all-terrain vehicle.[23][24] While driving the Nomad, the player has the ability to scan the planet's terrain for resources and then deploy mining drones to collect them.[23] As new areas are explored, the player can find drop zones that serve as fast-travel points and allow for a loadout change.[21] To aid the player in managing quests, the game automatically logs available missions in a journal where the player can select a single quest to make active, which is then marked on the game's user interface.[25] Some planets have environmental hazards that must be accounted for, such as the planet Elaaden, where Ryder must avoid the heat to prevent taking damage.[26] Over the course of the game, the player can find blueprints and resources that are used for crafting weapons and armor.[4] All crafted items can be given customized names.[27]

One way that the player can move around the world is by jumping into the air using a jetpack.[11] A compass at the top of the screen helps the player navigate around the map.[25] Health bars and skill buttons at the bottom of the screen are used during combat.[28]

Combat

Combat in Mass Effect: Andromeda takes place in

over-the-shoulder perspective, who can move around the battlefield in a variety of ways, including a side-to-side dash or vertical leap into the air using a jetpack.[11] When the player approaches an object, Ryder will automatically take cover, providing the player with protection in battle.[29] The game encourages players to keep moving during combat with large, open battlefields and enemies that attack from all angles,[11] but also allows for both aggressive and defensive strategies.[28]

Damage is dealt to enemies using gunfire, melee attacks, or specialized skills such as a flamethrower.[30] At all times, three skills are available for use, along with a profile that provides play style bonuses.[28] The player can rotate between up to four combinations of skills and profiles by setting up "favorite slots", which can be accessed during battle. For example, one slot might have three biotic skills and the Adept profile while another has three combat skills and the Soldier profile.[31] A single skill cannot be deployed continuously; rather, after a skill is used, there is a cool down period during which the skill is disabled but other skills can be used.[32] Some weapons in the game have a finite magazine and require players to replenish ammunition after a certain number of shots, whereas other weapons operate on an overheating system where the player must wait for the weapon to cool down after a certain number of shots.[28]

Multiplayer

In addition to its single-player content, Mass Effect: Andromeda also contains a

unlockables.[34] The plot of the single-player campaign is not affected by the multiplayer mode.[36]

Synopsis

Setting and characters

Clancy Brown voiced Alec Ryder in the game.[37]

Mass Effect: Andromeda begins in 2185, between the events of Mass Effect 2 and Mass Effect 3.[38][39] The four Citadel Council races and the quarians are planning to populate new home worlds in the Andromeda Galaxy as part of a strategy called the Andromeda Initiative.[40] Each race sends 20,000 citizens on a one-way, 600-year journey to Heleus Cluster located in Andromeda aboard their own sleeper ship, called an Ark, and selects a leader, known as a Pathfinder. Once the races arrive at their destination in 2819, they help build the Nexus, a space station that serves as a center of government and diplomacy, a living area, and a base of operations for the Pathfinders.[41] Characters and player decisions from the original Mass Effect trilogy are not carried over into Mass Effect: Andromeda, and there is no canon ending which is referenced.[42]

The protagonist of Mass Effect: Andromeda is, depending on player choice, either Sara or Scott Ryder (voiced by Fryda Wolff or Tom Taylorson, respectively). Their father, Alec Ryder (voiced by Clancy Brown), is humanity's Pathfinder, tasked with finding a new home for the species.[37] Squadmates in the game include Alec's second-in-command, Cora Harper (Jules de Jongh), a biotic specialist with intensive commando training; Liam Kosta (Gary Carr), a security expert who specializes in crisis response; Pelessaria "Peebee" B'Sayle (Christine Lakin), an asari gunslinger capable of biotic destabilization; Nakmor Drack (Stanley Townsend), a veteran krogan warrior of the Nakmor clan specializing in close combat; Vetra Nyx (Danielle Rayne), a female turian mercenary who excels in shielding and protection; and Jaal Ama Darav (Nyasha Hatendi), a resistance fighter of the newly introduced angara race.[43] Ryder's crewmates include Kallo Jath (Garett Ross), a salarian pilot; Lexi T'Perro (Natalie Dormer), an asari medical doctor;[44] Suvi Anwar (Katy Townsend), a human science officer; Gil Brodie (Gethin Anthony), a human mechanic; and SAM (Alexia Traverse-Healy), an artificial intelligence that can communicate with all members of the team via implants.[45]

Plot

In 2819, following a 634-year journey aboard the Ark Hyperion, Ryder awakens in the Heleus Cluster of the Andromeda Galaxy. Hyperion strikes a dark energy cloud called the Scourge, temporarily knocking out its power and sending Ryder's sibling into a coma. Pathfinder Alec Ryder, Ryder's father, informs Ryder and Cora Harper that the planet they were sent to scout may no longer be viable for colonization. Alec, Ryder, Cora, and Liam Kosta head down to the planet, coming into contact with a hostile alien race, the kett, as well as strange structures from a synthetic alien race, the Remnant. Ryder and Alec find a terminal inside an alien monolith, which Alec activates in an attempt to stabilize the lightning storm-stricken planet. A large blast throws the two off the elevated platform, damaging Ryder's helmet and exposing Ryder to the toxic atmosphere. Alec saves Ryder by giving Ryder his helmet, sacrificing his own life. Ryder is later revived and merged with the artificial intelligence SAM, learning that Alec has made Ryder the new Pathfinder.

Hyperion reaches the Nexus, finding it incomplete and with no other Ark in sight. The crew learn from Nexus leadership that all of the worlds in Andromeda have become inhospitable, and that the Initiative has been stranded upon arrival, suffering from civil unrest and a supply shortage. As humanity's new Pathfinder, Ryder is tasked with finding a suitable world to colonize, as well as uncovering the fates of the other Arks. Ryder is also assigned a spaceship, the Tempest, piloted by Kallo Jath and accompanied by Vetra Nyx.

Ryder's first stop on the search is Eos, a desert planet plagued by radiation, where Nakmor Drack and Peebee join the crew. With SAM's help, Ryder unlocks a Remnant vault, which houses a terraforming system that rapidly repairs the planet's ecosystem to more hospitable levels. The planet's newly-improved viability allows Ryder to establish Andromeda's first successful outpost. Ryder also discovers a star chart pinpointing the location of other worlds that might hold similar structures. It is deduced that these worlds could sustain the Initiative.

On the way to another system, the Tempest runs into the kett fleet, and is forced to escape through the Scourge, suffering significant damage. The ship lands on the planet Aya, coming into contact with a new alien species, the angara, who are mounting a resistance against the kett. Ryder proves the Initiative's good intentions by aiding the angara on two other planets, in addition to recruiting a member of their species, Jaal Ama Darav, to the Tempest's crew. Ryder also rescues high-ranking angara Moshae Sjefa from a kett facility, discovering in the process that the kett have been turning the angara into more kett through a genetic modification process known as "exaltation". The Moshae takes Ryder to Aya's vault, learning that the kett leader, the Archon, is chasing an object called Meridian, which can control all vaults and, by extension, the worlds that they are connected to. Ryder, anxious to stop the kett, tracks down their flagship and discovers that the kett have captured the Salarian Ark and have been experimenting with various Initiative species. Ryder frees the ark and learns the location of Meridian.

Ryder then proceeds to the presumed location of Meridian, which is revealed to be an ancient Remnant city. Ryder discovers that Meridian, a Dyson sphere-like construct, was taken away from the city, disconnecting the vaults and rendering the planets uninhabitable.[46] The Archon launches an attack on Hyperion, severing SAM from Ryder, while also capturing Ryder's sibling, whose SAM implant he intends to use in order to take over Meridian. Ryder manages to activate the Remnant fleet and, together with other allied forces, makes an assault on the kett fleet guarding Meridian. The Ryder twins work to defeat the kett, eventually disconnecting the Archon from Meridian's system and killing him in the process. Ryder is hailed as a hero, having activated Meridian and made the cluster more suitable for settlement. Hyperion, after crash-landing onto Meridian, settles on the planet as humanity's new home.

In a post-credit scene, the Archon's second-in command, Primus, is seen observing Meridian, hinting at a possible future threat.

Development

Mac Walters served as creative director for Mass Effect: Andromeda, taking over for Gérard Lehiany in 2014.[47]

Mass Effect: Andromeda was developed by

Aaryn Flynn, noted that many of the developers working on the project were fans of the original trilogy who came to BioWare specifically to work on a Mass Effect game.[52]

Game design

Early stages of development on Mass Effect: Andromeda began in 2012, following the release of Mass Effect 3.[53] One of the first decisions that BioWare made was not to include Commander Shepard, the series' original protagonist, in the game.[54] This strategy allowed them to make changes to some of the series' traditional gameplay elements, such as the old Paragon/Renegade morality system, which they felt was tied to Shepard and would not make sense without the character.[55] Originally, they considered developing a prequel, but decided against it after soliciting feedback from fans, focus groups, and the development team.[56] Instead of preparing for another trilogy, the company tried to avoid locking themselves into a specific plan with regards to future installments in the franchise, which they felt gave them more creative freedom.[57]

Although BioWare approached Mass Effect: Andromeda as a new beginning and wanted it to feel fresh and new,[58] the company still borrowed elements from previous titles. For example, the ability to drive a vehicle was inspired by the Mako from Mass Effect and the concept of loyalty missions was taken directly from Mass Effect 2.[59] The team also applied lessons that they learned from Mass Effect 3, which featured a controversial ending where some fans didn't feel as though their investment in the series' characters had paid off.[57]

For Mass Effect: Andromeda, BioWare decided to include open world elements and place an emphasis on exploration.

CD Projekt Red's The Witcher 3: Wild Hunt.[63] As late as 2014, BioWare planned to create hundreds of explorable planets by using procedural generation, but ultimately scrapped the idea because of the difficulty involved in implementing it as well as a lack of internal resources.[56] Due in part to the decision to abandon this concept so late in development, the company found themselves playing catch-up, and ended up building most of the game during the ensuing 18 months.[56]

The team proposed between five and ten native Andromedan species, but a combination of budget constraints, the presence of many species from prior games, and BioWare opting for "cosplay-safe" species resulted in most them being cut. The latter consideration led to the remaining species having more humanoid designs rather than the "jellyfish"-like ones some species in the other games had. The final game only had three native species: the Angara, the Kett, and the Remnant.[64]

Production

Mass Effect: Andromeda required a team of over 200 developers and, as reported by the

Spider-Man games.[56] Casey Hudson, who directed the original trilogy, was promoted to the role of executive producer before leaving BioWare in 2014.[47] That same year, Lehiany also departed from the project; he was replaced by Mac Walters,[56] who previously served as lead writer for the series.[67][68] In general, the game's development was plagued by internal instability,[56] with its lead writer, senior editor, and other members of its leadership team all departing from BioWare during production.[69]

Mass Effect: Andromeda was built using

EA DICE's Frostbite 3 engine, which required that BioWare construct all systems, tools, and assets from scratch as the series was previously built on Epic Games' Unreal Engine.[70] Going into development, the company knew that the transition to Frostbite would be a difficult one, having already made the switch for Dragon Age: Inquisition, which proved to be extremely challenging as the engine was not designed with role-playing games in mind.[56] In an effort to optimize the engine's capabilities, BioWare sometimes enlisted the help of other Frostbite developers. For example, to ensure that the game's driving mechanics handled well, BioWare invited the Need for Speed team to come onsite and offer advice and guidance.[71] BioWare tried to push the boundaries of the software, particularly in the area of character animation,[72] but struggled with facial animations in particular.[56] This was due in part to difficulties with various animation programs, an understaffed development team, and a delayed production cycle.[56]

As part of the move to Frostbite, BioWare decided to unite the combat systems of the single and multiplayer modes. In Mass Effect 3, the single-player mode used a system tailored to a slower, cover shooter approach while the multiplayer mode used a system tailored to a faster-paced approach.

artificial intelligence so that enemies could understand space and know how to flank the player from all angles.[11]

Music

The original score of Mass Effect: Andromeda was composed by John Paesano, who was previously best known for his work on The Maze Runner films and Daredevil television series.[74] Scenes in the game that take place in nightclubs or other public venues were composed by Edmonton-based DJs and producers.[75] In general, the game's soundtrack was inspired by films such as Blade Runner and aimed to combine organic and synthetic sounds, an approach that BioWare used to "represent the triumph of space exploration and the fear of the unknown."[76]

Patches

A week after Mass Effect: Andromeda's North American release, BioWare announced that they were planning on making improvements to the game in response to critical feedback from fans.[77] In April, the company unveiled a patch that focused on bug fixes and improvements to the player experience, including better lip-syncing and faster movement around the galaxy map.[78] The following month, another patch was released which focused on improvements to cinematic scenes.[79] Further improvements were released through the month of July,[80] before BioWare released a statement on August 19 which confirmed that there would be no further single-player downloadable content developed or released for the game, though multiplayer patches could continue.[81]

Marketing and release

Mass Effect: Andromeda was announced on June 15, 2015 at

Electronic Entertainment Expo 2015.[82] The game was marketed with a wide variety of video content, including teasers,[a] gameplay reveals at various awards shows and conferences,[b] cinematic trailers,[c] and an instructional gameplay series.[d] It was also promoted with a set of action figures by toy company Funko, which consisted of Peebee, Liam Kosta, Jaal, Sara Ryder, and Archon.[90] One aspect of BioWare's marketing strategy was to avoid discussing certain plot points or making too many promises ahead of time, a plan which helped the company avoid disappointing players if they needed to cut content from the game.[52]

Leading to the release of Mass Effect: Andromeda, BioWare set up a promotional website whereby players could participate in a mock training program for the Andromeda Initiative, which included listening to recruitment pitches, reading the history of the Mass Effect universe, or watching mission briefings.[91] Briefings included an orientation video,[92] an introduction to the Arks and Nexus,[93] an overview of the Tempest and Nomad,[94] and dossiers on the game's main crewmembers.[95] As part of the program, BioWare also selected six fans to participate in an authentic astronaut training experience at the European Astronaut Centre.[96] Originally, BioWare planned a beta that would allow players to help test the game's multiplayer mode prior to release, but it was eventually cancelled as the company felt that it was ultimately unnecessary.[97]

Mass Effect: Andromeda was originally scheduled for release in late 2016,[82] but its official release date was eventually moved to March 21, 2017 in North America and March 23 in Europe, Australia and New Zealand.[98][99] In addition to the standard version of the game, players could also purchase a Deluxe Edition and Super Deluxe Edition, which included in-game single and multiplayer bonuses, as well as a free soundtrack download.[100] For a short time, players could also order two versions of a Collector's Edition, one of which included a model of the in-game vehicle, the Nomad, while the second version included a remote-control Nomad.[101] However, both versions of the Collector's Edition did not include the game or any other in-game bonuses.[102]

A week prior to Mass Effect: Andromeda's official release, BioWare made the first ten hours of the game available to players as part of EA Access and Origin Access.[103][self-published source] The game's facial animations immediately became a topic of controversy, with players posting clips, images, and memes online that poked fun at its character movements.[104] One group of players took their complaints a step further; due to certain elements of their Twitter and Facebook bios that they subsequently removed, a former EA employee was incorrectly identified as a lead developer and was abused on Twitter.[105] In response to the incident, BioWare released an official statement, saying, "We respect the opinions of our players and community ... But attacking individuals, regardless of their involvement in the project, is never acceptable."[104]

Reception

Upon release, the

Windows versions of Mass Effect: Andromeda received "mixed or average" reviews while the Xbox One version received "generally favorable" reviews from video game publications, according to review aggregator Metacritic.[106][107][108] The game was later ranked the 26th best of 2017 by Eurogamer.[119] Conversely, it also received several dishonors, including Worst Game (That We Played) from Giant Bomb.[120]

Mass Effect: Andromeda was not as well received as its predecessors.

PlayStation LifeStyle, who retrospectively ranked it as the most disappointing game of 2017.[127][128] Some critics also described the game as a missed opportunity, such as Joe Juba of Game Informer, who concluded, "Mass Effect: Andromeda is fun, and the important parts work ... At the same time, I was often left looking through a haze of inconveniences and dreaming about the game it could have been."[111]

The combat in Mass Effect: Andromeda was one of the best-reviewed aspects of the game. IGN observed that it felt more energetic than previous titles in the series, although they criticized the automatic cover system and some of the user interface.[115] COGconnected described the combat as "a thing of beauty" and emphasized its focus on player choice and strong shooting mechanics, which they felt held up to other shooters.[129] In an otherwise lukewarm review for GameSpot, Scott Butterworth relented that he enjoyed the combat shooting mechanics and appreciated that he was able to experiment with different character loadouts.[113]

The plot of Mass Effect: Andromeda was met with a mixed reception. Destructoid described it as "dull" and observed that it took too long to establish an easily identifiable conflict.[109] Andy Hartup of GamesRadar+ felt that the game lacked the nuance of previous installments and missed out on what made the original trilogy successful.[114] IGN remarked that the plot was sometimes derivative of prior games in the series, using the Remnant as an example, which they felt was simply another "long-dead civilization that's left advanced technology lying around".[115] By contrast, VideoGamer.com listed the game's plot as a positive, likening it to a Hollywood hero story.[118] Reflecting on his experience with the game, Polygon's Arthur Gies opined that the story contained a number of worthwhile mysteries on the critical path and some "really interesting" optional content.[117]

Numerous publications praised Mass Effect: Andromeda for its larger-scale visuals and an immersive atmosphere with a lot of exploration and content, such as PC Gamer, which wrote that the game looked "stunning" and that the Frostbite engine rendered environments at a scale that previous Mass Effect games could not match.[116] GameSpot remarked that the game's worlds were "breathtaking to behold and exciting to explore", but also noted that there were too many repetitive, inconsequential quests that felt like "padding".[113] RPGamer observed that the game's atmosphere was enhanced by its score, which they felt complemented the setting with either a "spacey background" or something more "rousing", as required.[130] Trusted Reviews noted that the alien worlds were detailed and busier to make it significantly more atmospheric thanks to improved geometry complexity, higher resolution shadows, and better quality horizon-based ambient occlusion. [131] Ruined Chapel also noted that the atmosphere had a sense of freedom, exploration and adventure, with a universe of countless stories and an epic feel,[132] while IGN felt the energetic combat and fantastic sound effects contribute to a potent sci-fi atmosphere.[133]

Many reviewers criticized Mass Effect: Andromeda for its technical issues. Writing for

Game Revolution's Aron Garst reflecting, "Andromeda is full of bugs and technical oddities. From the freaky facial animations to the entire screen turning a lime shade of green for a few minutes, many things went wrong during my playthrough."[112] In an otherwise positive review, Game Informer noted that technical glitches were plentiful, which hindered the game's playability.[111] Some outlets felt that animation glitches, model issues, and poor graphical fidelity were most apparent during the game's cinematic romance scenes in particular.[134][135]

Sales

Mass Effect: Andromeda was the third-best-selling game of March 2017.[136] It led the United Kingdom in physical sales during its first two weeks of release.[137] As of August, it was the seventh best-selling game of the year.[138] However, it eventually dropped out of the year-end top ten.[139][self-published source] The game had the second-best physical launch in the series after Mass Effect 3.[136] Andromeda's digital revenues only increased by mid-single-digit percentages against 2012's Mass Effect 3, despite substantial growth in digital sales since then. In addition, Andromeda on PC sold less than the 349,000 PC digital units Mass Effect 3 that sold in its launch month.[140]

Prior to the release of Mass Effect: Andromeda, Chief Financial Officer (CFO) Blake Jorgensen projected that it would sell 3 million units before the end of March, and 6 to 9 million units during its lifetime.[141] BioWare General Manager Aaryn Flynn predicted that it would sell at least 5 million copies worldwide.[142] Wedbush Securities analyst Michael Pachter estimated that Mass Effect: Andromeda sold at least 2.5 million units in its opening quarter, resulting in $110 million in revenue.[143] The closest that EA has come to noting an exact figure was in their fourth quarter (Q4) of fiscal year 2017 (FY17) notes for investors, which stated that $53 million of the game's net sales related to its special editions were to be captured in Q1 FY18 instead of Q4 FY17 (the quarter of its release) for accounting purposes.[144]

During EA's Q3 FY18 earnings call on January 30, 2018, EA Chief Executive Officer (CEO) Andrew Wilson was asked a general question about the company's non-sports titles, which had performed below expectations. As part of his answer, Wilson noted, "...if you look at Mass Effect [Andromeda], while there was some polarizing sentiment in that franchise, it's actually performed really well, and player engagement is really strong."[145]

Accolades

Year Award Category Result Ref
2016 Golden Joystick Awards 2016 Most Wanted Game Won [146]
The Game Awards 2016 Most Anticipated Game Nominated [147]
2017 Golden Joystick Awards 2017 Best Gaming Performance (Fryda Wolff) Nominated [148]
2018 National Academy of Video Game Trade Reviewers Awards Game, Franchise Role Playing Nominated [149][150]
Sound Editing in a Game Cinema Nominated

Future

Although Mass Effect: Andromeda was not designed with specific plans for future installments, BioWare's original intention was to continue adding to the series.

Motive Studios, casting further doubt on the future of the Mass Effect franchise.[152] However, former series creative director Casey Hudson, who departed from BioWare in 2014 but returned following Mass Effect: Andromeda's release, later stated that he wanted the series to continue.[153] As of November 7, 2020, a veteran team at BioWare is working on the next chapter of the Mass Effect universe.[154] In May 2023, Mac Walters noted that: "I only wish we had been able to then do a second one, because then you would have really seen that polish just like we did from [ME1] to [ME2] on the original [trilogy]."[155][156]

References

  1. ^ Gray, Kate (November 16, 2016). "Mass Effect: Andromeda – everything we know so far". The Guardian. Archived from the original on August 2, 2018. Retrieved November 19, 2016.
  2. ^ Nelva, Giuseppe (November 7, 2016). "Mass Effect Andromeda: Name/Character Customization and Same-Gender/Alien Romance Confirmed and More". Dual Shockers. Archived from the original on April 8, 2018. Retrieved January 20, 2017.
  3. ^ Lokesh (January 30, 2017). "Mass Effect: Andromeda Indirectly Customizing Alec Ryder's Appearance". GosuNoob. Archived from the original on April 24, 2018. Retrieved February 25, 2017.
  4. ^ a b Makuch, Eddie (November 8, 2016). "Mass Effect: Andromeda Has Crafting, Updated New Game+; Story Described as "Different"". GameSpot. Archived from the original on March 11, 2017. Retrieved January 28, 2017.
  5. ^ Fenlon, Wes (February 24, 2017). "Mass Effect: Andromeda lead designer Ian Frazier on 'fulfilling the promise of Mass Effect 1'". PC Gamer. Archived from the original on January 17, 2018. Retrieved February 25, 2017.
  6. ^ a b Hall, Mat (June 13, 2017). "Mass Effect Andromeda walkthrough: Guide and tips to exploring the new galaxy and completing all main missions". Eurogamer. Archived from the original on March 10, 2018. Retrieved December 28, 2017.
  7. ^ Juba, Joe (December 2016). "Unexplored Territory: Mass Effect Charts a New Course". Game Informer. No. 284. p. 89.
  8. ^ Fenlon, Wes (February 23, 2017). "Mass Effect: Andromeda has no level cap, allows you to completely respec Ryder". PC Gamer. Archived from the original on January 30, 2018. Retrieved February 26, 2017.
  9. .
  10. ^ Juba, Joe (December 2016). "Unexplored Territory: Mass Effect Charts a New Course". Game Informer. No. 284. p. 90.
  11. ^ a b c d e Tyrer, Ben (February 2017). "Preview: Mass Effect: Andromeda". PC Gamer. No. 301. p. 18.
  12. ^ Prell, Sam (February 8, 2017). "Mass Effect: Andromeda director Mac Walters explains the dialogue system replacing Paragon / Renegade". GamesRadar+. Archived from the original on June 20, 2018. Retrieved February 19, 2017.
  13. ^ Gwaltney, Javy (February 23, 2017). "50 Details We Noticed During Our Hands-On Time With The Game". Game Informer. Archived from the original on May 9, 2018. Retrieved February 25, 2017.
  14. ^ Juba, Joe (December 2016). "Unexplored Territory: Mass Effect Charts a New Course". Game Informer. No. 284. p. 103.
  15. ^ Wallace, Kimberly (November 18, 2016). "Mass Effect Andromeda's New Approach To Romance". Game Informer. Archived from the original on May 8, 2018. Retrieved January 15, 2017.
  16. ^ Lemon, Marshall (June 21, 2016). "Mass Effect: Andromeda about "shades of grey", not Paragon/Renegade morality". VG247. Archived from the original on March 2, 2017. Retrieved January 15, 2017.
  17. ^ Juba, Joe (November 21, 2016). "Getting To Know The Tempest: Mass Effect's New Normandy". Game Informer. Archived from the original on May 8, 2018. Retrieved January 15, 2017.
  18. ^ a b c "Exploration, Discovery, and Crafting in Mass Effect: Andromeda". Mass Effect Official Website. March 3, 2017. Archived from the original on July 16, 2017. Retrieved March 5, 2017.
  19. ^ Scott-Jones, Richard (February 10, 2017). "Mass Effect: Andromeda has over a dozen hub areas, will learn from The Witcher 3". PCGamesN. Archived from the original on March 22, 2017. Retrieved February 12, 2017.
  20. ^ a b Sinha, Ravi (November 24, 2016). "Mass Effect Andromeda Open World Includes Hostile Bases, Giant Bosses". GamingBolt. Archived from the original on February 28, 2017. Retrieved January 15, 2017.
  21. ^ a b Wallace, Kimberly (November 23, 2016). "Six Fun Activities To Pursue In Mass Effect Andromeda". Game Informer. Archived from the original on May 9, 2018. Retrieved January 28, 2017.
  22. ^ Juba, Joe (November 7, 2016). "Loyalty Missions Return In Mass Effect Andromeda". Game Informer. Archived from the original on October 7, 2018. Retrieved January 28, 2017.
  23. ^ a b Polo, Susana (January 12, 2017). "Explore Mass Effect: Andromeda's new space home and space car". Polygon. Archived from the original on April 26, 2017. Retrieved January 15, 2017.
  24. ^ a b Favis, Elise (June 13, 2016). "Mass Effect: Andromeda Will Feature A Huge Open World And More". Game Informer. Archived from the original on August 13, 2019. Retrieved August 11, 2016.
  25. ^ a b Parkin, Jeffrey (March 15, 2017). "Mass Effect: Andromeda guide: How to manage missions, read the map and work the tram". Polygon. Archived from the original on April 26, 2017. Retrieved April 9, 2017.
  26. ^ Tyrer, Ben (February 2017). "Preview: Mass Effect: Andromeda". PC Gamer. No. 301. p. 19.
  27. ^ Donnelly, Joe (January 17, 2017). "Mass Effect Andromeda crafting is 'quite a bit different' to Dragon Age: Inquisition". PC Gamer. Archived from the original on November 27, 2018. Retrieved January 28, 2017.
  28. ^ a b c d e "Weapons and Skills in Mass Effect: Andromeda". Mass Effect Official Website. February 17, 2017. Archived from the original on April 15, 2019. Retrieved February 22, 2017.
  29. ^ a b c Juba, Joe (December 2016). "Unexplored Territory: Mass Effect Charts a New Course". Game Informer. No. 284. p. 87.
  30. ^ Hurley, Leon (January 5, 2017). "Mass Effect Andromeda's combat gameplay shows fighting, engineer skills and flamethrower upgrades". GamesRadar+. Archived from the original on June 4, 2017. Retrieved January 28, 2017.
  31. ^ a b "Profiles and Squads in Mass Effect: Andromeda". Mass Effect Official Website. February 23, 2017. Archived from the original on April 15, 2019. Retrieved February 24, 2017.
  32. ^ Pramath (November 8, 2016). "Mass Effect Andromeda Combat Detailed: No More Global Cooldowns, Dynamic Cover, Skill Based System". GamingBolt. Archived from the original on April 9, 2017. Retrieved January 28, 2017.
  33. ^ a b Sinha, Ravi (March 23, 2017). "Mass Effect Andromeda: 7 Reasons to Buy for Multiplayer". IGN India. Archived from the original on January 30, 2018. Retrieved October 1, 2017.
  34. ^ a b "Multiplayer in Mass Effect: Andromeda". Mass Effect Official Website. March 14, 2017. Archived from the original on June 6, 2017. Retrieved October 1, 2017.
  35. ^ Senior, Tom (March 29, 2017). "How Mass Effect: Andromeda gets multiplayer right". PC Gamer. Archived from the original on May 31, 2017. Retrieved October 1, 2017.
  36. ^ Carter, Chris (March 21, 2017). "Mass Effect: Andromeda multiplayer guide". Polygon. Archived from the original on October 7, 2018. Retrieved October 1, 2017.
  37. ^ a b Juba, Joe. "Meet Mass Effect Andromeda's Leading Voice Cast". Game Informer. Archived from the original on May 9, 2018. Retrieved February 4, 2017.
  38. ^ Pitcher, Jenna (June 15, 2015). "E3 2015: First Mass Effect Andromeda story details revealed". IGN. Archived from the original on June 15, 2015. Retrieved June 16, 2015.
  39. ^ Phillips, Tom (November 7, 2016). "Now we know exactly when Mass Effect Andromeda is set". Eurogamer. Archived from the original on June 12, 2018. Retrieved January 1, 2018.
  40. ^ Phillips, Tom (November 25, 2016). "Mass Effect Andromeda will leave some familiar alien races behind". Eurogamer. Archived from the original on February 14, 2018. Retrieved February 11, 2017.
  41. ^ Boudreau, Ian (December 2, 2015). "Briefing Video Introduces Arks And The Nexus". Game Informer. Archived from the original on July 11, 2019. Retrieved February 11, 2017.
  42. ^ Phillips, Tom (June 20, 2016). "Why Mass Effect: Andromeda won't acknowledge your ME3 ending choice". Eurogamer. Archived from the original on August 1, 2018. Retrieved February 25, 2017.
  43. ^ Scott-Jones, Richard (March 20, 2017). "The characters of Mass Effect: Andromeda - who you can batter, befriend and boink". PCGamesN. Archived from the original on November 16, 2018. Retrieved February 25, 2017.
  44. ^ Donnelly, Joe (February 23, 2017). "Mass Effect: Andromeda will star Game of Thrones' Natalie Dormer". PC Gamer. Archived from the original on September 10, 2017. Retrieved February 25, 2017.
  45. ^ Porter, Matt (January 27, 2017). "Mass Effect: Andromeda Details a Few New Squadmates". IGN. Archived from the original on January 30, 2017. Retrieved February 4, 2017.
  46. ^ Phillips, Tom (April 25, 2017). "Mass Effect Andromeda ending analysis". Eurogamer. Archived from the original on March 6, 2018. Retrieved September 17, 2017.
  47. ^ a b Flynn, Aaryn (August 7, 2014). "Casey Hudson's Departure from BioWare/EA". BioWare Blog. Archived from the original on March 2, 2017. Retrieved January 29, 2017.
  48. ^ "BioWare Games". BioWare. Archived from the original on August 10, 2018. Retrieved January 21, 2017.
  49. ^ Taormina, Anthony (March 23, 2013). "'Mass Effect 4' in Development at BioWare Montreal; Edmonton Studio Working on New IP". Game Rant. Archived from the original on October 17, 2017. Retrieved March 22, 2017.
  50. ^ Stilwell, Daniel. "Edmonton video game maker BioWare releases 'Mass Effect: Andromeda'". Global News. Archived from the original on November 6, 2018. Retrieved March 26, 2017.
  51. ^ BioWare (June 15, 2015). "Introducing Mass Effect: Andromeda". BioWare Blog. Archived from the original on July 27, 2018. Retrieved April 30, 2017.
  52. ^ a b Hanson, Ben. "BioWare's New Horizon: Andromeda, Star Wars, And The New IP". Game Informer. Archived from the original on December 9, 2017. Retrieved February 12, 2017.
  53. ^ BioWare (November 12, 2012). "An Update From BioWare Montreal". BioWare Blog. Archived from the original on August 19, 2018. Retrieved January 7, 2013.
  54. ^ Petitte, Omri (October 19, 2012). "Mass Effect 4 won't include Shepard at all, says BioWare". PC Gamer. Archived from the original on September 9, 2018. Retrieved February 5, 2017.
  55. ^ Porter, Matt (February 9, 2017). "Mass Effect: Andromeda Removed Paragon/Renegade System to Allow for Old-School Role-Playing". IGN. Archived from the original on February 21, 2017. Retrieved February 22, 2017.
  56. ^ a b c d e f g h i Schreier, Jason. "The Story Behind Mass Effect: Andromeda's Troubled Five-Year Development". Kotaku. Archived from the original on September 29, 2018. Retrieved June 8, 2017.
  57. ^ a b c Schwartz, Terri (December 2, 2016). "How Mass Effect 3's Ending Influenced Andromeda". IGN. Archived from the original on February 5, 2017. Retrieved January 20, 2017.
  58. ^ Juba, Joe (December 2016). "Unexplored Territory: Mass Effect Charts a New Course". Game Informer. No. 284. p. 86.
  59. ^ Juba, Joe (December 2016). "Unexplored Territory: Mass Effect Charts a New Course". Game Informer. No. 284. p. 94.
  60. ^ Chalk, Andy (March 3, 2017). "Mass Effect: Andromeda's Exploration trailer highlights 'the heart' of the game". PC Gamer. Archived from the original on August 17, 2017. Retrieved December 12, 2017.
  61. ^ Usher, William (November 12, 2016). "One Major Change That Mass Effect: Andromeda Will Make To The Series". CinemaBlend. Archived from the original on July 25, 2017. Retrieved February 12, 2017.
  62. ^ Albert, Weston (November 23, 2016). "Mass Effect: Andromeda's Side Activities Look Bigger than Ever". Game Rant. Archived from the original on March 16, 2017. Retrieved December 12, 2017.
  63. ^ Donnelly, Joe (February 10, 2017). "Mass Effect: Andromeda will have 'meaningful' sidequests akin to The Witcher, says game producer". PC Gamer. Archived from the original on December 21, 2018. Retrieved February 22, 2017.
  64. ^ Maher, Cian (February 4, 2021). "Mass Effect Andromeda Had Designs For Up To Ten New Alien Species, But They Were Cut For Budget, Scope, And... Cosplay". The Gamer. Archived from the original on November 19, 2022. Retrieved February 28, 2023.
  65. ^ Bhat, Aditya (January 19, 2015). "Mass Effect 4: New Details Reveal its Massiveness, Possible Release Date and Nearly 200 Devs Engaged in Development". International Business Times. Archived from the original on March 24, 2017. Retrieved March 10, 2015.
  66. ^ Kent, Gordon (March 1, 2017). "Edmonton's BioWare uses upcoming release of Mass Effect: Andromeda to push for industry tax credits". Edmonton Journal. Archived from the original on November 17, 2018. Retrieved September 22, 2018.
  67. ^ Pierse, Conal (November 7, 2014). "Introducing Some Dev Team Leads For The Next Mass Effect". BioWare Blog. Archived from the original on November 24, 2018. Retrieved June 30, 2015.
  68. PlayStation LifeStyle. Archived
    from the original on November 15, 2017. Retrieved February 5, 2017.
  69. ^ Davidson, Joey. "Mass Effect: Andromeda loses yet another senior dev". TechnoBuffalo. Archived from the original on August 6, 2018. Retrieved May 29, 2017.
  70. ^ Juba, Joe. "22 Random Tidbits About Mass Effect Andromeda". Game Informer. Archived from the original on October 26, 2018. Retrieved January 20, 2017.
  71. ^ Roberts, David (June 13, 2016). "Mass Effect's Mako will actually be fun to drive... thanks to the Need for Speed team". GamesRadar+. Archived from the original on March 26, 2017. Retrieved February 5, 2017.
  72. PlayStation LifeStyle. Archived
    from the original on March 18, 2017. Retrieved February 5, 2017.
  73. ^ Hanson, Ben. "How Mass Effect 3's Multiplayer Influenced Andromeda's Gameplay". Game Informer. Archived from the original on July 2, 2019. Retrieved February 11, 2017.
  74. ^ Greening, Chris (January 6, 2017). "Mass Effect: Andromeda composer and soundtrack details". VGMO. Archived from the original on October 9, 2018. Retrieved January 12, 2017.
  75. ^ Johnson, Doug (March 4, 2017). "Edmonton DJs make music for BioWare's new game Mass Effect: Andromeda". Edmonton Journal. Archived from the original on January 13, 2018. Retrieved March 5, 2017.
  76. ^ Trayner, Sean (April 13, 2017). "The Music of Mass Effect: Andromeda". BioWare Blog. Archived from the original on September 26, 2018. Retrieved May 29, 2017.
  77. ^ Phillips, Tom (March 30, 2017). "BioWare issues statement on Mass Effect Andromeda future". Eurogamer. Archived from the original on March 10, 2018. Retrieved May 29, 2017.
  78. ^ Trayner, Sean (April 4, 2017). "Mass Effect: Andromeda Patch 1.05 Notes". BioWare Blog. Archived from the original on September 29, 2018. Retrieved May 29, 2017.
  79. ^ "Mass Effect: Andromeda Patch 1.06 Notes". BioWare Blog. May 9, 2017. Archived from the original on October 2, 2018. Retrieved May 29, 2017.
  80. ^ Morrison, Mae (July 4, 2017). "Mass Effect: Andromeda Patch 1.09 Notes". BioWare Blog. Archived from the original on September 24, 2018. Retrieved September 13, 2017.
  81. ^ "Update from the studio". Mass Effect Official Website. August 19, 2017. Archived from the original on October 6, 2018. Retrieved August 19, 2017.
  82. ^ a b c Dyer, Mitch (June 15, 2015). "E3 2015: Mass Effect: Andromeda Announced for Holiday 2016". IGN. Archived from the original on June 15, 2015. Retrieved February 22, 2017.
  83. ^ S. Good, Owen (November 7, 2015). "See Mass Effect: Andromeda's new teaser trailer". Polygon. Archived from the original on March 1, 2017. Retrieved November 7, 2015.
  84. ^ Phillips, Tom (September 7, 2016). "Mass Effect: Andromeda 4K PS4 Pro mission gameplay". Eurogamer. Archived from the original on July 7, 2017. Retrieved February 20, 2017.
  85. ^ Blake, Vikki (January 3, 2017). "CES 2017: New Mass Effect: Andromeda 'Environments and Gameplay' Debut Tomorrow". IGN. Archived from the original on December 31, 2019. Retrieved March 26, 2017.
  86. ^ Wilde, Tyler (December 2, 2016). "Watch the new Mass Effect: Andromeda gameplay trailer". PC Gamer. Archived from the original on October 26, 2018. Retrieved January 26, 2017.
  87. ^ Juba, Joe. "Breaking Down Mass Effect Andromeda's N7 Day Trailer". Game Informer. Archived from the original on July 2, 2019. Retrieved March 26, 2017.
  88. ^ "Mass Effect Andromeda - Cinematic Trailer #2". IGN. January 26, 2017. Archived from the original on December 31, 2019. Retrieved February 22, 2017.
  89. ^ Saed, Sherif (March 10, 2017). "The Mass Effect: Andromeda explosive launch trailer is here to make the wait more excruciating". VG247. Archived from the original on December 31, 2019. Retrieved March 26, 2017.
  90. ^ Makuch, Eddie. "More Mass Effect: Andromeda Funko Pop Toys Revealed". GameSpot. Archived from the original on December 31, 2019. Retrieved December 12, 2017.
  91. ^ "Andromeda Initiative". BioWare. Archived from the original on January 1, 2020. Retrieved January 29, 2017.
  92. ^ Chalk, Andy (November 7, 2016). "Mass Effect: Andromeda "Orientation Briefing" trailer welcomes you to the team". PC Gamer. Archived from the original on January 1, 2020. Retrieved January 29, 2017.
  93. ^ Chalk, Andy (December 2, 2016). "Mass Effect: Andromeda's Nexus station is a "smaller, streamlined" version of the Citadel". PC Gamer. Archived from the original on December 12, 2016. Retrieved January 29, 2017.
  94. ^ Nunneley, Stephany (January 12, 2017). "Check out Mass Effect: Andromeda's Tempest and Nomad in latest Andromeda Initiative briefing video". VG247. Archived from the original on January 1, 2020. Retrieved January 29, 2017.
  95. ^ Kuchera, Ben (January 26, 2017). "Meet the Mass Effect: Andromeda crew in latest briefing". Polygon. Archived from the original on January 1, 2020. Retrieved January 29, 2017.
  96. ^ "Six Human Recruits To Take on Space Training". Mass Effect Official Website. February 13, 2017. Archived from the original on January 1, 2020. Retrieved February 25, 2017.
  97. ^ Chalk, Andy (March 2017). "The Mass Effect: Andromeda multiplayer beta has been cancelled [Updated]". PC Gamer. Archived from the original on March 3, 2017. Retrieved March 5, 2017.
  98. ^ Flynn, Aaryn (January 4, 2017). "Mass Effect: Andromeda Coming March 21, 2017". Mass Effect Official Website. Archived from the original on January 5, 2017. Retrieved February 22, 2017.
  99. ^ Mascarenhas, Hyacinth (March 21, 2017). "Mass Effect Andromeda PC patch fixes black screen bug, mutiplayer sound and keyboard issues". International Business Times. Archived from the original on January 1, 2020. Retrieved January 26, 2018.
  100. ^ Chalk, Andy (November 7, 2016). "Mass Effect: Andromeda special editions and preorder bonuses revealed". PC Gamer. Archived from the original on November 7, 2016. Retrieved January 29, 2017.
  101. ^ Phillips, Tom (November 8, 2016). "Mass Effect Andromeda $199 Collector's Edition includes remote control Mako". Eurogamer. Archived from the original on January 1, 2020. Retrieved January 29, 2017.
  102. ^ Albert, Brian (March 7, 2017). "A Complete Guide to Mass Effect: Andromeda's Preorder Bonuses". IGN. Archived from the original on July 22, 2017. Retrieved March 20, 2017.
  103. ^ Tassi, Paul. "This Is Why It's A Bad Idea For Games Like 'Mass Effect: Andromeda' To Have Piecemeal Embargoes". Forbes. Archived from the original on January 3, 2020. Retrieved May 29, 2017.
  104. ^ a b Favis, Elise. "BioWare Responds To Harassment Following Uproar About Mass Effect: Andromeda's Animations". Game Informer. Archived from the original on March 20, 2017. Retrieved May 29, 2017.
  105. ^ Gordon, Rob (March 19, 2017). "BioWare Releases Official Statement on Facial Animation Blame Game". Game Rant. Archived from the original on January 3, 2020. Retrieved May 29, 2017.
  106. ^ a b "Mass Effect: Andromeda for PC Reviews". Metacritic. Archived from the original on March 6, 2019. Retrieved March 31, 2017.
  107. ^ a b "Mass Effect: Andromeda for PlayStation 4 Reviews". Metacritic. Archived from the original on April 3, 2017. Retrieved March 20, 2017.
  108. ^ a b "Mass Effect: Andromeda for Xbox One Reviews". Metacritic. Archived from the original on January 5, 2020. Retrieved April 4, 2017.
  109. ^ a b Makedonski, Brett (March 20, 2017). "Review: Mass Effect: Andromeda". Destructoid. Archived from the original on March 20, 2017. Retrieved March 20, 2017.
  110. ^ a b Carsillo, Ray (March 22, 2017). "Mass Effect: Andromeda review". Electronic Gaming Monthly. Archived from the original on January 5, 2020. Retrieved March 22, 2017.
  111. ^ a b c Juba, Joe (March 20, 2017). "Adapting To Harsh Frontiers - Mass Effect: Andromeda - PlayStation 4". Game Informer. Archived from the original on January 5, 2020. Retrieved March 20, 2017.
  112. ^
    Game Revolution. Archived
    from the original on January 5, 2020. Retrieved March 20, 2017.
  113. ^ a b c Butterworth, Scott (March 20, 2017). "Mass Effect: Andromeda Review". GameSpot. Archived from the original on March 20, 2017. Retrieved March 20, 2017.
  114. ^ a b Hartup, Andy (March 20, 2017). "Mass Effect: Andromeda review: 'Not a disaster, but definitely not the fresh start this series needed'". GamesRadar+. Archived from the original on March 20, 2017. Retrieved March 20, 2017.
  115. ^ a b c Stapleton, Dan (March 20, 2017). "Mass Effect: Andromeda Review". IGN. Archived from the original on March 20, 2017. Retrieved March 20, 2017.
  116. ^ a b Thursten, Chris (March 20, 2017). "Mass Effect: Andromeda review". PC Gamer. Archived from the original on March 20, 2017. Retrieved March 20, 2017.
  117. ^ a b Gies, Arthur (March 20, 2017). "Mass Effect Andromeda Review". Polygon. Archived from the original on March 22, 2017. Retrieved March 20, 2017.
  118. ^ a b Bell, Alice (March 20, 2017). "Mass Effect: Andromeda review". VideoGamer.com. Archived from the original on January 5, 2020. Retrieved March 20, 2017.
  119. ^ Eurogamer Staff (December 28, 2017). "Eurogamer's Top 50 Games of 2017: 30-21". Eurogamer. Archived from the original on December 28, 2017. Retrieved December 31, 2017.
  120. ^ Giant Bomb Staff (December 29, 2017). "Game of the Year 2017 Day Five: Best, Worst, Cast, and Capture". Giant Bomb. Archived from the original on January 7, 2020. Retrieved December 29, 2017.
  121. ^ Kain, Erik (March 20, 2017). "'Mass Effect: Andromeda' Is the Worst-Reviewed Game in the Franchise". Forbes. Archived from the original on January 18, 2020. Retrieved May 21, 2017.
  122. Sunday Express. Archived
    from the original on January 18, 2020. Retrieved May 21, 2017.
  123. ^ Tassi, Paul (March 20, 2017). "'Mass Effect: Andromeda' Review (PS4): Every Man's Sky". Forbes. Archived from the original on April 8, 2017. Retrieved May 21, 2017.
  124. ^ Gerardi, Matt (March 24, 2017). "What makes Mass Effect: Andromeda such a disappointment?". The A.V. Club. Archived from the original on November 4, 2019. Retrieved September 23, 2017.
  125. ^ Mahboubian-Jones, Justin (March 20, 2017). "Mass Effect: Andromeda review: BioWare shoots for the stars but finds itself circling the moon". Digital Spy. Archived from the original on September 29, 2017. Retrieved September 23, 2017.
  126. ^ Yin-Poole, Wesley (May 11, 2017). "Mass Effect series "on ice" following Andromeda disappointment". Eurogamer. Archived from the original on May 23, 2017. Retrieved May 21, 2017.
  127. ^ Giant Bomb Staff (December 25, 2017). "Game of the Year 2017 Day One: Old, Disappointing, Shopkeepers, and Looks". Giant Bomb. Archived from the original on December 26, 2017. Retrieved December 26, 2017.
  128. PlayStation LifeStyle. Archived
    from the original on December 26, 2017. Retrieved December 28, 2017.
  129. ^ Sullivan, Paul (March 20, 2017). "Mass Effect Andromeda Review - Wake Up from Hyperspace and Join the Initiative". COGconnected. Archived from the original on May 23, 2017. Retrieved May 21, 2017.
  130. ^ Fuller, Alex (2017). "Small Step or Giant Leap?". RPGamer. Archived from the original on September 16, 2017. Retrieved October 8, 2017.
  131. ^ Phipps, Brett (April 13, 2017). "Mass Effect Andromeda Review". Trusted Reviews. Retrieved April 15, 2021.
  132. ^ Gambrel, Berthold (January 29, 2018). "Video Game Review: "Mass Effect Andromeda"". A Ruined Chapel by Moonlight. Retrieved April 15, 2021.
  133. ^ Mass Effect: Andromeda Review - IGN, March 20, 2017, retrieved April 15, 2021
  134. ^ Hernandez, Patricia (March 16, 2017). "People Are Trashing Mass Effect: Andromeda's Animation". Kotaku. Archived from the original on November 12, 2017. Retrieved October 7, 2017.
  135. ^ Hurley, Leon (March 16, 2017). "Mass Effect Andromeda's animations are getting compared to Pingu, robots and gorillas [Updated]". GamesRadar+. Archived from the original on October 1, 2017. Retrieved October 7, 2017.
  136. ^ a b Grubb, Jeff (April 20, 2017). "March 2017 NPD: Zelda and Tom Clancy have a big month". VentureBeat. Archived from the original on October 6, 2017. Retrieved September 27, 2017.
  137. ^ Dayus, Oscar. "Top 10 UK Sales Chart - Mass Effect: Andromeda Is Still No.1". GameSpot. Archived from the original on September 23, 2017. Retrieved January 28, 2018.
  138. ^ Chan, Stephanie (September 14, 2017). "August 2017 NPD: Madden NFL 18 spikes the sales charts". VentureBeat. Archived from the original on September 17, 2017. Retrieved September 27, 2017.
  139. ^ Kain, Erik. "The Best-Selling Video Games Of 2017". Forbes. Archived from the original on February 2, 2018. Retrieved January 28, 2018.
  140. ^ Fischer, Tyler (April 28, 2017). "SuperData Digital Sales March 2017: Ghost Recon Wildlands Tops Sales Charts; Market Increases 7% Year-on-Year". Dualshockers. DualShocker. Archived from the original on April 4, 2019. Retrieved December 12, 2019.
  141. ^ Saed, Sherif (February 1, 2017). "EA expects Mass Effect: Andromeda to sell around 3 million units in the first week". VG247. Archived from the original on October 20, 2017. Retrieved September 24, 2017.
  142. ^ Kent, Gordon (March 1, 2017). "Edmonton's BioWare uses upcoming release of Mass Effect: Andromeda to push for industry tax credits". Edmonton Journal. Archived from the original on November 17, 2018. Retrieved September 27, 2017.
  143. ^ Ciaccia, Chris (May 14, 2017). "5 ETFs to Buy If You Love EA's Fourth-Quarter Earnings". The Street. Archived from the original on September 8, 2018. Retrieved January 12, 2019.
  144. ^ Electronics Arts Q4 FY17 Prepared Comments. May 9, 2016. Page 7.
  145. ^ Schreier, Jason (January 31, 2018). "EA CEO Defends The Publisher's Recent Slate Of Games". Kotaku. Archived from the original on November 26, 2022. Retrieved March 5, 2023.
  146. ^ Sheridan, Connor (November 18, 2016). "Overwatch scoops five awards, Firewatch wins Best Indie Game: Here are all the Golden Joystick 2016 winners". GamesRadar+. Archived from the original on March 26, 2017. Retrieved November 18, 2016.
  147. ^ Jones, Brad (November 17, 2016). "Big names nominated for top honors at The Game Awards 2016". Digital Trends. Archived from the original on November 18, 2016. Retrieved November 21, 2016.
  148. ^ Gaito, Eri (November 13, 2017). "Golden Joystick Awards 2017 Nominees". Best in Slot. Archived from the original on January 10, 2018. Retrieved December 29, 2017.
  149. ^ "Nominee List for 2017". National Academy of Video Game Trade Reviewers. February 9, 2018. Archived from the original on February 15, 2018. Retrieved February 18, 2018.
  150. ^ "Horizon wins 7; Mario GOTY". National Academy of Video Game Trade Reviewers. March 13, 2018. Archived from the original on March 14, 2018. Retrieved March 13, 2018.
  151. ^ Macy, Seth (May 10, 2017). "Mass Effect Series on Hold, According to Report". IGN. Archived from the original on June 10, 2017. Retrieved May 29, 2017.
  152. Gamasutra. Archived
    from the original on August 1, 2017. Retrieved August 1, 2017.
  153. ^ Wan, Zhiqing (August 21, 2017). "Mass Effect: Andromeda May Not Be Getting Anymore Content, But Casey Hudson Wants the Series to Continue". Twinfinite. Archived from the original on November 21, 2017. Retrieved October 8, 2017.
  154. ^ Hudson, Casey (November 7, 2020). "Happy N7 Day!". BioWare Blog. Archived from the original on November 7, 2020. Retrieved December 24, 2020.
  155. ^ "Making Mass Effect, from the birth of a trilogy to Andromeda and beyond". Eurogamer. May 20, 2023.
  156. ^ "Mass Effect: Andromeda Creative Director Believes The Game Deserved A Sequel". TheGamer. May 20, 2023.
  1. ^ E3 2015,[82] N7 Day 2015.[83]
  2. ^ 4K PS4 Pro,[84] CES 2017,[85] The Game Awards.[86]
  3. ^ N7 Day 2016,[87] January 2017,[88] Launch Trailer.[89]
  4. ^ Combat,[28] Exploration,[18] Skills.[31]

External links